01-16-2008, 07:20 AM
1) Supernova - Koola's favourite attack. The changeling prince raises a flat hand or index finger to the sky. A spark ignites and quickly expands into a huge orange ball of energy. It takes a great deal of force to push it away, and can cause the destruction of planets. Although Koola does not find it draining, he cannot perform this attack in quick succession.
2) Death Beam - A simple but potent energy attack. Koola points a finger or fingers at a target and fires a thin beam of ki that can penetrate almost anything, including organic material. If the target is strong, the beam will explode rather than pass through. This attack can also be fired rapidly, but it puts somewhat of a drain on Koola.
3) Renzoku Shine Shine Missile - Used to pummel a target with a continuous stream of stronger-than-average energy bolts. Koola launches ki blasts at a fast rate, showering the target. Typically used in aggravated and/or desperate situations.
4) Fusion Shields - Koola creates two shields of energy that rest over the tops of his forearms, roughly the size of a briefcase each. These shields take little energy to create and sustain, and they are capable of deflecting basic ki blasts and can even be used to block physical attacks. Their disadvantages are that they cannot defend against best moves and the placement of the shield/s must be accurate to prevent damage. To protect against best moves, Koola can bring his forearms together in front of him and fuse the shields into one large defensive barrier, which expands to cover his whole front. Almost any attack can be blocked with this, but if it's a beam or constant attack, it will eventually fade.
A variation of this move calls for Koola to form the same shields on his shins. They act in the same manner, and when his legs are brought together, they create a large shield. In this instance, they can be useful for blocking an attack while still using the arms, or for use as a huge sled.
(admins, if you want that extra part to be another move, that's ok with me.)
5) Eye Beams - Koola simply fires energy beams from his eyes. Not titanically powerful, but still packs a punch, especially to a foe who is unaware of them. They are basically an occular version of Death Beam.
6) Darkness Nova - Using the Dark Ki within him, Koola can craft an energy orb formed entirely out of the negative power. He simply raises his hand into the sky holding the black ball, shouting the attack's name. Instead of exploding in a burst of light, it spreads pitch blackness around the area of the halfling, effectively the same distance and time as a Solar Flare. Because the ki used in this ability is negative, it blocks out the positive emission of normal energy, making any ki source within the blackout impossible to sense by any conventional means. Because of the ki's nature also, it cannot be blocked by closing one's eyes, as the darkness still exists if one's eyes are opened again.
7) Bullet Time - Through his training with the Guardian of Time, Koola has learnt to manipulate the very flow of time. In this instance, the prince can slow the rate of time, bringing everything around him into "slow-motion" action. This allows him to move faster, dodge a potentially unavoidable blast, and for stealth missions. He himself is not affected. Since Koola is a novice at this, however, his ability to hold the slowness of time effectively is rather low. With time (no pun intended), he hopes to wield it better.
I have another 8 best moves, but I'd like to keep them on hold for later, if that's OK.
2) Death Beam - A simple but potent energy attack. Koola points a finger or fingers at a target and fires a thin beam of ki that can penetrate almost anything, including organic material. If the target is strong, the beam will explode rather than pass through. This attack can also be fired rapidly, but it puts somewhat of a drain on Koola.
3) Renzoku Shine Shine Missile - Used to pummel a target with a continuous stream of stronger-than-average energy bolts. Koola launches ki blasts at a fast rate, showering the target. Typically used in aggravated and/or desperate situations.
4) Fusion Shields - Koola creates two shields of energy that rest over the tops of his forearms, roughly the size of a briefcase each. These shields take little energy to create and sustain, and they are capable of deflecting basic ki blasts and can even be used to block physical attacks. Their disadvantages are that they cannot defend against best moves and the placement of the shield/s must be accurate to prevent damage. To protect against best moves, Koola can bring his forearms together in front of him and fuse the shields into one large defensive barrier, which expands to cover his whole front. Almost any attack can be blocked with this, but if it's a beam or constant attack, it will eventually fade.
A variation of this move calls for Koola to form the same shields on his shins. They act in the same manner, and when his legs are brought together, they create a large shield. In this instance, they can be useful for blocking an attack while still using the arms, or for use as a huge sled.
(admins, if you want that extra part to be another move, that's ok with me.)
5) Eye Beams - Koola simply fires energy beams from his eyes. Not titanically powerful, but still packs a punch, especially to a foe who is unaware of them. They are basically an occular version of Death Beam.
6) Darkness Nova - Using the Dark Ki within him, Koola can craft an energy orb formed entirely out of the negative power. He simply raises his hand into the sky holding the black ball, shouting the attack's name. Instead of exploding in a burst of light, it spreads pitch blackness around the area of the halfling, effectively the same distance and time as a Solar Flare. Because the ki used in this ability is negative, it blocks out the positive emission of normal energy, making any ki source within the blackout impossible to sense by any conventional means. Because of the ki's nature also, it cannot be blocked by closing one's eyes, as the darkness still exists if one's eyes are opened again.
7) Bullet Time - Through his training with the Guardian of Time, Koola has learnt to manipulate the very flow of time. In this instance, the prince can slow the rate of time, bringing everything around him into "slow-motion" action. This allows him to move faster, dodge a potentially unavoidable blast, and for stealth missions. He himself is not affected. Since Koola is a novice at this, however, his ability to hold the slowness of time effectively is rather low. With time (no pun intended), he hopes to wield it better.
I have another 8 best moves, but I'd like to keep them on hold for later, if that's OK.


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