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Magic ccg - Printable Version +- CDBZ Archive (http://alex.zulenka.com) +-- Forum: Out of Character Forums (http://alex.zulenka.com/forumdisplay.php?fid=8) +--- Forum: Other Games (http://alex.zulenka.com/forumdisplay.php?fid=26) +--- Thread: Magic ccg (/showthread.php?tid=15171) |
Magic ccg - Waffuru - 12-31-2009 http://img97.imageshack.us/img97/7033/discard.jpg Lands: 16, Spells: 23, Creatures: 21, Total 60 got any protips???? Magic ccg - Kaden - 12-31-2009 Switch out Drowned for any number of black 1/1 regen creatures. Magic ccg - Rafael - 12-31-2009 Drudge Skeletons, for instance. What format are you building that for? There are a number of the old Dimir cards that are pretty solid for milling if that's what you want: http://www.manaleak.com/store/images/pic.php?link=ravnica/glimpse_the_unthinkable.jpg Oh hey, there's Circu in there already...still, glimpse is pretty solid imo, and personally I might drop the nemesis for another circu as I personally find it pretty unwieldy, but I play Standard atm, so your mileage may vary. Magic ccg - Kaden - 12-31-2009 Drudge Skeletons are exactly what I was thinking of, actually. Just couldn't remember the name. Magic ccg - Ashe - 01-01-2010 Try for a bit more consistency with the deck by throwing out the ton of random 1 or 2 ofs and get some playsets in there. A lot of the stuff in the deck are fairly random or have completely better choices to use. Consider Hedron Crabs and Archive Trap, especially if your opponents use things that search the library for something. Brain Freeze is pretty much the most important thing you can use in a mill deck as well. And forget Drudge Skeletons. If you are able to get it and really really want a regenerator for that slot, Wall of Bone costs one colorless more (2B) for a 1/4 wall that regenerates for the same cost. If that isn't interesting, look up Will 'o the Wisp (or some variant of that spelling). Even Kraken Hatchling is better than Drudge Skellies now since a four toughness one drop is very relevant right now. Other than that... Pray that no one you play against discovers Gaea's Blessing. Magic ccg - Waffuru - 01-01-2010 Most of the creatures aren't random, they're zombies:
Magic ccg - Ashe - 01-01-2010 I saw that. That's a lot of work to go through to make that guy's effect actually do something. Get more Mind Funerals in there, and get rid of the Vedalkin Ghoul. Put more Outlanders in his place if needed. The Ghoul is useless in every way, and always ends up a last pick in drafts. He does nothing to support the deck's goal (Mill someone's library). If unblocked, he's pretty much not supporting taking them to zero either. Magic ccg - Medraut - 01-01-2010 Waff, where are you playing this magic at? Magic ccg - Waffuru - 01-01-2010 the basement? Magic ccg - Medraut - 01-01-2010 I just thought from the image you posted you found an online game that didn't involve loads of money. =( Magic ccg - Rafael - 01-01-2010 At a second glance, what's the roofstalker dude in there for? It's slightly more difficult to play, but if you're pretty regularly getting both colors in, I'd use Tidehollow strix instead. It's a 2/1, always has flying, and has deathtouch, which can be enough to stop far stronger creatures from attacking. Edit: added link http://magiccards.info/ala/en/203.html Magic ccg - Ashe - 01-01-2010 Your land count is entirely too low. That's about what a 40 card draft deck would run if IT wanted to have mana problems Magic ccg - Ashe - 01-02-2010 Also, Banedor, the program he is using is Magic Workstation. You can look it up but since there's no rules involved and all, if you play games against people you don't know, you get what you pay for. Magic ccg - Waffuru - 01-02-2010 I'm actually using MTG Studio which can't play again other people... but everything you said about Magic Workstation is true. It's not really very easy to play games with. Magic ccg - Ashe - 01-02-2010 I would call MWS the best free method of playing friends that there is. If you play another friend that knows what they are doing and knows the rules and interactions, things are completely fine. I use it with Richard a lot when testing for new Standard deck ideas for brand new sets before buying all the cards for it. Its just that with no innate rules system, if you try to just play generically, you enter a game that says "type 2 plz" and someone immediately drops a hand of 4 black lotus (restricted in type 1, banned in all else), a Mox Saphire (same problem), an Island, use both to play echoing truth on the set of Lotus, replay then, sac them all and play Tendrils of Agony and go "storm count 10" (which would be a kill). You go "Wtf? That deck is not even able to be built in Vintage. I said I was doing type 2 testing". He immediately creates a 0/0 "Noob" token, gives you control of it, then disconnects. Things like that situation are VERY common. Even if they follow those rules, you'll get people that think things like "creatures with exalted means they always give themselves +1/+1 when attacking for each creature with exalted" (ignoring what the tooltip actually says) or "you can't respond to a split second spell by unmorphing Willbender noob" and if you link them to the exact spot in the rules that explains it (or any information) they just respond "omfg i'm a level 7 judge noob u suck" (no such thing btw). Apprentice is another and older way of doing it, but MWS is definitely the best for free versions. Magic ccg - Kole T. Merr - 01-02-2010 I started playing this week with a couple of Kaden's and Waff's decks. It's pretty sweet, but I WAY don't have enough money to buy cards and start a CCG 15 years in the making. So I bought the XBLA game, Duels of the Planeswalkers. Really enjoying that. Magic ccg - Ashe - 01-06-2010 First off: I've been playing one of my favorite decks when we do tournaments. Goblins. I've always loved the archetype, as its an aggro deck (of which I don't usually play) that can handle practically any situation with small adjustments. It doesn't just fold to certain decks and can rebound very well. Its just explosive and all around durable to even things like Wrath effects. The format we've chosen is Legacy. The reason is that this lets even the older players that have large collections but don't spend much to play pretty much any casual deck they want, some more competitive than others. Since its sanctioned now, I have to play something that I can win with, because I do care about my rating and I lose a lot more points if I lose to one of them than I win from beating someone, since they are all brand new ratings. Its just how ELO works. However, at the same time, since it IS intended to be fairly casual, I've been trying to avoid going with something guaranteed to win, like ANT combo (Ad Naseum - Tendrils Storm Combo) or other consistent "O shit I win" decks (My god I enjoy Solidarity, a blue combo deck that can win fairly strongly if your opponent doesn't know how to interrupt it - the problem is that its like playing solitaire if they don't. I'm basically just going through all my motions on my turn while they drum fingers and then lose.) Since its fairly casual, I try to avoid doing that because since there is no prize that we are fighting for, we are just having some fun. There's nothing fun (for them) about leaning back and watching me combo off. So Goblins. Its interactive between the players, and it puts me where I can steal wins by playing correctly (there's a lot of difficult plays to make and I fuck them up all the time, but you can steal a win from quite a few situations with Sharpshooter and sac outlets). Its not like a normal aggro "Turn shit sideways" deck. And its creature based, which is kinda what they tend to prefer. Anyway, here's the build I've been playing, tweaked to the meta of the friend group rather than tournaments. 3x Goblin Ringleader 4x Goblin Warchief 4x Goblin Piledriver 3x Goblin Lackey 2x Gempalm Incinerator 2x Goblin Matron 1x Siege-Gang Commander 1x Goblin Goon 2x Goblin Sharpshooter 2x Goblin King 2x Warren Instigator 3x Goblin Sledder 4x Skirk Prospector 1x Sparksmith 1x Kiki-Jiki, Mirror Breaker 1x Krosan Grip [URL="http://www.magiccards.info/autocard.php?card=Naturalize]1x Naturalize[/URL] 2x Chrome Mox Lands: 13 Mountains, 1 Forest, 2 Karpulsan Forest, 1 Stomping Ground, 2 Tendo Ice Bridge, 2 Barbarian Ring Sideboard: 1 Krosan Grip, 3 Burst Lightning, 1 Sparksmith, 3 Blood Moon, 2 Goblin Ruinblaster, 1 Fireball, 2 Goblin Matron, 2 Burning-Tree Shaman --- Yeah, its not really as tuned as I wish, but I basically converted it over from an old Extended format Goblin deck and haven't had the money to properly work the mana base out, nor replace certain elements. I definitely have numerous changes I intend to make though before next Tuesday. The problem is that Erin will only play if I let her play Goblins, and I'd like her to play, so I'll probably tweak it and hand it to her and find something else (some kind of blue white control or something I guess). Anyway, just thought I'd share. Remember, the bit of tuning it DOES have is towards a completely open "play random shit" metagame, mostly. Thus why I'm not boarding against Faerie Fish, Solidarity, ANT, Stax, Pox, Ravager Affinity, Goyf decks, Death and Taxes, Aggro Loam, Dredge, etc. If one of them discover and play something that costs them that much AND knows how to pilot it correctly, I will shake their hand and enjoy the game, win or lose. Magic ccg - Kaden - 01-06-2010 This is probably the deck I've put the most effort into tuning. So not a whole lot. Aaaaanyway, the theme should be pretty obvious. 2x Snap 3x Cancel 1x Undo 1x Sea Gate Loremaster 3x Umara Raptor 2x Pitfall Trap 2x Journey to Nowhere 2x Shieldmate's Blessing 3x Ondu Cleric 2x Kazandu Blademaster 2x Makindi Shieldmate 2x Terror 2x Raise Dead 1x Diabolic Servitude 1x Grim Discovery 2x Bala Ged Thief 2x Hagra Diabolist 3x Nimana Sell-Sword 1x Stonework Puma 1x Khalni Gem ----- 7 Plains, 7 Swamps, 7 Island, 1 Sejiri Refuge ----- I've never seen a goblin deck I would take seriously, but there are some crazy effects you've got going on there, Ashe. I imagine a good deal of the aggro relies on the warchief? Between having 4 of them, and being able to pull them with the Ringleaders and the Matron, I doubt it's hard to make sure you have at least one of them in play. The piledriver must end up doing some insane damage, too. Magic ccg - Ashe - 01-06-2010 I intend to get some Chieftains at some point. The best thing in the deck is Lackey, who can hit and cause a turn 2 SGC to drop out there. Then you use your two mana for the turn to drop a Piledriver. Then you have a massive Piledriver swinging next turn that they will HAVE to block. Meaning Lackey gets through again. Dropping another SGC or Piledriver or something. One trick I like to do: Hit the opponent with two Lackies. Both of their effects go on the stack, I resolve one of them to drop a Matron. Search out any Goblin of choice (tends to be Kiki-Jiki there) and then drop it off the second trigger when it resolves. Then use that Kiki-Jiki to copy the Matron and get another goblin from the deck to start going all out. Ringleaders keep my hand full and Lacky (and sometimes Instigator) keep dumping it on the board. You'd be amazed at what swinging with everything (to get huge Piledrivers), then during combat before blockers sac a SGC token to the Goblin Sledder to pump an Instigator by +1/+1, which untaps your attacking Sharpshooter due to creature hitting the gy, then ping a blocker, then sac a token to pump Instigator, then ping a blocker, which sometimes kills it and untaps the sharpshooter, ping a blocker, then sac anything that gets blocked to pump the Instigator more, each time pinging the opponent, and then let combat resolve (they block your Piledriver since its huge) to have a 6/6 double striking Instigator hit them after they've taken 6 points from the Sharpshooter and you drop two more Ringleaders in play from the triggers. Gonna be dropping the Sparksmiths entirely for more Incinerators though. Kinda want more Goons for the board too. Magic ccg - Waffuru - 01-09-2010 I got a couple boosters and got a Nicol Bolas in one. Definitely going to try to make a deck to put him in for fun. |