So I've been building a Yu-G-Oh deck for my little sister, which she will be receiving on my upcoming birthday. I doubt anyone on this forum plays the game, but if so, I'd like some tips on the deck I was building for her.
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I used to play Yu-Gi-Oh many moons ago. I'm certain that there's been so many new cards and strats that anything I know is useless knowledge.
![[Image: jd-1.jpg]](http://img.photobucket.com/albums/v234/waffuru/jd-1.jpg)
"I would happily blow 20 guys in an alley with bleedy dicks so I could
get AIDS then fuck a deer and kill it with my AIDS." - Louis C.K.
thanks waff
Kaden Wrote:I wish being ten John Does made me feel better than it actually does.
She's looking at this so far..
Monster 24
Chaos Sorcerer
Super-Nimble Mega Hamster
Plaguespreader
Doppelwarrior x2
Lonefire Blossom x2
Dandylion
Spore
Glow-Up Bulb
Effect Veiler x2
Sangan
Card Trooper x2
Debris Dragon x2
Junk Synchron x3
Ryko, Lightsworn Hunter x3
Lyla, Lightsworn Sorceress
Spell 14
Tuning
Allure of Darkness
Pot of Avarice x2
Foolish Burial
Monster Reborn
Mind Control
One for One
Charge of the Light Brigade
Dark Hole
Mystical Space Typhoon x2
Giant Trunade
Reinforcement of the Army
Trap 4
Solemn Judgement
Royal Decree x3
Total: 42
Extra Deck
Formula Synchron x2
Armory Arm
Frozen Fitzgerald
Trishula x2
Colossal Fighter
Brionic
Stardust Dragon
Shooting Star Dragon
Black Rose Dragon
Scrap Dragon
Ancient Fairy Dragon
Ally of Justice Catasor
Junk Warrior
Basically the point is to pump out synchro monsters for their effects, and make more synchro monsters on top of the synchro monster that was just synchroed. It's a very fast deck.
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While I don't really follow the Yu Gi Oh game (I played some of the DS version of 5Ds... does that count?) the idea of Synchro monsters always struck me as really odd.
They're trying to reward a player for putting themselves at a card disadvantage. A synchro monster requires a minimum of two cards to create one. Lets say you drop some sweet Synchro using three monsters to churn out some big bomb. Your opponent then flips over a single spell/trap/flip-monster and kills it. They just used one card to sack four of yours (the tuner, the other two, and the synchro).
Its actually more appropriate to say they used one "effect" to sack four of your cards, since if it was a monster's flip-effect, then they still have a monster on the board.
How does this relate to your deck? If you don't really care about the competitiveness of a deck, then it doesn't. If you're trying to make something that can hold its own in a competitive setting, though, you'd want to look at using cards that are similarly effective without creating disadvantages for yourself. Card advantage wins games.
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."
Yeah, on forums there is a big +1, -1 card advantage for the game.
Cards like formula, however, make synchro a +1, as does milling your cards to the grave (which this deck does).
For instance. Foolish Burial + Dandy + Debris Dragon.
First draw you draw foolish, which allows you to search your deck and send a monster to the grave. When dandy is sent to the grave you get two level 1 tokens. Now you use your summon to play debris, which can grab a level 4 or lower from the grave and put it on the field (can't make level 8 synchro, nor can the monster use it's effect.)
With the two tokens and a dandy, plus the debris, you can make a trish. You summon that with either good timing or a royal decree (makes it so no traps can be played). This gives you a trish, as well as two more dandy tokens (as the effect goes in the graveyard, not from the field).
When Trish comes on the field it removes one card on the field from play, one from the hand, and one from the grave. Then your left with two tokens as well which could be manipulated with graveyard monsters (Plague, a level 2 tuner that can bring himself back once would make a armory arm with the tokens, or you could bring back glow by milling a card for a formula, which would draw one card. Or a spore with a lonefire in the grave for a level 3 spore which could then make a 4 or 5.
Foolish -1
Dandy -1
Tokens +2
Debris -1
Trishula +3
That play is a +2. Now if you have the spore, and make a formula, that's another +2. That's without attacking, as well.
Basically the whole point was that for a synchro to be effective you have to build a deck around it. Combo and stuff. While all decks HAVE synchro monsters, it's crazy when they are used in decks that are made to use them.
This is also just from my perspective. XD
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I stopped playing Yugioh right around when synchro monsters were introduced. However, I looked up all the monster effects as well as the spell cards I wasn't familiar with.
From my limited knowledge, it's a pretty solid deck. I would remove two spell cards (one being Tuning, the other I don't know) to keep it at 40 as well as giving you an even better monster:non-monster ratio. A lot of your deck focuses on getting your monster cards to the grave so you can summon them, then summon your synchros right? Well, the more monster cards you have, the more likely they'll be sent to the grave through effects like your Lightsworn or Card Trooper monsters. Other than that, I think it's a pretty beast deck if I'm reading these effects right.
![[Image: jd-1.jpg]](http://img.photobucket.com/albums/v234/waffuru/jd-1.jpg)
"I would happily blow 20 guys in an alley with bleedy dicks so I could
get AIDS then fuck a deer and kill it with my AIDS." - Louis C.K.
thanks waff
Kaden Wrote:I wish being ten John Does made me feel better than it actually does.
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Is that what you actually have in hand? It seems much more synchronized than anything I ever bloody managed to put together.
fucking token cards.
XD. I've got those cards.
I'm worried about the lack of traps. While Royal Decree is awesome for my personal defense, if I go against someone who has the same strategy as me (spam powerful monsters), I have little to no defense except to one up them. I can't figure out a way to fix that without scraping the royal decree. But then I have a much harder time performing synchro summons safely.
I also really want to put in a second chaos sorcerer. However I *cannot* find room for him. My deck has a good light to dark ratio, and his effect is beast. Plus he is easy synchro fodder.
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Well, you can always make a side deck to add traps and the like. I honestly have no idea how you'd switch it up, though, considering I have little to no knowledge of like, the last three years of Yugioh cards.
I don't think your deck needs another Chaos Sorcerer. It's a good monster, but you don't want to remove all your monsters from play when your deck centers around it. One is good enough, giving you a nice effect and perhaps fodder to summon one of the bigger synchros you have stashed away.
![[Image: jd-1.jpg]](http://img.photobucket.com/albums/v234/waffuru/jd-1.jpg)
"I would happily blow 20 guys in an alley with bleedy dicks so I could
get AIDS then fuck a deer and kill it with my AIDS." - Louis C.K.
thanks waff
Kaden Wrote:I wish being ten John Does made me feel better than it actually does.
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Nori Wrote:For instance. Foolish Burial + Dandy + Debris Dragon.
First draw you draw foolish, which allows you to search your deck and send a monster to the grave. When dandy is sent to the grave you get two level 1 tokens. Now you use your summon to play debris, which can grab a level 4 or lower from the grave and put it on the field (can't make level 8 synchro, nor can the monster use it's effect.)
If you're relying on three-card combos to win the game (really it should be considered a four-card combo, since not using Royal Decree can cost you your win condition) you have to be running minimum numbers. Even then, I'd say it's a very fragile combo you're trying to win with.
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."
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It's like Exodia-style. Man was that a pain in the ass, but if you ever won that way, it was so hilarious.
Kaden Wrote:If you're relying on three-card combos to win the game (really it should be considered a four-card combo, since not using Royal Decree can cost you your win condition) you have to be running minimum numbers. Even then, I'd say it's a very fragile combo you're trying to win with.
That was just one example.
One for one + dandy = 2 tokens and a free spore on the field. Summon hamster in face down position. Synchro for a black rose dragon and use it's effect to wipe the field clear as well as gaining a free rkyo on field from hamster's effect. When rkyo is flipped kill any card on the field.
Junk Synchron + doppel in the grave = junk warrior synchro. This makes two tokens. Since junk warrior get's the attack of all level 2 or lower monsters on the field junk warrior now has 3100 attack. Just a beatstick, of course, but that's a one monster play.
Junk Synchron + Ryko in the grave = frozen fitzgerald who is immune to traps/spells during the battle phase and has 2500 attack.
Of course by bringing spore back from the grave, or glow-up bulb, or plague, I can just synchro the synchro while I synchro.
These are just examples of what the deck does.
Also Chaos Sorcerer as a free summon, remove a opponets monster from play, then synchro it to a stardust (negates spells/traps/monsters effect) is sexy. While chaos cannot attack during the turn he uses the effect, by synchroing to a 8 (could be scrap, who would then destroy a card on the field to destroying a card on my side, or could be colossal who cannot die by battle), i can then attack regardless.
I like the deck, but I worry about it's defenses if derailed. Maybe that's the problem though. Should most likely just go 100% offensive and screw defense.
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07-04-2011, 02:35 AM
(This post was last modified: 07-04-2011, 02:36 AM by Kaden.)
Nori Wrote:I like the deck, but I worry about it's defenses if derailed. Maybe that's the problem though. Should most likely just go 100% offensive and screw defense.
Would be my suggestion. A handful of cards aren't going to provide a reliable defense, at which point, you're better served putting in more cards that work to the strengths of the deck.
EDIT: Though I maintain you should be running at min if you want it to be at all competitive.
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."
So prob the 4 traps should stay the same then. Royal Decree's to prevent traps from messing with synchro, as well as judgement to stop fuck everything.
I mean, the royal decree is a huge target (mystical space typhoon, seven tools, fuck anything really) but still
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Can a trap be used to stop a trap that stops traps?
Also, I think the deck is pretty offensive as is, besides taking out Tuning and maybe an Avarice Pot.
![[Image: jd-1.jpg]](http://img.photobucket.com/albums/v234/waffuru/jd-1.jpg)
"I would happily blow 20 guys in an alley with bleedy dicks so I could
get AIDS then fuck a deer and kill it with my AIDS." - Louis C.K.
thanks waff
Kaden Wrote:I wish being ten John Does made me feel better than it actually does.
Posts: 80
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Joined: Dec 2002
John Doe Wrote:Can a trap be used to stop a trap that stops traps?
Yes.
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."
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Joined: Nov 2004
07-04-2011, 06:27 AM
(This post was last modified: 07-04-2011, 06:31 AM by Jonathan Meer.)
Seven Tools of the Bandit. Can be chained 'indefinitely' (limited, obv, by the hard-cap of 3 cards).
EDIT: I love Yugioh sooo much, totes fun. Haven't been into it for a year or two now, though.
So easy to troll. Soon as peeps see the Needle Worm and Morphing Jar, they get all red and shit.
I had an Exodia deck that was extremely boring for the other person, and was actually pretty reliable. I used to play Jack (from here) with it sometimes, and he eventually refused to play with me anymore over it, because it was so godawful boring.
EDIT2: YVD me. Let's play this shit. http://www.xerocreative.com/?goto=downloads
Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
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Whoever has an xbox360 in here you can download yugioh 5Ds...Im actually considering downloading it just to get back into yugioh.
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The cure is a shotgun, the cure is whatever blunt instrument one can salvage.Whomever finds themselves too proper will be the first to perish. And you know nothing that matters now.[/COLOR]
http://trollandtoad.com/p306071.html
Holy shit I love this card. I want it.
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