12-08-2007, 12:16 AM
So I just made a Dark Armor scrapper and I was looking through the powers. You have two problems with Dark Armor. The first is the lack of KB protection and the second is the placement of the Immob protection. For some reason, they put your Immob protection in the stealth power for DA. Not sure who decided that would be a good idea, but its not going to be worth the endurance to run another toggle just for Immob protection.
You're best bet will be to take Combat Jumping to take care of Immob protection (and end cost isn't an issue since CJ is, quite literally, almost free) and then slot it with the "Karma: Knockback Protection" Invention.
That's what I'll be doing. Though, I also have an extra Karma proc sitting in my inventory, so I don't have to worry about trying to pay for one.
You're best bet will be to take Combat Jumping to take care of Immob protection (and end cost isn't an issue since CJ is, quite literally, almost free) and then slot it with the "Karma: Knockback Protection" Invention.
That's what I'll be doing. Though, I also have an extra Karma proc sitting in my inventory, so I don't have to worry about trying to pay for one.
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