02-23-2005, 12:39 AM
First, you are ok to change anything you want....Oh, and if you want me to do more of the Non-Power Up techniques, I can. You only said to do two...
In the Dragonball Universe, every character has his or her own set of techniques. Techniques are special type of moves, and a lot of them will power a character up. But here in the Chubbs Universe, you have to earn the techniques, and earning them requires special things from special people or places.
Note: If a technique says it can be learned from a special person, then check the Special People link on the left for information on them.
Non-Power Up Techniques
Zanzoken- This technique is a fairly common technique. Almost every character will have it. What it is, is a very quick movement. It is also known as After Image. The player moves so quick, it leaves a faded image of themselves behind, as they move about. The character can't be moving about more than a second for the untrained. It is mostly a technique to help you dodge an attack, but there are a couple of levels to it. Unlike some techniques/attacks, this technique doesn't have to be called out and no sound is needed, also, no special person needs to teach you this. You need to learn this yourself or get it rewarded for good RPing.
Zanzoken: The normal level. This is the level all character at Chubbs has and starts with and can only leave an after image for about three seconds but actually moves around for about one second. Usually used to dodge attack.
Trained Zazoken: This is the Zanzoken after being trained. The After Image lasts for about five seconds and the character can move longer distances because they have almost a two second raise in duration to move.
Required Stats:
Determination: 180
Speed 275
Double Zanzoken: The name Double is obvious. You have the same stats as the regular Zanzoken but you have the ablilty to leave an extra after image to confuse your opponent even more.
Required Stats:
Determination: 200
Speed: 300
Master Zansoken: Once your character is able to Master the Zanzoken, he or she can have up to five different after images of him/herself. And also has the duration of three seconds to move around between each after image so the character can reach farther distances. Great for tactical fighters.
Required Stats:
Determination: 250
Speed: 350
Telepathy- Telepathy is reading and talking in your minds to other people. It gives you the ability to tell people further away certain things as long as one of you have this ability. You can tell another character something in their mind but they wouldn't be able to reply back unless they have telepathy too. Attaining the ability is difficult, it is usually given out on certain occasions when a person RPs a personal story and/or does very well at RPing. That and at staff-run sagas. If both people have telepathy, they can even Mind Spar. Mind spar is just as it states, sparring in your mind. Both of you have to have telepathy to do this, but it is rewarding.
Requirements:
Good RPing
Intellegence: 175
Introduction
In the Dragonball Universe, every character has his or her own set of techniques. Techniques are special type of moves, and a lot of them will power a character up. But here in the Chubbs Universe, you have to earn the techniques, and earning them requires special things from special people or places.
Note: If a technique says it can be learned from a special person, then check the Special People link on the left for information on them.
Non-Power Up Techniques
Zanzoken- This technique is a fairly common technique. Almost every character will have it. What it is, is a very quick movement. It is also known as After Image. The player moves so quick, it leaves a faded image of themselves behind, as they move about. The character can't be moving about more than a second for the untrained. It is mostly a technique to help you dodge an attack, but there are a couple of levels to it. Unlike some techniques/attacks, this technique doesn't have to be called out and no sound is needed, also, no special person needs to teach you this. You need to learn this yourself or get it rewarded for good RPing.
Zanzoken: The normal level. This is the level all character at Chubbs has and starts with and can only leave an after image for about three seconds but actually moves around for about one second. Usually used to dodge attack.
Trained Zazoken: This is the Zanzoken after being trained. The After Image lasts for about five seconds and the character can move longer distances because they have almost a two second raise in duration to move.
Required Stats:
Determination: 180
Speed 275
Double Zanzoken: The name Double is obvious. You have the same stats as the regular Zanzoken but you have the ablilty to leave an extra after image to confuse your opponent even more.
Required Stats:
Determination: 200
Speed: 300
Master Zansoken: Once your character is able to Master the Zanzoken, he or she can have up to five different after images of him/herself. And also has the duration of three seconds to move around between each after image so the character can reach farther distances. Great for tactical fighters.
Required Stats:
Determination: 250
Speed: 350
Telepathy- Telepathy is reading and talking in your minds to other people. It gives you the ability to tell people further away certain things as long as one of you have this ability. You can tell another character something in their mind but they wouldn't be able to reply back unless they have telepathy too. Attaining the ability is difficult, it is usually given out on certain occasions when a person RPs a personal story and/or does very well at RPing. That and at staff-run sagas. If both people have telepathy, they can even Mind Spar. Mind spar is just as it states, sparring in your mind. Both of you have to have telepathy to do this, but it is rewarding.
Requirements:
Good RPing
Intellegence: 175

