Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Powerups
#21
Quote:Originally posted by Raditzu
Yeah, Overload is pretty intense. Looking at it now, bumping up the XP cost might be in order.

Thanks a lot Yamu. =/
"We pissed away all the money on rock n' roll."
-Slash
Reply
#22
Yamu could've said nothing and my reaction would have been the same the next time I went over everything.

=P

Could always add something else to balance it, as opposed to increasing the XP cost.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
Reply
#23
It takes a Saiya-Jin 210 xp to get to an S-class SSJ with 25x to stats so I think you're right.
[Image: Yamusig3copy.jpg]

Dante's Abyss 2007 Runner-Up
Reply
#24
Quote:Originally posted by Yamu
It takes a Saiya-Jin 210 xp to get to an S-class SSJ with 25x to stats but with Beserk so I think you're right.

Yes, but you don't have to pay the 210 in one burst. There's something to be said for that.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
Reply
#25
You're right they will be seeing results while a human is still plodding away, but it still think it is a little uber.

Bido: Doesn't effect me...Arlians kick ass in my mind at this point.
[Image: Yamusig3copy.jpg]

Dante's Abyss 2007 Runner-Up
Reply
#26
Quote:Originally posted by Yamu
Arlians kick ass in my mind at this point.

And they'll only get better when you see the racial abilities they have.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
Reply
#27
I remember Dark/Bright Ki being mentioned before, I didn't pay attention. Can somebody give me a quick refresher?
"We pissed away all the money on rock n' roll."
-Slash
Reply
#28
Secretion and Mutation kick ass. I'm loving the idea of me as a bug-man after Turnover right about now. I'm also lovin' some Staff for all this.

I now know why VJ said what he did.

I do like all the people who were designing characters before all this came out. I predict alot of people changing up their charachter to different races after this and the racial abilities come out.

Edit to Bido: Dark ki masks your energy signature while Bright ki will light you up to every one with scouter or ki sense on the planet and even near by in space. Consensus is if you have both Bright ki outweighs Dark ki.
[Image: Yamusig3copy.jpg]

Dante's Abyss 2007 Runner-Up
Reply
#29
I'm assuming Overload is like Kaio-ken or something where it destroys your body the more you use it?

Then again, that's the way you're "supposed" to play Kaio-ken now, and it doesn't really hurt you. Will it actually be enforced in this new system?
[Image: Bellesig6-1.jpg]
Reply
#30
Quote:Originally posted by Kid Buu
I'm assuming Overload is like Kaio-ken or something where it destroys your body the more you use it?

Then again, that's the way you're "supposed" to play Kaio-ken now, and it doesn't really hurt you. Will it actually be enforced in this new system?

That's probably how the official description will need.

Enforcing something like that is kinda hard. To say "that roleplay doesn't count because we don't think you wrote Kaioken being straining enough and we're deleting your post" isn't something that we should really have to do and definitely something no one wants to hear. We expect people to abide by things like that, but trying to enforce it isn't exactly a simple matter.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
Reply
#31
Quote:Originally posted by Raditzu
Quote:Originally posted by Kid Buu
I'm assuming Overload is like Kaio-ken or something where it destroys your body the more you use it?

Then again, that's the way you're "supposed" to play Kaio-ken now, and it doesn't really hurt you. Will it actually be enforced in this new system?

That's probably how the official description will need.

Enforcing something like that is kinda hard. To say "that roleplay doesn't count because we don't think you wrote Kaioken being straining enough and we're deleting your post" isn't something that we should really have to do and definitely something no one wants to hear. We expect people to abide by things like that, but trying to enforce it isn't exactly a simple matter.

Well if you can't really enforce it, that just makes it super uber pwnage. x30? That's like the highest multiplier on there. And to all stats? Even if it takes a long time to get the experience for it, it still seems overpowered, IMO
[Image: Bellesig6-1.jpg]
Reply
#32
Quote:Originally posted by Kid Buu
Well if you can't really enforce it, that just makes it super uber pwnage. x30? That's like the highest multiplier on there. And to all stats? Even if it takes a long time to get the experience for it, it still seems overpowered, IMO

If you have any suggestions on how to better enforce an In Character penalty like that, please let us know.

And I didn't say we couldn't enforce it or that we won't enforce it, I said its hard to enforce. That was mostly in reply to your comment about how Kaioken works (or doesn't work) right now.

If Overload ends up being too powerful, we can add ways of balancing it later. As Reijin posted from his AIM convo, if you're saving up the points for a powerup, you're not using them on stats, so it won't be as devastating a difference as it first may seem.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
Reply
#33
Quote:Originally posted by Raditzu
Quote:Originally posted by Kid Buu
Well if you can't really enforce it, that just makes it super uber pwnage. x30? That's like the highest multiplier on there. And to all stats? Even if it takes a long time to get the experience for it, it still seems overpowered, IMO

If you have any suggestions on how to better enforce an In Character penalty like that, please let us know.

And I didn't say we couldn't enforce it or that we won't enforce it, I said its hard to enforce. That was mostly in reply to your comment about how Kaioken works (or doesn't work) right now.

If Overload ends up being too powerful, we can add ways of balancing it later. As Reijin posted from his AIM convo, if you're saving up the points for a powerup, you're not using them on stats, so it won't be as devastating a difference as it first may seem.

Not to mention it will take 3 times the amount of XP that Saiyans need to go SSJ. It's not overpowered... it just looks that way theoretically.

EDIT: Well, 2 times... but Rad said he was going to look into changing that.
"We pissed away all the money on rock n' roll."
-Slash
Reply
#34
Quote:Originally posted by Raditzu
Quote:Originally posted by Kid Buu
Well if you can't really enforce it, that just makes it super uber pwnage. x30? That's like the highest multiplier on there. And to all stats? Even if it takes a long time to get the experience for it, it still seems overpowered, IMO

If you have any suggestions on how to better enforce an In Character penalty like that, please let us know.

And I didn't say we couldn't enforce it or that we won't enforce it, I said its hard to enforce. That was mostly in reply to your comment about how Kaioken works (or doesn't work) right now.

If Overload ends up being too powerful, we can add ways of balancing it later. As Reijin posted from his AIM convo, if you're saving up the points for a powerup, you're not using them on stats, so it won't be as devastating a difference as it first may seem.

I don't really have any suggestions on how to enforce it.

When you try to impose such a system in writing, it becomes increasingly arbitrary on how it has an effect. Should they only be able to use it a certain amount of times per thread/day within the thread? Can they buy more uses? How long does the effect last? A certain number of posts? A scene? It just becomes irritating to manage, and as you said before, no one likes to go around telling people that their post doesn't count because they're too "powerful". A person sinks that many points into an ability, they deserve to have a consistent reward. That's the way they will see it. That's how the judges will see it. That's the way people see it now. That's the way they'll see it two years from now. No one wants to screw over their friends.

I don't have a problem with a universal stat increase. What bugs me is that, when you consider the fact that the stressful part of the ability is unlikely to be seriously enforced, Overload does better at physicals than SSJ... I just think that's all kinds of messed up. Maybe if Saiyans got something with their transformation, it would be balanced because Overload grants no extra ability either. As it currently stands, it does everything SSJ can do, only more, and better.

As for how many exp points it takes to actually get, depends. How many points do you expect the average player to have? Can you ever conceive of a time down the road when player experience points and stats will be so high that the amount invested in buying these abilities will be small by comparison?
[Image: Bellesig6-1.jpg]
Reply
#35
Quote:Originally posted by Kid Buu
I don't have a problem with a universal stat increase. What bugs me is that, when you consider the fact that the stressful part of the ability is unlikely to be seriously enforced, Overload does better at physicals than SSJ... I just think that's all kinds of messed up. Maybe if Saiyans got something with their transformation, it would be balanced because Overload grants no extra ability either. As it currently stands, it does everything SSJ can do, only more, and better.

Like I said, if Overload is too powerful, we can make changes to it. We can make up as many theoretical situations as we want, but fine-tuning is a reactive art, not a pro-active one. The best I can do is assure you that we'll be keeping an eye on everything and making changes when we think they need to be made.

The long-term thing to keep in mind is that you all know there's an SSJ2. Super Saiyan gets better and better and we've be adding those in time. Overload won't get better. It is what it is and that's all it will be

Quote:Originally posted by Kid Buu
As for how many exp points it takes to actually get, depends. How many points do you expect the average player to have? Can you ever conceive of a time down the road when player experience points and stats will be so high that the amount invested in buying these abilities will be small by comparison?

I'm genuinely not worried about people having too many XP points and not anything to do with them. If anything, people might have to spread their XP too thin. The powerups in OP represent some of the highest XP costs for learning abilities. That should be a rough indication of the rate at which we expect people to build XP. Then you through on top of that all of the different things that people will need to spend XP on in order to build their character and I think it all balances out quite nicely.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
Reply
#36
Maybe a base stat decrease for a few days after using Overload?
"We pissed away all the money on rock n' roll."
-Slash
Reply
#37
If people spread their exp points too thin and screw themselves over... Will there be a way to "respec"? Or is it like "tough, you spread it too thin, work yourself out of it"?
[Image: Bellesig6-1.jpg]
Reply
#38
A respec option hasn't been discussed. To be honest, I can't imagine any situations where someone could screw up so bad that they need a respec.

While there are plenty of options, they are all pretty blatant in what they do and how they work.

If you (you meaning anyone) are having second thoughts about spending XP on something, ask the staff before you make a decision.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
Reply
#39
And the powerups for custom races? Or do the catogarize under nontransforers?/

Edit: Okay Burter. Thanks for changing that.
Reply
#40
Generic
[Image: BurterJune08.jpg]

Want a cookie?
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)