11-12-2006, 10:40 PM
This post will be subject to change as more types of soldiers are revealed during the saga
*Credit to Raditzu for HUGE help in this area
Basic Combat Soldiers:
Infantry - Basic Short Range
Support - Basic Medium Range
Sniper - Basic Long Range
Infantry
This would be the group with the martial-arts training. They're trained engage as many opponents at one time as they can to draw fire for their comrades. A kind of close-range support, if you will. While they engage enemies and draw fire, the support and assault troops thin the crowds.
Support
Like infantry, Support troops engage as many targets at once with high-power rifles designed purely for ROF, and not accuracy. As such, it is easy for a single target to engage a support unit given the inability of a support unti to pick someone off specifically. By the same token, a squad of infantry can be easily mowed down by a well placed support unit.
Snipers
Unlike the other single-opponent units, Snipers have little to offer in the midst of battle. In fact, their lack of manipulation abilities in addition to martial training on par with Artillary means that if caught in the middle of a fight there's little they can do. That's not to say Snipers have no use, however. With light armor, high mobility, and incredibly long-range weaponry, Snipers can take out units before a fight even starts (Artillary and Spec Ops are popular choices) with deadly efficiency. By stacking the odds in your favor with Snipers, the battles become easier for the rest of your troops.
Non-Combat Soldiers:
Note: These can be put on the field as any type of basic troop when not in use.
Messengers - Can be sent to other units to relay messages of any kind.
Scouts - Can be sent to see into other squares
Spies - Can be put into enemy units to cause disarray or get information. Not always successful.
Medics - Good for keeping causualties to a minimum
Assassain - Sent to kill a certain person (or people). Can double as a spy. Not always successful.
*Credit to Raditzu for HUGE help in this area
Basic Combat Soldiers:
Infantry - Basic Short Range
Support - Basic Medium Range
Sniper - Basic Long Range
Infantry
This would be the group with the martial-arts training. They're trained engage as many opponents at one time as they can to draw fire for their comrades. A kind of close-range support, if you will. While they engage enemies and draw fire, the support and assault troops thin the crowds.
Support
Like infantry, Support troops engage as many targets at once with high-power rifles designed purely for ROF, and not accuracy. As such, it is easy for a single target to engage a support unit given the inability of a support unti to pick someone off specifically. By the same token, a squad of infantry can be easily mowed down by a well placed support unit.
Snipers
Unlike the other single-opponent units, Snipers have little to offer in the midst of battle. In fact, their lack of manipulation abilities in addition to martial training on par with Artillary means that if caught in the middle of a fight there's little they can do. That's not to say Snipers have no use, however. With light armor, high mobility, and incredibly long-range weaponry, Snipers can take out units before a fight even starts (Artillary and Spec Ops are popular choices) with deadly efficiency. By stacking the odds in your favor with Snipers, the battles become easier for the rest of your troops.
Non-Combat Soldiers:
Note: These can be put on the field as any type of basic troop when not in use.
Messengers - Can be sent to other units to relay messages of any kind.
Scouts - Can be sent to see into other squares
Spies - Can be put into enemy units to cause disarray or get information. Not always successful.
Medics - Good for keeping causualties to a minimum
Assassain - Sent to kill a certain person (or people). Can double as a spy. Not always successful.
![[Image: BurterJune08.jpg]](http://frozendust.com/sig/dbz/BurterJune08.jpg)
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