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CDBZ Archive
Meer and Rod's Verbal Battlefield - Printable Version

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Meer and Rod's Verbal Battlefield - Kaden - 05-08-2009

Rod Hardwood Wrote:Wait, so the game rules suddenly changed to "you can only attack people who are within 10% of your troop count"? Ten percent is such a small number. D:

Yes and no. The intent was always to make it so you could only attack people within 10% of you.

The problem is that some of the tool-tips in the control panel of the game (I spent my fair share of time poking around it before Tim's game started) are worded pretty poorly. When Tim adjusted the rule to be "you can attack anyone within 90% of your population" he thought he was changing it to "you can't attack anyone outside of 90% of your population."

This is the way the game was intended all along, at that was the way Tim described it a couple pages back. That's what "10% difference in troop numbers required to cancel an attack (was 1%)" means.

It has also been made very clear that changes aren't going to be made. So if anyone doesn't like it, my suggestion is to put your energy into getting over it instead of posting complaints no one will care about.


Meer and Rod's Verbal Battlefield - Waffuru - 05-08-2009

Or if you'd like to run your own Conquest, let me know and I'll start a list.


Meer and Rod's Verbal Battlefield - Pinky - 05-08-2009

I would like to run my own conquest. I assume this would be a list of sequential games one at a time and not multiple games operating side by side.


Meer and Rod's Verbal Battlefield - Ashe - 05-08-2009

The primary reason I wish to not make changes during the round is because although there may be flaws (I can't wait to see Rod's flawless game), at least it will be consistent. There won't be complaints that "But I was doing this, this changes everything and effectively screws me out of the game!"


Meer and Rod's Verbal Battlefield - Jack - 05-08-2009

Well, doesn't keep the numbers from being dumb, frankly. No need in getting all defensive, do the math and you will see that 10% is lame. Especially since we're, like, playing now, and that original stat sheet was made before anybody clicked a button.

Adaptation is your friend.


Meer and Rod's Verbal Battlefield - Ashe - 05-08-2009

Bil Baer Jaxx Wrote:Well, doesn't keep the numbers from being dumb, frankly. No need in getting all defensive, do the math and you will see that 10% is lame. Especially since we're, like, playing now, and that original stat sheet was made before anybody clicked a button.

Adaptation is your friend.

And yet you are refusing to adapt. You aren't liking the settings for this one round and instead of adjusting until the next round starts with changed settings, you want everything changed to your playstyle and for everyone else to change whatever strategy they may be using so that your brute force hulk smash method will work on people with 100 soldiers. Like you said, we are playing now, so adapt. I'm not going to change up the expectations of the game a couple of days in so that some people can capitalize on the advantage. There WILL be more rounds, and we can fix any problems during those rounds, or even entirely change up everything.

EDIT: And trust me, there are a few things I already dislike about this round. With said limit in place, it means some people can just click the Recruit button every single turn of this game until they are out of reach from anyone's attacks at 10000 soldiers and then suddenly start hitting Income for 15000g a click. Its dumb, but I'm not going to screw them out of their playstyle by changing it around midround either.


Meer and Rod's Verbal Battlefield - Jack - 05-08-2009

Fair enough.

What kind of "stat sheets" were you able to secure? Or is that out the window... you mentioned it before. Or something like that.


Meer and Rod's Verbal Battlefield - Ashe - 05-08-2009

I haven't had the opportunity to talk with Waff about it yet.


Meer and Rod's Verbal Battlefield - Jonathan Meer - 05-08-2009

What good is all that income if they can't attack anyone?


Meer and Rod's Verbal Battlefield - Ashe - 05-08-2009

Fuck it.

Who wants the limitation removed?

So far I have Chris, Rod, and Jack as adamantly insisting it be removed.

If it gets to 7 I'll remove it, even if that's just the extremely vocal minority.

EDIT: Since not rapid fire clicking your "Recruit" button is just that hard, despite knowing that this makes you unable to attack.


Meer and Rod's Verbal Battlefield - Dehan - 05-08-2009

I like things the way they are...no complaints from me.


Meer and Rod's Verbal Battlefield - Kazuya - 05-08-2009

Yeah, i think its fine.


Meer and Rod's Verbal Battlefield - Ashe - 05-08-2009

Leon Wrote:I like things the way they are...no complaints from me.

Don't get me wrong, I don't mind complaints. I'm just sick of every post from three people being "This limit sucks! I can't attack, shits broke!" as if they have no control over it. Its not my fault that they have *goes to look at intel* 6241 troops from spending every single turn on that recruit button. And what did they do after learning they had too many troops to attack anyone and started complaining? They doubled their number of soldiers, of course. And then complained more about not being able to attack stuff.

In other words, what I'm hearing is "I don't care how the game is set up, I'm playing it my way, and I expect to get some type of advantage from doing it this way, something over everyone else. If I totally fucked up in how I did things, I'm not changing my strat. I'm going to keep getting more soldiers and I expect someone to change the system to encourage my play style."

Its just frustrating. There's like no patience at all, just one complaint after another.


Meer and Rod's Verbal Battlefield - Jonathan Meer - 05-08-2009

I don't like the 10%, but it'd be mayhem without SOME sort of limitation.


Meer and Rod's Verbal Battlefield - Ashe - 05-08-2009

I've been trying to think of a happy medium there.

What my intention was was that if you have 1000 soldiers, you can only attack people from 900 up. If you have 200 soldiers, you can only attack people with 180 up. If you have 9000 soldiers, anyone from 8100 and up is fair game.

In theory, that scales great, as it means once people start getting to higher numbers, it opens up more. In practice, most people are staying in low brackets and keeping in this very flux setup.

I'm not really sure at this time what I'd prefer the numbers to be at. 50% might be ok. It was originally at 1% (which essentially was no limit) and is now at 90% (viewed as too strict).


Meer and Rod's Verbal Battlefield - Jack - 05-08-2009

10% is insane, I can't attack Alura and we're like 200 troops apart.

I've stopped building troops to adapt to this, btw. But it's not a very good number.

EDIT: Or 90 >_<

Whichever it is now

Something like 30-50% would be better I think.

I hope you don't think we are trying to take over, but we're trying to tweak so we don't have to wait until June wheneva to have real fun with a working system.


Meer and Rod's Verbal Battlefield - Jonathan Meer - 05-08-2009

Rod Hardwood Wrote:All in good time, my dear. We'll settle this debate on my terms at a date of my choosing.

Or, I could just keep attacking you into a troop-less oblivion. Smile


Meer and Rod's Verbal Battlefield - Pinky - 05-08-2009

Jonathan Meer Wrote:Or, I could just keep attacking you into a troop-less oblivion. Smile

Oho, but you haven't heard my counter-argument yet. Be patient, little one. Besides, you're the only one with more than 2k troops on your team. Once you're rubbed down to size, your whole team will be ruined.


Meer and Rod's Verbal Battlefield - Kazuya - 05-08-2009

ok, changed my mind. I do have a problem with it. Can't attack anyone. =(


Meer and Rod's Verbal Battlefield - Jonathan Meer - 05-08-2009

Rod Hardwood Wrote:Oho, but you haven't heard my counter-argument yet. Be patient, little one. Besides, you're the only one with more than 2k troops on your team. Once you're rubbed down to size, your whole team will be ruined.

*watches Rod's internet, pixelized, symbols of personal mastery burn*

Oh, sorry, what?