12-04-2009, 05:25 AM
Karin Osaki Wrote:I've never heard of either, but I really liked the board game I used to own of Risk. I never won, really. I always dominated until two dicks teamed up on me. >_>
Give 2210 a try sometime. Its considered the best Risk to be created after the original by a large number of reviews. I agree, although I disagree with the large hatred most have for Castle Risk (I loved that version, but most people hated it for some reason; I guess because taking the Ottoman Empire was the best positioning possible and maybe that reduced viable strats.) Thing about 2210 is its made more for 4-5 people, but it has a 5 turn limit on it. People still get eliminated, but it reduces the enormous amount of time built around two countries sitting there staring at each other (Australia massing armies and glaring at an Asia player just sitting camping India right back.) It opens other strategies as well to allow for wins that don't involve capturing the entire world.
Plus you can go take over the moon.
And if some bitch is camping the moon and trying to pull off the (viable) strat of the Lunar Invasion (where they sit up there all game plugging the entrances, then dig through Lunar cards for the one that lets them come down and invade a random ground location, meaning you can drop in in the middle of someone's undefended areas; was hilarious when my friend tried this and landed in Australia of all places, which - due to the Devestated Lands feature, which is awesome - could only be entered by way of a Naval Commander, so he got stuck), you can dig through cards and start nuking random places on the moon, if you are willing to take your attention off the other ground and naval zones.
It sounds complicated, but its insane fun, and a lot of strategy involved, more than normal Risk. Had a lot of tournaments go on for it.
Rem-13 Wrote:LotR Risk is the best risk version there is.
I've heard lots of complaints about that version; namely that the cards are often more annoying than strategical.

