04-10-2011, 04:49 PM
I wouldn't say Cass is underwhelming in every category at all. She can crank out some serious damage if left unattended, sorta like Kog'maw without the range. That's the problem though - her range is shit, her mobility is shit, and she has no ultimate. They said they are going to "seriously buff" her soon.
Honestly, here's what I think needs to change. I think they need to adjust her speed a bit, not too much, but her base speed is so terrible that if you CAN'T land her Q, she basically stands still. Where this causes a problem is that her Q and W have a longer range than her E, which is her primary dmg ability. So she can land one of the others, get you poisoned, and then if you let her close the distance, she can theoretically put out a lot of dmg quick using Twin Fang, but she spends the majority of the time where you are poisoned just moving into position.
She's then so close to you that the majority of characters are simply better off just leaping back onto her and destroying her, especially in a team fight, since she's very fragile.
Her ult is a tough one. A lot of people feel it should just always stun, but I think they really want to keep the flavor of it and not just have Sona's ult on her. I'd go with her ult doing a cone (a larger cone range than her current "must be in melee range but has no movement speed" cone) that does a mass Nasus Wither on everyone, slowing them until they petrify for a second or two. If they give her more range and change the effect to something like that, which still holds the flavor, then they can have a more consistent, and thus useful, ult.
Honestly, here's what I think needs to change. I think they need to adjust her speed a bit, not too much, but her base speed is so terrible that if you CAN'T land her Q, she basically stands still. Where this causes a problem is that her Q and W have a longer range than her E, which is her primary dmg ability. So she can land one of the others, get you poisoned, and then if you let her close the distance, she can theoretically put out a lot of dmg quick using Twin Fang, but she spends the majority of the time where you are poisoned just moving into position.
She's then so close to you that the majority of characters are simply better off just leaping back onto her and destroying her, especially in a team fight, since she's very fragile.
Her ult is a tough one. A lot of people feel it should just always stun, but I think they really want to keep the flavor of it and not just have Sona's ult on her. I'd go with her ult doing a cone (a larger cone range than her current "must be in melee range but has no movement speed" cone) that does a mass Nasus Wither on everyone, slowing them until they petrify for a second or two. If they give her more range and change the effect to something like that, which still holds the flavor, then they can have a more consistent, and thus useful, ult.

