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		<title><![CDATA[CDBZ Archive - Rules Town]]></title>
		<link>http://alex.zulenka.com/</link>
		<description><![CDATA[CDBZ Archive - http://alex.zulenka.com]]></description>
		<pubDate>Sun, 20 Sep 2026 21:49:38 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Player Quick-Stats]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15431</link>
			<pubDate>Sun, 21 Mar 2010 01:14:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=12">Kaden</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15431</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Kill Town Roster</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Badge Leader</span>: Victoria<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Monies Leader</span>: Orion<br />
<br />
Ashe<br />
Monies: 0<br />
Badges: 0<br />
Items: Creamsicle, The Twilight Saga: Twilight -- A Novel, Snorlax (Pokeball), Jester Hat, Living-impaired Goldfish in complimentary plastic bag, <span style="text-decoration: line-through;" class="mycode_s">Mega-Theft</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Double</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Generosity (Orion)</span><br />
<br />
Belle Hibiki<br />
Monies: 90<br />
Badges: 0<br />
Items: Ball of Yarn, Dead fishie, Super-squeak POW Hammer, Chocolate Cupcake, <span style="text-decoration: line-through;" class="mycode_s">Round 3 Double</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Double</span><br />
<br />
Kaden<br />
Monies: 80<br />
Badges: 1<br />
Items: Snorlax (Pokeball), Paper Fan, "The Dangers of VD" Pamphlet, <span style="text-decoration: line-through;" class="mycode_s">Round 3 Double</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Double</span><br />
<br />
Orion<br />
Monies: 220<br />
Badges: 0<br />
Items: Space Hamster with Intergalactic Hamster Ball, The Twilight Series: New Moon -- A Novel, <span style="text-decoration: line-through;" class="mycode_s">Round 3 Double</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Double</span><br />
<br />
Victoria<br />
Monies: 120<br />
Badges: 2<br />
Items: <span style="text-decoration: line-through;" class="mycode_s">Round 3 Double</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Double</span>, Round 5 Double<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Prison</span></span><br />
<br />
Alexander Trafford<br />
Alura<br />
Ander<br />
Juno<br />
Kazuya<br />
Sage<br />
Sophia<br />
Szar<br />
Tamsin<br />
Xenia<br />
Zhu<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Dead</span></span><br />
<br />
Cain<br />
Mirabelle Calliope<br />
Wolfgang]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Kill Town Roster</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Badge Leader</span>: Victoria<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Monies Leader</span>: Orion<br />
<br />
Ashe<br />
Monies: 0<br />
Badges: 0<br />
Items: Creamsicle, The Twilight Saga: Twilight -- A Novel, Snorlax (Pokeball), Jester Hat, Living-impaired Goldfish in complimentary plastic bag, <span style="text-decoration: line-through;" class="mycode_s">Mega-Theft</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Double</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Generosity (Orion)</span><br />
<br />
Belle Hibiki<br />
Monies: 90<br />
Badges: 0<br />
Items: Ball of Yarn, Dead fishie, Super-squeak POW Hammer, Chocolate Cupcake, <span style="text-decoration: line-through;" class="mycode_s">Round 3 Double</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Double</span><br />
<br />
Kaden<br />
Monies: 80<br />
Badges: 1<br />
Items: Snorlax (Pokeball), Paper Fan, "The Dangers of VD" Pamphlet, <span style="text-decoration: line-through;" class="mycode_s">Round 3 Double</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Double</span><br />
<br />
Orion<br />
Monies: 220<br />
Badges: 0<br />
Items: Space Hamster with Intergalactic Hamster Ball, The Twilight Series: New Moon -- A Novel, <span style="text-decoration: line-through;" class="mycode_s">Round 3 Double</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Double</span><br />
<br />
Victoria<br />
Monies: 120<br />
Badges: 2<br />
Items: <span style="text-decoration: line-through;" class="mycode_s">Round 3 Double</span>, <span style="text-decoration: line-through;" class="mycode_s">Round 4 Double</span>, Round 5 Double<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Prison</span></span><br />
<br />
Alexander Trafford<br />
Alura<br />
Ander<br />
Juno<br />
Kazuya<br />
Sage<br />
Sophia<br />
Szar<br />
Tamsin<br />
Xenia<br />
Zhu<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Dead</span></span><br />
<br />
Cain<br />
Mirabelle Calliope<br />
Wolfgang]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Reminder]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15354</link>
			<pubDate>Mon, 01 Mar 2010 20:19:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=197">Kill Town</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15354</guid>
			<description><![CDATA[I'll need an updated bio in your roster before you can start posting. If you've already done a sign up without one, that's fine, just please get up at least a personality section (and a notable relations section, though that's not <span style="font-style: italic;" class="mycode_i">entirely</span> mandatory) before you post elsewhere. Thank you.<br />
<br />
Was that too much to read, by the way? I hope I don't have to explain it with pictures.]]></description>
			<content:encoded><![CDATA[I'll need an updated bio in your roster before you can start posting. If you've already done a sign up without one, that's fine, just please get up at least a personality section (and a notable relations section, though that's not <span style="font-style: italic;" class="mycode_i">entirely</span> mandatory) before you post elsewhere. Thank you.<br />
<br />
Was that too much to read, by the way? I hope I don't have to explain it with pictures.]]></content:encoded>
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		<item>
			<title><![CDATA[Event Examples]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15317</link>
			<pubDate>Thu, 25 Feb 2010 05:05:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=197">Kill Town</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15317</guid>
			<description><![CDATA[Two old events, and two new. I'll be doing all of these, by the way.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Perform For Gamer!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">4-player cooperative event</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Summary:</span> Player(s) are sent to a large stage in front of an audience, where they will have to improvise a play. It doesn’t matter what the play is about, just as long as it piques Gamer’s interest. Each player must communicate and cooperate with one another to make the play adequate, and there is an almost infinite amount of props to use. Nothing life-threatening here, just perform a good enough play to pass the event.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hint:</span> Try not to parody the actual saga.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> None</blockquote>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Naval Battle!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 vs. 2 competitive event</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Summary:</span> Players will be split up between pirate ship crews, both with ships that are firing upon one another! The goal is to defeat the enemy ship by using the line of cannons along the sides of the ships. Meanwhile, while the intense battle is going on, a large Kraken has appeared in the waters beside them, and there seems to be a storm brewing up! Can you lead your team to victory without being destroyed?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hint:</span> In order to ram the enemy ship, you need to roleplay taking the helm with the intent of making contact. Make sure it’s alright with your teammate before you do it, however—try to coordinate your actions!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span><br />
<br />
1.) Only the cannons seem to do any actual damage to enemy ships. Ki and elemental powers from the players are ineffective.<br />
<br />
2.) The storm and Kraken make it impossible to fly. <br />
<br />
3.) Players are given cutlasses, and can only fight with them.<br />
<br />
CA is in full effect here, so roleplay it out accordingly. The best writing team will still win.</blockquote>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Infected!</span><br />
<br />
1 vs. 3 competitive event <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Summary:</span> Players are sent to a massive military complex. One player is temporarily given a x10 power up that costs 0 PP, while the rest are given nothing. The “powered up” character, the “zombie,” must chase the other three players with the intent of infecting them. Will the last remaining humans survive?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hint:</span> This requires no fighting whatsoever—the zombie is just chasing them all, and the remaining humans are just running away. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> None</blockquote>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Pageant!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">4-player competitive</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Summary:</span> This is your chance to show off your stuff. This pageant is split up into two categories: the talent show and the intellectual part. The talent show is pretty straight-forward – anything that you can do that can impress the judges should be performed here. In the intellectual part, the judge will ask you a number of questions to which you have to answer to the best of your ability. (This can be done either in the thread or on AIM. Either way, your answers will be posted in the event thread by me.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hint:</span> Since you’re only required to actually write one of the parts, the talent show, and because it will likely only require one post to do, the rest of your writing, should you want to do more, can come from socializing with the other contestants and waiting for the results. Also, if you want to set up a time with me to do an AIM Q&amp;A session, shoot me a PM. If you can only do it via PM, shoot me a PM so I can send you the questionnaire. xD<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> None</blockquote>
]]></description>
			<content:encoded><![CDATA[Two old events, and two new. I'll be doing all of these, by the way.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Perform For Gamer!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">4-player cooperative event</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Summary:</span> Player(s) are sent to a large stage in front of an audience, where they will have to improvise a play. It doesn’t matter what the play is about, just as long as it piques Gamer’s interest. Each player must communicate and cooperate with one another to make the play adequate, and there is an almost infinite amount of props to use. Nothing life-threatening here, just perform a good enough play to pass the event.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hint:</span> Try not to parody the actual saga.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> None</blockquote>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Naval Battle!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 vs. 2 competitive event</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Summary:</span> Players will be split up between pirate ship crews, both with ships that are firing upon one another! The goal is to defeat the enemy ship by using the line of cannons along the sides of the ships. Meanwhile, while the intense battle is going on, a large Kraken has appeared in the waters beside them, and there seems to be a storm brewing up! Can you lead your team to victory without being destroyed?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hint:</span> In order to ram the enemy ship, you need to roleplay taking the helm with the intent of making contact. Make sure it’s alright with your teammate before you do it, however—try to coordinate your actions!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span><br />
<br />
1.) Only the cannons seem to do any actual damage to enemy ships. Ki and elemental powers from the players are ineffective.<br />
<br />
2.) The storm and Kraken make it impossible to fly. <br />
<br />
3.) Players are given cutlasses, and can only fight with them.<br />
<br />
CA is in full effect here, so roleplay it out accordingly. The best writing team will still win.</blockquote>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Infected!</span><br />
<br />
1 vs. 3 competitive event <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Summary:</span> Players are sent to a massive military complex. One player is temporarily given a x10 power up that costs 0 PP, while the rest are given nothing. The “powered up” character, the “zombie,” must chase the other three players with the intent of infecting them. Will the last remaining humans survive?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hint:</span> This requires no fighting whatsoever—the zombie is just chasing them all, and the remaining humans are just running away. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> None</blockquote>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Pageant!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">4-player competitive</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Summary:</span> This is your chance to show off your stuff. This pageant is split up into two categories: the talent show and the intellectual part. The talent show is pretty straight-forward – anything that you can do that can impress the judges should be performed here. In the intellectual part, the judge will ask you a number of questions to which you have to answer to the best of your ability. (This can be done either in the thread or on AIM. Either way, your answers will be posted in the event thread by me.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hint:</span> Since you’re only required to actually write one of the parts, the talent show, and because it will likely only require one post to do, the rest of your writing, should you want to do more, can come from socializing with the other contestants and waiting for the results. Also, if you want to set up a time with me to do an AIM Q&amp;A session, shoot me a PM. If you can only do it via PM, shoot me a PM so I can send you the questionnaire. xD<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> None</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NPC Profiles]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15287</link>
			<pubDate>Mon, 15 Feb 2010 04:17:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=197">Kill Town</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15287</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Gamer</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Real Name:</span> Keith Summers<br />
<span style="font-weight: bold;" class="mycode_b">Age:</span> 19<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> That scrawny blonde-haired kid with the thick-rimmed black glasses that everybody cheated off of in science class. He stands at approximately 5&#8217;7&#8221; and weighs somewhere in the ballpark of 145 lbs. He wears the standard uniform of the school that he attends&#8212; a shirt and tie, dress slacks and shoes, and a navy blue sweater that he wears over his shirt. He&#8217;s starting to get zits on his cheeks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Short Bio:</span> Keith grew up the son of an extremely wealthy businessman, Richard Summers, who was one of the handful of humans to actually branch out into galactic affairs, while most other businessmen were either oblivious to or afraid of the possibilities&#8212;and risks&#8212;that space provided. With the almost unlimited resources that his father&#8217;s wealth provided, Keith undertook an interest in robotics and engineering, in addition to his already vast knowledge of the sciences. When his parents died suddenly of unknown causes, he inherited everything, while his sister was left out to dry. He&#8217;s literally a trillionaire at this point, and instead of being active in business affairs, he had chosen to hole himself up in his mansion and the 640 acres that surround it. Nobody, save for a few strictly underground organizations, knows about Kill Town and what Gamer has planned for his &#8220;guests.&#8221;<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Personality:</span> Gamer is incredibly self-absorbed, and seems particularly impressed with his own intelligence. He is still, however, just a kid at heart, and is extremely immature for his age. He is prone to hissy fits when something doesn&#8217;t go his way. He does not have the most intimidating physique, so he never meets other people unless he&#8217;s inside of his robotic armor, which strangely resembles a Gundam.<br />
<br />
He is an avid gamer and otaku, and frequently makes mentions to both mediums, although he often misquotes or mixes references.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Gamer</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Real Name:</span> Keith Summers<br />
<span style="font-weight: bold;" class="mycode_b">Age:</span> 19<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> That scrawny blonde-haired kid with the thick-rimmed black glasses that everybody cheated off of in science class. He stands at approximately 5&#8217;7&#8221; and weighs somewhere in the ballpark of 145 lbs. He wears the standard uniform of the school that he attends&#8212; a shirt and tie, dress slacks and shoes, and a navy blue sweater that he wears over his shirt. He&#8217;s starting to get zits on his cheeks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Short Bio:</span> Keith grew up the son of an extremely wealthy businessman, Richard Summers, who was one of the handful of humans to actually branch out into galactic affairs, while most other businessmen were either oblivious to or afraid of the possibilities&#8212;and risks&#8212;that space provided. With the almost unlimited resources that his father&#8217;s wealth provided, Keith undertook an interest in robotics and engineering, in addition to his already vast knowledge of the sciences. When his parents died suddenly of unknown causes, he inherited everything, while his sister was left out to dry. He&#8217;s literally a trillionaire at this point, and instead of being active in business affairs, he had chosen to hole himself up in his mansion and the 640 acres that surround it. Nobody, save for a few strictly underground organizations, knows about Kill Town and what Gamer has planned for his &#8220;guests.&#8221;<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Personality:</span> Gamer is incredibly self-absorbed, and seems particularly impressed with his own intelligence. He is still, however, just a kid at heart, and is extremely immature for his age. He is prone to hissy fits when something doesn&#8217;t go his way. He does not have the most intimidating physique, so he never meets other people unless he&#8217;s inside of his robotic armor, which strangely resembles a Gundam.<br />
<br />
He is an avid gamer and otaku, and frequently makes mentions to both mediums, although he often misquotes or mixes references.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Things You Need to know]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15286</link>
			<pubDate>Mon, 15 Feb 2010 04:13:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=197">Kill Town</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15286</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">TYNTK #1: The Game (You just lost, by the way)</span><br />
<br />
1.) The game is modeled after Mario Party, and will generally follow those guidelines. In other words, players will be roaming Kill Town in between rounds, free to do whatever their little hearts desire. Then, once the next round starts, a device that the players wear at their hip (kind of like a pager) will go off, and an automated voice will tell them that the next round it about to start. A portal opens, leading them to the location of their event. The entire place&#8212;Kill Town and all&#8212;is simulated within a giant machine, so literally anything is possible.<br />
<br />
2.) To win, players need to collect &#8220;badges.&#8221; These are small, round buttons that are worn on clothing. There are three ways to get badges: buy one at the shop, steal one using a &#8220;covet&#8221; item, or get one in a mystery capsule.<br />
<br />
3.) During each round, each player will be graded by yours truly based off of their performance, and will be ranked from first to last. The ranking will determine the amount of &#8220;monies&#8221; that is gained: first place will receive 40 monies, second will receive 30, third will receive 20, and fourth will receive 10.<br />
<br />
4.) There will be 5 rounds, including the finale. Each event comes with a one post minimum, a three post maximum (competitive events only), and a four day deadline. The time given in between rounds will generally be three days. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">TYNTK #2: Kill Town</span><br />
<br />
<img src="http://img.photobucket.com/albums/v308/OBLCDiomedes/Chubbs%20Material/Kill-Town.jpg" loading="lazy"  alt="[Image: Kill-Town.jpg]" class="mycode_img" /><br />
<br />
1.) Kill Town, as you can see above, is a gigantic carnival that is split up into several parts: the rides (roller coasters, Ferris Wheels, etc), the concession area, the water park, the hotel, the games area (knocking over a stack of bottles with a baseball, throwing a ping pong ball into a fish bowl, stereotypical carnival stuff), an arcade, and the shops. Each booth has its own robotic attendant, and everything will be in working order.<br />
<br />
2.) Kill Town can be as big or as little as you want&#8212;I&#8217;ve just given you guidelines as to where all the stuff should be. Naturally, it would be prudent to read the work of other people to get some sort of sense of consistency with the things that you roleplay being there, but that shouldn&#8217;t be too much of a problem. You&#8217;ll be killing time here a lot, so make the most of it.<br />
<br />
3.) Players will be wandering around Kill Town in between events. This is mostly just for story purposes, as it&#8217;s possible that not every character will be matched together during an event. Characters could ride rides, sleep in the hotel, eat in the concession area&#8230;whatever you want to happen can happen, unless it&#8217;s to escape or kill players or important NPCs. In addition to action during downtime, there is one other major purpose that Kill Town serves: buying items (a list of said items will be given, along with costs).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TYNTK # 3: Prison</span><br />
<br />
1.) Eliminated players go to the prison, which is pretty much a society built in a desert. Imagine the Corel Desert Prison if you&#8217;ve played Final Fantasy VII. If you haven&#8217;t&#8230;well&#8230;imagine a village made purely out of junk parts in the middle of a desert. The only exception to this desert-like setting is Yuffith&#8217;s home, which is in an area of the prison that&#8217;s filled with lush plants and wildlife.<br />
<br />
2.) I know some people are bawing over the competition aspect, but that&#8217;s only part of it. Players who get sent here are thrown into another storyline, which ties into the game itself. I won&#8217;t reveal too much, but once you lose the game, don&#8217;t think that you&#8217;re out. <br />
<br />
3.) Prisoners, as I will affectionately call them, may be called to participate in an event. They will either be pitted against other prisoners in a loser's bracket event, or in the event of inactivity, slotted into a "main event" with players still in the game. They will not earn the typical monies prize, however.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TYNTK #4: Items</span><br />
<br />
1.) The IC place where items can be bought is the shops, which you should be able to spot on the map. You don&#8217;t need to actually roleplay your character buying all this stuff; just write up a transaction like you would do for a normal item outside of the saga and post it in the shopping thread. Assuming you have enough money for such things, your item will be added to your saga profile and you&#8217;ll be able to reap the benefits for the next round.<br />
<br />
2.) There is a variety of items that are available for you to get, though some are rarer or more expensive than others. The most common items available are &#8220;thefts,&#8221; which steal a randomized amount of monies from an opposing player (normally ranging from 1-20 monies, though rare thefts can steal all the monies). An advanced form of a theft is a &#8220;covet,&#8221; which steals one badge.<br />
<br />
3.) A mystery capsule will be available for purchase, and the outcome can be anything from a new ability (for one round only) to a badge to a gag item or even one that takes away monies or badges. It&#8217;s a &#8220;buyer beware&#8221; kind of thing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TYKTK #5: Grammar, Entertainment, and Adaptability</span><br />
<br />
1.) I am, in a phrase, a grammar Nazi. This doesn&#8217;t mean that I utilize perfect grammar, because I make plenty of slip ups in almost every post. Knowing this, I can&#8217;t exactly expect perfect grammar from any of you. It does, however, detract from the value of the post if there are a lot of blaring grammatical errors. It&#8217;s a personal preference, and you might think that it&#8217;s lame, but that&#8217;s how it is. If you don&#8217;t watch your mechanics, sentence structure, spelling, sentence flow, etc, my overall grade for your work will probably suffer.<br />
<br />
2.) These posts are meant to be entertaining. This can come in several fashions, as I&#8217;m sure you know by now. Make your post funny, dramatic, or a little bit of both&#8212;it doesn&#8217;t matter to me as long as you keep me engaged for all or most of your post. I&#8217;m not the most careful reader when it comes to reading outside of my saga-running capacities, and although I&#8217;ll try to read every single word that you write, a boring post might make me start skimming. And that&#8217;s bad. Keeping that in mind, try to mix things up a bit. Try to make every post have a point. Filler is good, but an entire post of filler makes me want to punch a dolphin in the face.<br />
<br />
3.) Adaptability is the key to success in this saga. Some of these events will be silly, as the main antagonist of this saga is in essence a silly person. Your character will be asked to do something that may seem out of character, and there&#8217;s really no way to avoid it without dying. Part of my task in this saga is to test your ability to look at an event from all angles. As an example, if I ask you to write your character cooking, for instance, and your character is the most evil badass in the universe, I still expect that character to cook something, or at least make an attempt to. It doesn&#8217;t have to come out perfect if your character doesn&#8217;t know how to cook. Make it taste like shit. Have the kitchen catch on fire. Use your <span style="color: Red;" class="mycode_color">i</span><span style="color: Navy;" class="mycode_color">m</span><span style="color: DarkOrange;" class="mycode_color">a</span><span style="color: Yellow;" class="mycode_color">g</span><span style="color: Green;" class="mycode_color">i</span><span style="color: Purple;" class="mycode_color">n</span><span style="color: Red;" class="mycode_color">a</span><span style="color: Navy;" class="mycode_color">t</span><span style="color: DarkOrange;" class="mycode_color">i</span><span style="color: Yellow;" class="mycode_color">o</span><span style="color: Green;" class="mycode_color">n</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TYNTK #6: Miscellaneous</span><br />
<br />
1.)  I&#8217;d like you to have an updated bio. I don&#8217;t need a comprehensive history, but I&#8217;d like a personality and appearance section so I can adequately roleplay your character. You can say you won&#8217;t complain if I butcher your character, but that&#8217;s probably not true. Please get it done. =)<br />
<br />
2.) On the subject of me roleplaying your characters, I probably won&#8217;t be able to include every single character in every single post. It won&#8217;t be anything personal, I assure you&#8212;it&#8217;s just how these things go. I&#8217;ll make an attempt to include every character at <span style="font-style: italic;" class="mycode_i">some</span> point, but if your character isn&#8217;t included in a post, please don&#8217;t fret. It&#8217;s hard enough to write these things as it is.<br />
<br />
3.) This shouldn&#8217;t be a problem here, but I swear to God, if any of you wants to switch your character in the middle of this saga, I&#8217;ll kill your character off. It&#8217;s rude to me, and there&#8217;s just really no reason for you to be doing it. If you&#8217;re in doubt of your character before the saga starts, be sure to get that straightened out then, and not during round two.<br />
<br />
4.) I would prefer it if I didn&#8217;t have to make extensions on rounds, but I understand that things happen. If you would like special consideration for extenuating circumstances (and &#8220;writer&#8217;s block&#8221; and/or &#8220;lack of motivation&#8221; are not among those kinds of circumstances), just PM me and we&#8217;ll go from there. <br />
<br />
5.) This only applies to you, Orion, so feel special. Dead people can play. Just do what you did for DA, more or less, only this time you&#8217;ll be stolen. You&#8217;ll know more once I put sign-ups&#8230;up.<br />
<br />
6.) Don&#8217;t be depressed if you get eliminated. The prison people are just as important as the game people. In that same vein, don&#8217;t throw the game if you want to be in the prison group. The competition is still fun for me to watch.<br />
<br />
7.) Placement in the game is purely for bragging rights. The winner might not necessarily get the highest rewards. I&#8217;m handing out said rewards like I would in a storyline saga, because again, that&#8217;s what this is.<br />
<br />
8.) You cannot be killed except by going inactive or by switching mid-game.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">TYNTK #1: The Game (You just lost, by the way)</span><br />
<br />
1.) The game is modeled after Mario Party, and will generally follow those guidelines. In other words, players will be roaming Kill Town in between rounds, free to do whatever their little hearts desire. Then, once the next round starts, a device that the players wear at their hip (kind of like a pager) will go off, and an automated voice will tell them that the next round it about to start. A portal opens, leading them to the location of their event. The entire place&#8212;Kill Town and all&#8212;is simulated within a giant machine, so literally anything is possible.<br />
<br />
2.) To win, players need to collect &#8220;badges.&#8221; These are small, round buttons that are worn on clothing. There are three ways to get badges: buy one at the shop, steal one using a &#8220;covet&#8221; item, or get one in a mystery capsule.<br />
<br />
3.) During each round, each player will be graded by yours truly based off of their performance, and will be ranked from first to last. The ranking will determine the amount of &#8220;monies&#8221; that is gained: first place will receive 40 monies, second will receive 30, third will receive 20, and fourth will receive 10.<br />
<br />
4.) There will be 5 rounds, including the finale. Each event comes with a one post minimum, a three post maximum (competitive events only), and a four day deadline. The time given in between rounds will generally be three days. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">TYNTK #2: Kill Town</span><br />
<br />
<img src="http://img.photobucket.com/albums/v308/OBLCDiomedes/Chubbs%20Material/Kill-Town.jpg" loading="lazy"  alt="[Image: Kill-Town.jpg]" class="mycode_img" /><br />
<br />
1.) Kill Town, as you can see above, is a gigantic carnival that is split up into several parts: the rides (roller coasters, Ferris Wheels, etc), the concession area, the water park, the hotel, the games area (knocking over a stack of bottles with a baseball, throwing a ping pong ball into a fish bowl, stereotypical carnival stuff), an arcade, and the shops. Each booth has its own robotic attendant, and everything will be in working order.<br />
<br />
2.) Kill Town can be as big or as little as you want&#8212;I&#8217;ve just given you guidelines as to where all the stuff should be. Naturally, it would be prudent to read the work of other people to get some sort of sense of consistency with the things that you roleplay being there, but that shouldn&#8217;t be too much of a problem. You&#8217;ll be killing time here a lot, so make the most of it.<br />
<br />
3.) Players will be wandering around Kill Town in between events. This is mostly just for story purposes, as it&#8217;s possible that not every character will be matched together during an event. Characters could ride rides, sleep in the hotel, eat in the concession area&#8230;whatever you want to happen can happen, unless it&#8217;s to escape or kill players or important NPCs. In addition to action during downtime, there is one other major purpose that Kill Town serves: buying items (a list of said items will be given, along with costs).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TYNTK # 3: Prison</span><br />
<br />
1.) Eliminated players go to the prison, which is pretty much a society built in a desert. Imagine the Corel Desert Prison if you&#8217;ve played Final Fantasy VII. If you haven&#8217;t&#8230;well&#8230;imagine a village made purely out of junk parts in the middle of a desert. The only exception to this desert-like setting is Yuffith&#8217;s home, which is in an area of the prison that&#8217;s filled with lush plants and wildlife.<br />
<br />
2.) I know some people are bawing over the competition aspect, but that&#8217;s only part of it. Players who get sent here are thrown into another storyline, which ties into the game itself. I won&#8217;t reveal too much, but once you lose the game, don&#8217;t think that you&#8217;re out. <br />
<br />
3.) Prisoners, as I will affectionately call them, may be called to participate in an event. They will either be pitted against other prisoners in a loser's bracket event, or in the event of inactivity, slotted into a "main event" with players still in the game. They will not earn the typical monies prize, however.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TYNTK #4: Items</span><br />
<br />
1.) The IC place where items can be bought is the shops, which you should be able to spot on the map. You don&#8217;t need to actually roleplay your character buying all this stuff; just write up a transaction like you would do for a normal item outside of the saga and post it in the shopping thread. Assuming you have enough money for such things, your item will be added to your saga profile and you&#8217;ll be able to reap the benefits for the next round.<br />
<br />
2.) There is a variety of items that are available for you to get, though some are rarer or more expensive than others. The most common items available are &#8220;thefts,&#8221; which steal a randomized amount of monies from an opposing player (normally ranging from 1-20 monies, though rare thefts can steal all the monies). An advanced form of a theft is a &#8220;covet,&#8221; which steals one badge.<br />
<br />
3.) A mystery capsule will be available for purchase, and the outcome can be anything from a new ability (for one round only) to a badge to a gag item or even one that takes away monies or badges. It&#8217;s a &#8220;buyer beware&#8221; kind of thing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TYKTK #5: Grammar, Entertainment, and Adaptability</span><br />
<br />
1.) I am, in a phrase, a grammar Nazi. This doesn&#8217;t mean that I utilize perfect grammar, because I make plenty of slip ups in almost every post. Knowing this, I can&#8217;t exactly expect perfect grammar from any of you. It does, however, detract from the value of the post if there are a lot of blaring grammatical errors. It&#8217;s a personal preference, and you might think that it&#8217;s lame, but that&#8217;s how it is. If you don&#8217;t watch your mechanics, sentence structure, spelling, sentence flow, etc, my overall grade for your work will probably suffer.<br />
<br />
2.) These posts are meant to be entertaining. This can come in several fashions, as I&#8217;m sure you know by now. Make your post funny, dramatic, or a little bit of both&#8212;it doesn&#8217;t matter to me as long as you keep me engaged for all or most of your post. I&#8217;m not the most careful reader when it comes to reading outside of my saga-running capacities, and although I&#8217;ll try to read every single word that you write, a boring post might make me start skimming. And that&#8217;s bad. Keeping that in mind, try to mix things up a bit. Try to make every post have a point. Filler is good, but an entire post of filler makes me want to punch a dolphin in the face.<br />
<br />
3.) Adaptability is the key to success in this saga. Some of these events will be silly, as the main antagonist of this saga is in essence a silly person. Your character will be asked to do something that may seem out of character, and there&#8217;s really no way to avoid it without dying. Part of my task in this saga is to test your ability to look at an event from all angles. As an example, if I ask you to write your character cooking, for instance, and your character is the most evil badass in the universe, I still expect that character to cook something, or at least make an attempt to. It doesn&#8217;t have to come out perfect if your character doesn&#8217;t know how to cook. Make it taste like shit. Have the kitchen catch on fire. Use your <span style="color: Red;" class="mycode_color">i</span><span style="color: Navy;" class="mycode_color">m</span><span style="color: DarkOrange;" class="mycode_color">a</span><span style="color: Yellow;" class="mycode_color">g</span><span style="color: Green;" class="mycode_color">i</span><span style="color: Purple;" class="mycode_color">n</span><span style="color: Red;" class="mycode_color">a</span><span style="color: Navy;" class="mycode_color">t</span><span style="color: DarkOrange;" class="mycode_color">i</span><span style="color: Yellow;" class="mycode_color">o</span><span style="color: Green;" class="mycode_color">n</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TYNTK #6: Miscellaneous</span><br />
<br />
1.)  I&#8217;d like you to have an updated bio. I don&#8217;t need a comprehensive history, but I&#8217;d like a personality and appearance section so I can adequately roleplay your character. You can say you won&#8217;t complain if I butcher your character, but that&#8217;s probably not true. Please get it done. =)<br />
<br />
2.) On the subject of me roleplaying your characters, I probably won&#8217;t be able to include every single character in every single post. It won&#8217;t be anything personal, I assure you&#8212;it&#8217;s just how these things go. I&#8217;ll make an attempt to include every character at <span style="font-style: italic;" class="mycode_i">some</span> point, but if your character isn&#8217;t included in a post, please don&#8217;t fret. It&#8217;s hard enough to write these things as it is.<br />
<br />
3.) This shouldn&#8217;t be a problem here, but I swear to God, if any of you wants to switch your character in the middle of this saga, I&#8217;ll kill your character off. It&#8217;s rude to me, and there&#8217;s just really no reason for you to be doing it. If you&#8217;re in doubt of your character before the saga starts, be sure to get that straightened out then, and not during round two.<br />
<br />
4.) I would prefer it if I didn&#8217;t have to make extensions on rounds, but I understand that things happen. If you would like special consideration for extenuating circumstances (and &#8220;writer&#8217;s block&#8221; and/or &#8220;lack of motivation&#8221; are not among those kinds of circumstances), just PM me and we&#8217;ll go from there. <br />
<br />
5.) This only applies to you, Orion, so feel special. Dead people can play. Just do what you did for DA, more or less, only this time you&#8217;ll be stolen. You&#8217;ll know more once I put sign-ups&#8230;up.<br />
<br />
6.) Don&#8217;t be depressed if you get eliminated. The prison people are just as important as the game people. In that same vein, don&#8217;t throw the game if you want to be in the prison group. The competition is still fun for me to watch.<br />
<br />
7.) Placement in the game is purely for bragging rights. The winner might not necessarily get the highest rewards. I&#8217;m handing out said rewards like I would in a storyline saga, because again, that&#8217;s what this is.<br />
<br />
8.) You cannot be killed except by going inactive or by switching mid-game.]]></content:encoded>
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