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WOTLK thread
#61
At the same time, 25 mans leave more room for composition in the groups and fight styles. Like the Kael fight has multiple bosses involved in it that each have their own quarks, which means in a way you split into multiple smaller groups to handle each part. Similar is the High King Mulgar fight. So both have their advantages and disadvantages, and I like that they do both and not exclusively either.

edit: and with 10 mans, it means people tend to get a lot more exclusive with what classes and specs they bring due to needing to push for specific things that those people bring and having very little room for fluff. Think of it as buying a small car and being happy that you have a small efficient car, but realizing that you also don't have a lot of extra features and comforts in it as well. And someone can get the gas guzzler with all the features and comforts, but be paying out the ass and end up working so much that they can't enjoy it.
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#62
Reijin Wrote:be paying out the ass and end up working so much that they can't enjoy it.

That. That's what a 25 main raid is to me.
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#63
I'm not really talking game mechanics, I just feel dungeon that are available as a 25 man should have some sort of 10 man option as well.

I can only imagine what it was like trying to muster up 40 people....
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