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20's Job
#1
Metal Binding

This is a very unique technique that can only be learned on the Planet Frost #213. Several of the leading scientists on Frost #213 have been studying the capabilities of metal for quite some time and have discovered a way for a living being to manipulate metal to practically any shape they please. They have dubbed this unique talent that they have discovered, "metal binding." The user of metal binding is given control over anything made of metal and can alter and shape it in any way they please, depending on their aptitude with this ability. There are even rumors that one of the scientists has discovered a way to transmutate organic materials into metal. However, one may not simply ask these scientists to teach them metal binding. They are far too busy to be bothered with everyday people, let alone are they seen on the streets, for they spend most of their time in a well-concealed laboratory hidden somewhere on Frost #213. They will contact you only if they believe you are worthy and capable of mastering this technique.

There are five different levels of mastery of Metal Binding.

Level 1

The user has limited control over metal, allowing them to slightly bend it into crude shapes. This level of metal binding is the least rigorous to perform and to master. This was the first level the scientists discovered, and you can study and try to learn this level from Dr. Letam.
Requirements: Sum of all mental stats must be at least 350
Difficulty: Moderately Easy


Level 2

The user has a much more refined ability over metal, bending and morphing it into highly complex shapes, far more durable and intricate than those of level 1. This level of metal binding is somewhat difficult to perform, and altering the metal to a complex shape will take more time than a crude form as level 1 is capable of. Level 2 metal binding was discovered by Dr. Nori, and is much more difficult to learn than level 1.
Requirements: Sum of all mental stats must be at least 450, Metal Binding Level 1
Difficulty: Moderate

Level 3

One who is capable of performing Level 4 metal transfusions has reached the stage where they are able to infuse their own ki into the metal, making it far stronger. This stage is also known as the Imbuement Level. This level in metal binding does not increase one's ability with the morphing of metals, but it allows them to greatly increase the power of the metal they morph. This level of metal binding was discovered by Dr. Leets, who is also a skilled fighter and will make you prove to him that you are a physically capable fighter as well before he will teach you this level of metal binding.
Requirements: Sum of all mental stats must be at least 500, Metal Binding Level 1, Metal Binding Level 2, and all physical stats must be at least 260
Difficulty: Moderately Hard

Level 4

This level is believed to be the greatest level one can attain in the realms of metal binding. You are capable of creating sleek metal armor around you, as well as weapons. You are also capable of moving massive amounts of metal at once. Level 4 transmutations are difficult to perform, and take longer than any of the other levels of metal binding. This level of metal binding was discovered by Dr. Lirhtim, and it is very difficult to fully master this level of metal binding.
Requirements: Sum of all mental stats must be at least 550, Metal Binding Levels 1, 2 and 3
Difficulty: Hard

Level 5

No one is really quite sure if this level of metal binding truely exists yet. All four doctors have been furiously researching the fifth level of metal binding, and it is still in the experimental phase. It is believed that those who reach this level of metal binding will be able to cause any substance to transmutate into metal instantly. The tests with this level have so far been disastrous, but they are slowly beginning to pinpoint how to reach this level. If you are both daring and foolish enough to be the doctor's test subject, you may be able to master the greatest level of metal binding one can ever achieve.
Requirements: Sum of all mentals must be at least 625, Metal Binding Levels 1, 2, 3 and 4, and all physical stats must be at least 300
Difficulty: Extremely Difficult

I'll add the other 2 non-powerup techniques later. I'll run this rough copy through spellcheck and grammar check soon, just wanting to get some comments and suggestions.
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#2
Thanks KB. Glad for the input. I'll get rid of that on 3, or maybe increase the stat requirement. What do you all think?

For one and two, I made it so you had to rp EXCELLENTLY to get the doctors to notice you, but if you all think that the base for metal binding should be increased, just let me know and I'll make it harder.
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#3
I think it's looking good. I especially love the doctor's names. Nice touch.
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#4
I'm glad at least Krillen caught the name puns Big Grin

Hmm, I tried to show how it was hard to be selected for training by the doctors in the intro post to metal binding but I guess I'll have to make it better. For the time issue, well I guess I could add it, but I wouldn't put a definite time on how long they have to rp for it. If they rp awesomely, then I'd say they deserve the first level after several posts. I guess I could add a "recommended number of posts" to it.
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#5
Quote:I guess I could add a "recommended number of posts" to it.

Bad idea. With the diverse roleplaying styles and levels of ability, there's no such thing as a level of posts for getting a technique. An example recently brought up: Reijin taking 4 years to get SSJ, Bra taking six months. That's a huge difference.
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#6
Just a question. Should I come up with some custom non-powerup techniques, or modify original ones? I have to custom ones planned out (cryokinesis and pyrokinesis) and I'm still willing to modify other techniques. Just wanting to know if you all think I should just modify the original ones the site has, or make the two new ones.
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#7
Well, I'm gonna go ahead and post my two custom non-powerup techniques, and see what you all think of them. If I'm still needed to revise those we already have, then just tell me.

Pyrokinesis

This technique is the ability for one to control fire. People capable of mastering Pyrokinesis will be able to fire jets of flame with ease, as well as creating a damaging inferno about their body, and greatly increasing the temperature aroung themself. However, one can only control as much flame as their body is capable of controlling. One must constantly adjust their body to extreme temperatures more and more so that the fire they control will not harm themself.
Requirements: Continuous and intense training, combined mentals of at least 550
Difficulty: Hard

Cryokinesis

This technique is the polar opposite of Pyrokinesis. Cryokinesis is the ability for one to control ice. Those who master cryokinesis will be able to lower the temperature around them drastically, slowing an enemy's heart rate from the intense cold, and fire bolts of ice at will. However, like Pyrokinesis, one can only use cryokinesis to the extent that their body is capable of handling. If they do not train their body to be very resistant against cold, this technique can harm themself as well. One must constantly expose themselves to extremely cold temperatures continuously in order to execute cryokinesis safely and effectively.
Requirements: Continuous and intense training, combined mentals of at least 550
Difficulty: Hard
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