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Move vs. Kinect
#1
Has anyone made a thread yet? Well, I'm making one.

What are you guys going to get? I own both systems, so it's kind of a tough choice. I see and hear a lot in my job, and so at the moment I'm leaning toward PSMove.

I'm going to keep my eye on Kinect and see what sort of kinks/bugs there might be, because let's face it, it's made by Microsoft. xP
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#2
It just saddens me that Sony and Microsoft actually think they need to compete with Nintendo =/
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#3
I think it's a great step in the right direction. This technology is really impressive, and far outshines the Wii.
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#4
Victoria Wrote:I think it's a great step in the right direction. This technology is really impressive, and far outshines the Wii.

Of course the technology is an improvement. It's being released four years later.

Snark aside, the launch titles for the Kinect seem to all be XBoxified Wii games: 4 sports games, 2 dance games, 3 fitness games, and 2 loosely-related-minigames games. There are 3 racing games, which bears mentioning because I don't recall many Wii racers besides Mario Kart. The only really "unique" launch game that I saw is Kinectimals (Think Nintendogs in a zoo).

Aside from the slight increase in accuracy/cpu power and the lack of connecting cords between the controllers, the PS3 Move is a shameless ripoff of the Wii schematics. But, it does seem to have more interesting launch titles (Little Big Planet 2! Heavy Rain!(?)) in addition to the obligatory Wii games.

I think the Move will be successful enough due to the ease studios will have in releasing games for it and the Wii, which also means an increase in quality for Wii games. Kinect may have more issues in this area just because of the total lack of a controller. The cost is also an issue: an entire new Wii costs about $130 - 200. Just the starting peripherals for Move tag in at $130, and Kinect is $150.

In short, both seem like a waste of money right now with the Wii already on the market. Wait 6 months to a year for game developers to test the waters a bit more. I'd personally go for the Move if you're just itching to spend some money.
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#5
The fact that Move is HD is why I'm considering buying it. I don't care if it's 4 years in the making, and that there's a Wii in the market (I own that too). The depth between the two is substantial. Of course I'm going to wait to see what else they release as far as gameplay and hardware and the like, but I'm buying one or the other. Wii does not compare, at all, it's lack of graphics and it's control design is pathetic.
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#6
Victoria Wrote:The fact that Move is HD is why I'm considering buying it. I don't care if it's 4 years in the making, and that there's a Wii in the market (I own that too). The depth between the two is substantial. Of course I'm going to wait to see what else they release as far as gameplay and hardware and the like, but I'm buying one or the other. Wii does not compare, at all, it's lack of graphics and it's control design is pathetic.

How is the control design significantly better in the Move? The tracking system is an improvement (which I mentioned, albeit briefly). I love the grouping of the controller buttons around the main button, but that's pretty similar to the control pad just above the A on the Wiimote )I've never had an issue with that part of the design). They both have a trigger button. The Wiimote has another 5 buttons that can be used (although they are in a hard to reach location in the "standard" scheme, they work nicely for adapting to the "classic" scheme).

That doesn't change the fact that the subcontroller (nunchuck) has two awkwardly placed buttons between the analog stick and the control pad and no trigger buttons (compare to the nunchuck's two).

Aaaaalso, the PS3 can only recognize up to 4 controllers at a time with the Move, including subcontrollers. That means either 2 people with a sub and main controller or 4 people with just a main controller. That severely cramps multiplayer on a micro basis (the only type of multi I play).

I think there are definite improvements to controls in the Move, but it gets balanced out with cons, in my opinion. Maybe once I use one it'll change my mind, but eh.

HD is great, but for me it's not a mood killer. If I can gleefully play my Super Nintendo, I can handle the Wii's graphics for worthwhile gameplay.

Finally, to clarify, I'm not a super-Wii fangirl or anything. I actually prefer playing the PS3 over the Wii. I just think Sony should have done a lot more in four years while developing their motion control scheme than they actually did. This wasn't meant as an insult to you (you seem like you are taking it personally, and I do not mean that at all, aside from the first remark which was meant solely as a lighthearted jest towards your wording and not an attack on your character). You asked for an opinion and I gave it. I'm sorry my tone was unclear.
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#7
I'm not taking it personal. Although your first remark was a bit annoying, it's not easy to convey lightheartedness through text.

I'm excited for Move, that's all, after seeing the tech demo:

http://www.joystiq.com/2010/08/28/playst...s-on-fire/

By design I meant something else. The preciseness is a huge thing for me.

I also get that you're just stating your opinion but I don't want this to be about what they should have done in 4 years. Bleh. I'm bad at debates.
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#8
Ignoring what the immediate situation is, I think the direction that the Kinect is going has far more long term potential (as in, not necessarily this generation of hardware) due to its lack of controller. It will allow for an almost virtual experience in ways normally contained within the realm of movies (like, say, Gamer).

I'm interested, to say the least.

In the immediate vicinity, I think the Move will have better direct control due to its setup and the need for the Kinect to have to really work out the kinks since they are a new direction. I think the Move having HD will also give it a boost.

If I bought either of them... I'll ignore which system I would have to have for it and just look at the two themselves... I would probably cave for the Kinect as it would just appeal to me in that childish Timmy kind of way that the Move wouldn't as the Wii has already rung that chord.
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#9
I loved the idea of Kinect, it gave me chills. The whole no controller thing speaks volumes, but, it'll take some time to work out any problems that will arise.

I'm just stoked to see what we do in 20 more years =P.
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#10
Ashe Wrote:Ignoring what the immediate situation is, I think the direction that the Kinect is going has far more long term potential due to its lack of controller.

I agree. That said...

Jarka Wrote:In short, both seem like a waste of money right now


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#11
both suck, just like the wii. Sorry but motion control is still just a gimmick. Give it another ten years and we'll see.
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#12
I'm sure Kinect will be fun as long as you have a bunch of people around. For playing with yourself alone (haha), I think the Move will be a little better.
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#13
Josh Wrote:both suck, just like the wii. Sorry but motion control is still just a gimmick. Give it another ten years and we'll see.

3d movies used to a gimmick too.

Now everything is "LOOK WE USE THE SAME 3D TECHNOLOGY AS JAMES CARMERON'S AVATAR, SO PLZ COME SEE OUR MOVIE!"
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#14
Piper Juunanagou Wrote:3d movies used to a gimmick too.

Now everything is "LOOK WE USE THE SAME 3D TECHNOLOGY AS JAMES CARMERON'S AVATAR, SO PLZ COME SEE OUR MOVIE!"
It... still.. is?
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#15
If you wanna play the move then go get a freaking Wii end of story. Move is a wii rip off , Move is wii without remotes and im a major Microsoft fan boy.
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#16
The Escapist reports on how much space you need to use a Kinect:

http://www.escapistmagazine.com/videos/v...om-to-Grow
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#17
Say what you will about motion controls, but it does work and there are lots of games on the Wii that wouldn't work without the motion control/pointer. It's not a gimmick, it's just new technology and different across all platforms which kinda excludes it from every big budget cross-platform game.

I expect next generation it'll be more widely utilised since it'll likely be a 'standard' and not an added peripheral for 2 of the platforms. For now though, the only motion control-based game I'm anticipating is Zelda: Skyward Sword.
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#18
I'm sorry, but true nerds will not get off the couch to jump around.
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#19
They will if it's badass enough. What if the future of motion control meant complete 1:1 motion, and you could fly around and fight bad guys with superpowers using your own two hands? Yeah, that's what I thought.
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#20
Fuck I would so not do that. It would either have to be the slowest motion fighter ever or I'd only play 5 minutes.

1:1 motion control in DBZ Budokai attempting those combos where he hits 50 times over a period of 2,457 seconds?

fuck no
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