05-17-2008, 01:50 AM
This is going to be based largely off of the material given by the Wizards of the Coast Star Wars Roleplaying Game, but will have many major differences -- the current ones include the system of Factions, which, while going by the same name as a system incorporated in the SWRPG, is vastly different, and the path to becoming a Jedi.
Currently, there is no class that focuses on the skill of Constitution. That one is meant to be an average skill used by all classes about equally.
Starting Classes Wrote:Noble - the noble is skilled in the art of persuasion, and uses the charisma skill to the best advantage.
Scoundrel - the scoundrel is skilled in the art of deception, and uses the skill of wisdom to the best advantage.
Soldier - the soldier is skilled in the art of combat, and uses the skill of strength to the best advantage.
Scout - the scout is skilled in the art of exploration, and uses the skill of dexterity to the best advantage.
Tech Specialist - the tech specialist is skilled in the art of mechanics, and uses the skill of intelligence to the best advantage.
Currently, there is no class that focuses on the skill of Constitution. That one is meant to be an average skill used by all classes about equally.
Specializations List Wrote:Acrobatics
Athletics
Computer Use
Deception
Endurance
Gather Information
Healing
Knowledge [enter field here]
Mechanics
Perception
Persuasion
Pilot
Stealth
Joining Application Wrote:Name:
Age:
Species:
Class:
Starting Specializations:
Roleplay Sample:
Becoming A Jedi Wrote:coming soon
Factions Wrote:coming soon
Galactic Standings Wrote:coming soon
![[Image: Zangcopy.jpg]](http://i22.photobucket.com/albums/b330/KiroX2/Zangcopy.jpg)
When you're dancing her dance, you don't stand a chance
Her grip of romance makes you fall!
So you think, might as well dance a tango to Hell
At least I'll have tango'd at all!

