01-10-2007, 08:02 AM
Quote:Originally posted by Reijin
"Let's take all the techs out there and assign a value number to them. All members who are still active by the time we do the reset will begin with a number bonus based proportionally on their activity, using the new reward system to gauge this as if it had been implemented right now. All new joinees will be devoid of this bonus and will simply build their characters from there.
We then allow these new members to buy any tech on our list that they can afford using this number bonus they recieve. They may only choose one of these techs and it will be considered an innate trait that they may include into their character's creation, such as race or history. They then lose any points that have not been spent in this manner.
They may not be able to afford the exact tech that they wish, and powerups will be exempt from this list for balance reasons, but that depends solely on their activity from the starting date forward. Everyone will have begin the game at a level that is based on their activity to this point.
Staff members will begin with a number bonus to be chosen at a later time that will allow them to remain competitive with the members for their help in bringing this project to life.
Essentially, on a list of techs, how active you are from now until the reset will determine how powerful of a tech you may choose for your one starting tech to build your character on."
I personally like it.
I don't like it considering that after 5 years of roleplaying 90% of my rewards have been training points or zeni. Instant Transmission is the only ability I have that's not a powerup.
Just seems iffy that I'll get, say, 5 points for IT while Joe Bob gets 25 points for his 5 abilities that he earned in the last year, whereas may I remind you that it wasn't until this past year that staff began going nuts on giving out abilities.
Then again, I'm probably just the exception.
Edit: Wrong quote. Fixed.

