03-25-2013, 05:56 PM
C++ is pretty heavy-duty. It's what the bleeding-edge, AAA studios are using (John Carmack being a god of the language), who need to eke out every last bit of performance, but Minecraft was written in Java. Numerous games (including SpaceChem) are written in C# on the XNA framework.
The first link refers to a situation that probably won't surface in a garbage-collected language (like Java, C# or Python). The second link refers to a custom collection implementation which is only a good idea if you REALLY know what you're doing (for most of the top languages, the standard collection libraries are very well-tested and very fast). The third link is definitely useful though. Floating-point arithmetic and all its idiosyncrasies show up a _lot_ in programming.
The first link refers to a situation that probably won't surface in a garbage-collected language (like Java, C# or Python). The second link refers to a custom collection implementation which is only a good idea if you REALLY know what you're doing (for most of the top languages, the standard collection libraries are very well-tested and very fast). The third link is definitely useful though. Floating-point arithmetic and all its idiosyncrasies show up a _lot_ in programming.
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Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...

