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Special Items
#1
These are special Items you have obtained and know their purpose.

Staff of Kaa
Quarterstaff +1

Special Effects: Whispering the Word "Kaa" transforms it into a medium sized constrictor by that name as shown hear. The only difference is that the snakes intelligence and charisma are 6 and it can understand and follow basic commands given by the wielder through a telepathic link. If the snake is killed it will return to its staff form and cannot be resummoned for three days.

Physical Description: It is shorter than an average staff at 4 and a half feet. Its constructed of tempered and polished wood with the head of a snake at the top. The snakes eyes are two small rubies which glow when in the presence of another serpentine creature.

Current Owner: Daverick

Eyes of the Eagle

Special Effects: When worn they give the wearer a +5 competence bonus on spot checks.

Physical Description: The frame of these glasses is silver with tiny golden eagles where the ear pieces meet with the crystal lenses.

Current Owner: Daverick

Force Shield Ring

Special Effects: Generates a shield-sized and shaped wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC) with no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

Physical Description: Silvery band with a red cross set where the stone should be. The Force shield carries this red cross decorating the otherwise invisible surface area.

Current Owner: Whompt
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#2
I gave that ring to Evi.

Edit: And you forgot the rods and potions.
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#3
Wand of Acid
Charge: 5

Special Effects: Casts a missile of Acid that does 1d3+1 damage.

Physical Description: A simple length of polished wood with a single rune carved at the tip.

Wand of Detect Doors

Special Effects: Holding the wand flat in your palm and whispering "Search" causes it to spin briefly and come to a stop pointing at a passage that was meant to remain unknown. If there is no passage or there is more than one it will keep spinning until held tightly.

Physical Description: A simple gray stick with a compass carved into its side.


Potions aren't really "special". They can be kept track of personally. 1 barksin and 2 Alchemist Fires for referance however.

Also: Enjoy these items. There wont be to many more wizard houses to loot.
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#4
Dagger+1: This dagger was found on the hobgoblin clerk. It has a black and gold hilt and a wolf's head engraved on the base of the blade.

Bracer's of Armor +1: These bracers are also a deep black with gold trim. Like the dagger they feature wolves: one on each depicted running down the arm.
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#5
So you know I'm not pulling this out of my Ass.

Kata's Items:

Kukri +1

Wand of Acid(x2)

Concussion Wand (1d8 subdual)

Wand of Web

Wand of Prestidigitation
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#6
Keen, Masterwork Short Sword (+1 attack, 18-20 crit range)

Physical Description: A well made short sword usually presented to the head of the Plainwalkers Ranger guild in Griff's End. It has a stylized leaf on the hilt, with thin engraved vines running up the blade.
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#7
Actually, it has to be a Keen +1 Short Sword. You have to have a bonus of at least +1 on an item before it can have a special thing put on it. Like Keen. So it has a +1 to hit and damage.
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#8
Oh Spop why must you show me up all the time. Replace Masterwork with +1 then dawglets.
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