04-23-2011, 06:22 PM
There is. It's called, come on in and watch. :p
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D&D
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04-23-2011, 06:29 PM
Alright, cool, I'll be there if it's not waaay too late over here.
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04-23-2011, 08:16 PM
Oh crap, I have to do things tonight that I didn't know I would have to do.
Can I jump in next week?
[SIGPIC][/SIGPIC]
If life gives you lemons, hand them to me! I've got a great recipe for lemon meringue pie.
04-23-2011, 09:32 PM
As long as you get with me sometime during the week so I can help you make a character. Today is creation day.
04-24-2011, 02:13 PM
![]() The night Vernaster Graff was born there were no trinity of wise kings to greet him, and on his eleventh birthday no giants handed him a pass to any prestigious wizarding academies. But he did keep faith in his heart, and in between milking the goats and docking sheep every book within his grasp was read, reread and dreamt about. These were painfully few. His parents were prosperous as these things went, but books were expensive and not as useful as oxen. Thus it was an auspicious night that brought an ailing book merchant to their doorstep bloody and more dead than alive. A glance told Mister Graff the whole story, the bolt in his side, the brown blood crusting over his lips, and the book clutched to his chest like rigor mortis was setting prematurely. “Bandits.” Vernaster could remember his father’s rasp to this day. “Shot him and took his wares. Old blood, and a bad place to take a bolt. He’ll not make the night. But we can make his death comfortable.” He somehow managed to pry the book from the merchant’s fingers and lay him down by the fireplace. Water was offered, and bandages and salves. All a courtesy, the only thing of any substance to offer was prayer. Vernaster did not take it easy. The difference between an injured farm animal (bad enough) and a human was a gap wider than the one between this plane and the next. His parents left him there that night, knowing there was an experience to be had here at least. As the fire dwindled, seeking something to think about besides death, he reached for the merchants book and read it in the flickering light. Psalms of Pelor’s Grace. Of all the books to save… The fire was dead, and the sun making its first stirrings when Vernaster’s parents found him still awake clutching the merchants hands, lips forming prayers that died before they reached their ears, the tome open in his lap, and tears in his eyes. It wasn’t until the first ray of dawn fell through the window and touched the merchant’s cheek that they noticed something odd. He breathed. ![]() When in doubt: It was sarcasm.
04-24-2011, 03:29 PM
Rem:
Knowledge: History 1 rank Heal: 1 rank Profession: Farmer 1 rank Spell: Pelor's grace: 10 rounds, 1/day, touch, Can revive a recently deceased person with no less than -15 HP. Thanks for the backstory!
04-26-2011, 05:25 AM
![]() On the left, no idea about the right but he's stealing my light Petkas Demoore was brought up in a humble adobe in a farming village in the nation of (5), where as might be expected, he was raised to take over the family farm once his father had past on, just as his father had done when his granddad had past on. From a young age, Petkas was a curious brat that his pa struggled to contain, with impromptu excursions into the countryside which he would be brought back from when he inevitably caused a bit of trouble (angry wizard, field ablaze, etc). This nature would be pacified temporarily by going on trips to the market in what would become (4), where his father would sell goods and Petkas would get a taste of the world. He became enticed by the glamorous tales from adventurers and came up with fanciful visions of honour and glory which he figured would be his future. This being against his father's wishes of course, but these were the fleeting dreams of youth. As Petkas came of age, a dramatic incident occurred which would set his course for years to come. Tragedy struck the farm with the outbreak of civil war between the rebels of soon-to-be formed nation of (4) and current state of (5). As the region was taken by dark times, the farming village in which Petkas and his family lived became destitute, leading many young men to join up to stop the rebel army, partially out of anger for lost of trade, and partially to send their soldier's dues home to pay for their families. Petkas went for both and more, as at last he would have a shot at being someone in the world. Due to his childhood hobby, Petkas was a natural choice for a military scout, and proved his worthiness through effective tracking and information gathering. The old ruffian in him eroded slowly through military regimentation and experience. He also became rather cynical, as his views on the glamour of adventure became far more realistic after a few bloody skirmishes with his enemy. It struck him quite sharply how these rebels were once his countrymen, how he could have seen their faces on his trips to the city in his youth. As well, his experience brought to his attention his own morality. Instead of returning home once the war reached resolution, he sent a letter to his parents explaining he had some things to figure out, and cast himself out into the world in search of some sort of meaning, which he found in a much more casual and life-loving form of adventure similar to the childhood years. He sought to explore as much of the world as he could in the short human time he was given, in order to see the gods' masterwork in full, and appreciate a more peaceful existence. Not that he didn't make a living as a guide for adventurers on the side, of course. During the most recent years leading up to the present, Petkas has explored a good chunk of the southern world and has taken up a casual following of the god of roads, Fharlanghn, as his followers take up a similar quest to his. The years have relaxed his military demeanour quite a bit, though he maintains a thorough respect for the traditions that have been past to him and to the protectors of all the lands he visits. ![]()
04-26-2011, 01:00 PM
Where are you guys hosting this powwow? Can I try? I'll bring controllers??!
04-26-2011, 01:45 PM
We're playing through OpenRPG.
Zarbon: Profession: Farmer 1 rank Survival: 1 rank Knowledge: Nations 1 rank Profession: Soldier 1 rank Gather Information 1 rank Speed +5 feet Enjoy the bonuses
04-30-2011, 06:22 AM
Aramorel Fiedlerson
It had been a grueling journey, but it was almost over. Jacobi gritted his teeth while the merchant cart bounced and rattled over the uneven cobblestones of Warden Path. His mule snorted at the ruckus with a sidelong glance. The steed had little to complain about; its load was much lighter than when they had left. Nydea would be pleased. His lips curled into a smile at the thought of his new wife. He had been reluctant to leave, moreso than usual, but by sundown he would be back to their inn and in her arms once more.![]() An abrupt wail pulled him from pleasant thoughts of home. Jacobi leapt from his cart, pushing aside the brush on the side of the road to find the source of the anguished noise. There, in the filthy water, a tiny baby wriggled. The man made quick work of swaddling the infant with a spare bolt of cloth. He clutched her to his chest for the remainder of the ride home, humming whatever lullabies he could scarcely remember. Nydea would understand. His hand rested on the door latch. She had to. He opened the door. His wife’s eyes darted from him to the baby and back to him. “A baby?” “I’m sorry. Let me expl-” “No need.” She pecked his cheek and peered at the infant. “You have a wonderful heart.” Jacobi adjusted the makeshift blanket. “Are we ready for this? I have my routes - I won’t always be here. Even when I am, a tavern isn’t the best place to raise a child. And she looks- she looks a bit... different. What if-” “We’ll make it work.” Nydea snuggled against her husband. “We always do.” And so they did. Even without the occasional teasing from close-minded youths, Aramorel knew she was different than her parents. That didn’t matter to her. She may have been a half-orc, but she had the heart of a human. Her monstrous heritage was just an interesting tidbit, something to explore on rainy days when business was slow. Her appearance was just another way to nab an audience, no different than juggling or knife-throwing. Soon after she could talk, little Aramorel began charming anybody and everybody with her grandiose tales. As she grew older, evenings meant heartfelt performances and nonchalant schmoozing with clientele in the public lounge of their tavern. Joining her father on his trade route gave her a taste of the world beyond the confines of their tiny inn in their tiny village on the crossroads. She yearned for more.
[SIGPIC][/SIGPIC]
If life gives you lemons, hand them to me! I've got a great recipe for lemon meringue pie.
04-30-2011, 01:26 PM
Perform: Epic 1 rank
Profession: Tavernkeeper 1 rank Profession: Merchant 1 rank Perform: Juggling 1 rank Bonus feat (as a human) 1 extra skill point per level (except for 1st levrl) Enjoy the bonuses.
04-30-2011, 04:11 PM
![]() ![]() Born in a small snowy village, Bob was supposed to grow up and become an artisan like his father- spending his days creating various knick-knacks for travelers and would be adventures that often passed through their village. However, life doesn’t always work out like one would expect. Instead, when he was but a few hours old, his family and the entire village were rounded up by slavers and hauled off to be traded like cattle. For as long as he could remember, Bob had done nothing but toil without end, creating weapons, and armor while chained to a bench for 18 hours a day surrounded by hundreds of his brethren under the watchful eye of goblins. If any dared to slow down for even a second, or make a mistake, they would feel the sharp touch of a whip’s tongue and for those that could no longer work- they became food for the master’s pets. A fat bastard in blood stained leather, stroking his tangle of a beard, and sitting on his throne to watch over his horde of gnomes as they labored for his benefit. All while getting fatter on biscuits and cream. Bob would never forget that man; Zant Aklauss. Once a year the fat bastard would gather up everything they’d made and load into large bags of holding, and then have Bob and some of the other gnomes haul it out to his sled. Once everything had been packed up, he’d ride off being pulled by his dire reindeer and disappear for a couple days and upon returning, the bags would be loaded with gold. Not that it mattered to Bob or the other gnomes, as despite obviously getting paid well, none of them ever benefited from the hardwork they’d done. This cycle continued on for five decades without an end in sight, despite Bob trying numerous times to start an uprising to overthrow their master- only to fail every time, and would have continued without end had it not been for a group of greedy adventures. Because of Zant’s rising popularity, he started to become a popular target of so-called “heroes”. Bob had heard other gnomes talk about them, groups of mercenaries that would travel around the world pillaging and plundering the loot of villains and leaving swaths of destruction in their wake. A weapon like that was exactly what he needed to bring Zant down, and to gain his freedom. He schemed for the next few years against Zant, smuggling out maps that detailed the location of Zant’s little slave compound, and even went so far as to disable traps and equip the goblins with faulty armor and equipment- waiting desperately for his chance. His perseverance eventually paid off and Zant’s compound was overrun by a large group of adventures in search of wealth, unfortunately he lost quite a few friends as collateral damage in the skirmish; however, he was finally free and Zant Aklauss was going to get his comeuppance. Or at least that had been the plan. Unfortunately the heroes greed was so great they were willing to let Zant go in exchange for more treasure, which he was more than willing to hand over in exchange for his life. Bob could only stand there powerless, unable to stop Zant from escaping his deserved fate. It was difficult to accept, he would have to let Zant go, but it was okay, he’d waited more than 50 years already. What was another 10~20 years to a gnome? Zant Aklauss would pay one day, Bob would make sure of it.
04-30-2011, 05:29 PM
Craft Weapons 1 rank
Craft Bow 1 rank Craft Armor 1 rank Profession Blacksmith 1 rank Disable device 1/2 rank (Enough to use the skill without providing any bonus) Start with an extra 1000 gp to spend on either weapons or armor, as you managed to steal something nice before you escaped the compound.
04-30-2011, 05:31 PM
On that note, the game will start at 7pm EST tonight. We'll run until we drop below 4 players. And if I don't get the world info ready here by then, I will provide that information to you in the chat.
Country Name / Majority Race / Type of Culture / Main Class in Military / Capital
1) Aloc / Primarily Human / Isolationist / Samurai / Kimaloc 2) Ineria / All Elven / Druidic / Druid / Limillia 3) Thorin / Mostly Human / Hunter / Ranger / Thorin 4) Lindol / Melting Pot / Port / No main Class / Lindol 5) Yarcalo / Mostly Human / Monarchy / Knight / Red Stone 6) The Dual State of Lopra-Aladay / Mostly Dwarven and Elven / Democratic / Axe and Shield Fighter and Wizard / Lopra and Aladay 7) Sindiquo / Mostly Human and Halfling / Islander / Ranger / Sunobi 8 ) Mechanatrix / Primarily Gnome and Dwarf / Inventor / Artificer / Artifact 9) The Great Desert / All Human / Bandit / Rogue / Oasis 10) Platou / Mostly Human / Barbaric / Barbarian / Stronghold 11) Godsbone / All Dwarf / Monarchy / Axe and Shield Fighter / Maroa 12) Manteiv / Human Majority / Magic / Wizard / Aidobmac 13) Nemesroh / Human Majority / Magic / Sorceror / Dragon’s Heir 14) West Kinmol / Human Majority / Monarchy / Polearm Fighter / Nickolim 15) East Kinmol / Human Majority / Democracy / Sword and Shield Fighter / Chnupefac 16) Jerilin / Mostly Human and Elven / Martial / Warmage / Theralo 17) Kuron / Primarily Dwarven / Martial / Cleric / Bastion 18 ) Ellidallia / Primarily Elven / Martial / Archery fighter / Alliadre 19) Greenvale / Primarily Human / Martial / Two-Weapon Fighter / Lighthouse 20) Titan / All Human / Demon-Hunting / Paladin / Mandulis 21) The Dead Lands / Demon and Undead / Unknown / Unknown / Clockwise from upper left: Frist, Evisne, Herpmoc, Muluc, Irrucof 22) Unknown / Unknown / Unknown / Unknown / Unknown 23) The Pirate Isles / Melting Pot / Pirate Culture / Swashbuckler / None 24) The Isle of Vamuth / Unoccupied / No Culture / None / None By culture, I tried to use terms that should bring certain styles from movies or books to mind. If you need clarification, I can do so for you. The main class I reference will be the class, other than the NPC classes, that you will be most likely to find in each area. They are NOT the only classes around. Just the most prevalent in the country. Majority race refers to which race is most common and by how much. I wanted to put this out before I finish the major event history of the world. I'll make a thread for all this info when I get done.
04-30-2011, 11:00 PM
Change of plans. We'll be starting at 8 EST. I still have some family obligations to perform.
05-03-2011, 07:07 PM
Eh, need D&D help. It tells me to pick skills equal 2+ my int, is that LEVELS of skills or just level 1 of x skills?
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05-03-2011, 09:17 PM
Leo Wrote:Eh, need D&D help. It tells me to pick skills equal 2+ my int, is that LEVELS of skills or just level 1 of x skills? With skill points, you would get 2 + your int modifier worth of skill points per level (x4 for the first level). These can be put into the ranks of skills as you wish. Pay attention to what skills are class skills (Table 4-2 in the PH), as those that are not your class skills will cost twice the amount. If your intelligence was a 14, your int modifier would be +2, meaning you get 2 + 2 skill points per level. For level three, you would have a total of 24 points to spend. (2 + int x 4 + (2 + int) + (2 + int) The levels of skills are called ranks, and you can buy as many ranks as you would like with your skill points so long as the ranks per skill are not more than 6 (character level + 3). When I do skills, I usually pick three or four skills and max them out, then I get 2 ranks in a few other skills to be well-rounded. So, if you were a fighter, you might put 6 points into Climb, Jump, and Sense Motive, and 2 each in Swim, Intimidate, and Handle Animal. If any of that is too confusing, let me know and I'll clarify
[SIGPIC][/SIGPIC]
If life gives you lemons, hand them to me! I've got a great recipe for lemon meringue pie.
05-03-2011, 10:41 PM
As an add-on to what Jarka said, if you chose Human as your race you also get a bonus 4 skill points at level one (do not multiply those 4), and one extra skill point per level.
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