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Nova Bullet:18
Feral Outreach: 30... I guess.... I wont make it as strong at the beginning but sure in the end its worth it....
I will work on rewriting it to be more explainable and understanding for others in a bit.
Reb: ya know
Reb: I think you're a fucking moron OOC
Reb: but I have to hand it to you
Reb: you've become a really great writer
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Comet Kamehameha: PP technique: The air around Cain becomes a veritable snow globe, a super dense chunk of ice forms in his palms in the customary Kamehameha position, and shoots forward with the blizzard of Cain's aura for a tail. After it strikes it carries the opponent upward and explodes. Potentially lethal.
![[Image: Cain.jpg]](http://rebecca.florizone.com/sig/miscsig/Cain.jpg)
"No man is an island." - John Donne
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Kaden Wrote:Directed Salvo - After firing off a Salvo, Kaden can expend extra effort to direct the blasts individually. They can be directed towards a single point for a powerful burst of damage, or directed to strike multiple targets simultaneously.
True Sight - Combining rigorous training of his Sight ability with his Ki Sense and Pulse techniques, Kaden actually see the world around him. This gives the courier a 360 degree field of vision with all the benefits of his normal Sight. Being able to see everything around you at once is a powerful tool, but the downside, however, is that his Ki Sense does not function further than he can see.
Both of these are, basically add-ons to existing moves. For True Sight, yes, that one move I'm just ripping from Naruto.
Bumpapalooza!
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the time, and if it left... I would be fine."
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Well don't I feel like an asshole. Here I go to save the day! *WHAM*
Comet Kamehamaha: 1 PP: 25; 2 PP: 15 (If you're going higher I'll follow up)
Directed Salvo: 20
True Sight: 25
If you want my thoughts on the prices Kaden, feel free to ask.
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Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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Nah, it's cool.
Thanks for the pricing.
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No problem. Sorry for the delay.
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Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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11-01-2009, 09:09 PM
(This post was last modified: 11-01-2009, 09:10 PM by Ren.)
Just a few ideas I want to get passed for the time being for alter on if I can get any of them right way.
Fist of The Cross: On the impact of the user’s fist he will ignite an energy blast which will form in the shape of the cross. The cross will the then explode forward causing little damage to user from the backlash of the explosion but the majority of the damage to the target.
Blast Cross: An energy attack that can be charged in on hand or both firing a blast(s) in the form of a cross or crosses from the hand(s). These small blasts can be preformed in rapid succession as the user makes a punching motion In the direction he wants the cross to be launched in.
Grand Cross: An energy attack in the form of a giant cross which can be shot forth from the hands or called from various directions at the whim of the user. The movement of these crosses is limited to the direction of which they were formed and told to fly when first made. The crosses can be made with just seconds between the last one being made.
Field of Crosses: The ki user’s ability to make a field of energy based crosses which will fly at a target in either a straight shot or rotating in someone what of a veering motion. The timing of each crosses launch deemed only by the user. Meaning they can be fired at once, in small groups, or one at a time. These energy based projectiles do not follow the target unless directed by the user who made them.
Explosive Field Cross: The user will make the ground where a target strands erupt in the form of a massive cross. This move is rather fast and can be done in rapid succession well a target moves on the ground. The cross will instantly explode when made the only indication of it being made being the glowing lines of the crosses outlines on the ground around the target.
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11-02-2009, 02:55 AM
(This post was last modified: 11-02-2009, 02:55 AM by Vad.)
Fist of the Cross: 18 XP
Blast Cross: 12 XP
Grand Cross: 25 XP
Field of Crosses: If these are suspended and being controlled you'll need Telekinesis.
Explosive Field Cross: 30 XP
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Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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11-02-2009, 04:13 AM
(This post was last modified: 11-02-2009, 04:15 AM by Rafael.)
Some techs I'd like to check out. New char will have Light Ki, haven't decided on the other ability yet:
Light Grenade: A sphere of glowing light that can be tossed wherever, and after a few second explodes, releasing an intense amount of whichever color light, or darkness. Light explosions last only a moment or two, while a darkness explosions lasts up to ten seconds in the area.
Clinging Darkness: *Name* creates a sphere of lightlessness and attaches it to a target. All light within 5 yards of the target is neutralized, rendering them unable to see while also marking the target in a big ball of blackness.
Light points: Creates a beacon of light/darkness that engulfs an area of approximately 15 yards. Multiple points can be placed, and with a flash of light or two and some quick movement, the user can confuse an opponent as to which sphere he is in, allowing for surprise attacks.
Weld: Creates a point of extremely intense light, generally on one claw. This light is bright enough to leave large dark spots on the vision of those who look at it directly, and to a lesser effect looking at it indirectly. This point of light also generates a large amount of heat, capable of slowly cutting through thick metal and similar barriers, and burns on contact with skin.
Strobe sphere: *Name* launches a large sphere of light which alternates many times per second between very bright and total darkness. This sphere fires a large number of small flares akin to a strobe light throughout the area, making *Name's* movements much harder to track.
Flash Masenko: A straightforward standard beam attack, with the added effect of a bright flash of light as the attack is released, possibly blinding the target long enough for the attack to hit if they happen to be looking at the attacker when the move is used.
This one doesn't need Light Ki or anything, but I kind of like the idea and want a tech that uses PP depending on how spendy it'll be:
Explosive Demon Wave: The user creates a ball of Ki in front of an outstretched arm, bracing it at the forearm for extra support as he fires a powerful beam that drains a significant amount of energy and 2 PP.
^ http://www.youtube.com/watch?v=noteU6ax6U0 at about 0:37 might serve better than my description
No rush or anything, just curious.
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Cross fire: charge your ki for as long as you want and when your done release a balst of little ki balls, depending on how much you charged you ki. it then goes out in a circle around the person.
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11-03-2009, 06:39 PM
(This post was last modified: 11-03-2009, 06:40 PM by Ren.)
Vad Wrote:Fist of the Cross: 18 XP
Blast Cross: 12 XP
Grand Cross: 25 XP
Field of Crosses: If these are suspended and being controlled you'll need Telekinesis.
Explosive Field Cross: 30 XP
I'm not meaning to seem out of bounds here but I don't see why I would telekinesis just to hold my own energy in mid air whn in DBZ they did it all the time. They didn't use any weird forms of other abilities to hold it there either they just did it. Still if I must I'll go with it. I just don't see the point in it.
The reason I also bring this up is they are not solid objects they are energy that is just formed in a shape. I am not hurling metal or wooden cross just my energy.
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Field of Crosses definitely falls within Ki Spec.
25 XP, no telekinesis.
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Hold on, what if one wished for a similar effect but did not have Ki Spec? Can't we do it some other way?
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Telekinesis would do it. Other than that, it would depend on the specifics of the move.
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Omega Blaster - Orion opens his hand, and a considerable range of surrounding area is covered in an exponentially decreasing navy blue hue until it compresses into a palm sized orb. He then hurls the attack forward, whereby it suddenly expands several fold.
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Thankyou Kaden for the approval.
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Shockwave - Orion expels a small range but potent force of energy from his body, creating an expanding forcefield that is primarily used for freeing himself from a hold or momentarily stunning an attacking opponent.
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Orion Wrote:Omega Blaster - Orion opens his hand, and a considerable range of surrounding area is covered in an exponentially decreasing navy blue hue until it compresses into a palm sized orb. He then hurls the attack forward, whereby it suddenly expands several fold.
How strong is this attack supposed to be?
Orion Wrote:Shockwave - Orion expels a small range but potent force of energy from his body, creating an expanding forcefield that is primarily used for freeing himself from a hold or momentarily stunning an attacking opponent.
20 XP
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Cross fire: charge your ki for as long as you want and when your done release a balst of little ki balls, depending on how much you charged you ki. it then goes out in a circle around the person.
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Kaden Wrote:How strong is this attack supposed to be?
Pretty strong. Stronger than a Kamehameha-esque ability.
Quote:20 XP
I think I may have worded Shockwave incorrectly, I wasn't expecting that price. It's basically an expulsion of invisible ki that only affects Orion's immediate area so he can more or less free himself from a grip or some heavy object/substance weighing him down. If you're happy with that price, I am too.
And one more, although it's just a Kamehameha power move:
Full Power Energy Wave - Orion harnesses his ki into one hand and fires a powerful beam of energy at his target.
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