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Characters
#21
Quote:Originally posted by Piccolo Daimoun
Can I add you on AIM and get some assistance on this please?


Sure, and sorry I was away. SN: Borglesplotch
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When in doubt: It was sarcasm.
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#22
Page 1


Page 2
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#23
Can I just copy Josh's? >_>
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#24
Should I make a step by step tutorial how to fill these out?
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When in doubt: It was sarcasm.
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#25
Might be easiest...
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#26
Probably would be best, though I've got most of it down.
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#27
It's really simple. I can help any who need help as well.
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#28
Alright, Spop, the following need to be checked. You'll see in the upper right corner on page one, it's blank. Also, my spell saving crap on page two is also blank.

But instead of just filling them out, tell me what you're doing and why, so I know for next time

--------

First Page

Second Page
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#29
Okay, here's my character sheet. =o

Image One

Image Two
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#30
Player: Piccolo Daimoun
Name: Hexx
Hit points: 6

Race: Half-Elf
Gender: Male
Height: 6? 0? Weight: 180 lbs
Age: 18

Class: Sorcerer
Alignment: Chaotic Good
Level: 1
XP: 0
Next Level: 1000

Ability Score| Ability Mod|
Str: 8 | -1
Dex: 14 | +2
Con: 14 | +2
Int: 13 | +1
Wis: 13 | +1
Cha: 16 | +3

Saving Throws
Total = Base Save + Stat Mod
Fortitude: (Con): 2 = 0 + 2
Reflex (Dex): 2 = 0 + 2
Will (Wis): 3 = 2 + 1

Total = 10 + Armor + Shield + Dex Mod + Size Mod
AC 12 = 10 + 0 + 0 + 2 + 0
Touch AC: 12 Flat-Footed AC: 10

Initiative Mod(Dex): 2

Base Attack Bonus: 0
Melee Attack Bonus Total: -1 = -1(str) + 0
Ranged Attack Bonus Total: 2 = 2(dex) + 0


Weapons:

Name | Type | Attack Bonus | Damage | Critical | Range | Special Prop | Weight
Quarterstaff | Bludgeoning | -1 | 1d6/1d6 -1 | x2 | Melee | None | 4
Sling | Bludgeoning | +2 | 1d4 + 2 | 20/x2 | 50ft | 0
Ammunition: Bullets, sling 30 15

Armor:

Name | Type | Armor Bonus | Max Dex | Check Penalty | Spell Failure | Weight
N/A (Nothing)

Skills:

Skill Name (Key Ability) | Total Ability | Mod Ranks | Misc Mod
?Appraise (INT) | 1 = 0 + 1
?Balance* (DEX) | 2 = 0 + 2
?Bluff (CHA) | 3 = 0 + 3
?Climb* (STR) | -1 = 0 + (-1)
?Concentration (CON) | 6 = 4 + 2
?Craft (INT) | 1 = 0 + 1
Decipher Script (INT) | 1 = 0 + 1
?Diplomacy (CHA) | 5 = 0 + 3 + 2
Disable Device (INT) | 1 = 0 + 1
?Disguise (CHA) | 3 = 0 + 3
?Escape Artist* (DEX) | 2 = 0 + 2
?Forgery (INT) | 1 = 0 + 1
?Gather Info (CHA) | 5xD = 0 + 3 + 2
Handle Animal (CHA) | 3 = 0 + 3
?Heal (WIS) | 1 = 0 + 1
?Hide* (DEX) | 2 = 0 + 2
?Intimidate (CHA) | 3 = 0 + 3
?Jump* (STR) | -1 = 0 + (-1)
Knowledge : Arcana (INT) | 5 = 4 + 1
Knowledge : History (INT) | 1 = 0 + 1
Knowledge : Nobility(INT) | 1 = 0 + 1
Knowledge : Religion(INT) | 1= 0 + 1
Knowledge : Handspeak(INT) | 1= 0 + 1
?Listen (WIS) | 2 = 0 + 1 + 1
?Move Silently* (DEX) | 2 = 0 + 2
Open Lock (DEX) | 2 = 0 + 2
?Perform : (CHA) | 3 = 0 + 3
Profession : Sailor (WIS) | 1 = 0 + 1
Profession : (WIS) | 1 = 0 + 1
?Ride (DEX) | 2 = 0 + 2
?Search (INT) | 2 = 0 + 1 + 1
?Sense Motive (WIS) | 1 = 0 + 1
Sleight of Hand* (DEX) | 2 = 0 + 2
?Spellcraft (INT) | 5 = 4 + 1
?Spot (WIS) | 2 = 0 + 1 + 1
?Survival (WIS) | 1 = 0 + 1
?Swim** (STR) | -1 = 0 + (-1)
Tumble* (DEX) | 2 = 0 + 2
Use Magic Device (CHA) | 3 = 0 + 3
?Use Rope (DEX) | 2 = 0 + 2

* Your armor check penalty applies. ** Armor check penalty applies twice to swim checks.
Skills marked with ? can be used normally even if the character has zero (0) skill ranks.

Class Special Abilities:
Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer?s gestures, which can cause his spells with somatic components to fail.

Equipment:
Gear | Weight
Sorcerer?s Robes | 5 lb
Backpack | 2 lb
Candle (5) | N/A
Flask | 1 1/2 lb
Lamp (Common) | 1 lb
Map | 1/2lb
Pouch | 1/2 lb

Total Weight Carried: 10 ? lb

Carrying Capacity:
Light | Medium | Heavy | Lift Over | Push/Pull
26 lb | 27-53 lb | 54-80 lb | 80 lb | 400 lb.

Spending Money
--PP: 0
--GP: 70
--SP: 7
--CP: 2

Gems:

Valuable Objects:

Spells
Spells Per Day | Bonus Spells | Spell Save DC
Level 0: 5 | 0 | 13
Level 1: 3 | 1 | 14
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Level 11:
Level 12:
Level 13:
Level 14:
Level 15:


Spells Memorized

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:

Languages Known:
Common
Elven

Racial Features:
-Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
-Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
-+1 racial bonus on Listen, Search, and Spot checks.
-+2 racial bonus on Diplomacy and Gather Information checks.
-Elven Blood: For all effects related to race, a half-elf is considered an elf.
-Favored Class: Any. When determining whether a multi-class half-elf takes an experience point penalty, her highest-level class does not count.


Feats:
Draconic Heritage (Reference: Complete Arcane)


Notes:

Spells Known
Level 0: Acid Splash | Light |Resistance |Daze
Level 1: Magic Missle | Mage Armor

Familiar: Raven
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#31
Familliar: Raven
Name: Shade

HP: 3
Base Attack Bonus: 0

Bonus: +3 to Appraise
Feats: Alertness
Special: improved evasion | share spells | empathic link

AC: 14 (+2 size, +2 Dex)
Touch AC: 14
Flat-footed AC: 12

Str: 1 | -5
Dex: 15 | +2
Con: 10 | 0
Int: 6 | -2
Wis: 14 | +2
Cha: 6 | -2

Foritude (Con): 2 = 2 + 0
Reflexes (Dex): 7 = 2 + 5
Will (Wis): 4 = 2 + 2
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#32
Garlic did you do point buy or are you doing rolls in OpenRPG?
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#33
Quote:Originally posted by The Cool Tapion
point buy


my new sheet


http://members.shaw.ca/raexphon/images/daverick.doc
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#34
Was it a 32 or 34 or what? How much?
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#35
Quote:Originally posted by The Cool Tapion
Was it a 32 or 34 or what? How much?

32
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#36
http://img.photobucket.com/albums/v320/A.../Page1.jpg

http://img.photobucket.com/albums/v320/A.../Page2.jpg
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ifth = I Find That Humorous
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#37
Also, I'm gonna be changing my character sheet a slight bit. I'll be dropping my strength down 2 points to give me a slightly better Int and a much better Wis. For my history I'll need it.
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#38
Thats fine, if this were a stricter game I would be reluctant though.
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#39
I figured it'd be alright, since we haven't officially started yet. I know that once Friday rolls around that's the end of changes.
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#40
Bwahaha. My backstory's complete.
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