12-05-2009, 05:12 AM
Photokinesis- Kokukashin gains complete manipulation of the light energy around him.
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Custom Technique Approval
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12-05-2009, 05:12 AM
Photokinesis- Kokukashin gains complete manipulation of the light energy around him.
12-05-2009, 11:04 PM
Renzoku Kikou Dan: A combination of many weak energy waves fired at a very rapid rate, which causes a lightning speed effect. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level.
Final Gyarikku Hou: A one handed blast of energy that is quickly charged. Karin throws out her fist and emits a destructive fan of her own ki that is capable of ripping much holes in much weaker opponents. In truth it is like getting hit with a energy wave, however due to it’s short gather time, it is usable in melee combos. Futa Gyarikku Hou: A two-handed double version of the Gyarikku Hou used by Karin. When using its, she points both of her hands out at her left and right sides. Then, she fires two Gyarikku Hou blasts out of each hand in opposite directions, with each blast inflicting the opponents with the same amount of damage as the normal version of this attack.. It is useful against enemies who are attacking at both sides of the user. Chou Gyarikku Hou: Is the most advanced version of Gyarikku Hou and is easily Karin’s most powerful attack. To utilize it, Karin draws her hands out to her sides as she powers up, creating an enormous whitish-purple aura around her body, or Golden, if she is Super Saiyan. Then, she throws her arms out in front of herself and fires a gigantic Gyarikku Hou energy wave at the opponent, inflicting a massive amount of damage. However it is far more draining. Big Bang Cannon: A powerful, one-handed beam that requires a short charge time before it is then launched. To utilize it, Karin makes a fist and charges a potent beam inside the said clenched fist. She then throws her hand out at 90 degree angle with thumb in front of palm and fires a large energy sphere that is propelled by a energy wave. [SIGPIC][/SIGPIC]
Quote:V.A.T.S: Using the skills she obtained from Afterimage the youth speeds up her body, making the world around her to appear slower due to her faster moving body. This allows her to make her reaction time better, dodge attacks with much greater efficiency, and aim for targeted points with much greater success. While the world appears slower for Karin, it is NOT actually slowed at all, it is simply her speed allowing it to appear as so. To other individuals it just appears as if she is moving extraordinarily fast with incredible precision. The speed of this ability is on par with Afterimage, and like Afterimage, is temporary, each instance of V.A.T.S usable a few seconds at best; as well as leaving a faint mirage of herself behind. She can use them in rapid succession however this will rapidly drain her ki pool. The official staff consensus on V.A.T.S. is that it is a no-go so long as you have the "speed alteration" descriptions in there. While we understand that what you are trying to describe is enhanced perception, despite the fact that you say "it is NOT actually slowed at all," it still sounds like a stat-boosting move to speed. It needs to be a technique that gives a short duration of heightened perception, and only perception. Just rephrase it for reconsideration, please. Thank you. Kokukashin Wrote:Photokinesis- Kokukashin gains complete manipulation of the light energy around him. And Kokukashin, the "Photokinesis" move you have there is already covered by Elemental Ki: Light, which is an Ability, and therefore cannot be duplicated through a Custom Technique. Sorry. You have Foresight and Regeneration, and must work with those. [SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do Don't worry, I'll be fine I just don't want this dream, wake me up inside=_
V.A.T.S.: Using the talents she obtained from Afterimage the performs a altered version of the technique. As she performs the afterimage her perception is enhanced as the world appears slower to her from the techniques altered speed flow. This allows her after the usage of afterimage, to have her reaction time better, dodge attacks with much greater efficiency, and aim for targeted points with much greater success. While the world appears slower for Karin, it is NOT actually slowed at all, it is simply the speed flux after the use of Afterimage. To other individuals it just appears as if she is moving with incredible precision and skill. This technique does not actually make Karin any faster, as she relies on the usage of Afterimage to make this technique possible. Because this technique depends on the use of Afterimage it is only able to be used a few seconds after she performs said technique, and is counterable if her target uses Afterimage of Combat teleportation.
Is that better, Amigo? I've tried to write out the speed description of it, and left it with it's core thoughts. That it can only be used after Karin uses Afterimage, that it slows down the world to her alone, that it lasts a few moments, and that it does not work if her opponent uses afterimage or combat teleportation. [SIGPIC][/SIGPIC]
12-07-2009, 03:06 AM
Quote:Armored Core: Keeping Metal in a malleable, liquid state would require a constant expenditure of energy. Add that to the description and you're looking at 30 XP. Vad Wrote:Magnetism: Magnetism: that's not really needed. Metal Binding already allows someone to push/pull metal. Unless I'm missing something, you don't need it. Attract: Obviously someone who is physically stronger than Vad is at manipulating energy, they would be able to simply resist the pull. 15 XP. Repel: So... Vad throws a piece of metal into, say, a Kamehameha and then uses that to push the beam away from him? Am I reading that correctly? Karin Osaki Wrote:Renzoku Kikou Dan: A combination of many weak energy waves fired at a very rapid rate, which causes a lightning speed effect. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. Renzoku Kikou Dan: 15 Final Gyarikku Hou: 25. It sounds like its supposed to be stronger and faster than a typical ki beam. Futa Gyarikku Hou: 40 Chou Gyarikku Hou: 25 Big Bang Cannon: 25 Karin Osaki Wrote:V.A.T.S.: Using the talents she obtained from Afterimage the performs a altered version of the technique. As she performs the afterimage her perception is enhanced as the world appears slower to her from the techniques altered speed flow. This allows her after the usage of afterimage, to have her reaction time better, dodge attacks with much greater efficiency, and aim for targeted points with much greater success. While the world appears slower for Karin, it is NOT actually slowed at all, it is simply the speed flux after the use of Afterimage. To other individuals it just appears as if she is moving with incredible precision and skill. This technique does not actually make Karin any faster, as she relies on the usage of Afterimage to make this technique possible. Because this technique depends on the use of Afterimage it is only able to be used a few seconds after she performs said technique, and is counterable if her target uses Afterimage of Combat teleportation. VATS: 10 ![]() "It's on my brain, driving me insane. It's on my mind, all of the time, and if it left... I would be fine."
Armored Core:
While Metal Defense can create shields to block incoming attacks on the fly, it isn't reliable all the time. By seeping liquid steel under his skin Vad coats his muscles. This layer of liquid metal remains fluid until struck when it hardens into solid metal. In order to keep this metal liquid Vad must suffer a constant drain to his energy. To avoid injury as soon as the section of used metal hardens and the blow stopped or reduced it dissipates and is expended in the form of additional used energy. Only one layer can be made and it cannot be repaired. It must be used completely or removed entirely before it can be remade. The time to remove it is quick, but to reform it during combat is stupid and leaves Vad exposed as he needs to channel his energy into carefully coating his muscles. Rewritten as requested and posted for record. [SIGPIC][/SIGPIC]
![]() ![]() Fighting to the bitter end is an advantage when your opponent does not wish to perish.
12-07-2009, 03:16 AM
Yup. 30 XP.
![]() "It's on my brain, driving me insane. It's on my mind, all of the time, and if it left... I would be fine."
12-07-2009, 03:51 PM
Sacrifice:*Fusion Only* Allows you to sacrifice a percentage of a set stat to increase another, showing weakness of one stat and an advantage to another.
IE: For every 1% removed from Stat A, can be converted to .75% to another stat. Both users must have Fusion and the Sacrifice move in order to have it, and once the fusion and adjustion is made for the *NAME* it is stuck as so. I use this as a pay off to alter fusions in future story lines and such, as I had initially wanted to do just Character-like... It means that any alterations would mean fighting without 100% of fusion. And if my conversion isn't good enough I might could reconsider the number.... ![]() Reb: ya know Reb: I think you're a fucking moron OOC Reb: but I have to hand it to you Reb: you've become a really great writer
12-07-2009, 08:01 PM
Mal Nova Wrote:Sacrifice:*Fusion Only* Allows you to sacrifice a percentage of a set stat to increase another, showing weakness of one stat and an advantage to another. Stat adjusting techniques are not allowed. Sorry. [SIGPIC][/SIGPIC]
![]() ![]() Fighting to the bitter end is an advantage when your opponent does not wish to perish.
12-07-2009, 08:16 PM
Vad Wrote:Stat adjusting techniques are not allowed. Sorry. It's giving up 100% Stats to make it lower... in another section and slightly higher in another. You actually make fusion useless making it average, actually. Every attempt you make with someone HAS the SAME STATS. It makes it almost stupid and such to even have a Fusion technique in this era. I've yet to see ANY advantage yet... ![]() Reb: ya know Reb: I think you're a fucking moron OOC Reb: but I have to hand it to you Reb: you've become a really great writer
12-07-2009, 08:23 PM
As far as I know Fusion stats are averaged from the two participants and that's it. Custom techniques that alter those averages are not allowed. Techniques that rearrange stats are not allowed in general.
[SIGPIC][/SIGPIC]
![]() ![]() Fighting to the bitter end is an advantage when your opponent does not wish to perish.
12-07-2009, 08:25 PM
Karin Osaki Wrote:Kienzan: A flat, circular plane of energy, a Kienzan can cut through almost any surface. It has this ability because, like a knife, its edge is very thin. Although the person using this technique generally has more success when they have a higher power level, it can still cause a drastic amount of damage to people around her own power. Karin's Kienzan can be guided, as well. She can also form two at a time, one in each hand. Kienzan: 25 [SIGPIC][/SIGPIC]
![]() ![]() Fighting to the bitter end is an advantage when your opponent does not wish to perish.
12-07-2009, 09:23 PM
Vad Wrote:As far as I know Fusion stats are averaged from the two participants and that's it. Custom techniques that alter those averages are not allowed. Techniques that rearrange stats are not allowed in general. YOU KNOW AS MUCH AS I KNOW BUDDY! I wanted Kaden to answer this one.... ![]() Reb: ya know Reb: I think you're a fucking moron OOC Reb: but I have to hand it to you Reb: you've become a really great writer Kaden Wrote:Add the CA together. Average the stat percentages, rounding up. All Techniques and Custom Techs are shared. There's the Fusion Stat explanation that Kaden posted in your thread. I'll leave Kaden to answer the second one if you wish. [SIGPIC][/SIGPIC]
![]() ![]() Fighting to the bitter end is an advantage when your opponent does not wish to perish.
12-07-2009, 09:37 PM
Statistics are averaged, Combat Ability is added. Which creates a major incentive to invest in fusion. Who wouldn't want their CA's added together for a fight?
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12-07-2009, 09:50 PM
Vad responded the same way I would have, Mal.
![]() "It's on my brain, driving me insane. It's on my mind, all of the time, and if it left... I would be fine."
12-07-2009, 09:51 PM
Heh... So YOU SAY NOW... But.. I have GREATER IDEAS...
This new system is about to piss me off... ![]() Reb: ya know Reb: I think you're a fucking moron OOC Reb: but I have to hand it to you Reb: you've become a really great writer
... Let me make sure ALL FUSIONS ARE PERFECT.... and the dance no longer matters?
IT IS What you just said, RIGHT? EDIT: THE LITTLE FAT GUY IS AS STRONG AS THE MAIN GUY? ![]() Reb: ya know Reb: I think you're a fucking moron OOC Reb: but I have to hand it to you Reb: you've become a really great writer
12-07-2009, 09:56 PM
I hope you understand how ridiculous it is to get mad because we won't change rules to fit an idea you had.
If you read the description of the "Fusion" Technique, it implies that it is, in fact, the Fusion Dance. However, I don't have a problem with two Namekians fusing without the dance. ![]() "It's on my brain, driving me insane. It's on my mind, all of the time, and if it left... I would be fine." |
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