Sorry for the double post last time. Didn’t mean to do that but in my absence since then I came up with some clever moves. At least I think so.
Ki Strike- the ability of the user to surround a limb such as his feet or hands with energy. this increases the output in damage of his attacks. this charge can be held but drains the character of energy equal to the amount he is putting into his attacks.
Teleport Ki- The ability to warp ki blasts around a battle field giving slightly more control over the movement and patterns. The user can use this to change an attack to warp back at its own user or warp his attacks from one location to get closer to connecting with his target.
Teleport Object- the Ability to warp an object as to strike a foe with it or use it to block an attack. A prime example of this would be a small boulder. The larger the object the more draining it is on the user.
Warp Lock- This is the ability to form warp holes to catch an opponents limbs in to hold them for a period of time. The more the hold is continued the more draining it is on the user. The draining aspect also depends on the strength of the captive being held. Struggling can cause slight damage to the captive. These are teleporting holes that merely teleport the targets limbs into a realm of stasis. A significantly stronger character can simply just break loose of this hold causing less damage then a weaker person struggling against the hold.
Ki Strike- the ability of the user to surround a limb such as his feet or hands with energy. this increases the output in damage of his attacks. this charge can be held but drains the character of energy equal to the amount he is putting into his attacks.
Teleport Ki- The ability to warp ki blasts around a battle field giving slightly more control over the movement and patterns. The user can use this to change an attack to warp back at its own user or warp his attacks from one location to get closer to connecting with his target.
Teleport Object- the Ability to warp an object as to strike a foe with it or use it to block an attack. A prime example of this would be a small boulder. The larger the object the more draining it is on the user.
Warp Lock- This is the ability to form warp holes to catch an opponents limbs in to hold them for a period of time. The more the hold is continued the more draining it is on the user. The draining aspect also depends on the strength of the captive being held. Struggling can cause slight damage to the captive. These are teleporting holes that merely teleport the targets limbs into a realm of stasis. A significantly stronger character can simply just break loose of this hold causing less damage then a weaker person struggling against the hold.

