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		<title><![CDATA[CDBZ Archive - Rules]]></title>
		<link>http://alex.zulenka.com/</link>
		<description><![CDATA[CDBZ Archive - http://alex.zulenka.com]]></description>
		<pubDate>Sat, 05 Sep 2026 16:04:39 +0000</pubDate>
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			<title><![CDATA[Blank Roster Sheet]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17574</link>
			<pubDate>Sun, 26 Feb 2012 06:10:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=0">Anyria</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17574</guid>
			<description><![CDATA[Name: <br />
Sex: <br />
Region: <br />
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Slots<br />
Region: <br />
Empty<br />
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Magic<br />
Tek – <br />
Song – <br />
Ink – <br />
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Spells<br />
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Tek:<br />
None<br />
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Song:<br />
None<br />
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Ink:<br />
None<br />
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Inventory<br />
None]]></description>
			<content:encoded><![CDATA[Name: <br />
Sex: <br />
Region: <br />
<br />
Slots<br />
Region: <br />
Empty<br />
<br />
Magic<br />
Tek – <br />
Song – <br />
Ink – <br />
<br />
Spells<br />
<br />
Tek:<br />
None<br />
<br />
Song:<br />
None<br />
<br />
Ink:<br />
None<br />
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Inventory<br />
None]]></content:encoded>
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			<title><![CDATA[[01] General Conduct]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17551</link>
			<pubDate>Thu, 23 Feb 2012 07:39:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=0">Anyria</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17551</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">GENERAL CONDUCT</span></span><br />
<br />
In addition to all that is listed below, please take the time to   familiarize yourself with the more in-depth forum rules, which are   located <a href="http://cdbzrpg.com/forum/announcement.php?f=135" target="_blank" rel="noopener" class="mycode_url">here</a>.  They clearly outline our Infraction policy as well as covers subjects not listed in this section.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Posting</span><br />
<ul class="mycode_list"><li><span style="font-style: italic;" class="mycode_i">Post in the correct forum.</span> Each forum has its own   specific purpose and functionality.  It shouldn’t be too difficult to   find the right one for what you need to post.  Threads that are   misplaced will be moved to the correct forum.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">IC and OOC are separate.</span> IC (<span style="font-weight: bold;" class="mycode_b">I</span>n <span style="font-weight: bold;" class="mycode_b">C</span>haracter) posts stay in the IC forums, and OOC (<span style="font-weight: bold;" class="mycode_b">O</span>ut <span style="font-weight: bold;" class="mycode_b">O</span>f <span style="font-weight: bold;" class="mycode_b">C</span>haracter)   posts stay in the OOC forums.  Absolutely no OOC commentary is allowed   to be made in the IC forums.  Beyond that, there should be a  separation  between you as a person and your character.  You don’t act  like your  character, and your character will not be affected by your  OOC  interaction or knowledge.  Don’t start grudges because of something  that  happened IC, and vice versa for things that happen OOC.  Keep  them  separate.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">No spam.</span> This is random, useless posting  that has no  purpose, or is done with the intent to annoy or be asinine.   It  basically spells out “stupid, pointless, annoying messages.”<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">No illegal material.</span>  This includes illegal downloads,  filesharing, pirated material, warez,  hacks, cracks, gambling or betting  sites, or anything of that nature,  or linking to such websites or  sources.  Do not PM these materials.   Our forum provider and hosts do  not allow it therefore we cannot  promote it, and their authority  supersedes ours.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">No pornographic or nude images.</span>  This includes posting  links to pornographic or nude images, videos, or  websites.  Do not PM  these materials.  Not everyone on these forums is  of the legal age to be  viewing that kind of material.  Also, again,  our forum provider and  hosts do not allow it, and their authority  supersedes ours.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">Keep mature content to a minimum.</span> We  recognize that  there are more adult themes within the realm of  role-playing, and they  should be done sparingly and as tastefully as  possible.  We’re not a  lemon-writing site.  Any thread with sexual  content, or is planned to  have sexual content, is <span style="text-decoration: underline;" class="mycode_u">required</span> to  have a “[Mature]” bracket put  into the title.  A staff member may be  PMed to add one if necessary.   Staff reserves the right to deem any  such content as inappropriate and  have it changed or removed at their  discretion.<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Graphics</span><br />
<ul class="mycode_list"><li>Signatures are to be no more than 200px high, 550px wide.  Avatars are to be no more than 120 x 120.<br />
</li>
<li>Signatures  are to be no more than 150kb in filesize, and  avatars are a maximum of  48kb in filesize.  If you need help adjusting  to this specification,  please PM a staff member, or someone with the  capabilities to do it for  you.<br />
</li>
<li>Signatures and avatars must be of your character.  Only one signature image is allowed per user.<br />
</li>
<li>No  adult-themed images.  This includes, but is not limited to:   pornographic images, genitalia, and suggestive themes. If you are unsure   about whether your signature is acceptable or not, please PM a staff   member.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Any non-compliance with these rules will result in  staff  intervention.  Staff reserve the right to ask a member to remove   offensive graphics, no matter the nature, at any time.  If you have   graphics that are not of your character, or have not been approved in   the Artistic Interpretation thread, you will also be asked to remove   them.  If you do not remove them, a staff member will revoke your   graphics privileges and issue an Infraction.  Staff also reserves the   right to remove graphics at any time, without warning, if deemed as   inappropriate.</span></span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Behavior</span><br />
<ul class="mycode_list"><li><span style="font-style: italic;" class="mycode_i">No flaming or flame-baiting.</span> Flaming essentially boils   down to insulting somebody or making a personal attack against them.    Whether you do this intelligently or straight up call them names or   swear at them, flaming is flaming, and it’s an offense that will get you   an Infraction real quick.  Flame-baiting is equally guilty.  Baiting   someone is deliberately and purposefully provoking them into attacking   you to and then turning around and crying foul.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">No trolling.</span>  Trolling is somewhat different than  flaming, although they can be very  similar.  Trolling is done with the  intent of causing an argument or  derailing a thread through the use of  juvenilia, sarcasm, deliberately  bad jokes, or other such method.  They  argue by insulting either a  person or the subject without fully  addressing the content of the  thread and add no value or merit to a  discussion.  They can also  purposefully go off topic or constantly  threadjack.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">Be respectful.</span>  We don’t expect everybody to be best  friends, but we do expect that  people act civilly towards each and every  member, including staff.   This means no insults, slurs, flames,  pointless arguing, or any other  bull like that.  If you cannot get along  with somebody, simply ignore  or block them.  It’s not that difficult.   Even better: try to talk it  out like adults and come to a mutual  understanding or agreement.  This  goes double for people who decide to  gang up on a single member and  just keep picking on them.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">Keep the profanity reasonable.</span>  We’re all capable of  controlling our language.  Most everybody swears  once in a while, but  it’s not necessary for every other word to be a  cuss.  Excessive use of  profanity or tasteless language is subject to  disciplinary action.<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Staff</span><br />
<br />
<ul class="mycode_list"><li><span style="font-style: italic;" class="mycode_i">Staff ruling is final.</span> Staff decisions are considered   final.  You don’t have to like it, but you do have to listen to and   abide by it.  Do not attempt to “petition” a ruling, and do not   constantly ask over and over again if you’ve already been told the   answer.  Basically, what staff says, goes.  Staff authority goes as   follows, starting from the highest: administrator, super moderator,   moderator.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">No backseat modding.</span>  Backseat modding is when  a regular  member acts as an authority figure towards another member,  or tries to  tell staff how to do their jobs.  We’re familiar with the  rules, we know  how to handle situations, and we’ll take care of the  official stuff.   Telling us what we need to be doing or how we need to  do it is  presumptuous and rude.  If there is a problem, we’ll take care  of it.   If a staff member mishandles something, we’ll correct it.   Your job is  to role-play and have fun.  So, you do your jobs, and we’ll  do ours.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">Be respectful of staff.</span> We’re not the most  popular  people sometimes, but we are necessary to the function and  continuation  of this RPG.  We are offering our free time to provide the  best possible  experience for everybody and to keep things running as  smoothly as we  can.  We are human, and we do have lives outside of  this.  So we expect  to be treated with civility at the very least, and  that you understand  we can’t dedicate every minute of our day to this  site.  If you have a  problem with a particular staff member, please  privately talk it out  with that staff member in a polite and adult  manner, or bring the issue  up with an administrator.  Bottom line:  treat us with respect, and we  will give you the same courtesy.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">GENERAL CONDUCT</span></span><br />
<br />
In addition to all that is listed below, please take the time to   familiarize yourself with the more in-depth forum rules, which are   located <a href="http://cdbzrpg.com/forum/announcement.php?f=135" target="_blank" rel="noopener" class="mycode_url">here</a>.  They clearly outline our Infraction policy as well as covers subjects not listed in this section.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Posting</span><br />
<ul class="mycode_list"><li><span style="font-style: italic;" class="mycode_i">Post in the correct forum.</span> Each forum has its own   specific purpose and functionality.  It shouldn’t be too difficult to   find the right one for what you need to post.  Threads that are   misplaced will be moved to the correct forum.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">IC and OOC are separate.</span> IC (<span style="font-weight: bold;" class="mycode_b">I</span>n <span style="font-weight: bold;" class="mycode_b">C</span>haracter) posts stay in the IC forums, and OOC (<span style="font-weight: bold;" class="mycode_b">O</span>ut <span style="font-weight: bold;" class="mycode_b">O</span>f <span style="font-weight: bold;" class="mycode_b">C</span>haracter)   posts stay in the OOC forums.  Absolutely no OOC commentary is allowed   to be made in the IC forums.  Beyond that, there should be a  separation  between you as a person and your character.  You don’t act  like your  character, and your character will not be affected by your  OOC  interaction or knowledge.  Don’t start grudges because of something  that  happened IC, and vice versa for things that happen OOC.  Keep  them  separate.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">No spam.</span> This is random, useless posting  that has no  purpose, or is done with the intent to annoy or be asinine.   It  basically spells out “stupid, pointless, annoying messages.”<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">No illegal material.</span>  This includes illegal downloads,  filesharing, pirated material, warez,  hacks, cracks, gambling or betting  sites, or anything of that nature,  or linking to such websites or  sources.  Do not PM these materials.   Our forum provider and hosts do  not allow it therefore we cannot  promote it, and their authority  supersedes ours.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">No pornographic or nude images.</span>  This includes posting  links to pornographic or nude images, videos, or  websites.  Do not PM  these materials.  Not everyone on these forums is  of the legal age to be  viewing that kind of material.  Also, again,  our forum provider and  hosts do not allow it, and their authority  supersedes ours.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">Keep mature content to a minimum.</span> We  recognize that  there are more adult themes within the realm of  role-playing, and they  should be done sparingly and as tastefully as  possible.  We’re not a  lemon-writing site.  Any thread with sexual  content, or is planned to  have sexual content, is <span style="text-decoration: underline;" class="mycode_u">required</span> to  have a “[Mature]” bracket put  into the title.  A staff member may be  PMed to add one if necessary.   Staff reserves the right to deem any  such content as inappropriate and  have it changed or removed at their  discretion.<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Graphics</span><br />
<ul class="mycode_list"><li>Signatures are to be no more than 200px high, 550px wide.  Avatars are to be no more than 120 x 120.<br />
</li>
<li>Signatures  are to be no more than 150kb in filesize, and  avatars are a maximum of  48kb in filesize.  If you need help adjusting  to this specification,  please PM a staff member, or someone with the  capabilities to do it for  you.<br />
</li>
<li>Signatures and avatars must be of your character.  Only one signature image is allowed per user.<br />
</li>
<li>No  adult-themed images.  This includes, but is not limited to:   pornographic images, genitalia, and suggestive themes. If you are unsure   about whether your signature is acceptable or not, please PM a staff   member.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Any non-compliance with these rules will result in  staff  intervention.  Staff reserve the right to ask a member to remove   offensive graphics, no matter the nature, at any time.  If you have   graphics that are not of your character, or have not been approved in   the Artistic Interpretation thread, you will also be asked to remove   them.  If you do not remove them, a staff member will revoke your   graphics privileges and issue an Infraction.  Staff also reserves the   right to remove graphics at any time, without warning, if deemed as   inappropriate.</span></span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Behavior</span><br />
<ul class="mycode_list"><li><span style="font-style: italic;" class="mycode_i">No flaming or flame-baiting.</span> Flaming essentially boils   down to insulting somebody or making a personal attack against them.    Whether you do this intelligently or straight up call them names or   swear at them, flaming is flaming, and it’s an offense that will get you   an Infraction real quick.  Flame-baiting is equally guilty.  Baiting   someone is deliberately and purposefully provoking them into attacking   you to and then turning around and crying foul.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">No trolling.</span>  Trolling is somewhat different than  flaming, although they can be very  similar.  Trolling is done with the  intent of causing an argument or  derailing a thread through the use of  juvenilia, sarcasm, deliberately  bad jokes, or other such method.  They  argue by insulting either a  person or the subject without fully  addressing the content of the  thread and add no value or merit to a  discussion.  They can also  purposefully go off topic or constantly  threadjack.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">Be respectful.</span>  We don’t expect everybody to be best  friends, but we do expect that  people act civilly towards each and every  member, including staff.   This means no insults, slurs, flames,  pointless arguing, or any other  bull like that.  If you cannot get along  with somebody, simply ignore  or block them.  It’s not that difficult.   Even better: try to talk it  out like adults and come to a mutual  understanding or agreement.  This  goes double for people who decide to  gang up on a single member and  just keep picking on them.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">Keep the profanity reasonable.</span>  We’re all capable of  controlling our language.  Most everybody swears  once in a while, but  it’s not necessary for every other word to be a  cuss.  Excessive use of  profanity or tasteless language is subject to  disciplinary action.<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Staff</span><br />
<br />
<ul class="mycode_list"><li><span style="font-style: italic;" class="mycode_i">Staff ruling is final.</span> Staff decisions are considered   final.  You don’t have to like it, but you do have to listen to and   abide by it.  Do not attempt to “petition” a ruling, and do not   constantly ask over and over again if you’ve already been told the   answer.  Basically, what staff says, goes.  Staff authority goes as   follows, starting from the highest: administrator, super moderator,   moderator.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">No backseat modding.</span>  Backseat modding is when  a regular  member acts as an authority figure towards another member,  or tries to  tell staff how to do their jobs.  We’re familiar with the  rules, we know  how to handle situations, and we’ll take care of the  official stuff.   Telling us what we need to be doing or how we need to  do it is  presumptuous and rude.  If there is a problem, we’ll take care  of it.   If a staff member mishandles something, we’ll correct it.   Your job is  to role-play and have fun.  So, you do your jobs, and we’ll  do ours.<br />
</li>
<li><span style="font-style: italic;" class="mycode_i">Be respectful of staff.</span> We’re not the most  popular  people sometimes, but we are necessary to the function and  continuation  of this RPG.  We are offering our free time to provide the  best possible  experience for everybody and to keep things running as  smoothly as we  can.  We are human, and we do have lives outside of  this.  So we expect  to be treated with civility at the very least, and  that you understand  we can’t dedicate every minute of our day to this  site.  If you have a  problem with a particular staff member, please  privately talk it out  with that staff member in a polite and adult  manner, or bring the issue  up with an administrator.  Bottom line:  treat us with respect, and we  will give you the same courtesy.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[02] Joining]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17550</link>
			<pubDate>Thu, 23 Feb 2012 07:38:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=0">Anyria</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17550</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"> WELCOME! </span></div>
 <br />
 <br />
We’d like to start off by saying welcome to the Chubbs role-playing   community!  Chubbs is a freeform  play-by-post custom-character RPG with  an emphasis on quality writing. Overall, we have fun! So please, browse  around and we hope that  we can welcome you into our fellowship. More  importantly, enjoy your  stay!<br />
 <br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="color: red;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">!!READ FIRST!!</span></span></span></div>
 <br />
 <br />
By registering an account with our boards, joining, and/or becoming a   member, you are agreeing to abide by any and all rules and regulations   we the staff have set down on both the website and the forums, based on   our interpretation only. They are not subject to negotiation. You also   agree to accept any disciplinary action that may result in violation of   these rules. All members and registered accounts are expected to read   these rules and be aware of their existence prior to any infraction.   Ignorance will never be an acceptable excuse: it isn’t bliss, it’s   stupid. <br />
 <br />
We reserve the right to change any and all rules at any point and time   under our discretion. We the staff will make every attempt to make these   rules as thorough as possible, we will make every effort to provide  you  with the information that you as a member or registered account  need to  know. Some information is classified as staff-only and will  remain as  such.<br />
 <br />
The staff here at Chubbs will never abuse our power, but we are required   to use it. We assure you that there is reasoning behind all of our   actions, even if it goes misunderstood.<br />
 <br />
Read the rules. Follow the rules. It’s that simple.<br />
 <br />
 <br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">JOINING</span></span></div>
 <br />
 <br />
First of all, thank you for your interest in Chubbs Anyria RPG. We’re   always on the lookout for new faces. Before you begin the joining   process, we ask some easy-to-follow prerequisites.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">READ THE SITE!</span></span>   This cannot be stressed enough. You’re wasting our time and yours if   you don’t. If you demonstrate that you have not read the site, your   application will be denied until you do. If you continue to demonstrate   that you have not read the site when directed to do so, this isn’t the   place for you and you should look elsewhere.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">NO PROXYS.</span>  Because of problems we’ve had in the past, and  problems we still have  today, we no longer allow people to join under a  proxy address. If  you’re found using one, we will have no choice but to  instantly and  permanently ban your account. If you have nothing to hide,  you should  have no fear of using your real IP. The only exception to  using a proxy  address is if you are already a well-established member  and have  cleared permission with staff beforehand.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">BE COURTEOUS AND RESPECTFUL.</span>  Staff reserves the right to deny  your application at any point and  time on the grounds of you being an  ass. We shouldn’t even have to  emphasize this, but we <span style="font-style: italic;" class="mycode_i">REQUIRE</span> all new applicants to treat us with the respect that we treat you. <span style="font-style: italic;" class="mycode_i">YOU</span> are asking <span style="font-style: italic;" class="mycode_i">US</span>   to be able to role-play here, and if you can’t act like a decent human   being, you’ll have to look elsewhere. We do not appreciate nor do we   need the attitude. We don’t like IP banning people, but we will do it if   pushed.<br />
</li>
</ul>
Once you’ve read the site, register an account with  your  character’s name. Don’t do something stupid like “teh1337one” or   “sk8rboi54987.” Fill out a join form by copy/pasting the one found in   this section, and make a post in the Joining forum titled “Joining as  [blank]” and fill the blank in with your  character name. A staff member  will respond and once you’re approved,  will get you started on setting  up your membership. Staff will delete  registered accounts on a regular  basis to keep the registry clean, so  your name may be deleted on  accident and you may have to re-register. If  you have any questions,  read the site and the various stickies, and if  they are not answered  there, feel free to ask in your join post. If your  post has not been  responded to in 72 hours (exactly 3 days), you are  allowed one bump per  72 hours.<br />
 <br />
     <blockquote class="mycode_quote"><cite>Quote:</cite>                                                 Name:<br />
Faction:<br />
Sex:<br />
Magic:<br />
<br />
Tek - <br />
Song - <br />
Ink - <br />
<br />
Short Bio: (a brief, brief summary of your character’s past)<br />
<br />
General Description: (your character’s physical features)<br />
<br />
<br />
Role-play Sample: (minimum 300 words)                                  </blockquote>
That’s the basic information you need to provide. Make sure to   read the rules on custom character creation so you don’t conflict with   them.<br />
 <br />
 <br />
<span style="font-size: 2pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The “Do Nots” of Joining</span></span><br />
 <br />
Please note that infringing upon the bottom bullets marked in red will   result in immediate and permanent denial of your application. Have a   nice day.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Do not</span> bump your thread before 72 hours.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do not </span>  post outside of the Join forum until you are  officially accepted or  are given permission by a staff member to post  somewhere else.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do not</span> begin role-playing until you are officially accepted.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do not</span> make multiple join threads.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Do not</span></span> plagiarize or steal others’ work.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Do not</span></span> insult the staff.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Do not</span></span> lie to the staff.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Do not</span></span> threaten the staff.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"> WELCOME! </span></div>
 <br />
 <br />
We’d like to start off by saying welcome to the Chubbs role-playing   community!  Chubbs is a freeform  play-by-post custom-character RPG with  an emphasis on quality writing. Overall, we have fun! So please, browse  around and we hope that  we can welcome you into our fellowship. More  importantly, enjoy your  stay!<br />
 <br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="color: red;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">!!READ FIRST!!</span></span></span></div>
 <br />
 <br />
By registering an account with our boards, joining, and/or becoming a   member, you are agreeing to abide by any and all rules and regulations   we the staff have set down on both the website and the forums, based on   our interpretation only. They are not subject to negotiation. You also   agree to accept any disciplinary action that may result in violation of   these rules. All members and registered accounts are expected to read   these rules and be aware of their existence prior to any infraction.   Ignorance will never be an acceptable excuse: it isn’t bliss, it’s   stupid. <br />
 <br />
We reserve the right to change any and all rules at any point and time   under our discretion. We the staff will make every attempt to make these   rules as thorough as possible, we will make every effort to provide  you  with the information that you as a member or registered account  need to  know. Some information is classified as staff-only and will  remain as  such.<br />
 <br />
The staff here at Chubbs will never abuse our power, but we are required   to use it. We assure you that there is reasoning behind all of our   actions, even if it goes misunderstood.<br />
 <br />
Read the rules. Follow the rules. It’s that simple.<br />
 <br />
 <br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">JOINING</span></span></div>
 <br />
 <br />
First of all, thank you for your interest in Chubbs Anyria RPG. We’re   always on the lookout for new faces. Before you begin the joining   process, we ask some easy-to-follow prerequisites.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">READ THE SITE!</span></span>   This cannot be stressed enough. You’re wasting our time and yours if   you don’t. If you demonstrate that you have not read the site, your   application will be denied until you do. If you continue to demonstrate   that you have not read the site when directed to do so, this isn’t the   place for you and you should look elsewhere.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">NO PROXYS.</span>  Because of problems we’ve had in the past, and  problems we still have  today, we no longer allow people to join under a  proxy address. If  you’re found using one, we will have no choice but to  instantly and  permanently ban your account. If you have nothing to hide,  you should  have no fear of using your real IP. The only exception to  using a proxy  address is if you are already a well-established member  and have  cleared permission with staff beforehand.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">BE COURTEOUS AND RESPECTFUL.</span>  Staff reserves the right to deny  your application at any point and  time on the grounds of you being an  ass. We shouldn’t even have to  emphasize this, but we <span style="font-style: italic;" class="mycode_i">REQUIRE</span> all new applicants to treat us with the respect that we treat you. <span style="font-style: italic;" class="mycode_i">YOU</span> are asking <span style="font-style: italic;" class="mycode_i">US</span>   to be able to role-play here, and if you can’t act like a decent human   being, you’ll have to look elsewhere. We do not appreciate nor do we   need the attitude. We don’t like IP banning people, but we will do it if   pushed.<br />
</li>
</ul>
Once you’ve read the site, register an account with  your  character’s name. Don’t do something stupid like “teh1337one” or   “sk8rboi54987.” Fill out a join form by copy/pasting the one found in   this section, and make a post in the Joining forum titled “Joining as  [blank]” and fill the blank in with your  character name. A staff member  will respond and once you’re approved,  will get you started on setting  up your membership. Staff will delete  registered accounts on a regular  basis to keep the registry clean, so  your name may be deleted on  accident and you may have to re-register. If  you have any questions,  read the site and the various stickies, and if  they are not answered  there, feel free to ask in your join post. If your  post has not been  responded to in 72 hours (exactly 3 days), you are  allowed one bump per  72 hours.<br />
 <br />
     <blockquote class="mycode_quote"><cite>Quote:</cite>                                                 Name:<br />
Faction:<br />
Sex:<br />
Magic:<br />
<br />
Tek - <br />
Song - <br />
Ink - <br />
<br />
Short Bio: (a brief, brief summary of your character’s past)<br />
<br />
General Description: (your character’s physical features)<br />
<br />
<br />
Role-play Sample: (minimum 300 words)                                  </blockquote>
That’s the basic information you need to provide. Make sure to   read the rules on custom character creation so you don’t conflict with   them.<br />
 <br />
 <br />
<span style="font-size: 2pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The “Do Nots” of Joining</span></span><br />
 <br />
Please note that infringing upon the bottom bullets marked in red will   result in immediate and permanent denial of your application. Have a   nice day.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Do not</span> bump your thread before 72 hours.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do not </span>  post outside of the Join forum until you are  officially accepted or  are given permission by a staff member to post  somewhere else.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do not</span> begin role-playing until you are officially accepted.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do not</span> make multiple join threads.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Do not</span></span> plagiarize or steal others’ work.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Do not</span></span> insult the staff.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Do not</span></span> lie to the staff.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Do not</span></span> threaten the staff.<br />
</li>
</ul>
]]></content:encoded>
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			<title><![CDATA[[03] Magic, Crystals, and Factions]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17549</link>
			<pubDate>Thu, 23 Feb 2012 07:37:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=0">Anyria</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17549</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">The Magic of Anyria</span><br />
<br />
The world of Anyria is one of magic.  Crystals are mined from the earth  that allow people to harness incredible powers.  Some use these magics  for good, some for evil, and others just for their own entertainment.   Knowing how magic works, though, is the basis for each and every  character.  Whether you decide to weave destruction through the use of  arcane runes or sow harmony with blissful song is up to you.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Power of the Crystals</span><br />
<br />
Magic begins and ends with the crystals that are pulled from the soil.   There are five elements and each crystal is tied to a single one of  them.  The five elements are Earth, Fire, Air, Water, and Lightning.  In  order for a mage to cast their spells, they must possess the right  crystals.<br />
<br />
Sadly, a mage can't simply load up on crystals and venture out into the  world.  The power of the crystal can strain someone who is not prepared  for it and the acquisition of more crystals and, as a result, more  powerful spells can be a lengthy one.  Tempering the body to withstand  the strain of many crystals is not something that happens overnight.<br />
<br />
Each of the five magic-using regions of Anyria is rich with a given  element, providing more crystals of that type than any other.  While  this plays a larger factor in a region's economy, it plays a bigger  factor in a mage's ability to wield the elements.  Those born in the  Elmont region, for example, are naturally adept with lightning magic,  allowing them to cast spells as though they are always in possession of a  lightning crystal.  The same is true for those born of other regions.   Though birthplace is hardly the only thing that factors into a mage's  skill, most site it as an important part of where they began their  journey as a spellcaster. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Casting Factions</span><br />
<br />
There are three methods through which spells are cast.  Some mages study  a wide variety of spells, using each faction to provide themselves with  a diverse array of incantations, gadgets and super-human abilities.   Others will devote their study to a single faction, finding it easier to  master certain spells over others.  The three factions are called Tek,  Song, and Ink.<br />
<br />
Tek magic uses crystals in their most basic form, incorporating the  crystals stones into the creation of tools, weapons, or other gadgets.   These can then be used as conduits for magical energy.  A common use of  Tek magic is to place a crystal into the hilt of a sword or the back of a  glove to create a powerful weapon imbued with one of the elements.   More elaborate uses of Tek magic can provide mages with lumbering golems  or guns that fire blasts of potent energy.<br />
<br />
Songs of magic can be performed in one of two ways.  The first involves  creating a magic powder with a crystal and then inhaling it to imbue a  mage's very voice with commanding power.  The second way is to simply  place a crystal into something like a staff or wand and then use it as a  microphone for incantations.  It is not an uncommon for a mage's words  to command the earth to shake or lightning to strike.<br />
<br />
Ink involves the grinding of crystals into actual inks that are then  used paint runes or glyphs or even tattoo a person's body.  There are  many applications of magic ink, such as inscribing a weapon or shield  with runes, painting explosive traps on walls, or imbuing someone's very  body with the power leap over a building or punch through a wall.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gearing Up</span><br />
<br />
Casting spells requires Crystals and Crystals require open Slots to be  equipped.  With the exception of the "Region" Slot, Crystals can be  placed in or taken out of slots almost freely.  If you wanted, you could  switch out Crystals between adventures and use entirely different  spells.  It's even possible to buy spells that require Crystals your  character doesn't have, they simply won't be able to use them until they  have the appropriate Crystals equipped.  Having access to a wide  variety of Crystals will let you create a diverse repertoire of spells.<br />
<br />
Changing Crystals can only be done once-per-week, though (in Real Life time, not In Character time).  This is to  help keep things less confusing so you don't run into a character who  uses completely different spells every single post.  If you're writing  on your own, this should come as, at most, a minor inconvenience, but if  you're writing with other people, it will help keep everyone on the  same page and keep things from getting overly complicated and forcing  the staff to check timestamps to ensure that you actually had the right  Crystals equipped when you wrote your character using a specific spell.   Hopefully this doesn't seem overly bureaucratic to most people.  The  idea isn't to be limited, it's just to keep things manageable as your  characters interact.<br />
<br />
Crystals and empty Slots can be purchased in <a href="http://www.cdbzrpg.com/forum/showthread.php?t=29499" target="_blank" rel="noopener" class="mycode_url">this thread</a>.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">The Magic of Anyria</span><br />
<br />
The world of Anyria is one of magic.  Crystals are mined from the earth  that allow people to harness incredible powers.  Some use these magics  for good, some for evil, and others just for their own entertainment.   Knowing how magic works, though, is the basis for each and every  character.  Whether you decide to weave destruction through the use of  arcane runes or sow harmony with blissful song is up to you.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Power of the Crystals</span><br />
<br />
Magic begins and ends with the crystals that are pulled from the soil.   There are five elements and each crystal is tied to a single one of  them.  The five elements are Earth, Fire, Air, Water, and Lightning.  In  order for a mage to cast their spells, they must possess the right  crystals.<br />
<br />
Sadly, a mage can't simply load up on crystals and venture out into the  world.  The power of the crystal can strain someone who is not prepared  for it and the acquisition of more crystals and, as a result, more  powerful spells can be a lengthy one.  Tempering the body to withstand  the strain of many crystals is not something that happens overnight.<br />
<br />
Each of the five magic-using regions of Anyria is rich with a given  element, providing more crystals of that type than any other.  While  this plays a larger factor in a region's economy, it plays a bigger  factor in a mage's ability to wield the elements.  Those born in the  Elmont region, for example, are naturally adept with lightning magic,  allowing them to cast spells as though they are always in possession of a  lightning crystal.  The same is true for those born of other regions.   Though birthplace is hardly the only thing that factors into a mage's  skill, most site it as an important part of where they began their  journey as a spellcaster. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Casting Factions</span><br />
<br />
There are three methods through which spells are cast.  Some mages study  a wide variety of spells, using each faction to provide themselves with  a diverse array of incantations, gadgets and super-human abilities.   Others will devote their study to a single faction, finding it easier to  master certain spells over others.  The three factions are called Tek,  Song, and Ink.<br />
<br />
Tek magic uses crystals in their most basic form, incorporating the  crystals stones into the creation of tools, weapons, or other gadgets.   These can then be used as conduits for magical energy.  A common use of  Tek magic is to place a crystal into the hilt of a sword or the back of a  glove to create a powerful weapon imbued with one of the elements.   More elaborate uses of Tek magic can provide mages with lumbering golems  or guns that fire blasts of potent energy.<br />
<br />
Songs of magic can be performed in one of two ways.  The first involves  creating a magic powder with a crystal and then inhaling it to imbue a  mage's very voice with commanding power.  The second way is to simply  place a crystal into something like a staff or wand and then use it as a  microphone for incantations.  It is not an uncommon for a mage's words  to command the earth to shake or lightning to strike.<br />
<br />
Ink involves the grinding of crystals into actual inks that are then  used paint runes or glyphs or even tattoo a person's body.  There are  many applications of magic ink, such as inscribing a weapon or shield  with runes, painting explosive traps on walls, or imbuing someone's very  body with the power leap over a building or punch through a wall.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gearing Up</span><br />
<br />
Casting spells requires Crystals and Crystals require open Slots to be  equipped.  With the exception of the "Region" Slot, Crystals can be  placed in or taken out of slots almost freely.  If you wanted, you could  switch out Crystals between adventures and use entirely different  spells.  It's even possible to buy spells that require Crystals your  character doesn't have, they simply won't be able to use them until they  have the appropriate Crystals equipped.  Having access to a wide  variety of Crystals will let you create a diverse repertoire of spells.<br />
<br />
Changing Crystals can only be done once-per-week, though (in Real Life time, not In Character time).  This is to  help keep things less confusing so you don't run into a character who  uses completely different spells every single post.  If you're writing  on your own, this should come as, at most, a minor inconvenience, but if  you're writing with other people, it will help keep everyone on the  same page and keep things from getting overly complicated and forcing  the staff to check timestamps to ensure that you actually had the right  Crystals equipped when you wrote your character using a specific spell.   Hopefully this doesn't seem overly bureaucratic to most people.  The  idea isn't to be limited, it's just to keep things manageable as your  characters interact.<br />
<br />
Crystals and empty Slots can be purchased in <a href="http://www.cdbzrpg.com/forum/showthread.php?t=29499" target="_blank" rel="noopener" class="mycode_url">this thread</a>.]]></content:encoded>
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			<title><![CDATA[[04] Experience]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17548</link>
			<pubDate>Thu, 23 Feb 2012 07:36:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=0">Anyria</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17548</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">The Best Teacher</span><br />
<br />
As you roleplay the misadventures of your character, they will gain  Experience Points (XP) that can be used to gain strength and learn  spells.  The XP gain from each post will be done automatically and  displayed.  In addition to gaining spells, XP can also be used to  increase the number of Crystals your character can carry at once as well  as purchase the crystals themselves.  There will only be one form of  currency and it's used to purchase everything.  Nice and easy, right?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Power Up</span><br />
<br />
When you want to purchase a spell, simply post the spell description in  this thread along with how many crystals you want the spell to take and  what Faction the spell is associated with.  A staff member will them  tell you how much XP that spell will require for your character to  learn.  Not all characters will learn all spells at the same rate,  though.  The more proficient your character is in a specific Faction,  the easier it will be for them to learn that type of magic.<br />
<br />
The more crystals a spell requires, the more powerful the spell will be.   For example, your character may have a Fireball spell that requires  only one Fire Crystal, but it will not be particularly powerful.   Another character may have a Fireball spell that requires three Fire  Crystals and, as you can imagine, that second Fireball will pack a  significantly more potent punch.<br />
<br />
In some cases, a staff member may step in and say that a specific spell  will require more crystals than a player wants to use.  Hopefully that  won't have to happen too often.  Just try not to get greedy with doing  too much with very few crystals.  We want people to be able to do what  they with their characters, but the "Game" part of Role-Play Game does  require <span style="font-style: italic;" class="mycode_i">some </span>oversight.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">The Best Teacher</span><br />
<br />
As you roleplay the misadventures of your character, they will gain  Experience Points (XP) that can be used to gain strength and learn  spells.  The XP gain from each post will be done automatically and  displayed.  In addition to gaining spells, XP can also be used to  increase the number of Crystals your character can carry at once as well  as purchase the crystals themselves.  There will only be one form of  currency and it's used to purchase everything.  Nice and easy, right?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Power Up</span><br />
<br />
When you want to purchase a spell, simply post the spell description in  this thread along with how many crystals you want the spell to take and  what Faction the spell is associated with.  A staff member will them  tell you how much XP that spell will require for your character to  learn.  Not all characters will learn all spells at the same rate,  though.  The more proficient your character is in a specific Faction,  the easier it will be for them to learn that type of magic.<br />
<br />
The more crystals a spell requires, the more powerful the spell will be.   For example, your character may have a Fireball spell that requires  only one Fire Crystal, but it will not be particularly powerful.   Another character may have a Fireball spell that requires three Fire  Crystals and, as you can imagine, that second Fireball will pack a  significantly more potent punch.<br />
<br />
In some cases, a staff member may step in and say that a specific spell  will require more crystals than a player wants to use.  Hopefully that  won't have to happen too often.  Just try not to get greedy with doing  too much with very few crystals.  We want people to be able to do what  they with their characters, but the "Game" part of Role-Play Game does  require <span style="font-style: italic;" class="mycode_i">some </span>oversight.]]></content:encoded>
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			<title><![CDATA[[05] Creating Your Character]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17547</link>
			<pubDate>Thu, 23 Feb 2012 07:35:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=0">Anyria</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17547</guid>
			<description><![CDATA[Let's walk through a character sheet together.  This should be everything you need to know in order to create your character.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Character Sheet</span><br />
  Name: Bill Yen<br />
Sex: Male<br />
  Region: Forar<br />
<br />
  <span style="text-decoration: underline;" class="mycode_u">Slots</span><br />
Region: Fire<br />
Empty<br />
<br />
  <span style="text-decoration: underline;" class="mycode_u">Magic</span><br />
                  Tek – 2<br />
                  Song – 4<br />
                  Ink – 4<br />
                  <br />
  <span style="text-decoration: underline;" class="mycode_u">Spells</span><br />
<br />
Tek:<br />
None<br />
<br />
Song:<br />
                  Firebolt (1 Fire)<br />
<br />
Ink:<br />
                  None<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
  Inventory</span><br />
None<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Description</span><br />
Some words.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Bio</span><br />
Some more words.</blockquote>
Here we can see a sample character named "Bill Yen."<br />
<br />
The first couple pieces are pretty self explanatory.  The only thing to  really say here is that your character's name be the same as your forum  name in one way or another.  If your forum name is a nickname for your  character, include that when you put in their name.  So if my forum  account was "Awesomeness" I would want to put "Bill 'Awesomeness' Yen."   "Yes please" is not one of the available choices for sex.<br />
<br />
Each character, basically, starts with two Crystal slots.  One of the  starting slots is designated "Region" and the type of Crystal in that  slot is determined by the Region your character was born in.  Makes  sense.  That crystal can never be changed or removed, so give it a  little bit of thought before choose what you want for your character.   Just because your character is from Forar, though, doesn't mean you only  have to use fire spells.  It just means that you'll always have access  to a Fire Crystal.<br />
<br />
A character can have more slots than Crystals and any empty slots will  be marked as "Empty" on a roster.  All starting characters, for example,  will have an empty slot.  You'll eventually be able to purchase a  crystal and fill that slot, but that will require some XP, which will  require some writing.<br />
<br />
Magic is probably the most complicated thing on the sheet and even that  is pretty easy.  Each character starts with 10 Faction points that they  split up however they want.  The more points a character dedicates to a  specific Faction, the easier it will be for them to learn spells of that  Faction.  If you want to be super specialized, you can put all 10  points into a single Faction and be able to easily learn those spells,  but at the cost of being able to learn others as easily.  In order to  learn spells of a given Faction, though, you must have at least 1 point  in it.  If you have zero Tek, for example, you can't learn any Tek  magic.  As you can see, Bill Yen can use spells of any Faction and is  equally adept at Song and Ink spells, but his Tek isn't on the same  level.<br />
<br />
Next up is the "Spell" section of the roster, which shows which spells a  character has mastered.  The spells are sorted by the Faction they  belong to and how many crystals that spell requires.  Pretty straight  forward.<br />
<br />
Each character starts with 10 XP that they can use to immediately buy a  spell or two to go along with their Region Crystal or they can save it  to be used later for more Slots or Crystals.<br />
<br />
If your character has more Crystals than Slots or has unequipped their  Crystals for whatever reason, they will be listed in your Inventory.<br />
<br />
The Description and Bio of your character will be where you write some  words about where your character came from and what they look like. In  many cases, magic seems to have mutated mages, giving birth to unique   features.  Sometimes these mutations are extreme, such as a prehensile   tail or a pair of wings, while other times it is much more subtle such   as having cat-like pupils or an otherwise unnatural hair color, so feel  free to make your character look unique.  In addition to the Description  of your character, you can associate a picture of what they look like.   If you want your character to look like Boba Fett, for example, you  could use a picture of him.  Just try to make sure no one is already  using a character you want to use.<br />
<br />
To summarize, here's what your character starts with:<br />
-A permanent Region Crystal<br />
-An Empty Slot<br />
-10 XP]]></description>
			<content:encoded><![CDATA[Let's walk through a character sheet together.  This should be everything you need to know in order to create your character.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Character Sheet</span><br />
  Name: Bill Yen<br />
Sex: Male<br />
  Region: Forar<br />
<br />
  <span style="text-decoration: underline;" class="mycode_u">Slots</span><br />
Region: Fire<br />
Empty<br />
<br />
  <span style="text-decoration: underline;" class="mycode_u">Magic</span><br />
                  Tek – 2<br />
                  Song – 4<br />
                  Ink – 4<br />
                  <br />
  <span style="text-decoration: underline;" class="mycode_u">Spells</span><br />
<br />
Tek:<br />
None<br />
<br />
Song:<br />
                  Firebolt (1 Fire)<br />
<br />
Ink:<br />
                  None<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
  Inventory</span><br />
None<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Description</span><br />
Some words.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Bio</span><br />
Some more words.</blockquote>
Here we can see a sample character named "Bill Yen."<br />
<br />
The first couple pieces are pretty self explanatory.  The only thing to  really say here is that your character's name be the same as your forum  name in one way or another.  If your forum name is a nickname for your  character, include that when you put in their name.  So if my forum  account was "Awesomeness" I would want to put "Bill 'Awesomeness' Yen."   "Yes please" is not one of the available choices for sex.<br />
<br />
Each character, basically, starts with two Crystal slots.  One of the  starting slots is designated "Region" and the type of Crystal in that  slot is determined by the Region your character was born in.  Makes  sense.  That crystal can never be changed or removed, so give it a  little bit of thought before choose what you want for your character.   Just because your character is from Forar, though, doesn't mean you only  have to use fire spells.  It just means that you'll always have access  to a Fire Crystal.<br />
<br />
A character can have more slots than Crystals and any empty slots will  be marked as "Empty" on a roster.  All starting characters, for example,  will have an empty slot.  You'll eventually be able to purchase a  crystal and fill that slot, but that will require some XP, which will  require some writing.<br />
<br />
Magic is probably the most complicated thing on the sheet and even that  is pretty easy.  Each character starts with 10 Faction points that they  split up however they want.  The more points a character dedicates to a  specific Faction, the easier it will be for them to learn spells of that  Faction.  If you want to be super specialized, you can put all 10  points into a single Faction and be able to easily learn those spells,  but at the cost of being able to learn others as easily.  In order to  learn spells of a given Faction, though, you must have at least 1 point  in it.  If you have zero Tek, for example, you can't learn any Tek  magic.  As you can see, Bill Yen can use spells of any Faction and is  equally adept at Song and Ink spells, but his Tek isn't on the same  level.<br />
<br />
Next up is the "Spell" section of the roster, which shows which spells a  character has mastered.  The spells are sorted by the Faction they  belong to and how many crystals that spell requires.  Pretty straight  forward.<br />
<br />
Each character starts with 10 XP that they can use to immediately buy a  spell or two to go along with their Region Crystal or they can save it  to be used later for more Slots or Crystals.<br />
<br />
If your character has more Crystals than Slots or has unequipped their  Crystals for whatever reason, they will be listed in your Inventory.<br />
<br />
The Description and Bio of your character will be where you write some  words about where your character came from and what they look like. In  many cases, magic seems to have mutated mages, giving birth to unique   features.  Sometimes these mutations are extreme, such as a prehensile   tail or a pair of wings, while other times it is much more subtle such   as having cat-like pupils or an otherwise unnatural hair color, so feel  free to make your character look unique.  In addition to the Description  of your character, you can associate a picture of what they look like.   If you want your character to look like Boba Fett, for example, you  could use a picture of him.  Just try to make sure no one is already  using a character you want to use.<br />
<br />
To summarize, here's what your character starts with:<br />
-A permanent Region Crystal<br />
-An Empty Slot<br />
-10 XP]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[06] Crafting your Spells]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17546</link>
			<pubDate>Thu, 23 Feb 2012 07:35:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=0">Anyria</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17546</guid>
			<description><![CDATA[Mages come in a wide variety and the spells they cast come in an even wider variety.  Even a simple spells, like throwing a bolt of fire can take many different forms.  Using "Firebolt" as an example, let's look at how this could be cast among the different factions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Song</span><br />
<br />
Song of Flames<br />
Song<br />
Reciting a short verse, a small bolt of fire is sent flying.<br />
<br />
Flaming Loogie <br />
Song<br />
Hock some fire crystal, spit some fire, profit.<br />
<br />
Blazing Mic<br />
Song<br />
A "mic" style wand set with a fire crystal that allows its wielder to turn their silver tongue into a flaming one.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tek</span><br />
<br />
Flare Gun<br />
Tek<br />
Fashioned from metal and loaded with fire crystal, this gun can fire off blasts of fire as readily as any mage.<br />
<br />
Gauntlet of Fire<br />
Tek<br />
Set with a Fire Crystal, this otherwise ordinary piece of armor is capable of firing small bolts of fire.<br />
<br />
Fire-spitting Sword<br />
Tek<br />
Swinging this sword causes it to burst into flames long enough to hurl a small blast of fire.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ink</span><br />
<br />
Fire Charm<br />
Ink<br />
Scrawling a quick rune onto a slip of paper turns it into a bolt of fire when thrown.<br />
<br />
Firebolt Trap<br />
Ink<br />
Inscribing a small glyph onto virtually any surfaces causes it to shoot a single firebolt when someone passes by it.<br />
<br />
Flametongue Tattoo<br />
Ink<br />
An intricate tattoo of a dragon whelp belching fire can actually belch bolts of fire.<br />
<br />
---<br />
<br />
As you can see, there are a lot of ways to cast a single spell.  Don't feel like you're restricted because you want to use Ink or Tek or Song.  There are very few limitations about how you cast your spells, so let your imagination run wild.]]></description>
			<content:encoded><![CDATA[Mages come in a wide variety and the spells they cast come in an even wider variety.  Even a simple spells, like throwing a bolt of fire can take many different forms.  Using "Firebolt" as an example, let's look at how this could be cast among the different factions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Song</span><br />
<br />
Song of Flames<br />
Song<br />
Reciting a short verse, a small bolt of fire is sent flying.<br />
<br />
Flaming Loogie <br />
Song<br />
Hock some fire crystal, spit some fire, profit.<br />
<br />
Blazing Mic<br />
Song<br />
A "mic" style wand set with a fire crystal that allows its wielder to turn their silver tongue into a flaming one.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tek</span><br />
<br />
Flare Gun<br />
Tek<br />
Fashioned from metal and loaded with fire crystal, this gun can fire off blasts of fire as readily as any mage.<br />
<br />
Gauntlet of Fire<br />
Tek<br />
Set with a Fire Crystal, this otherwise ordinary piece of armor is capable of firing small bolts of fire.<br />
<br />
Fire-spitting Sword<br />
Tek<br />
Swinging this sword causes it to burst into flames long enough to hurl a small blast of fire.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ink</span><br />
<br />
Fire Charm<br />
Ink<br />
Scrawling a quick rune onto a slip of paper turns it into a bolt of fire when thrown.<br />
<br />
Firebolt Trap<br />
Ink<br />
Inscribing a small glyph onto virtually any surfaces causes it to shoot a single firebolt when someone passes by it.<br />
<br />
Flametongue Tattoo<br />
Ink<br />
An intricate tattoo of a dragon whelp belching fire can actually belch bolts of fire.<br />
<br />
---<br />
<br />
As you can see, there are a lot of ways to cast a single spell.  Don't feel like you're restricted because you want to use Ink or Tek or Song.  There are very few limitations about how you cast your spells, so let your imagination run wild.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[07] Non-elemental Magic]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17545</link>
			<pubDate>Thu, 23 Feb 2012 07:34:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=0">Anyria</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17545</guid>
			<description><![CDATA[While it is true that Crystals possess elemental energy, that energy can be channeled as pure energy.  There are some mages who prefer to use energy in this pure, unfiltered state, but it has a wide variety of applications.  Most commonly it is used to strength a mage's body, allowing them to jump higher or run faster.  Metaphysically the pure magic can be used to perform spells such as telekinesis or levitation, but has as many uses as the elemental energy from crystals.<br />
<br />
When casting spells, a mage may use any element of Crystal to produce the energy required for non-elemental effects.]]></description>
			<content:encoded><![CDATA[While it is true that Crystals possess elemental energy, that energy can be channeled as pure energy.  There are some mages who prefer to use energy in this pure, unfiltered state, but it has a wide variety of applications.  Most commonly it is used to strength a mage's body, allowing them to jump higher or run faster.  Metaphysically the pure magic can be used to perform spells such as telekinesis or levitation, but has as many uses as the elemental energy from crystals.<br />
<br />
When casting spells, a mage may use any element of Crystal to produce the energy required for non-elemental effects.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spell Pricing]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17522</link>
			<pubDate>Mon, 20 Feb 2012 20:55:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=12">Kaden</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17522</guid>
			<description><![CDATA[The base price for every spell is 10 XP per crystal that's used.  A spell with 2 fire crystals would cost 20 XP.  A spell with 1 fire crystal, 1 water crystal, and 1 earth crystal would cost 30 XP.<br />
<br />
When a spell is purchased, the buyer has to associate a faction with it.  For every two points in that faction (rounded down), the spell cost is reduced by one, to a minimum of 1.  If we use this as a sample character:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Name: Bill Yen<br />
  Region: Forar<br />
  Sex: Male<br />
<br />
  Slots: <br />
Region: Fire<br />
Wind<br />
<br />
  Magic:<br />
                  Tek &#8211; 0<br />
                  Song &#8211; 4<br />
                  Ink &#8211; 6</blockquote>
His Tek spells would cost full-price while his Ink and Song spells would be discounted by 6 and 4, respectively.  So an Ink spell using 1 fire crystal and 1 wind crystal would cost him 14 XP.  10 per crystal and then subtract the 6 for his Ink stat.]]></description>
			<content:encoded><![CDATA[The base price for every spell is 10 XP per crystal that's used.  A spell with 2 fire crystals would cost 20 XP.  A spell with 1 fire crystal, 1 water crystal, and 1 earth crystal would cost 30 XP.<br />
<br />
When a spell is purchased, the buyer has to associate a faction with it.  For every two points in that faction (rounded down), the spell cost is reduced by one, to a minimum of 1.  If we use this as a sample character:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Name: Bill Yen<br />
  Region: Forar<br />
  Sex: Male<br />
<br />
  Slots: <br />
Region: Fire<br />
Wind<br />
<br />
  Magic:<br />
                  Tek &#8211; 0<br />
                  Song &#8211; 4<br />
                  Ink &#8211; 6</blockquote>
His Tek spells would cost full-price while his Ink and Song spells would be discounted by 6 and 4, respectively.  So an Ink spell using 1 fire crystal and 1 wind crystal would cost him 14 XP.  10 per crystal and then subtract the 6 for his Ink stat.]]></content:encoded>
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