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Update Compendium
#1
At the end of each Cycle, each thread receives an update based on what the characters in it are doing. Sometimes the updates are significant changes to the entire invasion and sometimes they're just there to allow a situation to continue developing. Additionally, they may contain buffs or debuffs depending on the actions a character took in a given scenario.

Here, I'll be listing all of the updates per update cycle along with links to the thread they came from.
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
#2
Update Cycle 1 (Jan 10th)

Another Man's Treasure
http://www.cdbzrpg.com/forum/showthread.php?t=28135
Quote:It is night. Iris stands idly, in thought. A passing Private gives Iris a hearty slap on the rear, and says 'Ready for the frontline?'

The Private grins. 'Ready or not, from the looks of things, we'll be in battle by morning. Better getcher shit ready.'

Bad Medicine
http://www.cdbzrpg.com/forum/showthread.php?t=28130
Quote:Days pass. Treatment is not harsh, but is somewhat alien. Water is oversupplied, food is somewhat undersupplied.

No attempt is made by the invaders to communicate (even in body language), until one day (the sixth), the door opens into the cell, and a single invader steps in, hands raised in good faith.

A small device is placed on the ground, roughly the size and shape of a tape cassette. It is activated. It translates the alien's speech for Juno, Boomstick, and Rex.

The alien speaks, slowly, calmly.

"We are at war, your people and our people. It is a historical accident; a cosmic contingency. We must expand our territory, and the planets in this area are fertile and promising. We are not here to murder soldiers and ravage women; we just need more land, and water, and resources. This is a story unfamiliar to you? Warfare? The need for expansion?

We are poised to win; your Militia knows it and we know it. A quicker end to the conflict would save our lives and your lives. Thus, we keep our stocks open. You are invited to join us. Tentative, of course, and with a degree of suspicion (as you could not yet be trusted thoroughly). But we nevertheless extend the invitation. Rest assured, you would not be the only one. You are medics, yes? We have need of such persons as well.

You would, of course, be well-rewarded.

What say you?"

The Choice
http://www.cdbzrpg.com/forum/showthread.php?t=28122
Quote:The impact of an outnumbered force begins to show. Most faces in the Militia register fear, in varying degrees. With every passing minute, a full rout becomes more and more likely.

This blatant fact is apparently not missed by the invaders, who accordingly launch into a full-scale assault, breaking every line for the sake of a bitter melee.

A warrior singles out Mal for combat and runs in to begin the assault.

Super Fun Happy Making Friends Time
http://www.cdbzrpg.com/forum/showthread.php?t=28141
Quote:Forces land, queue, prepare, encamp.

Pinpoints in the distance. All-around. A sea of yellow with other colors, more rare, mixed in.

The camps indicate that the invaders are prepared for the long haul. A siege, if necessary. Nevertheless, groups of assailants thrust forward, from all sides. Perhaps a test of the wall. Perhaps a called bluff.

The battle begins.

Defense of the Ancients
http://www.cdbzrpg.com/forum/showthread.php?t=28128
Quote: A small, circular door opens up from underneath a blanket of dust, in response to the noises in the world above. A humanoid in yellow clothing pokes his head out at ground-level and looks at the woman.

Silence.

The vault door is slammed down and a siren goes off; loud and excited voices are heard inside.

The doors of the various huts are thrown open as a number of invaders leap out into action.

There are six total. Two wear a loose, intricate armor; four wear a clean, yellow robe.

Silence.

||Kaden, as you have Ki Sense, the CA values of the six are as follows:

The two in armor - 6000 each
The four in robes - 350 each||

Of the People
http://www.cdbzrpg.com/forum/showthread.php?t=28127
Quote:Events continue, the world keeps spinning

Failure to Communicate
http://www.cdbzrpg.com/forum/showthread.php?t=28151
Quote:John Doe is handcuffed and led away to the 'brig,' which ends up being nothing more than a low-to-the-ground cargo container with bars. Essentially, a glorified doghouse. The structure and door are of simple iron; a strong punch should blow it out. A single guard keeps watch, but seems rather apathetic about it.

No details are given. No one knows what to do with him; war is all around and a stowaway is the least of their concerns. And yet, John is locked away, and handcuffed.
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
#3
Update Cycle 2 (Jan 14th)

Tight Shirts and Short Skirts
http://www.cdbzrpg.com/forum/showthread.php?t=28156
Quote:Simone receives an encrypted message:

fahspdofjpovqjwepfrojqwporjvpqwjfpvoalolcatsfjidsj dvfklzjd;lkvnjdmnpwoiuewroiuepsojrlnmcxnvasdf

-DECRYPTED-

'Hey. You. We hereby extend an invitation to join our forces, in our invasion of the planets Namek and Mercy. We offer one million Suzie Q's.'
Another Man's Treasure
http://www.cdbzrpg.com/forum/showthread.php?t=28135
Quote:From nowhere (somewhere? everywhere), ambush.

Bursts of light and sound. The Jeep lurches, twists, tumbles, falls. Private Andrews is killed on impact.

The jeeps ahead are all destroyed, with only a few burnt-out survivors. The jeeps behind sheer up and their occupants jump out, initially for self-preservation, but eventually to fight back.

Iris survives the wreckage, bruised, but intact.

The ambushers:

A Warrior, leading the guerilla group
Twenty troops

The survivors:

Iris
Twenty-two troops
Bad Medicine
http://www.cdbzrpg.com/forum/showthread.php?t=28130
Quote:Juno is taken to the secondary military base outside of Ja City. Shortly after arriving, he is informed that, partially because of his strength, partially because of his recent 'victory' (the word seemed wrong for what had transpired, but what other could be used?), and partially because of the lack of manpower, he was specifically chosen to organize the assault against the Grand Ship Myreen, currently overshadowing the Ja City Spaceport. There simply was no one else. Manpower was stretched thin, and this was an urgent priority.

||If you don't wish to act in this capacity, then you don't have to explicitly lead the assault. Just invent an NPC. You will be, however, tasked with organizing an assault team. This can either be a group of solely NPCs, or you could solicit some of the available PCs. Your chance of success will be higher if you have active and potent PCs along with you, though a team of NPCs is hardly a death sentence.

You have two Update cycles to complete this task. If you choose to reject this task, you will not suffer an explicit penalty, though the Militia will certainly think less of you. If you choose to accept this task, then taking longer than two Update cycles to organize an assault team could have disastrous consequences for Ja City. If you will not take it, someone else will.||

*BUFF*
Experience (Duration: The rest of the saga) - Juno has seen and slain many of the enemy ranks, and thus has the capacity to speak with a recognizable authority.

*DEBUFF*
Oozaru Fatigue (Duration: One Cycle [Third]) - Juno has transformed recently, and is exhausted from that transformation. He is now at 50% CA.
The Choice
http://www.cdbzrpg.com/forum/showthread.php?t=28122
Quote:For all the tenacity on the part of their most potent warrior, the odds are too much. First one, then another, then the entirety of the Militia routs. Fear is at their feet, and close behind, the invaders. There is no hope for this battlefront. The day is over, this front is lost. The invaders march on.

*BUFF* Upheaval (One Cycle) - Due to a recently lost battle, Mal Nova is currently in a state of upheaval. Depending upon his reaction, this upheaval can result either in Resignation (lowering his CA for the next saga battle) or Resolve (raising his CA for the next saga battle).

Super Fun Happy Making Friends Time
http://www.cdbzrpg.com/forum/showthread.php?t=28141
Quote:Two individuals are quite unique and flashy on the battlefield: General Fum, in blue, metallic armor, and General Gloo, in a looser, lighter, red armor. Each are very powerful. Each lead a primary squadron of troops. Both have reached the wall and are producing machinations to overcome the wall, thereby breaching the spaceport's primary defenses. They will be difficult to stop, though their machinations will take some time.

The spaceport has become shadowed by the Grand Ship Myreen, hanging in the sky like an impossible, enclosed city. It's arrival was extremely rapid. Drones appear with equal rapidity and descend down closer to the spaceport, producing what is effectively an impenetrable blockade. The spaceport has been effectively surrounded and shut down. But not yet breached.

The drones are automated. It is reasonable to assume that they are being coordinated from the Myreen itself. A task force is being put together elsewhere to combat this threat. The battle becomes fiercer, and more dangerous, with each passing minute.

Reinforcements must be called. If there are any. If there is anyone to hear the call.
Defense of the Ancients
http://www.cdbzrpg.com/forum/showthread.php?t=28128
Quote: The world keeps spinning.

||Let the fireworks begin.||
A Crash Landing
http://www.cdbzrpg.com/forum/showthread.php?t=28165
Quote:The world keeps spinning.
Of the People
http://www.cdbzrpg.com/forum/showthread.php?t=28127
Quote:The world keeps spinning.

||As in, keep doing what you're doing. You guys don't need updates.||
Failure to Communicate
http://www.cdbzrpg.com/forum/showthread.php?t=28151
Quote: @Mr Zhu: The world keeps spinning.

@John Doe: The sound of the gunshot, combined with the general ruckus, has alerted the guards, who are steadily arriving. With each passing second, the situation will become more dire.
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
#4
Update Cycle 3 (Jan 18th)

The Choice
http://www.cdbzrpg.com/forum/showthread.php?t=28122
Quote:An alert sounds through the Militia Communication system:

'An assault on the Great Ship Myreen is currently being prepared. Gifted warriors who are able to help should report to their Militia to be added to this assault team.'

||It is, of course, up to you.||

*BUFF* Resolve (Three Cycles) - Despite a recent loss, the Namekian's resolve is only hardened. For three Cycles, Mal's CA is increased by 10%.

Super Fun Happy Making Friends Time
http://www.cdbzrpg.com/forum/showthread.php?t=28141
Quote:The barrage of the Generals and their armies upon the walls is severe. A series of explosives chip away at two particular points, on opposite sides of the structure. Two potential points of entry. The wall is strong, but not invulnerable.

@Prototype: A message is received from Militia Communications:

'An assault on the Great Ship Myreen is currently being prepared. Gifted warriors who are able to help should report to their Militia to be added to this assault team.'

@Vad: The thunderstrike of transformation draws every eye, including the enemy's. The assault is rapid. A single bullet is meaningless against such strength, but ten thousand take their toll. The Invaders move as a single, collected force. It will take strength, resolve, and cunning to overcome them.

*DEBUFF* (Ongoing) Flashy - Vad's transformation has made him a focal point of the resistance. The troops and warriors that make up the armies will certainly make him a primary target.

Defense of the Ancients
http://www.cdbzrpg.com/forum/showthread.php?t=28128
Quote:The technology throughout is strange, but reminiscent of that in this corner of the galaxy. There are parallels.

A small device crackles to life, from the corner of the room, spitting out the strange language of the aliens. It is indecipherable.

*BUFF* [Kaden or Sophia] An Enemy Communicator (Indefinite) - A device that spits out the language of the enemy. It appears to be one of their communicators. Considering it was found at an intelligence facility, this may offer a valuable glimpse into the Invaders' plans.

Of the People
http://www.cdbzrpg.com/forum/showthread....127&page=2
Quote:The world keeps spinning

Failure to Communicate
http://www.cdbzrpg.com/forum/showthread.php?t=28151
Quote: A full-scale alert is sent throughout the Militia Communication channels, throughout all of Mercy-sei, with an accompanying image of John Doe taken from a security camera.

*ALERT* This individual is wanted for murder and treasonous acts. His motives are unknown; he may be an agent on behalf of the Invaders. Treat with extreme caution. Apprehend if possible, kill if not.
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"


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