07-04-2011, 02:02 AM
Kaden Wrote:If you're relying on three-card combos to win the game (really it should be considered a four-card combo, since not using Royal Decree can cost you your win condition) you have to be running minimum numbers. Even then, I'd say it's a very fragile combo you're trying to win with.
That was just one example.
One for one + dandy = 2 tokens and a free spore on the field. Summon hamster in face down position. Synchro for a black rose dragon and use it's effect to wipe the field clear as well as gaining a free rkyo on field from hamster's effect. When rkyo is flipped kill any card on the field.
Junk Synchron + doppel in the grave = junk warrior synchro. This makes two tokens. Since junk warrior get's the attack of all level 2 or lower monsters on the field junk warrior now has 3100 attack. Just a beatstick, of course, but that's a one monster play.
Junk Synchron + Ryko in the grave = frozen fitzgerald who is immune to traps/spells during the battle phase and has 2500 attack.
Of course by bringing spore back from the grave, or glow-up bulb, or plague, I can just synchro the synchro while I synchro.
These are just examples of what the deck does.
Also Chaos Sorcerer as a free summon, remove a opponets monster from play, then synchro it to a stardust (negates spells/traps/monsters effect) is sexy. While chaos cannot attack during the turn he uses the effect, by synchroing to a 8 (could be scrap, who would then destroy a card on the field to destroying a card on my side, or could be colossal who cannot die by battle), i can then attack regardless.
I like the deck, but I worry about it's defenses if derailed. Maybe that's the problem though. Should most likely just go 100% offensive and screw defense.
