Conquest: Ninjaworld
#7
Kaden Wrote:4% seems like a very specific number for attack error. Why have it at all at that point?
I'm pretty sure the randomization works on both players so, if the numbers for both players are close it's about a 8% total difference. Setting it to 10% actually resulted in a combined 20%ish possible change in battle power, which was kinda lame. This way it's enough to foil attempts at razor-edge attacks but not throw the game on its head.
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Messages In This Thread
Conquest: Ninjaworld - by Pinky - 05-21-2009, 09:55 AM
Conquest: Ninjaworld - by Kaden - 05-21-2009, 09:59 AM
Conquest: Ninjaworld - by Jack - 05-21-2009, 10:01 AM
Conquest: Ninjaworld - by Kaden - 05-21-2009, 10:06 AM
Conquest: Ninjaworld - by Jack - 05-21-2009, 10:12 AM
Conquest: Ninjaworld - by Pinky - 05-21-2009, 10:28 AM
Conquest: Ninjaworld - by Pinky - 05-21-2009, 10:34 AM
Conquest: Ninjaworld - by Kaden - 05-21-2009, 11:11 AM
Conquest: Ninjaworld - by John Doe - 05-21-2009, 11:34 AM
Conquest: Ninjaworld - by Waffuru - 05-21-2009, 11:11 PM
Conquest: Ninjaworld - by Jack - 05-21-2009, 11:33 PM
Conquest: Ninjaworld - by Waffuru - 05-22-2009, 01:11 AM
Conquest: Ninjaworld - by Jack - 05-24-2009, 03:40 AM
Conquest: Ninjaworld - by Pinky - 05-24-2009, 03:48 AM
Conquest: Ninjaworld - by Jack - 05-24-2009, 03:55 AM
Conquest: Ninjaworld - by Pinky - 05-24-2009, 03:56 AM
Conquest: Ninjaworld - by Jack - 05-24-2009, 04:31 AM
Conquest: Ninjaworld - by Pinky - 05-24-2009, 04:36 AM
Conquest: Ninjaworld - by Jack - 05-24-2009, 04:50 AM
Conquest: Ninjaworld - by Pinky - 05-24-2009, 04:59 AM
Conquest: Ninjaworld - by Jack - 05-24-2009, 05:30 AM
Conquest: Ninjaworld - by Medraut - 05-24-2009, 05:44 AM
Conquest: Ninjaworld - by Kaden - 05-24-2009, 05:59 AM
Conquest: Ninjaworld - by Pinky - 05-24-2009, 06:05 AM
Conquest: Ninjaworld - by Waffuru - 05-24-2009, 06:06 AM
Conquest: Ninjaworld - by Jack - 05-24-2009, 06:16 AM
Conquest: Ninjaworld - by Kaden - 05-24-2009, 06:28 AM

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