05-17-2009, 06:49 PM
For a while I've been wanting a way to make a meager flow of cash while having others beat and bet on each other while fighting... thus my idea of a WoW-based Fight Club was born.
Who: A guild project of at least six to eight individuals involved
What: Bare ass brawling between multiple participants where others bet on the outcome.
When: TBA
Where: The cellars of bars, taverns and other bleak underground locations
The very minor bit of info I came up with on the fly that can be expanded on and altered but, if the specifics work out I think this could be both profitable and a hell of a good time to do.
Who: A guild project of at least six to eight individuals involved
What: Bare ass brawling between multiple participants where others bet on the outcome.
When: TBA
Where: The cellars of bars, taverns and other bleak underground locations
- All armor and weapons to be removed save for rings, necklaces and trinkets without damage causing effects.
- Spells are reduced to physical damage only (specifics will go into detail)
- Participants can fight as many rounds as they wish.
- Percentage on bet winnings dependent on two variables: class pairing and individual class percents. (ex. Mage's CP would be %35 normally but say up against a Warrior with CP of %25 would drop the Warrior by %10 and raise by that %10, making the Mage higher cash out if the winner.)
- Participants can only bet on themselves to win
- Each fight the guild skims %10 off the total betting pool for their professional services
The very minor bit of info I came up with on the fly that can be expanded on and altered but, if the specifics work out I think this could be both profitable and a hell of a good time to do.


![[Image: siggy2.jpg]](http://storm.novahost.org/mysigs/kazprofile/siggy2.jpg)
![[Image: A18Oct.jpg]](http://frozendust.com/sig/A18/A18Oct.jpg)