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Task 1 Results
#1
Team Admins: Furiza and Metal Koola

When making an RPG, one of the first things you need to put on your website are the rules. So today, the first thing your doing is making them.

Today's task is pretty easy. Your going to make a more modern version of the rules at CDBZ. Here are the ones we use today:

CDBZ Rules

What you need to do is list and organize some board rules. Not a help guide or an FAQ of what to do here at the RPG, but rules to follow when on the boards. This includes:

Warning System
Behavior
Where to post certain things
Banner/Avatar limit/rules

We're looking for things that require a major warning, minor warning, and how many of each require a ban. You can go about this any way you want, making rules for each board, or the entire site as a whole. Try to think of as much as you can.

The Team Admin's job is to organize the group to complete the task, will be responsible for handing out jobs, and will get the final say in all work. They are also in charge of the final product to post

You can post all of your plans and thoughts on your team forum, and when complete have your Team Admin(TA) post the final copy in your forum.
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#2
Excelsior

Forum Rules

Here at Chubbs, we try to take our role-playing seriously, but that's not to say that there isn't time to just sit back and laugh. People should just know when and where this type of activity is appropriate.

In Character Forums:

Roleplaying is the core of an RPG, and as you RP you must know where you are. The following forums are where your character could possibly be: Earth-sei, Namek-sei, Vegeta-sei, and the Outer Worlds. According to where your character is, please post in the appropriate forum. If you are currently in a spaceship and traveling to another planet, post in the planet you just left from. Once you arrive to your destination, begin posting in a new forum. The only things you will not RP in the 'planet' forums are the Spars/Fights forum, which is specifically for requesting spars/fights and roleplaying spars/fights, and Capsule Corp, which is for roleplaying purchases at the Capsule Corporation store. Another very important thing is do NOT post 100% out of character. It?s ok to post a note out of character, but if the post is devoid of any IC (in-character) roleplaying, you may get a warning.

Another IC forum is the Next Dimension. If you?ve just died, start out by posting a thread here and make sure it?s not in the sub-forums. It should be about your judgment by Lord Yemma and how you are chosen which place you will go to (Heaven, Hell, Kaiosama?s Planet), but do NOT choose where you go. A member of the staff decides, so you may start posting in the appropriate forum after it has been decided. If a staff member places you at Kaiosama?s, you must first post a set amount of OOC days traveling along Snake Way to get to the planet.

Administration Forums:

These are the forums for the people who run the game itself. There is only one forum you can post in right away, and there's only one time when you should post in it. When you join the RPG, you must post in the join forum after reading the FAQ and the Join page for more information. Once you become a member of the RPG however you might want to create, or join an alliance. When this happens, you will gain access to an alliance forum placed within ?Alliances?. You will then be able to post in your alliance boards, but all other alliance boards will be invisible to you. Any subsequent attempt (after joining) to post in the join forum or any staff forum will result in a warning. Warnings are in the administration forums as well. This is a board that only staff members can post. To find more information on warnings look in the warnings part of the rules.

Out of Character Forums:

This is where everything not directly related to the storyline of the game takes place. If you have any questions as to how the RPG is running, why something hasn't been updated, or you're just plain confused, post in the Questions/Suggestions/Updates forum. The Technique Vault is simply a forum for easy access to character moves, though non-staff members are not allowed to post. If you gain a new technique or are describing your three starting techniques, make a post in the QSU forum and a staffer will post it in the Tech Vault ASAP. If you encounter a certain character in your current storyline, it might be helpful to see what moves and abilities this character has in order to roleplay what happens more accurately. The Legendary Asylum is the most popular part of the RPG (aside from the roleplaying, of course). This is mainly because this forum includes some of the most random topics you will ever see. You may post just about anything you want here, no matter what it has to do with; but keep in mind: there is no need for meaningless spam, and you might get a warning for just that.

Spar Procedure:

Spars are a good way for people to get accustomed to Chubbs, gain strength, zeni, and respect. In a spar, it is impossible for a player to die, and therefore there is no danger in sparring. There are only a few rules and outlines to sparring:
-You can have no more than four spars within a given week. If you wish to count your spars the beginning of each week is Sunday, the same day training points are given out.
-Both combatants, or more depending on how many people are in the spar, all need to be on the same planet. The exception to this is people who are going to spar using the ?mind spar? technique as they can be on any planet to spar. Refer to the technique page for more information regarding mind spars.
Once you?ve decided that you want to spar someone, anyone, then you will make a post in the Spar Request forum within the Spar/Fight board. The guidelines for requesting are just to make a post with the title ?[Your planet] Spar?, and any other additional information you wish. If you already have a sparring partner then you can skip that step and go straight to the next one.
After you and your opponent are picked then you can make a post in the Spar/Fight board titled ?[Your planet] Spar: [You] vs. [Opponent]? adding as many other fighters as there are participants to the title.
You can NOT be in two spars, two fights, a spar and a fight, a spar and a saga, or anything that has your character doing two things at the same time. If you?re doing something in one spot you must either way till you?re done or role-play yourself leaving, doing the spar/fight, and coming back later. Any occurrences of your character being two places at once will be ignored.
Once in a fight you should usually take turns posting. This means you shouldn?t post three times in a row to make yourself look good while your opponent is struggling to post once a day. You should also allow the opponent to post as many times as you before ending the spar that way it can be as fair as possible. After the spar is over just have the last person, in their last post, make an OOC comment clearly declaring the winner and the loser. Losing has no effect on the actual rewards received which are:
-1 stat and 50 zeni for an average role-play.
-2 stats and 100 zeni for a well written role-play.
-3 stats and 125 zeni for an exceptional role-play.
-Above and beyond this for ones that the staff deem deserving.

Fight Procedure:

Fights go almost the same way except they aren?t for fun and have much risk involved. Requests for fights are made in the same forum except with the title of ?[Your planet] Fight: [You] vs. [Opponent].? The policy for finding another member to fight is:
-You must actually locate the character IC. Scouters and techniques can be helpful in finding people but will not be automatic unless you?re right around the person.
-Once found you can make a post challenging the opponent. After this post is made there is only a 3 day window for the opponent to respond before the challenger is declared the winner.
Should the challenged not wish to fight he can try to escape (and if he succeeds you must wait 72 hours or 3 days before challenging again) one of the following ways:
-Using his higher speed.
-Invoking special techniques such as Instant Transmission.
-Special items like cloaking devices can also be used.
-Running to his nearby friends that are strong enough to scare you off.
People can only have fights for IC disputes (if you use OOC reasons then the staff will halt the fight) or for items like dragonballs. The reward system for the spars will not be used in fights. Rather, the winner earns the right to take one of the following:
-Between 200 and 1,000 zeni depending on the quality of the fight.
-A dragonball.
-Put your opponent out of commission for 5-10 days. Death can only occur if both parties agree to it before hand or if staff steps in and kills one of the people involved.

Capsule Corporation / Shop:

In this RPG we buy all items from the Capsule Corporation buildings located all around the universe. Almost every place you visit, except the afterlife, should have a Capsule Corporation facility nearby. Each planet has its own selection of items and you can only buy the items available on the planet you inhabit. You should also check with the local fighters as you may be able to buy some items from them for half price. When you do finally decide to buy that special item just make a post within the Capsule Corporation board role-playing your character finding a Capsule Corporation location and buying said item. Please also make note of how much the item costs, how much zeni you had, and how much zeni you have after the purchase.

The scientists at CC have recently opened up a galactic trading service known only as cBay. A person should scout out the wares on cBay as you may find that special service or item you?ve been seeking out. Unlike CC shops you do not have to be on the same planet as the seller since Capsule Corporation will be handling all shipping involved. Do remember that cBay is an auction service and thus you should follow all outlined procedures set up by the cBay rules of conduct.

Where to post certain things:

The rules for where your posts should be placed are relatively simple to follow. By simply deciding whom you want to read your post, and what it's about, you can figure out where to post it.
If you are posting a role-play of any kind, it automatically goes in the top section of the boards, IC (in character) boards. You find the respective location for your character (i.e. Earth-sei, Heaven, Mercy-sei, etc.) and post there. Any role-plays for spars, fights, or purchases, get posted in either Spar/Fight board, of the Capsule Corporation board.
It is unlikely for any of you to have access to post in the Administration boards at this point in time, however it is important to read anything posted in them.
Finally there is the last section of the forum. The top area of the OOC (out of character) boards is the Asylum, a place where anything can be posted for discussion, weather it's about sports, girls beating up guys, or your new car. Spamming is always frowned upon, so regardless of how others are acting, please remember to keep the Spam on the minimum.
The 2nd area, the Q/S/U (Questions/Suggestions/Updates) board is where any of the mentioned things can be placed. Anything other then these 3 things posted in this area will result in a warning. Feel free to help the staff answer the question, only if you know you are correct. Don?t be afraid to ask questions though.
The final area is where the members? techniques are kept. Refer to these before fighting others, to make you accurately Role-play them. You can also look their get ideas for your own attacks. Members cannot post here.

Now that each one of the forum sections has been taken care of, we can get into the actual rules of the boards.

The Warning System:

The warning system is pretty straight forward. It's a ?three strikes, you're out? system. Once three warnings are reached, you will receive a banning. Things you might receive a warning for include:
-Posting in the wrong forum (OOC in an IC forum, without any relevant IC roleplaying)
-Excessive spam in a forum (there's no need to post pointless things or anything that will throw an existing thread off-topic)
-Being disrespectful to members and staff (we do not tolerate rudeness)
-Not meeting our signature requirements; keeping in mind that you'll likely be advised to change it prior to an actual warning (explained in the "Signatures" section)

If it is found that you have a part in any of the following, you will receive a major warning equivalent to two warnings. More extreme cases will result in immediate expulsion and banning:
-Extremely heavy swearing/flaming, racial slurs, and threats on a member/member's family/etc (self-explanatory)
-Posting explicit or highly offensive images on the boards (if you are unsure if something is offensive, it probably is)
-Not complying to direct orders from staff
-Any use of hacking to gain access to hidden boards or the computers of members
-Controlling two characters simultaneously (If you have a sibling or friend using your computer, be sure to tell staff before you're suspected of playing multiple characters)

Overall Behavior:

We at Chubbs believe in a fun and free environment for people of all combinations to join and roleplay at will. Any infringement on the basic "comfort" of another member will be dealt with accordingly, with a warning. Basic rules that will forbid breaking this "comfort" level between members.

-No flaming of any kind, little things like "stupid" will be looked past occasionally if it is not a serious matter. Any racial slurs, obscene remarks, remarks towards disabilities, threats, sexist or prejudice statements will not be tolerated in any means.
And always remember staff have lives too, their entire day is not spent to please you and this RPG.
-Do not be generally annoying and bug the staff, this will be addressed with a verbal recognition of what you are doing, before it is moved to an actual warning. i.e.- Do not constantly bug stuff for updates. They will get to it when they can. They have lives too.
Some basic things to help with the overall success of this RPG, and to increase the fun level of all the members.
-Try to roleplay frequently, although this will not result in any sort of warning. If you do not RP once every two weeks, your character will become inactive and open for other joining members. So please, to avoid confusion and bad feelings, RP often, and RP to the best of your ability.
And lasty, just be helpful! If a member is struggling, put a metaphorical hand on their shoulder and help them out, and this goes both ways, if you are being helped, try to learn the RPG, don't be a leech. This is just the basic fundamentals of giving and receiving, we are all one community of roleplayers and hopefully we can prosper and be on good terms with all of the members.
"Treat others the way you want to be treated."

And now, on to the proper use of the functions of the boards.

The PM System:

Knowing when to post in a thread and when to speak to members through Private Messaging is critical to avoiding spamming and getting warnings. Situations in which NOT to post a thread, and instead contact using PM, are:
-One-on-one discussions
-Private arguments not pertaining to the rules of the RPG (those can be taken up with staff)
-Pretty much anything involving only one other member

Avatars:

Avatars are the images that you see around the forum to the left of posts. For custom avatars ready to be used you will need to make a post in the Question/Suggestion/Update forum asking for an avatar to be added to the server. It would be most appreciative if the avatar you're requesting is online rather than one the staff has to come and download from you. There are plenty of free hosting sites around you can use just to get an avatar up or at the very least an other member to do it for you. If you are dazzled by the amazing artists on this site and wish to request an avatar the place to do so is in the "Workshop" subforum found in the Question/Suggestion/Update board. However, before going through all this trouble for an avatar you should check the ones already located on the server. You can find them in the "User CP" located at the top of the screen and then through the Avatar button. In here is also where you will select your avatar once the staff has uploaded it. Limitations set on avatars are as follows: it can be no bigger than 120 x 120 pixels and no larger than 22KB. If you are having trouble with the file size then your best option is to change the file type, presumably .jpg, to something else such as .gif. Again, help with this can be found in the Workshop. The last thing to remember when requesting an avatar is that the staff will only do it once so you had better make sure the one you're requesting is one you can live. Any avatar upload requests should also be relative to who your character is rather than other random pictures, which the staff will not waste their time uploading.

Signatures:

Signatures are what you can find at the bottom of a person's post. These images are most often hosted by that person using one of many web hosting providers. If you need web hosting suggestions you should be able to find an answer from someone on the forums. Like avatars all requests for signatures should be directed to the Workshop forum. These to have sized limitations and they are: no larger than 300 x 600 pixels and no larger than 50KB in size. The same size issue alternatives apply.

Proper Requesting Procedure:

As before all signature and avatar requests need to be directed into the Workshop forum. Posting a request outside of this forum is improper and a warning-worthy offense. Requests should be made into their own thread unless you have an active thread for your request or a designer has designated a thread to make requests from them in. You should not make requests in another person's thread or make requests from another artist without being in that person's thread. Do not continually hassle the artist to redo work, rush the person, demand they do something for you, spam another request thread, or insult artist for not making you a piece of work.

Following these rules is essential to your time in Chubbs, but it is not a detriment. The rules are created to ensure that members enjoy their roleplaying in a fun and friendly environment, as well as to give the staff an easier time and a lighter load. It is easy to follow these rules, and doing so will give you, as a member, the optimum roleplaying experience that is Chubbs DBZ RPG.
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#3
Team Rocket

Greetings! First and foremost, please allow us to welcome you to Chubbs? Dragon Ball Z RPG. You are clearly seriously considering joining as you have found your way to the rules page. Here we will cover everything from joining to warning, from How to RP (role play) correctly, to how to manage yourself in the out of character boards. If you are a member then these rules are for you. If you are not yet a member of the RPG, then please read the join section found immediately below. We thank you for taking the time to read this and we hope you enjoy your time here, with compliments,
The Chubbs? Team.

Well, now that?s out of the way, the first thing you?ll need to know how to do is actually join the RPG. Below is a guide detailing how to create and submit a join application and the requirements during both processes.

Joining

Now, joining an RPG community such as Chubbs is a little different than joining any other message board. We don?t want a hundred members just signing up to spam with no clue how to role play. This is why we ask that a join application is submitted on the message boards for the staff to review. We appreciate this is slower, but please understand it is crucial to keep the RPG under control. Below is a guide to successfully signing up and becoming a part of the CDBZ community.

? Firstly, on the right-hand navigation bar, click the link ?Role Play?. This will take you to the message board that serves as the main bulk of the RPG. From there, please disregard any of the forums, but scroll down until you see the ?Join? forum.
? After selecting the ?Join? forum, please click the button ?create a new thread?. Now here?s the tricky part.
? You must select a character from the Inactive section of the Roster which can be found along the navigation bar of the main site. Even if an e-mail address is used on a character?s roster page, if they are on the inactive list, they ARE available.
? You must include your e-mail address, AOL Instant Messenger Screen name (If applicable), your MSN Messenger Screen Name (If applicable) and your ICQ number (If applicable)
? You must choose your characters personality. Please limit this to two or three words describing him/her please. For example: Personality: Ruthless and Evil.
? You must select a planet to begin on. You may choose between Earth, Namek and Vegeta.
? You must select three starting moves or ?best? moves for your character. Please bear in mind that you can use any move you come across, but this will not be nearly as powerful as a ?best? move. For example, if you have a Kamehameha as your best move, and someone does not, they can still use it but it will be far weaker than yours.
? You must write a sample role play. This should be a minimum of three hundred words long and must be written in third-person past tense. For example; ?It was a fateful day. Jones had bought milk for his cat and salmon for his motorcycle. All was silent. He looked up to the sky ominously knowing his impending doom would arrive. Soon.? Please also check your role play using a spelling and grammar checker. First impressions are everything.
? Next, please wait patiently for approval. We apologize for any delay in this, but we, as staff are very busy and dedicate our time to this where we can. Please be patient. If you are overlooked in the joining process and staff continue to grade applications but not yours, please post a polite reminder.
? Finally, once you are approved, register a forum account with your character?s name and you will be activated and can start posting.
? If you find any of these instructions difficult to understand, please post a message on the ?Questions, Suggestions & Updates? board. Thank you.

Now you are a member of Chubbs? Dragonball Z RPG, you will no doubt be eager to start rping. Firstly, please read these comprehensive rules on how to conduct yourself on the IC (In Character) Forums:

Roleplaying: There are several important rules that one needs to follow when he/she joins the community. I will go over them in more detail in a minute but let?s just lay them out on the line so people know them.

1) First and most important, stay active.
2) Please write all RPs in third person, and in past tense
3) No full OOC posts in anyone of the IC forums (exception being the spar request forum and Cbay where you just need to bid, and yes this does include the CC shop)

Alright, those seem to be the major rules at this point. First lets go over them. Staying active. I know what you?re thinking; this is a pretty obvious rule, why did I put it here. Well to tell you the truth, and I have done it myself many times people tend to join the RPG, post for a good couple of weeks, maybe a month, and then they just disappear. No post as to why they left, they just vanish. Granted we have come to expect that and we are fine with it, but then you have a popular character like Goku (who I have done that with) and no one is playing as him, and we as the staff don?t know where you went, we think you?ll be back, and that?s just more time perspective RPers have to wait if they wanted to be him.

Next, please write all RPs in third person, and in past tense. Its not that we don?t like the first person style writing, it?s just?well actually it is that we don?t like first person. The story tends to flow better if we all post the same way and third person is the way we have opted to go. As for the past tense, we find that it just sounds better and more professional.

Ex: I walk to the door and open it, surprised at what is happening in the almost full room.

Where as it could sound so much better as

Ex: He walked up to the door, and opened it. His face turned to complete horror at the sight he saw in the almost full room.

See it just sounds better and allows for more writing.

Now, for the last one, No full OOC posts in the IC forums. This one also self explanatory but I feel we should go over it like we did with the others. This rule is probably one of the ones that new members seem to break the most. We have a RP discussion board which will be explained later, so you don?t need to post in someone?s post how you liked their imagery. Also, we almost always have a discussion thread up for any saga/tournament that is going on, and you can always make one for any personal saga/quest you are doing. This is so that we can try and keep the OOC posting in IC boards to a minimum. There are certain times you might need to post OOC in an IC board which is not frowned upon as long as you have a minimum of a few IC sentences. That is, however just for if you are asking something of someone IC and you are involved in that post. If you are not involved we kindly ask you to use the PM system we have.

Sagas (Both personal and RPG wide): Sagas can be either made by a member or by one of us on the staff. We usually have a saga going at all times, although there are some points in which we allow the members to go off by them selves, develop relationships with other characters, stuff like that. Both sagas are run almost the same way, whether a staff member runs it, or just a regular member. The person running it puts up a post, and any one who is around, or wants to join can post joining up, finding what is described in the first post. Members play off of each others posts, adding depth and drama to the story. Once you are in a saga it is very hard if not impossible to leave it. You would either have to die, or become inactive for the remainder of it, which won?t be looked to highly upon by the person running and he/she will most likely kill you for becoming inactive. At the end of the saga, if you were active through out the whole thing we as the staff like to give out rewards, the better you?re Role playing, the better your reward. These awards could vary from techniques to items that cost too much for your starting salary.

Tournaments: The same with Saga?s Tournaments can be run by anyone in the RPG, but it is usually done by staff. In a tournament, like any DBZ one you have seen we try to start out with 16 fighters, but sometimes that is hard to come by. Each round goes by and with each round you lose in you do get extra zeni, but the winner gets something else. A rare item, maybe, if we are feeling really generous the reward for winning will be a dragon ball. A tournament round is run just like a spar or fight would be ran (which will be explained later so I will let you refer to those rules and not waist anymore time on this)

Personal saga/Quests: Personal saga?s and Quests you can do on your own or have a few people join in with you. A personal saga can be about anything. Going back home to get some of mom?s old cooking. Traveling to a distant planet in hopes to gain more power, anything you want, the staff does not care where you go with these. However, on that note, if you are trying to gain power we as staff do have the final say in whether or not you achieved your mission. If we think you need to post more we will tell you, if you got it, we will tell you, if you are completely off course, once again, we will tell ya. Another good thing about Personal Sagas is that you can create your own NPC to go along with you and help you out. This NPC can be anything, with any power level. If you really wanted to give him a godly amount of power that is fine by us, hell he can even travel along with you when your Personal Saga is done, but he can not join in any battles against PCs. You can not fight with him in a spar or tournament.

Quests can be found Here. You select the planet you are on and then go over to the right scroll bar. If the quest has a n by it that means it is still free to anyone. If it has a y next to it unfortunately someone beat you to it and it is no longer available. Don?t worry though; we are always thinking up new quests when the planet is almost full of accomplished quests. When you click on a quest a description will pop up on the page. It will tell you the name, which we would like the title of your thread to be with the word quest proceeding it. So if you were to do one with the name Slap my furry arse your thread title would be Quest: Slap my furry arse. Then, you will see what planet the quest is offered on, the amount of Training points you will receive for completing that certain quest and the amount of zeni you will receive as well. Please also note that this is just the minimum amount you can receive. If you go above and beyond what is expected you can gain more points. Right after the zeni award again it tells you whether or not the quest has been completed, and then a description, Requirements, difficulty, and then what is happening that some one has requested your help. You can join up with a few people to do these quests, and each of you will get the reward listed on the quest page.

Techniques: Techniques are anything that can be found Here. SSJ/SNS/Transformations/Ki sense/IT, all of these consist of Techniques that you can learn. The tech page goes into more depth about each one of these techniques, but I would like to point out a few ways to earn some of the ones that do not come with a power boost, or one that is basically tells you how to get. These are like Telepathy, Fusion, Healing, and Teleportation. All of these can be achieved in a saga, but you might have to have a great amount of luck on your side for one of us staff members to give it to you. Instead, you can do a personal saga, one which is a good amount of posts (20-25) give or take, and all the posts are good quality. You need to spend some quality time on achieving these techniques, but if you do put in the time, and we see that you have it will be well worth your time.

Miscellaneous: On a side note, under no circumstances are you allowed to kill your chracter. The staff reserves that right and only we may kill a PC. This is to save the fact that any character who feels friendly towards a Saiya-Jin might just get them selves killed in a personal saga so their friend can go SSJ and they can go to King Ki's planet to learn KK and Genki Dama. People who deserve the a reward will get that reward, there is no reason for you to kill RP someone killing you, unless you have talked with a staff member and we have approved it, but that is highly unlikely.

Now that the base rules for role playing have been made clear, please read the below rules on sparring.

Spars/Fights:

Spars: Spars are one of the most important parts of the community. It is in spars where the PC to PC relationship grows and builds. In most sagas, you are lead by the leader; they are very linear, where as with spars, much like Personal Sagas, you decide where the fight goes. The difference is that with in a spar you are fighting another player. There are, in essence two different types of spars. An All-in-One spar, and a Post by post spar. To start a spar you post here Here, with the title of your thread being [Planet on spar request] So, if you were on Earth the title would read Earth Spar request. In the content of the thread you can post basically what ever you are looking for in the spar. Some people ask to fight someone around their powerlevel. It is really up to you. Once some one agrees to spar you, this might take a day or two depending on how many people are on your planet, so please, don?t get frustrated and go on a killing rampage, you will post a thread Here. The title of this thread should read [planet you are on] Person1 vs. Person2. So once again if it was on earth our title would read Earth Spar: Lord Slug vs. Kami?something to that affect. You can have more then two people in a spar, and just keep adding the names onto your title until you have every one covered. Please make sure you are on the same planet as the person you wish to spar.

All-in-One Spar: An all in one spar is basically just what the name says. Two characters meet on a battlefield yet only one of the two people writes the spar. It is a very long post, that involves at the end either one person losing and one person winning. This form is the lesser known form due to the fact that the rewards are usually less for both warriors since one did not get to write anything at all.

Post by Post Spar: This is by far a more well know spar with in the Chubbs community. This spar consists of numerous posts by both players. It can last as long as they want, and both people decide on when the spar ends. It does take longer to write then the All-in-One style but it is worth the time as the rewards are greater.

Finishing up the Spar: When both parties have agreed that the spar has ended one person should write up the final post, unless it was an All-in-One spar. Once the spar is finished please in your last post of fighting at the very bottom OOC put who won and who lost. Granted this will not decrease the amount you gain from the spar, as both fighters will most likely receive the same award unless they Rped better (see below for rewards). We ask you to do this so we can know, nothing more or less, just so we can see who won, and also see if the other person deserved the win more, although we won?t go and change the outcome.

Rewards: Rewards for spars vary. It all really depends on how much and how well you Roleplay the spar.

+1 TP +50 Zeni ? This goes out to the spar that shows effort, but was just not all there. The description was not as good as we might of wanted it, something like that.

+2 TP +100 Zeni ? This goes to the spar that really proved something, maybe it wasn?t perfect but it defiantly showed imagery, it painted a picture with very few holes of black.

+3 TP +200 Zeni ? Wow. This spar was amazing. Painted a terrific picture in our minds, we could see the fight happening right in front of us. It was as if we were watching the show, and by show I mean Japanese version, not the crappy American dubbed version.

(Note: Staff does reserve the right to give out more points then said here, and we also reserve to give out no points, although that will only happen if you did not post/try what so ever.)

Fights: Fights are pretty much the same as Spars except for one major difference, in a Fight, you are going for blood. You want to hurt/maim/kill your opponent. Due to this there are some rules that go along with Fights that are not associated with Spars. To organize a fight you don?t have to go through everything you did with. Like with spars, you do need to be on the same planet, and you need to run into them. You simply post Here and the title should be Fight: Player1 vs. Player2. So in the case above it would be Fight: Lord Slug vs. Kami. Before you post any IC RPing we would like you to post in OOC why you are fighting this person. Remember to read below, as no OOC reasons are allowed to start a fight. If you are evil we do let this IC rule slide because well, you?re evil and that?s what evil people do, but please make sure you have a good IC reason if you are not evil. We do reserve the right to turn a fight down if the IC is not good.

1) To have a fight you must have a very good IC reason to fight them. We will not allow you to fight someone because they said that your mother was a whore and your father smelt of elderberries.

2) A fight only lasts a couple minutes at most 5 or 10 (IC Time) so to have some one save you from getting your ass handed to you they need to be in close proximity. This does not just mean on the same planet (unless they have a technique that allows them to travel great distances in a short amount of time ie: IT), this means coming to meet you, hiding behind a bush ready to ambush the opponent, something to that affect.

3) You do not determine the out come. I can not stress this enough. I know most of the members don?t do this but I would like to discourage any new comers of this rule. Since the outcome could lead to a death of a PC we simply do not trust our members with this type of responsibility. The two fighters determine beforehand how many posts the fight will be, once that limit is reached by both we will look it over and determine who comes out victorious. It may take us some time as it is determining the death of a character.

4) The winner of the fight does have his pick of anything the loser owns, but we will not allow you to take that for granted. If you win a fight and choose to take the losers zeni you may take up to as much as 1500. If, however you decide to take an item, you may take one and only one item from them. This can be anything from a Dragon ball radar, to a dragon ball, it is up to you. We ask that both members agree on something they want from the other before the fight begins, and once the winner is decided he will receive his prize.

5) Remember, RPing helps you out as well in a fight. If you show great effort in your Roleplays, no matter how much of a disadvantage you are at, you will still have a shot. Maybe you won?t win the fight, but you might come out badly injured, you might come out with only minor injuries, or only scratches. It is all about how well you Roleplay the fight. Just making a extensive RP on how you try to escape might allow you to escape. Remember, you?re never out of a fight no matter how the odds may seem.


Mental Stats: Your mental stats will prove to be a great asset in any spar or fight, although more so in a spar. With a high enough intelligence you might be able to outsmart your opponent, see through his attacks. With Luck you might just be lucky enough to dodge a crucial attack, or find a safe place to hide. And with determination you may be able to out fight your opponent. More about these stats are in the stats portion of the rules.

Miscellaneous: This goes for sagas, tournaments, and Spars\Fights. Please do not god mode. No matter how strong you are against someone else they will eventually get in a luck shot and hit you in the face. Now I am not saying if you have SSJ and you are fighting someone that just joined that they will hurt you. No, that?s not it, but you will still be hit at least a few times in a fight. This goes for everything, but usually in a saga you are not fighting another PC, but we will still be watching for this, so make sure you don?t

Warnings: Minor

If you receive more than two warnings, the third will count a major warning. Avoiding warnings isn?t that hard. All you need to do is keep a level head and think before you post something.

- Post in the proper forum: One of the first things you might notice is that there are a lot of different boards, don't worry they are easy to get used to. These boards are separated into three sections, only two of which you'll really be using as a normal member There is the OOC Forums(Out of Character) IC forums (In Character), and Administration Forums. Each separate forum is accompanied by a description, just read that and think if your post belongs. If so, you should be fine. A thing that's frowned upon is posting in the IC section with anything other than a Role Play. If there is something you want to say it should be put at the end of a decent sized role play post, no one line role-plays just to post something OOC.

-Spam is bad: Exactly what is considered spam is covered elsewhere. The asylum can handle a little bit of spam, but anywhere else it is a warning. The most common board that shouldn't be and yet is spammed is the Q/S/A board. It is for asking and answering questions, not conversation.

-Reviving old threads or reposting a closed topic: Threads are locked for a reason, and dead for a reason. If someone has not posted for several days in a thread, its best just to leave it be, if its an old thread you want or need to comment on, create a new thread, that is if it wasn't locked. Posting a topic the same or similar to a locked topic will get you warned. The thread was locked for a reason, and it needs to stay that way.

-Metagaming: Metagaming is using OOC knowledge in a role play. For example, say Stan McNormal has his character Captain Chicken conserve his energy because his enemy can transform later, yet Captain Chicken never really met his enemy. Or, say Stan gets angry at Betty-Sue, so he has his character try to kill Betty-Sue's for no other reason. Keep OOC fighting out of your roleplays, and preferably off the boards, even if someone is being a jerk. Speaking of jerks...

-Do not be rude or disrespectful towards other members: We want this RPG to be as friendly a community as possible. If someone annoys you don't make a post insulting him and dropping the 'F' bomb every which way. It proves nothing, except your extensive vocabulary. Depending on the extremity this could go anywhere from minor to major warnings, and a ban if it persists. If something needs to be said TAKE IT OFF THE BOARDS. If someone is pestering you through PMs tell staff and they will deal with it. Another thing to watch out for is constantly dogging after someone and saying something scathing every time they post, regardless of the content.

-Not listening to staff: if staff tells you to stop doing something and you continue you WILL get warned.

-Anything else: It?s impossible to plan for everything, but if you do something bad it will be punished regardless if it?s on this list or not.

Training/Alliances/Mentals/Zeni

The System: Here at Chubbs we are a bit of a unique brand. We have many advanced things that not only help out our members but also our staff as well. In the old days staff was cranky, and had to update training by hand every weekend. Granted they had split the roster up, but think about all the members we have. Even if you cut that in half there is still a good amount of updating you need to do just for your half. Now we have a Training Program, created by our very on Owner VJ. This system is easy to use, and user friendly. Each and every Sunday one of us goes to a special site, puts in a password and clicks submit. With that, points are automatically distributed to each and every one of us. When you join, you will be given a ?Roster Page?. All this means is that we have added you into our system. We set your starting password out at qwerty. Once you log in for the first time we urge you to change it. Since everyone?s password is set to that to start with some users might try and go into your page. If we do catch this and we can, they will be punished, but those incidents are few and far between. When you enter here you will notice some of the font is blue, that means you can?t change what is in there, but a staff member can, by once again going to our special site. Others are white text. These you can change. You can update your all of your contact information.

Training Guild: Training in and of its self is not that hard to do. You go into the program, and scroll down past all your information and go to the stat points. Here you will see all the different stats, (strength, defence?so on and so forth). There are nine in total. The last three, which are your mental stats do not change your ki what so ever, but might give you an edge in battle, and also allow you to get some nifty little bonuses. As for the physical stats, they are all connected. Strength is to attack power, Defence is to Recovery, and Speed is to Stamina. Sure, you can train your strength and defence all the way up, but your ki might not rise as much. When you get there you want to click the (+) button to add points to a certain stat and the (-) if you want to take some of the stats you added to that one this week away. Once you click submit, you cannot change your stats, so make sure you have it the way you want before clicking that button.

Alliances: With this new type of training system we also have the ability to update alliances right from the training section. There are a few simple rules we do ask you to follow when making an alliance however.

1) Please make sure that you have met the people that you want to be in the alliance with IC. It is kind of pointless to make an alliance IC with characters you have never met.

2) Make sure there are at least 3 people in your alliance before you create it in the training program. We have had problems in the past where people have created an alliance that was just them, and then they leave the RPG. Well now we are stuck with the alliance on the alliance page. It is very difficult for us to remove those so make sure you are all planning on staying around when you make it.

3) If you have proven that your alliance will stay around you can then ask in the Q/S/A board for an alliance board. Please wait a few weeks before asking so we can make sure you guys are the real deal.

Once you are in an alliance there are numerous things you can do. If you created the alliance you have the power to invite people. This is the only way you can get in one if you did not create one. The founder must invite you, and once he does you can either accept or decline. Once you are in one, you also have the choice to leave. This is handy if you don?t like the way things are going, or want to jump ship before your comrades decide it is a good idea to go up against a rather strong alliance. Also, if you are a member you can decide whether or not you want to back the leader. He/she will never know of your choice, but it is always there, if the majority decides out with the old in with the new there is a coup. There is also the option to store your money in an alliance pool But as of now you can?t as the script is not working correctly, and once you put it in for some reason you can?t get it out. As a member of the alliance there is one more thing that you get the chance to do. You can squire someone weaker then you. By that I mean giving them a few of your training points every week. Be careful though, because they are taken out automatically and given, so be sure to change this when you want to stop.

As the Founder of the alliance you have special powers. You can promote people, as in give them more power on their training page. You can promote anyone you wish to Captain, which has the power to invite people to the alliance, kick people from the alliance, and also give a nickname to anyone in the alliance. As the founder you also get to set your relationship with other alliances up. Granted you might not be able to do that for a while seeing how you might not meet another alliance for a while, but the option is always there. Finally there is the alliance stash. This is where everything alliance related goes. HQ, Ships, Tele tubes, anything the alliance purchased together, and has intent on using as a whole goes here. If the leader decides to leave the alliance the stash is passed onto the next person in line, and so on and so forth until there is no one left. When that happens the items go away, seeing as you wont need them if you are not in an alliance.

Mentals: Mental stats might not add to your overall ki but they are very useful when it comes to everyday life. As we stated in the Fight section, they will help you out there, but also you can get some neat little door prizes if you will for training them up.

Intelligence ? for every 50 points you train your intelligence you receive one extra move. These moves can be basic DBZ moves, or a custom move. Make sure that the custom moves are not to powerful, and if they are we might ask you to revise it so that it is at normal power. You post your new moves Here.

Luck ? For every 100 points that you train your luck you will receive 50 extra zeni each week. You might be asking yourself, Zeni, why is that so important? Well, it is how you buy things, and the more you have the more stuff you can have, as Sherlock would say, ?Its Elementary my dear Watson.?

Determination ? And last Determination. For every 100 points you add to your determination you gain another training point each week. I do believe this one takes care of itself in explanation. The more Free Training Points you have the stronger you can become.

(Note: the Zeni and Training Point are added automatically over the system, so there is no need to ask for it to be updated.)

Zeni: It is the money. You get automatically 150 to start with each week. For almost everything you do in the RPG RPing wise you gain Zeni. As it said earlier the more luck you have the more zeni you gain. The amount of Zeni you have can be found of the roster, or your training page


Fusion Rules

These are the rules, advantages & disadvantages of Fusion. It will give explanations on the different types of it, & the bonuses given by them.


Fusion Dance

This is the fusion dance. We all know of it due to the characters Gogeta & Gotenks. By performing a set movement, or dance, the two fusioners can merge in to a warrior of great power. Originally, this was restricted due to race, sex, height etc. But this is now allowed to be used though out the all race's, gender's & those of differing visual standards (height, weight etc).

Rules for this method of fusion are:
- Both participants must know Fusion Dance tech.

The advantage's to this fusion method are:
- Both user's can post for the combined person.
- The combined warrior gains a power boost of the fusing warriors' base power, combined & multiplied by 4.
- Techniques. These are combined. The fused warrior has access to both of the fused warrior's attacks. These attacks can also be substituted(sp?) for combined attacks. (e.g. the Final Kamehameha, Big Bang Kamehameha). And techs such as IT (Instant Translocation), & Ki Sense are also carried over.
- Transformations: Despite the race difference, the fused warrior can still transform. If the warrior, as example, is a Namekian & Saiya-jin, he can access a power up equivalent(sp?) that both warrior's have. Meaning if the Saiya-jin Can access SSJ, & the Namekian can access UNS. Then only SSJ & SNS can be preformed. But the second tier power up can't be reached.

Disadvantages of this method are:
- Only lasts for 2 IC post's each.
- Cannot be preformed more then once in an OOC Week, or longer depending on the fusion length.
- The dominant conscious(sp?) goes first.

In the chance that the fusion is done incorrectly, which will be decided by staff. The method for going about this is by posting on the Q/S/U Board & asking the staff. The method done for this will be decided randomly. Weather by flipping a coin, rolling a dice, etc etc. But the chances of failing are slim; so don't let that stop you!

The following will happen in an unsuccessful fusion:
- Fuse in to a Fat form. This will result in the power's only be adding together, & no transformation's.
- Fuse in to an Old form. This result's in a drastic drop in power. It is the dominant's power & halved!

Potarra Fusion
NOTE: This fusion is a lot harder to do, so be warned.

This fusion is the one a lot of people know more commonly. An example of this Fusion is Vegetto. This is a lot more scarcely(sp?) used then the Dance version of fusion. And I mean this! In the history of Chubbs, only two people have ever used these Earrings!! That person is the one & only, Reijin. At the time of fusion how ever, he was once Maria Trunks, & fused with Chibi Trunks.

Rules:
- At least one participant must have a set of Potarra Earrings.
- Failing above rule, both participants need at least one earring.

Advantages:
- As with the Dance, the warrior gain's all the abilities of both warrior's.
- Power level is base of both warriors combined, & multiplied by 10.
- Transformation's still suffer.
- If combined race, dominant personality will determine method of advancing in power-ups.

Disadvantage:
- The combined warrior's will not split.
- The new warrior is treated as a full PC(Playable Character)
- This new warrior is use able by either of the two participants at the cost of their own character. (This is best used if an older member wishes to leave & such)

Now for the final fusion..

Namekian Fusion

Now although this is even less used then Potarra, it is still a fusion.

Rules:
- Both must be of Namekian race.

Advantage:
- The combined warrior is treated like a Potarra warrior. Becoming whole & the dominant persona owning the combined character.
- Power boost is both warriors' base PL combined & doubled.
- If one warrior has UNS & the other doesn?t, the choice is determined by the dominant fusion. Meaning if a warrior with out UNS fuses with some one with it, they will not gain the boost or have access to it. Thou they know of it.
- Both abilities can be used.
- Can divide again! That's right. This form of fusion allows the warrior's to split once again. This is ideal if a player wishes to step down for a while, & both players agree that once the other has returned they can have their character back. If this is neglected, then staff will be forced to take action.

Disadvantage:
- Can split at any time

Rules for posting in the Questions/Suggestions/Updates board:

1. Questions:

-Many people have questions when they first join Chubbs, some people still do after being here for months, so don't feel bad if you have alot.

-In the Questions/Suggestions/Updates(Q/S/A) board, you are free to ask these questions. The first things that you should do before asking a question: (a) Ask yourself; Is this question about the site and/or board? (b) Make sure that this question isn't answered on the following pages that are located on the home page of the site: Background; Special Places; Special People; Techniques; Shop; Dragonballs. Make sure to familiarize yourself with these pages, many questions can be answered by just looking at these. The rest of this rules page can also help you with many problems and/or questions as well.

-If somebody has asked a question in the Q/S/A board and you feel as though you can correctly answer them, then, please, do so.

-Unless, of course, the answer has already been said, we do not like it when people answer the same question over and over. So, please, do NOT answer a question if it has already been clearly answered.. Along with this rule, if the question has been answered, there is no more need to post in that thread again, unless, you have a follow up question to do with the matter.

-I must stress this even more, it is a big problem here. It is good that you guys want to help out, but being answered once is enough, okay? So, do NOT answer the same question if t has already been answered, this cannot be stressed enough, please, do not do this, thank you.

-A big issue in this forum is spamming, so, if you disagree with what a fellow member has said in that thread or want to say something to them, please keep it to the PM system, we do not want people starting arguments in this forum.


2. Suggestions:

-We here at Chubbs realize that this place isn't exactly as good as it could be, it is excellent, but there are always things that we can improve on. So, if you have a idea that you think is good, go ahead and post it in here.

-With a idea of yours, though, always try to think it through. make sure that you think it is good, makes sure that you explain it thoroughly so that the we can get what you are talking about.

-When responding to what a person has suggested, make sure that it is useful, such as pointing out something that has can be improved and show them how to improve it, just don't say something like "That's a stupid idea, I don't like it," we don't need to here that.
-
If it has been said that we will take it into consideration, then there shouldn't be any other discussion upon the matter.


3. Updates:

-Sometimes, we here can forget to update something for you, it happens every now and then, so we will try to improve this. When you need something to be updated, then this is the place to remind us, but there are some guidelines to follow.

-If you have completed a spar, quest, fight, or training for a technique and it has not been updated within 48 hours, then, it could be a idea to post this.

-Another thing to ask for an update on would be if you want your best moves to be added to the Techniques Vault board. Or, if you want to add another move, but this can simply be done by posting the move and it's description in this thread, don't worry if your moves aren't added immediately to the Techniques Vault board immediately, sometimes things pile up on us.

-Sometimes even the updates are forgotten, so we have a little thing called "bumping." You simply post in your thread with something along the lines of "bump," unless one of us has said that we will get to it soon.

-You can bump with most things that aren't updated, this is usually if it has been longer than 48 hours. You do not update the "Adding Moves" thread, which I linked you to earlier, as it is stickied and cannot be lost in other pages. Also, when you are posting your three best moves, it would be a good idea to do it after 72, sometimes even 96 hours after you posted it, since it is not a necessity for you to be able to use your moves and remember, if one of us say we will do it later or that we will get to it, we will, so don't worry.


4. Spamming:

-We hate this here, tasteful or tasteless, it is just horrible. Only post if you need to.

-More on this in the spam section of the rules.
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#4
Burter

I think Rocket's might be alittle better but Excelsior's is much more show-worthy and more organized. I got a but confused trying to read through Rocket's, which kinda jolted back and forth for me.

So, I vote Excelsior.

Kami

Rocket had more content, but as I skimmed it they seemed to hop around a little. I liked the way it felt though, the voice was more peer to peer, sounding more like a friend was telling you the rules and not some dicator listing them off.

Excelsior did have a much better format for their content, more professional looking I would say. It looked like they left out some things that Rocket included (Fusion, more roleplay related things, ect.) but Rocket didn't take the time to make clear separations with their paragraphs (Exelsior had bold font and a space which made each section easy to find and easy on the eyes)

While I liked how the Team Rocket rules read, Excelsior did a better job of doing what the task actually asked for. We wanted rules for the boards, not a new write up of fusions. Excelsior is easier to follow and does a better job of covering rules of the message board.

I vote Excelsior for following the damn rules and doing what we asked.

They were also more precsie and organized, using one thread for all the parts of the rules section, Rocket had so many different posts I didn't even bother to look at most of them.

Reijin

Additionally, I do have to say I like the idea of someone detailing the stats (Excelsior never even made mention of them, which means a new member would know nothing of the system) but I think it should be in better show, such as the way Excelsior has done. In the end, I vote Excelsior, though more should obviously be added to it if used.

Android 18

I vote for Excelsior. They were detyailed, clear, and to the point.

Why did Team Rocket talk about fusions? We did not ask for some of that stuff, they were not detailed in explaining. Though how they made the post shouldn't matter, it's still true to note that it was hard to read theirs.

Koola

Ignoring the content they produced I felt that Team Rocket's organization and execution of the task was not as fluid as Excelsior's. To me, the rules produced weren't as important as the process. I felt like TE's mangament of the task was better then TR's.

So I'd vote TE.

Trunks

I vote excelsior, though I think they both went overboard and their names suck.

Raditzu

What Trunks said.












EXCELSIOR WINS!


Congrats to you guys, safe for the first round. Metal Koola, excellent job as Team Admin.

Furiza and Team Rocket, we'll be seeing you guys in the boardroom, where someone will be fired
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