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		<title><![CDATA[CDBZ Archive - BJ's Saga Preperation]]></title>
		<link>http://alex.zulenka.com/</link>
		<description><![CDATA[CDBZ Archive - http://alex.zulenka.com]]></description>
		<pubDate>Sun, 20 Sep 2026 22:08:52 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Forum needed?]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=36846</link>
			<pubDate>Sat, 23 Dec 2006 16:52:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=385">Reijin</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=36846</guid>
			<description><![CDATA[Do we still need this?]]></description>
			<content:encoded><![CDATA[Do we still need this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Moderator Requests]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=36018</link>
			<pubDate>Thu, 23 Nov 2006 01:01:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=36018</guid>
			<description><![CDATA[Can one of you admins put these guys as mods to their forums?<br />
<br />
A-17 to Outcasts<br />
Broli and KV to Dante<br />
Lucifer to Syntech]]></description>
			<content:encoded><![CDATA[Can one of you admins put these guys as mods to their forums?<br />
<br />
A-17 to Outcasts<br />
Broli and KV to Dante<br />
Lucifer to Syntech]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Something new]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=35155</link>
			<pubDate>Sun, 08 Oct 2006 03:03:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=14">Drake</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=35155</guid>
			<description><![CDATA[Duraiden: We should use a new tech for DA: C<br />
Duraiden: I think I remember mentioning as wanting to use it as a technique<br />
Duraiden: But it's too powerful I think<br />
Duraiden: It was going to be a tech that when Goku was near Saiyajins he would resonate with them and they'd all get stronger<br />
Duraiden: But what about a technique that lets you designate who you resonate with<br />
Duraiden: And like depending on your mehtal stats the number of people you resonate with increases<br />
Duraiden: of course they have to be close to you<br />
Duraiden: and the increase in power would be like<br />
Duraiden: only 10% per person for you, and like 5% for every other person<br />
Duraiden: but it'd be an awesome passive skill<br />
Duraiden: and make for some interesting team work<br />
Rebinator: tell Rad or Rei, or post it<br />
Duraiden: Okay<br />
Duraiden: But tell me what you think of it?<br />
Rebinator: sounds like a suitable tech<br />
Duraiden: n.n]]></description>
			<content:encoded><![CDATA[Duraiden: We should use a new tech for DA: C<br />
Duraiden: I think I remember mentioning as wanting to use it as a technique<br />
Duraiden: But it's too powerful I think<br />
Duraiden: It was going to be a tech that when Goku was near Saiyajins he would resonate with them and they'd all get stronger<br />
Duraiden: But what about a technique that lets you designate who you resonate with<br />
Duraiden: And like depending on your mehtal stats the number of people you resonate with increases<br />
Duraiden: of course they have to be close to you<br />
Duraiden: and the increase in power would be like<br />
Duraiden: only 10% per person for you, and like 5% for every other person<br />
Duraiden: but it'd be an awesome passive skill<br />
Duraiden: and make for some interesting team work<br />
Rebinator: tell Rad or Rei, or post it<br />
Duraiden: Okay<br />
Duraiden: But tell me what you think of it?<br />
Rebinator: sounds like a suitable tech<br />
Duraiden: n.n]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Drafting]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=35021</link>
			<pubDate>Wed, 27 Sep 2006 18:46:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=35021</guid>
			<description><![CDATA[You can discuss the two people you'll want in your army here. You need to ALL agree on them. Fighting over certain people needs to be resolved]]></description>
			<content:encoded><![CDATA[You can discuss the two people you'll want in your army here. You need to ALL agree on them. Fighting over certain people needs to be resolved]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Master Map]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=35009</link>
			<pubDate>Tue, 26 Sep 2006 22:12:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=35009</guid>
			<description><![CDATA[Here's the map. Info to the right will added later.<br />
<br />
You'll all get maps for yourselves that has your personal information on the squares, and will be added as you go.]]></description>
			<content:encoded><![CDATA[Here's the map. Info to the right will added later.<br />
<br />
You'll all get maps for yourselves that has your personal information on the squares, and will be added as you go.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Let's get started]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=35002</link>
			<pubDate>Tue, 26 Sep 2006 20:34:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=35002</guid>
			<description><![CDATA[Okay guys, use this forum for discussion amongst the leaders. Post Count is off for now.<br />
<br />
No one can see this but us and the admins.<br />
<br />
The admins cannot see your private forums, just me and you.<br />
<br />
Questions can be posted here or in the private forums. Consider if your personal DA domain.]]></description>
			<content:encoded><![CDATA[Okay guys, use this forum for discussion amongst the leaders. Post Count is off for now.<br />
<br />
No one can see this but us and the admins.<br />
<br />
The admins cannot see your private forums, just me and you.<br />
<br />
Questions can be posted here or in the private forums. Consider if your personal DA domain.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Leave]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=34900</link>
			<pubDate>Fri, 22 Sep 2006 02:02:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=34900</guid>
			<description><![CDATA[Leave now. Immediately.]]></description>
			<content:encoded><![CDATA[Leave now. Immediately.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forum Layout]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=34767</link>
			<pubDate>Sun, 17 Sep 2006 01:09:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=34767</guid>
			<description><![CDATA[Is it possible to have it like this?<br />
<br />
<br />
Dante's Abyss: Conquest<br />
-DA:C Discussion<br />
-DA:C Records<br />
-United (Hidden)<br />
-Syntech Corp (Hidden)<br />
-Dante Forces (Hidden)<br />
-Outcasts (Hidden)<br />
<br />
Basically the same as last time, but hidden forums for the four armies. As armies either disband or appear, we may need more. Is that too much? If so, I could make a seperate board for them on invision]]></description>
			<content:encoded><![CDATA[Is it possible to have it like this?<br />
<br />
<br />
Dante's Abyss: Conquest<br />
-DA:C Discussion<br />
-DA:C Records<br />
-United (Hidden)<br />
-Syntech Corp (Hidden)<br />
-Dante Forces (Hidden)<br />
-Outcasts (Hidden)<br />
<br />
Basically the same as last time, but hidden forums for the four armies. As armies either disband or appear, we may need more. Is that too much? If so, I could make a seperate board for them on invision]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bases/Locations]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=34758</link>
			<pubDate>Sat, 16 Sep 2006 22:38:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=34758</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Bases of Operation</span><br />
<br />
Watch Towers - Used to see who is in the surrounding squares. Definetly a must have on the borders of any country.<br />
<br />
Village - A small civilan base. Used for supplies (3 Villages in one square make a city)<br />
<br />
Checkpoint - Just a military post with some stationed soldiers. Can be upgraded into a Supply Checkpoint in order to be used for supplies<br />
<br />
Fort - A military base made especially for keeping an area secure. Can be upgraded into a fortress, which can keep civilans safe as well as be extra defensive<br />
<br />
Castle - The big-daddy. Only one per army, located in the far corners of the continent.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Bases of Operation</span><br />
<br />
Watch Towers - Used to see who is in the surrounding squares. Definetly a must have on the borders of any country.<br />
<br />
Village - A small civilan base. Used for supplies (3 Villages in one square make a city)<br />
<br />
Checkpoint - Just a military post with some stationed soldiers. Can be upgraded into a Supply Checkpoint in order to be used for supplies<br />
<br />
Fort - A military base made especially for keeping an area secure. Can be upgraded into a fortress, which can keep civilans safe as well as be extra defensive<br />
<br />
Castle - The big-daddy. Only one per army, located in the far corners of the continent.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Format/How it Works]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=34757</link>
			<pubDate>Sat, 16 Sep 2006 21:54:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=34757</guid>
			<description><![CDATA[Alright, so let's throw some ideas of how I'm actually gonna host this thing.<br />
<br />
I'm thinking of starting all the armies in four different corners of the map. The person in charge of the army (if it's a PC) will decide who is in charge of their units and how many soldiers they can actually take. If it's an NPC, I'll do it or have someone be in charge of the NPC.<br />
<br />
The units can then move freely as dictated by the leader of the unit. The army leader may have a plan, but the unit leader will ultimately control their own unit.<br />
<br />
The idea of course is total domination. You want to take all the landmarks on the map. So I'll let them decide where they want to go. Multiple unints can travel together if they want.<br />
<br />
Movement-wise, I'm still deciding how I want to do it. Two squares a day? One? <br />
<br />
Some squares will be harder to take then others. Forts will be more difficult to take then a village. <br />
<br />
As more bases are gained, more soldier classes will become available. More freedom will be available as non-combat troops are used. <br />
<br />
We might end up with rebel armies or two armies merging into one. It'll be crazy, but I don't want it to turn into something ridiculous. I don't want to see it turning into RB vs XTC vs CU vs FD again, know what I mean? We have to put some limitations when it comes to the freedom.<br />
<br />
Ideas about format and stuff goes here.]]></description>
			<content:encoded><![CDATA[Alright, so let's throw some ideas of how I'm actually gonna host this thing.<br />
<br />
I'm thinking of starting all the armies in four different corners of the map. The person in charge of the army (if it's a PC) will decide who is in charge of their units and how many soldiers they can actually take. If it's an NPC, I'll do it or have someone be in charge of the NPC.<br />
<br />
The units can then move freely as dictated by the leader of the unit. The army leader may have a plan, but the unit leader will ultimately control their own unit.<br />
<br />
The idea of course is total domination. You want to take all the landmarks on the map. So I'll let them decide where they want to go. Multiple unints can travel together if they want.<br />
<br />
Movement-wise, I'm still deciding how I want to do it. Two squares a day? One? <br />
<br />
Some squares will be harder to take then others. Forts will be more difficult to take then a village. <br />
<br />
As more bases are gained, more soldier classes will become available. More freedom will be available as non-combat troops are used. <br />
<br />
We might end up with rebel armies or two armies merging into one. It'll be crazy, but I don't want it to turn into something ridiculous. I don't want to see it turning into RB vs XTC vs CU vs FD again, know what I mean? We have to put some limitations when it comes to the freedom.<br />
<br />
Ideas about format and stuff goes here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Map (Still in Progress)]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=34741</link>
			<pubDate>Sat, 16 Sep 2006 05:45:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=34741</guid>
			<description><![CDATA[Obviously not done yet. Gotta add places and points. But that's it, pretty much.<br />
<br />
Keeping in mind that the island is bigger, but the movements you make will take longer. This is because we won't be having fights every single day like in Classic DA]]></description>
			<content:encoded><![CDATA[Obviously not done yet. Gotta add places and points. But that's it, pretty much.<br />
<br />
Keeping in mind that the island is bigger, but the movements you make will take longer. This is because we won't be having fights every single day like in Classic DA]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Armies]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=34739</link>
			<pubDate>Sat, 16 Sep 2006 05:09:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=34739</guid>
			<description><![CDATA[There will be three or four armies, as made by Syntech. <br />
<br />
The Dante Forces will consist of soldiers from the Dante Star System, and mercinaries that they have hired through-out the quadrant. They will led by a famous Dante General, who has yet to be named<br />
<br />
The Syntech Corp will be the "evil" army, which is pretty much all the badasses that Syntech could find. Their the guys who just want to fuck things up.<br />
<br />
The "normal" army is gonna be called The United. They are just the good guys or the guys that don't really have much a reason to be there other then they want to fight and win.<br />
<br />
And if we have a fourth, it'll be The Outcasted, which is a mix between the evil and good forces. Basically the "Other White Meat"]]></description>
			<content:encoded><![CDATA[There will be three or four armies, as made by Syntech. <br />
<br />
The Dante Forces will consist of soldiers from the Dante Star System, and mercinaries that they have hired through-out the quadrant. They will led by a famous Dante General, who has yet to be named<br />
<br />
The Syntech Corp will be the "evil" army, which is pretty much all the badasses that Syntech could find. Their the guys who just want to fuck things up.<br />
<br />
The "normal" army is gonna be called The United. They are just the good guys or the guys that don't really have much a reason to be there other then they want to fight and win.<br />
<br />
And if we have a fourth, it'll be The Outcasted, which is a mix between the evil and good forces. Basically the "Other White Meat"]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DA: C Dictionary]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=34738</link>
			<pubDate>Sat, 16 Sep 2006 04:51:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=34738</guid>
			<description><![CDATA[Troop = Soldier<br />
<br />
Unit = Group of Soldiers.<br />
<br />
Army = Group of Units. <br />
<br />
<br />
Just so the wording I use is clear and we arn't confused by what I say]]></description>
			<content:encoded><![CDATA[Troop = Soldier<br />
<br />
Unit = Group of Soldiers.<br />
<br />
Army = Group of Units. <br />
<br />
<br />
Just so the wording I use is clear and we arn't confused by what I say]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dante's Abyss: Conquest]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=34735</link>
			<pubDate>Sat, 16 Sep 2006 02:27:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=34735</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>The Syntech Corporation is taking Dante's Abyss to the next level with the newest competitve fighting contest. The name, which isn't actually confirmed yet, is Dante's Abyss: Conquest<br />
<br />
This will be a war simulation taking place on the planet Dante. There will be soldiers, cities, villages, civilans, everything. As usual, no one will actually be killed in the contest, as everyone is protected by the newest technology in the "collars."<br />
<br />
I'll incorporate bases, units, morale, weaponry, sieges, everything. It's going to be a whole new way to fight.<br />
<br />
We'll have, off the top of my head, 3-4 sides fighting against each other for total conquest. There can be mutinies, surrenders, spies, all the like.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>The Syntech Corporation is taking Dante's Abyss to the next level with the newest competitve fighting contest. The name, which isn't actually confirmed yet, is Dante's Abyss: Conquest<br />
<br />
This will be a war simulation taking place on the planet Dante. There will be soldiers, cities, villages, civilans, everything. As usual, no one will actually be killed in the contest, as everyone is protected by the newest technology in the "collars."<br />
<br />
I'll incorporate bases, units, morale, weaponry, sieges, everything. It's going to be a whole new way to fight.<br />
<br />
We'll have, off the top of my head, 3-4 sides fighting against each other for total conquest. There can be mutinies, surrenders, spies, all the like.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[This Board/Access]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=34734</link>
			<pubDate>Sat, 16 Sep 2006 02:24:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=34734</guid>
			<description><![CDATA[HF says that PC will end around October. I want to hit this in early November then. From one saga to the next. Rad said it's okay only if I'm completely ready.<br />
<br />
The people in this board right now are:<br />
<br />
-Rad<br />
-Rei<br />
-BJ<br />
-Krillin<br />
-VJ]]></description>
			<content:encoded><![CDATA[HF says that PC will end around October. I want to hit this in early November then. From one saga to the next. Rad said it's okay only if I'm completely ready.<br />
<br />
The people in this board right now are:<br />
<br />
-Rad<br />
-Rei<br />
-BJ<br />
-Krillin<br />
-VJ]]></content:encoded>
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