01-02-2007, 11:16 PM
Player: Piccolo Daimoun
Name: Hexx
Hit points: 6
Race: Half-Elf
Gender: Male
Height: 6? 0? Weight: 180 lbs
Age: 18
Class: Sorcerer
Alignment: Chaotic Good
Level: 1
XP: 0
Next Level: 1000
Ability Score| Ability Mod|
Str: 8 | -1
Dex: 14 | +2
Con: 14 | +2
Int: 13 | +1
Wis: 13 | +1
Cha: 16 | +3
Saving Throws
Total = Base Save + Stat Mod
Fortitude: (Con): 2 = 0 + 2
Reflex (Dex): 2 = 0 + 2
Will (Wis): 3 = 2 + 1
Total = 10 + Armor + Shield + Dex Mod + Size Mod
AC 12 = 10 + 0 + 0 + 2 + 0
Touch AC: 12 Flat-Footed AC: 10
Initiative Mod(Dex): 2
Base Attack Bonus: 0
Melee Attack Bonus Total: -1 = -1(str) + 0
Ranged Attack Bonus Total: 2 = 2(dex) + 0
Weapons:
Name | Type | Attack Bonus | Damage | Critical | Range | Special Prop | Weight
Quarterstaff | Bludgeoning | -1 | 1d6/1d6 -1 | x2 | Melee | None | 4
Sling | Bludgeoning | +2 | 1d4 + 2 | 20/x2 | 50ft | 0
Ammunition: Bullets, sling 30 15
Armor:
Name | Type | Armor Bonus | Max Dex | Check Penalty | Spell Failure | Weight
N/A (Nothing)
Skills:
Skill Name (Key Ability) | Total Ability | Mod Ranks | Misc Mod
?Appraise (INT) | 1 = 0 + 1
?Balance* (DEX) | 2 = 0 + 2
?Bluff (CHA) | 3 = 0 + 3
?Climb* (STR) | -1 = 0 + (-1)
?Concentration (CON) | 6 = 4 + 2
?Craft (INT) | 1 = 0 + 1
Decipher Script (INT) | 1 = 0 + 1
?Diplomacy (CHA) | 5 = 0 + 3 + 2
Disable Device (INT) | 1 = 0 + 1
?Disguise (CHA) | 3 = 0 + 3
?Escape Artist* (DEX) | 2 = 0 + 2
?Forgery (INT) | 1 = 0 + 1
?Gather Info (CHA) | 5xD = 0 + 3 + 2
Handle Animal (CHA) | 3 = 0 + 3
?Heal (WIS) | 1 = 0 + 1
?Hide* (DEX) | 2 = 0 + 2
?Intimidate (CHA) | 3 = 0 + 3
?Jump* (STR) | -1 = 0 + (-1)
Knowledge : Arcana (INT) | 5 = 4 + 1
Knowledge : History (INT) | 1 = 0 + 1
Knowledge : Nobility(INT) | 1 = 0 + 1
Knowledge : Religion(INT) | 1= 0 + 1
Knowledge : Handspeak(INT) | 1= 0 + 1
?Listen (WIS) | 2 = 0 + 1 + 1
?Move Silently* (DEX) | 2 = 0 + 2
Open Lock (DEX) | 2 = 0 + 2
?Perform : (CHA) | 3 = 0 + 3
Profession : Sailor (WIS) | 1 = 0 + 1
Profession : (WIS) | 1 = 0 + 1
?Ride (DEX) | 2 = 0 + 2
?Search (INT) | 2 = 0 + 1 + 1
?Sense Motive (WIS) | 1 = 0 + 1
Sleight of Hand* (DEX) | 2 = 0 + 2
?Spellcraft (INT) | 5 = 4 + 1
?Spot (WIS) | 2 = 0 + 1 + 1
?Survival (WIS) | 1 = 0 + 1
?Swim** (STR) | -1 = 0 + (-1)
Tumble* (DEX) | 2 = 0 + 2
Use Magic Device (CHA) | 3 = 0 + 3
?Use Rope (DEX) | 2 = 0 + 2
* Your armor check penalty applies. ** Armor check penalty applies twice to swim checks.
Skills marked with ? can be used normally even if the character has zero (0) skill ranks.
Class Special Abilities:
Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer?s gestures, which can cause his spells with somatic components to fail.
Equipment:
Gear | Weight
Sorcerer?s Robes | 5 lb
Backpack | 2 lb
Candle (5) | N/A
Flask | 1 1/2 lb
Lamp (Common) | 1 lb
Map | 1/2lb
Pouch | 1/2 lb
Total Weight Carried: 10 ? lb
Carrying Capacity:
Light | Medium | Heavy | Lift Over | Push/Pull
26 lb | 27-53 lb | 54-80 lb | 80 lb | 400 lb.
Spending Money
--PP: 0
--GP: 70
--SP: 7
--CP: 2
Gems:
Valuable Objects:
Spells
Spells Per Day | Bonus Spells | Spell Save DC
Level 0: 5 | 0 | 13
Level 1: 3 | 1 | 14
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Level 11:
Level 12:
Level 13:
Level 14:
Level 15:
Spells Memorized
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Languages Known:
Common
Elven
Racial Features:
-Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
-Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
-+1 racial bonus on Listen, Search, and Spot checks.
-+2 racial bonus on Diplomacy and Gather Information checks.
-Elven Blood: For all effects related to race, a half-elf is considered an elf.
-Favored Class: Any. When determining whether a multi-class half-elf takes an experience point penalty, her highest-level class does not count.
Feats:
Draconic Heritage (Reference: Complete Arcane)
Notes:
Spells Known
Level 0: Acid Splash | Light |Resistance |Daze
Level 1: Magic Missle | Mage Armor
Familiar: Raven
Name: Hexx
Hit points: 6
Race: Half-Elf
Gender: Male
Height: 6? 0? Weight: 180 lbs
Age: 18
Class: Sorcerer
Alignment: Chaotic Good
Level: 1
XP: 0
Next Level: 1000
Ability Score| Ability Mod|
Str: 8 | -1
Dex: 14 | +2
Con: 14 | +2
Int: 13 | +1
Wis: 13 | +1
Cha: 16 | +3
Saving Throws
Total = Base Save + Stat Mod
Fortitude: (Con): 2 = 0 + 2
Reflex (Dex): 2 = 0 + 2
Will (Wis): 3 = 2 + 1
Total = 10 + Armor + Shield + Dex Mod + Size Mod
AC 12 = 10 + 0 + 0 + 2 + 0
Touch AC: 12 Flat-Footed AC: 10
Initiative Mod(Dex): 2
Base Attack Bonus: 0
Melee Attack Bonus Total: -1 = -1(str) + 0
Ranged Attack Bonus Total: 2 = 2(dex) + 0
Weapons:
Name | Type | Attack Bonus | Damage | Critical | Range | Special Prop | Weight
Quarterstaff | Bludgeoning | -1 | 1d6/1d6 -1 | x2 | Melee | None | 4
Sling | Bludgeoning | +2 | 1d4 + 2 | 20/x2 | 50ft | 0
Ammunition: Bullets, sling 30 15
Armor:
Name | Type | Armor Bonus | Max Dex | Check Penalty | Spell Failure | Weight
N/A (Nothing)
Skills:
Skill Name (Key Ability) | Total Ability | Mod Ranks | Misc Mod
?Appraise (INT) | 1 = 0 + 1
?Balance* (DEX) | 2 = 0 + 2
?Bluff (CHA) | 3 = 0 + 3
?Climb* (STR) | -1 = 0 + (-1)
?Concentration (CON) | 6 = 4 + 2
?Craft (INT) | 1 = 0 + 1
Decipher Script (INT) | 1 = 0 + 1
?Diplomacy (CHA) | 5 = 0 + 3 + 2
Disable Device (INT) | 1 = 0 + 1
?Disguise (CHA) | 3 = 0 + 3
?Escape Artist* (DEX) | 2 = 0 + 2
?Forgery (INT) | 1 = 0 + 1
?Gather Info (CHA) | 5xD = 0 + 3 + 2
Handle Animal (CHA) | 3 = 0 + 3
?Heal (WIS) | 1 = 0 + 1
?Hide* (DEX) | 2 = 0 + 2
?Intimidate (CHA) | 3 = 0 + 3
?Jump* (STR) | -1 = 0 + (-1)
Knowledge : Arcana (INT) | 5 = 4 + 1
Knowledge : History (INT) | 1 = 0 + 1
Knowledge : Nobility(INT) | 1 = 0 + 1
Knowledge : Religion(INT) | 1= 0 + 1
Knowledge : Handspeak(INT) | 1= 0 + 1
?Listen (WIS) | 2 = 0 + 1 + 1
?Move Silently* (DEX) | 2 = 0 + 2
Open Lock (DEX) | 2 = 0 + 2
?Perform : (CHA) | 3 = 0 + 3
Profession : Sailor (WIS) | 1 = 0 + 1
Profession : (WIS) | 1 = 0 + 1
?Ride (DEX) | 2 = 0 + 2
?Search (INT) | 2 = 0 + 1 + 1
?Sense Motive (WIS) | 1 = 0 + 1
Sleight of Hand* (DEX) | 2 = 0 + 2
?Spellcraft (INT) | 5 = 4 + 1
?Spot (WIS) | 2 = 0 + 1 + 1
?Survival (WIS) | 1 = 0 + 1
?Swim** (STR) | -1 = 0 + (-1)
Tumble* (DEX) | 2 = 0 + 2
Use Magic Device (CHA) | 3 = 0 + 3
?Use Rope (DEX) | 2 = 0 + 2
* Your armor check penalty applies. ** Armor check penalty applies twice to swim checks.
Skills marked with ? can be used normally even if the character has zero (0) skill ranks.
Class Special Abilities:
Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer?s gestures, which can cause his spells with somatic components to fail.
Equipment:
Gear | Weight
Sorcerer?s Robes | 5 lb
Backpack | 2 lb
Candle (5) | N/A
Flask | 1 1/2 lb
Lamp (Common) | 1 lb
Map | 1/2lb
Pouch | 1/2 lb
Total Weight Carried: 10 ? lb
Carrying Capacity:
Light | Medium | Heavy | Lift Over | Push/Pull
26 lb | 27-53 lb | 54-80 lb | 80 lb | 400 lb.
Spending Money
--PP: 0
--GP: 70
--SP: 7
--CP: 2
Gems:
Valuable Objects:
Spells
Spells Per Day | Bonus Spells | Spell Save DC
Level 0: 5 | 0 | 13
Level 1: 3 | 1 | 14
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Level 11:
Level 12:
Level 13:
Level 14:
Level 15:
Spells Memorized
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Languages Known:
Common
Elven
Racial Features:
-Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
-Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
-+1 racial bonus on Listen, Search, and Spot checks.
-+2 racial bonus on Diplomacy and Gather Information checks.
-Elven Blood: For all effects related to race, a half-elf is considered an elf.
-Favored Class: Any. When determining whether a multi-class half-elf takes an experience point penalty, her highest-level class does not count.
Feats:
Draconic Heritage (Reference: Complete Arcane)
Notes:
Spells Known
Level 0: Acid Splash | Light |Resistance |Daze
Level 1: Magic Missle | Mage Armor
Familiar: Raven

