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		<title><![CDATA[CDBZ Archive - Guild Public Relations]]></title>
		<link>http://alex.zulenka.com/</link>
		<description><![CDATA[CDBZ Archive - http://alex.zulenka.com]]></description>
		<pubDate>Sun, 20 Sep 2026 22:09:01 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Relocation, Relocation, Relocation]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=36369</link>
			<pubDate>Mon, 04 Dec 2006 05:05:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=28">Hellfighter 17</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=36369</guid>
			<description><![CDATA[The Bjorken have recently relocated to Namek-sei.  This can be found as a new paragraph under "Layout" in the basic description thread.  This should make it easier to make contact with O'Hara easier, but you can still join from any planet.<br />
<br />
Also, they will add an extra 1000 zeni bonus to whomever completes their next task on top of the basic reward.]]></description>
			<content:encoded><![CDATA[The Bjorken have recently relocated to Namek-sei.  This can be found as a new paragraph under "Layout" in the basic description thread.  This should make it easier to make contact with O'Hara easier, but you can still join from any planet.<br />
<br />
Also, they will add an extra 1000 zeni bonus to whomever completes their next task on top of the basic reward.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Guilds x2]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=35298</link>
			<pubDate>Mon, 16 Oct 2006 23:52:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=33">Banned Dana</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=35298</guid>
			<description><![CDATA[Is there anyway to create our own guild and have it public like the ones we currently have?<br />
<br />
I have one imparticular that could very well go along with a saga that I'm going to be having either by myself or with other people and the things I could do with people as part of this clan would be rather interesting.]]></description>
			<content:encoded><![CDATA[Is there anyway to create our own guild and have it public like the ones we currently have?<br />
<br />
I have one imparticular that could very well go along with a saga that I'm going to be having either by myself or with other people and the things I could do with people as part of this clan would be rather interesting.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Questions]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=34850</link>
			<pubDate>Tue, 19 Sep 2006 23:12:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=34850</guid>
			<description><![CDATA[1- No. Just because they make money doesn't mean you do.<br />
<br />
2- Yes<br />
<br />
3- Just a name.]]></description>
			<content:encoded><![CDATA[1- No. Just because they make money doesn't mean you do.<br />
<br />
2- Yes<br />
<br />
3- Just a name.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sidekicks]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32405</link>
			<pubDate>Thu, 08 Jun 2006 17:31:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32405</guid>
			<description><![CDATA[I have to admit, I really dig the sidekick additions that the Dojo and Paragon have added. Makes me think of doing it as well for higher ranks in the Daggers.<br />
<br />
=o]]></description>
			<content:encoded><![CDATA[I have to admit, I really dig the sidekick additions that the Dojo and Paragon have added. Makes me think of doing it as well for higher ranks in the Daggers.<br />
<br />
=o]]></content:encoded>
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		<item>
			<title><![CDATA[The Dojo is open]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32353</link>
			<pubDate>Wed, 07 Jun 2006 13:53:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=397">Ruhiel</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32353</guid>
			<description><![CDATA[Hooray! I've got all the basic info squared away, and the Dojo of Light is now ready to accept members. Any questions, comments, or suggestions go here, please. =)]]></description>
			<content:encoded><![CDATA[Hooray! I've got all the basic info squared away, and the Dojo of Light is now ready to accept members. Any questions, comments, or suggestions go here, please. =)]]></content:encoded>
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		<item>
			<title><![CDATA[Paragon! Alive!!]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32343</link>
			<pubDate>Wed, 07 Jun 2006 04:13:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=389">Bra</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32343</guid>
			<description><![CDATA[The basic information was, like, way updated. Go read it.<br />
<br />
Comments and questions and shit, here. Go. Now.]]></description>
			<content:encoded><![CDATA[The basic information was, like, way updated. Go read it.<br />
<br />
Comments and questions and shit, here. Go. Now.]]></content:encoded>
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		<item>
			<title><![CDATA[Sample Task]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32204</link>
			<pubDate>Sat, 03 Jun 2006 02:52:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32204</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Assigned To -</span> Hulk Hogan<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hired By/Reason -</span> Rich businessman by the name of Saint Rob hired some escorts for some valueable documents, but they crashed. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description -</span> A shuttle is abandoned on Namek. We have reason to believe that the pilots and crew have been killed in a crash. The shuttle contains some rather important documents to a rich individual who will pay money to make sure it doesn't fall in the wrong hands. Find the shuttle, get the briefcase.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stipulations -</span> Possible chance of alternative groups wanting the briefcase, and in such case, strong chance of conflict. Use force if nessecary<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Primary Objectives -</span> Find the shuttle; Secure briefcase at the Namekian Guild HQ<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Secondary Objectives -</span> Safety of any surviving members.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bonus Objectives -</span> After primary objective is complete, deliver briefcase to Arlia, to the owner of said documents. Exact location given at Namekian HQ</blockquote>
<br />
This is for all Guildmasters. Rewards should be given based on performance and the importance of the mission.]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Assigned To -</span> Hulk Hogan<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hired By/Reason -</span> Rich businessman by the name of Saint Rob hired some escorts for some valueable documents, but they crashed. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description -</span> A shuttle is abandoned on Namek. We have reason to believe that the pilots and crew have been killed in a crash. The shuttle contains some rather important documents to a rich individual who will pay money to make sure it doesn't fall in the wrong hands. Find the shuttle, get the briefcase.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stipulations -</span> Possible chance of alternative groups wanting the briefcase, and in such case, strong chance of conflict. Use force if nessecary<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Primary Objectives -</span> Find the shuttle; Secure briefcase at the Namekian Guild HQ<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Secondary Objectives -</span> Safety of any surviving members.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bonus Objectives -</span> After primary objective is complete, deliver briefcase to Arlia, to the owner of said documents. Exact location given at Namekian HQ</blockquote>
<br />
This is for all Guildmasters. Rewards should be given based on performance and the importance of the mission.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Bjorken are ready]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32196</link>
			<pubDate>Sat, 03 Jun 2006 00:49:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=28">Hellfighter 17</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32196</guid>
			<description><![CDATA[The Bjorken is now ready for people to join.  When I think of some more schtuff to add, I'll probably state it here like Rad.  If you are wondering anything, you can post about it here, or even if you just wanna say about how much it rocks.]]></description>
			<content:encoded><![CDATA[The Bjorken is now ready for people to join.  When I think of some more schtuff to add, I'll probably state it here like Rad.  If you are wondering anything, you can post about it here, or even if you just wanna say about how much it rocks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yggdrasil's Open]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32195</link>
			<pubDate>Sat, 03 Jun 2006 00:41:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=387">Raditzu</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32195</guid>
			<description><![CDATA[All the basic info has been finished.  I'll be throwing more up there from time to time, but I'll post when I do.<br />
<br />
Comments/Questions about Ygg go here.]]></description>
			<content:encoded><![CDATA[All the basic info has been finished.  I'll be throwing more up there from time to time, but I'll post when I do.<br />
<br />
Comments/Questions about Ygg go here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Moon Daggers = Open]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32189</link>
			<pubDate>Fri, 02 Jun 2006 23:20:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32189</guid>
			<description><![CDATA[The Daggers are open to join! All my info is up. <br />
<br />
Just make a thread in the forum doing what is suggested in the information post.<br />
<br />
Questions about such can go here <img src="http://alex.zulenka.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Simply kill someone, deliberately. You don't have to do it with the intention of joining the guild (since the guild isn't public, your character will likely not even know).</blockquote>
]]></description>
			<content:encoded><![CDATA[The Daggers are open to join! All my info is up. <br />
<br />
Just make a thread in the forum doing what is suggested in the information post.<br />
<br />
Questions about such can go here <img src="http://alex.zulenka.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Simply kill someone, deliberately. You don't have to do it with the intention of joining the guild (since the guild isn't public, your character will likely not even know).</blockquote>
]]></content:encoded>
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		<item>
			<title><![CDATA[The Moon Daggers]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32188</link>
			<pubDate>Fri, 02 Jun 2006 23:15:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32188</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Basic Information</span></span><br />
<br />
People hire the Daggers to kill people. Sometimes they need it done a certain way, or at a certain time.<br />
<br />
The Daggers are a secret organization, and can't be found unless they want to be. Things are done very professionally, so hardly any traces of deaths can be tracked to the Daggers, even when it seems obvious.<br />
<br />
The group likes to wear black cloaks when on the job, but normally in public places they wear average clothing to blend in, especially when undercover.<br />
<br />
The guild is based on Earth, but has meeting grounds on all planets. The Earth base is disguised as a Church. The rest are underground.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Rules</span></span><br />
<br />
1) NEVER attack or steal from a fellow member of the Moon Daggers. Failure to follow this rule results in immediate expulsion. A death of a fellow member will put a bounty on your head.<br />
<br />
2) Respect your authority. We don't care how badass you are, when you're in our guild you are referred to by rank, and treated as such. You want respect? Earn it.<br />
<br />
3) We don't care who you kill outside of the guild, but if you're caught, you're gone. You were never part of the Daggers, and we will not bail you out.<br />
<br />
4) You get a job, you do it. Failure to do a job results in a fine depending on how much the task would have been worth. Failure to pay the fine results in expulsion until you've paid it<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">People to Remember</span></span><br />
<br />
Izumi - The red-haired human who runs the guild. She's rumored to be the best assassain in the universe, hence why she is currently the Kuriken, or Guildmaster. She hands out all the important missions. She's never seen except by those she deems deserving.<br />
<br />
Lock - Not really good at stealth or traps, Lock prefers the old fashioned way of killing. Because he's not very quiet, and is large and scary, he serves as Izumi's bodyguard.<br />
<br />
Orlok - The 'Voice' as he's referred to. Izumi never speaks in public, so Orlok does it for her.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Rankings</span></span><br />
<br />
Kuriken (Izumi)<br />
Gold Dagger (Personal agents of Kuriken; messengers)<br />
Silver Dagger (Public authority figures; gives out basic tasks)<br />
Shield (Guild Protectors)<br />
Gold Saber<br />
Silver Saber<br />
Gold Knive<br />
Silver Knive<br />
Lances<br />
In-Training<br />
<br />
Invidivdual ranks and jobs can be earned.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">How to Hire</span></span><br />
<br />
If you'd like to hire the Moon Daggers, pray at a Dagger Altar on the planet you are currently visiting, and a Gold Dagger will find you to work out the details. Payment and stipulations are included in this meeting.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">How to Join</span></span><br />
<br />
Simply kill someone, deliberately. You don't have to do it with the intention of joining the guild (since the guild isn't public, your character will likely not even know). The Moon Daggers are always watching. We'll find you.]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Basic Information</span></span><br />
<br />
People hire the Daggers to kill people. Sometimes they need it done a certain way, or at a certain time.<br />
<br />
The Daggers are a secret organization, and can't be found unless they want to be. Things are done very professionally, so hardly any traces of deaths can be tracked to the Daggers, even when it seems obvious.<br />
<br />
The group likes to wear black cloaks when on the job, but normally in public places they wear average clothing to blend in, especially when undercover.<br />
<br />
The guild is based on Earth, but has meeting grounds on all planets. The Earth base is disguised as a Church. The rest are underground.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Rules</span></span><br />
<br />
1) NEVER attack or steal from a fellow member of the Moon Daggers. Failure to follow this rule results in immediate expulsion. A death of a fellow member will put a bounty on your head.<br />
<br />
2) Respect your authority. We don't care how badass you are, when you're in our guild you are referred to by rank, and treated as such. You want respect? Earn it.<br />
<br />
3) We don't care who you kill outside of the guild, but if you're caught, you're gone. You were never part of the Daggers, and we will not bail you out.<br />
<br />
4) You get a job, you do it. Failure to do a job results in a fine depending on how much the task would have been worth. Failure to pay the fine results in expulsion until you've paid it<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">People to Remember</span></span><br />
<br />
Izumi - The red-haired human who runs the guild. She's rumored to be the best assassain in the universe, hence why she is currently the Kuriken, or Guildmaster. She hands out all the important missions. She's never seen except by those she deems deserving.<br />
<br />
Lock - Not really good at stealth or traps, Lock prefers the old fashioned way of killing. Because he's not very quiet, and is large and scary, he serves as Izumi's bodyguard.<br />
<br />
Orlok - The 'Voice' as he's referred to. Izumi never speaks in public, so Orlok does it for her.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Rankings</span></span><br />
<br />
Kuriken (Izumi)<br />
Gold Dagger (Personal agents of Kuriken; messengers)<br />
Silver Dagger (Public authority figures; gives out basic tasks)<br />
Shield (Guild Protectors)<br />
Gold Saber<br />
Silver Saber<br />
Gold Knive<br />
Silver Knive<br />
Lances<br />
In-Training<br />
<br />
Invidivdual ranks and jobs can be earned.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">How to Hire</span></span><br />
<br />
If you'd like to hire the Moon Daggers, pray at a Dagger Altar on the planet you are currently visiting, and a Gold Dagger will find you to work out the details. Payment and stipulations are included in this meeting.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">How to Join</span></span><br />
<br />
Simply kill someone, deliberately. You don't have to do it with the intention of joining the guild (since the guild isn't public, your character will likely not even know). The Moon Daggers are always watching. We'll find you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Guild Forums]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32187</link>
			<pubDate>Fri, 02 Jun 2006 22:49:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32187</guid>
			<description><![CDATA[This forum is OOC. All the sub-forums are IC. Only roleplay in those.<br />
<br />
<br />
The guild forums are for:<br />
<br />
-Attempts to join<br />
-Any roleplaying done on a guild base<br />
-Any guild interaction done<br />
<br />
Remember to put the correct planet on the prefix.<br />
<br />
Guild tasks should not be done in the guild forums unless it involves guild interaction or going to a guild base. All other guild tasks go, as normal, on the specific planet, in a quest or personal saga.<br />
<br />
The Guild PR forum is for announcements, questions and discussion. It's OOC, and post count is off.]]></description>
			<content:encoded><![CDATA[This forum is OOC. All the sub-forums are IC. Only roleplay in those.<br />
<br />
<br />
The guild forums are for:<br />
<br />
-Attempts to join<br />
-Any roleplaying done on a guild base<br />
-Any guild interaction done<br />
<br />
Remember to put the correct planet on the prefix.<br />
<br />
Guild tasks should not be done in the guild forums unless it involves guild interaction or going to a guild base. All other guild tasks go, as normal, on the specific planet, in a quest or personal saga.<br />
<br />
The Guild PR forum is for announcements, questions and discussion. It's OOC, and post count is off.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Basic Information]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32186</link>
			<pubDate>Fri, 02 Jun 2006 22:29:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32186</guid>
			<description><![CDATA[This is very basic, it WILL be updated in the immediate future.<br />
<br />
---<br />
<br />
In the middle of all the guilds will be a Guild Relations, which me and HF will control. It basically consists of messengers that go from one guild to another and keep things running smoothly, sending news of conflicts and alliances.<br />
<br />
Guilds are defined as an organized group or business.<br />
<br />
The five guild types are Assassain, Mercanaries, Church (Dojo of Light), Mafia, and Evil.<br />
<br />
Assassain is designed for people with a knack for hunting a certain person or people and usually killing them. People would hire the guild for this job. Because it's obvious an illegal act on most planets, this is a very secretive guild.<br />
<br />
Mercanaries is a Fighters guild, out in the open, for anyone to hire. Usually involves out in the open fighting, as opposed to an assassain's preferred "thrill of the hunt" missions.<br />
<br />
The Dojo of Light will basically be a holy guild that is designed to protect the people who prey to the temples and church. Also can be used to stop evil-doings.<br />
<br />
The Mafia is organized crime, like stealing, bribing, or blackmail.<br />
<br />
The Evil guild is your normal "We want to take over the world" group, who will stop at nothing to fuck things up for everyone.<br />
<br />
The guilds will be based on one planet, but will have small camps on all the planets so they'll still be universal.<br />
<br />
The actual details and how to join each guild, will be decided by the Guildmaster. Speaking of...<br />
<br />
The GMs will be NPCs, controlled by a member of Chubbs. It's probably best the member have their character somehow involved in the guild. The GM will decide the rankings, give out the tasks and make all the rules and decisions. The GM will be responsible for making all NPCs in the guild.<br />
<br />
The GM will give out tasks, depending on rank. If it's a small job, it shouldn't require much. If it's a big job, usually given to high ranking people, then it should take a long time to complete, and should tie into whatever storyline you're doing. For example, if you're meeting with friends or doing a non-guild quest, you could still have your character planning things out or preparing for the actual guild-quest. The rewards will be given upon completion, like a normal quest.]]></description>
			<content:encoded><![CDATA[This is very basic, it WILL be updated in the immediate future.<br />
<br />
---<br />
<br />
In the middle of all the guilds will be a Guild Relations, which me and HF will control. It basically consists of messengers that go from one guild to another and keep things running smoothly, sending news of conflicts and alliances.<br />
<br />
Guilds are defined as an organized group or business.<br />
<br />
The five guild types are Assassain, Mercanaries, Church (Dojo of Light), Mafia, and Evil.<br />
<br />
Assassain is designed for people with a knack for hunting a certain person or people and usually killing them. People would hire the guild for this job. Because it's obvious an illegal act on most planets, this is a very secretive guild.<br />
<br />
Mercanaries is a Fighters guild, out in the open, for anyone to hire. Usually involves out in the open fighting, as opposed to an assassain's preferred "thrill of the hunt" missions.<br />
<br />
The Dojo of Light will basically be a holy guild that is designed to protect the people who prey to the temples and church. Also can be used to stop evil-doings.<br />
<br />
The Mafia is organized crime, like stealing, bribing, or blackmail.<br />
<br />
The Evil guild is your normal "We want to take over the world" group, who will stop at nothing to fuck things up for everyone.<br />
<br />
The guilds will be based on one planet, but will have small camps on all the planets so they'll still be universal.<br />
<br />
The actual details and how to join each guild, will be decided by the Guildmaster. Speaking of...<br />
<br />
The GMs will be NPCs, controlled by a member of Chubbs. It's probably best the member have their character somehow involved in the guild. The GM will decide the rankings, give out the tasks and make all the rules and decisions. The GM will be responsible for making all NPCs in the guild.<br />
<br />
The GM will give out tasks, depending on rank. If it's a small job, it shouldn't require much. If it's a big job, usually given to high ranking people, then it should take a long time to complete, and should tie into whatever storyline you're doing. For example, if you're meeting with friends or doing a non-guild quest, you could still have your character planning things out or preparing for the actual guild-quest. The rewards will be given upon completion, like a normal quest.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Impressions]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32185</link>
			<pubDate>Fri, 02 Jun 2006 22:25:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32185</guid>
			<description><![CDATA[This forum is OOC, so you can post freely here <span style="font-weight: bold;" class="mycode_b">on topic</span>. <br />
<br />
Don't ask questions here, all will be answered in time. For now, whatcha think of the guilds?]]></description>
			<content:encoded><![CDATA[This forum is OOC, so you can post freely here <span style="font-weight: bold;" class="mycode_b">on topic</span>. <br />
<br />
Don't ask questions here, all will be answered in time. For now, whatcha think of the guilds?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Paragon Basic Description]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=32182</link>
			<pubDate>Fri, 02 Jun 2006 22:21:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=43">Burter Jr</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=32182</guid>
			<description><![CDATA[This is a basic description and is subject to immediate change.<br />
<br />
This guild is controlled by <span style="font-weight: bold;" class="mycode_b">Yamu and Bra</span> and all private questions regarding it go to them. <br />
<br />
Do NOT post in this forum OOC!<br />
<br />
---<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Description</span></span><br />
<br />
The Paragon Agency is, essentially, a shadow government that oversees many of the galaxy's operations, much in the same way as the more legitimate National Security Agency or Central Intelligence Agency do at a global level. The PA differs from these, in that they genuinely believe that they are the true world leaders, pulling the strings from behind closed doors.<br />
<br />
While this may or may not be true, Paragon has a hand in almost every government; using men and women positioned in key points to gather information or to trigger events in their favor.<br />
<br />
The leader of PA has never been seen, and simply goes by the title 'Autocrat'. He speaks through several contacts to communicate with recruits. These secretive meetings slowly bring people further and further into the shadow government.<br />
<br />
Paragon's ultimate goal is to create a galaxy of genetic ?perfects?, those they deem deserve to live and are the best and brightest. In a word ?Super Beings?. They thus look down on mutants as imperfect, and will almost never associate with them. The only race they condemn as a whole are Saiya-Jins, which they see as primitive genetic throw-back from humans which they see as the galaxy?s perfect race and are thus greatly preferred, though Nameks and other alien races play a significant part in it?s operation. <br />
<br />
In order to effectively sway events into their favor, PA relies on assassination, intimidation, blackmail, bribery, information theft, evidence planting, and in many cases open warfare.<br />
<br />
Paragon?s base of operations in an enormous complex - the size of a small city - located within an isolated mountain range on planet Earth. This sprawling bunker extends far beneath the ground and serves as Paragon?s chief establishment. Outposts have been placed on Namek, Arlia, and Frost holdings as recruitment and operation centers to maintain a presence throughout the galaxy.<br />
<br />
Laboratories, barracks, armories, factories, motor pools, housing, farms, everything a country would need to suffice on is located entirely within each complex, allowing Paragon to remain completely separated from the rest of the world.<br />
<br />
An absurdly large military is kept on hand at all times, in order to exert their authority in ways less... appealing. These men and women are well-armed and armored, and will stop at nothing to carry out their orders.<br />
<br />
Special agents stand above soldiers - even generals - and occasionally wind up taking orders directly from the Autocrat. These men and women have the authority to do nearly anything, from making sweeping changes within the Agency or outright murdering any target they see fit. These ?super-soldiers? maintain secrecy above all else, and will often assume codenames within Paragon, as a way of guarding themselves from ?internal confrontations?.<br />
<br />
The rest of Paragon is made up of several mechanics, electric technicians, scientists, laborers, and, of course, the government, which oversees anything and everything of importance that may happen.<br />
<br />
Paragon?s government has it?s own President, Vice President, and so on. These lawmakers follow the same hierarchy that the United States government follows, though rumor has it that Agents give orders even to the President herself.<br />
<br />
The Agency maintains several outposts on Earth and outlying planets and a fairly powerful base on Frost Planet #213. Communications via all Paragon operations are made possible by means of a fleet of orbital satellites, in addition to a handful of satellites which travel from planet to planet.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Standard Operating Procedures</span></span><br />
<br />
Paragon considers human life invaluable, as it?s the key to re-populating the planet once it?s been cleansed of what it has deemed as ?unclean? life. Because of this, they work fervently on biological and conventional weapons, while building a cache of money and arms and inflating their military.<br />
<br />
While the Agency prefers to conduct operations without bloodshed, it also houses several detachments dedicated to exterminating those who seek to stand in their way.<br />
<br />
Paragon considers slavery, arms dealing, genocide, robbery, or assassination as all a means to an end. Their cynical hypocrisy and absurd scientific ?evidence? blinds them to the fact that they are no different from the other humans around them, but Paragon genuinely believes that humanity is unfit to live; they feel as though they?re doing the right thing by annihilating the global population.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Ranking</span></span><br />
<br />
Paragon has two completely separate combat forces, the first being the Agency. These ?super-soldiers? are given great responsibilities and power within paragon but earn it every day by putting their life on the line.<br />
<br />
The second is a traditional military, where fighters can achieve fame and power without the permanent danger and intrigue that surrounds the Agency.<br />
<br />
THE AGENCY<br />
<br />
First Agent<br />
Special Agent<br />
Firebrand<br />
Flare<br />
Spark<br />
Ember<br />
Agent<br />
<br />
OFFICERS<br />
<br />
Supreme Commander<br />
Commander<br />
Overlord<br />
Warlord<br />
Marshall<br />
Judge<br />
Knight<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Units</span></span><br />
Upon joining the military wing you will be asked to name your unit. As you progress your unit will also improve, not only in rank but in ?Notoriety? and ?Loyalty?. A more notorious unit, the more feared and respected you will be. Higher ?loyalty? is how much your troops belong to you not to Paragon. <br />
<br />
UNIT RANKS<br />
<br />
Elites<br />
Dragoons<br />
StormTroopers<br />
Legionnaires<br />
Foot Soldiers<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">The Military</span></span> <br />
<br />
Those who choose this angle of Paragon will receive a commission upon the completion of a mission given during the application. Upon completion they will be given their rank, uniform, and a unit to control. The ranks and capabilities of these enlisted men will be provided upon entrance.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">The Agency</span></span><br />
<br />
Those who join the intelligence branch of Paragon, like the military branch, must complete a mission during their application. If successful, depending on the skill displayed, they will become either an 'Agent-In-Training' or will receive proper decoration and become a full-fledged Agent. Agents receive a special ops group to control, which, though much smaller than a military unit, are specialized and - individually - more of a force to reckon with.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">People to Remember</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">The Autocrat</span> - Unseen, unheard, but always there. The Autocrat rules over not only the military operations, but the political ones as well. He speaks only through his First Agents, and even then, only rarely. He is the sole author of The Project and keeps close tabs on every Paragon operation in order to ensure they go smoothly. His name, appearance, and location are all unknown.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">President Nikita Silverstone</span> - The President is well-aware of everything that?s going on - or so she thinks. She has her own copy of The Project and has read it thoroughly. She knows what must be done, and feels no compassion for the masses who must be destroyed in order for ?true? humans to re-inherit the earth. As far as she?s concerned, humanity has been corrupted to such a point, that they are a disease. She firmly believes they must be destroyed and will become very hostile towards anyone who calls her opinions into question. Her personal detachment of bodyguards would see to it.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">First Agent Carlos Martinez</span> - Carlos is a cold-blooded individual, whose sense of humor - and sense of decency - has died ages ago. One of two who speak directly to the Autocrat, Carlos carries his orders out with deadly efficiency. While most of the Paragon Agency do truly believe they?re doing what?s right, Carlos has recently developed his doubts, after an incidence where his brother was ordered to destroy an orphanage, and failed to carry out the mission. He was hanged for his insolence, and Carlos was present for the execution. He would never defy his organization, as that would mean certain death, but he has grown bitter because of it.<br />
(Controlled by Bra)<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Supreme Commander Silas</span> - The only man to become Supreme Commander, he runs the Military arm of Paragon. While he will never win any acclaim for strategy, his determination and perseverance have won him this top seat. He takes great liberty with his position, enjoying its perks, but still bows low to the seat of the Autocrat. Silas loathes the Agency and its personnel. He sees them as dishonorable and despises the powers they gain, even if only within Paragon. <br />
(Controlled by Yamu)<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Head Researcher David Orloff</span> - David?s the technician responsible for making The Project a reality. His sole task is to create a virus potent enough to kill human life and capable of spreading across the globe in less than a month. His minimum goal is 99.9999 per cent viral saturation, which would essentially ensure that any non-immunized person on the planet would perish. While he doesn?t enjoy the idea of slaughtering billions of innocent lives, he believes his work will ultimately benefit mankind by removing the ?unclean?.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Recruitment Officer</span> - These low-level military operatives are responsible for taking applications to join the Agency and processing those applications. These operatives are trained to be very difficult to deal with, in order to preemptively gauge how reliable a potential recruit could be.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Commanders</span> - These men and women are the ones who report to Agents, and assign missions to those under their command. Commanders are quite powerful and very jaded, as the most inexperienced commander must have at least five years of completed service.<br />
<br />
Commanders are quick to reward missions properly completed, but can become incredibly wrathful with an individual who fails to complete a mission, especially if things go very wrong.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">How to Join</span></span><br />
<br />
Upon reaching an Application Center, applicants are to fill out a brief application with vital information, and pass an aptitude test. If you are accepted into the Agency, you will spar an Agent Major, kepping your ki level below one million, and with special restriction on items used. You will be contacted within 5 business days as to your acceptance<br />
<br />
Military and Intelligence recruits will be given a top secret mission followed by an Overseer, who will judge the outcome and will provide a commission on the spot if you qualify. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Rules</span></span><br />
<br />
1. Jobs are occasionally posted on secure channels, given to the first taker. Otherwise - and more likely - jobs are directly assigned to individuals. These missions are non-negotiable; your orders are simply that: orders. To defy your commanding officer would result in harsh discipline.<br />
<br />
2. While murder is frowned upon, the Paragon Agency is well aware that those filthy Outsiders will stop at nothing to destabilize order and what is good for humanity. As a result, as long as Paragon?s involvement remains undetected, murder is an acceptable means to an end.<br />
<br />
3. Ranks are strictly enforced; and the Agency will not tolerate defiance to order. If someone outranks you, you must pay them the respect they have earned by achieving that rank.<br />
<br />
4. Divulging information without express orders is certain death. The Agency will stop at nothing to silence you permanently for such a breach of command.]]></description>
			<content:encoded><![CDATA[This is a basic description and is subject to immediate change.<br />
<br />
This guild is controlled by <span style="font-weight: bold;" class="mycode_b">Yamu and Bra</span> and all private questions regarding it go to them. <br />
<br />
Do NOT post in this forum OOC!<br />
<br />
---<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Description</span></span><br />
<br />
The Paragon Agency is, essentially, a shadow government that oversees many of the galaxy's operations, much in the same way as the more legitimate National Security Agency or Central Intelligence Agency do at a global level. The PA differs from these, in that they genuinely believe that they are the true world leaders, pulling the strings from behind closed doors.<br />
<br />
While this may or may not be true, Paragon has a hand in almost every government; using men and women positioned in key points to gather information or to trigger events in their favor.<br />
<br />
The leader of PA has never been seen, and simply goes by the title 'Autocrat'. He speaks through several contacts to communicate with recruits. These secretive meetings slowly bring people further and further into the shadow government.<br />
<br />
Paragon's ultimate goal is to create a galaxy of genetic ?perfects?, those they deem deserve to live and are the best and brightest. In a word ?Super Beings?. They thus look down on mutants as imperfect, and will almost never associate with them. The only race they condemn as a whole are Saiya-Jins, which they see as primitive genetic throw-back from humans which they see as the galaxy?s perfect race and are thus greatly preferred, though Nameks and other alien races play a significant part in it?s operation. <br />
<br />
In order to effectively sway events into their favor, PA relies on assassination, intimidation, blackmail, bribery, information theft, evidence planting, and in many cases open warfare.<br />
<br />
Paragon?s base of operations in an enormous complex - the size of a small city - located within an isolated mountain range on planet Earth. This sprawling bunker extends far beneath the ground and serves as Paragon?s chief establishment. Outposts have been placed on Namek, Arlia, and Frost holdings as recruitment and operation centers to maintain a presence throughout the galaxy.<br />
<br />
Laboratories, barracks, armories, factories, motor pools, housing, farms, everything a country would need to suffice on is located entirely within each complex, allowing Paragon to remain completely separated from the rest of the world.<br />
<br />
An absurdly large military is kept on hand at all times, in order to exert their authority in ways less... appealing. These men and women are well-armed and armored, and will stop at nothing to carry out their orders.<br />
<br />
Special agents stand above soldiers - even generals - and occasionally wind up taking orders directly from the Autocrat. These men and women have the authority to do nearly anything, from making sweeping changes within the Agency or outright murdering any target they see fit. These ?super-soldiers? maintain secrecy above all else, and will often assume codenames within Paragon, as a way of guarding themselves from ?internal confrontations?.<br />
<br />
The rest of Paragon is made up of several mechanics, electric technicians, scientists, laborers, and, of course, the government, which oversees anything and everything of importance that may happen.<br />
<br />
Paragon?s government has it?s own President, Vice President, and so on. These lawmakers follow the same hierarchy that the United States government follows, though rumor has it that Agents give orders even to the President herself.<br />
<br />
The Agency maintains several outposts on Earth and outlying planets and a fairly powerful base on Frost Planet #213. Communications via all Paragon operations are made possible by means of a fleet of orbital satellites, in addition to a handful of satellites which travel from planet to planet.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Standard Operating Procedures</span></span><br />
<br />
Paragon considers human life invaluable, as it?s the key to re-populating the planet once it?s been cleansed of what it has deemed as ?unclean? life. Because of this, they work fervently on biological and conventional weapons, while building a cache of money and arms and inflating their military.<br />
<br />
While the Agency prefers to conduct operations without bloodshed, it also houses several detachments dedicated to exterminating those who seek to stand in their way.<br />
<br />
Paragon considers slavery, arms dealing, genocide, robbery, or assassination as all a means to an end. Their cynical hypocrisy and absurd scientific ?evidence? blinds them to the fact that they are no different from the other humans around them, but Paragon genuinely believes that humanity is unfit to live; they feel as though they?re doing the right thing by annihilating the global population.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Ranking</span></span><br />
<br />
Paragon has two completely separate combat forces, the first being the Agency. These ?super-soldiers? are given great responsibilities and power within paragon but earn it every day by putting their life on the line.<br />
<br />
The second is a traditional military, where fighters can achieve fame and power without the permanent danger and intrigue that surrounds the Agency.<br />
<br />
THE AGENCY<br />
<br />
First Agent<br />
Special Agent<br />
Firebrand<br />
Flare<br />
Spark<br />
Ember<br />
Agent<br />
<br />
OFFICERS<br />
<br />
Supreme Commander<br />
Commander<br />
Overlord<br />
Warlord<br />
Marshall<br />
Judge<br />
Knight<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Units</span></span><br />
Upon joining the military wing you will be asked to name your unit. As you progress your unit will also improve, not only in rank but in ?Notoriety? and ?Loyalty?. A more notorious unit, the more feared and respected you will be. Higher ?loyalty? is how much your troops belong to you not to Paragon. <br />
<br />
UNIT RANKS<br />
<br />
Elites<br />
Dragoons<br />
StormTroopers<br />
Legionnaires<br />
Foot Soldiers<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">The Military</span></span> <br />
<br />
Those who choose this angle of Paragon will receive a commission upon the completion of a mission given during the application. Upon completion they will be given their rank, uniform, and a unit to control. The ranks and capabilities of these enlisted men will be provided upon entrance.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">The Agency</span></span><br />
<br />
Those who join the intelligence branch of Paragon, like the military branch, must complete a mission during their application. If successful, depending on the skill displayed, they will become either an 'Agent-In-Training' or will receive proper decoration and become a full-fledged Agent. Agents receive a special ops group to control, which, though much smaller than a military unit, are specialized and - individually - more of a force to reckon with.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">People to Remember</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">The Autocrat</span> - Unseen, unheard, but always there. The Autocrat rules over not only the military operations, but the political ones as well. He speaks only through his First Agents, and even then, only rarely. He is the sole author of The Project and keeps close tabs on every Paragon operation in order to ensure they go smoothly. His name, appearance, and location are all unknown.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">President Nikita Silverstone</span> - The President is well-aware of everything that?s going on - or so she thinks. She has her own copy of The Project and has read it thoroughly. She knows what must be done, and feels no compassion for the masses who must be destroyed in order for ?true? humans to re-inherit the earth. As far as she?s concerned, humanity has been corrupted to such a point, that they are a disease. She firmly believes they must be destroyed and will become very hostile towards anyone who calls her opinions into question. Her personal detachment of bodyguards would see to it.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">First Agent Carlos Martinez</span> - Carlos is a cold-blooded individual, whose sense of humor - and sense of decency - has died ages ago. One of two who speak directly to the Autocrat, Carlos carries his orders out with deadly efficiency. While most of the Paragon Agency do truly believe they?re doing what?s right, Carlos has recently developed his doubts, after an incidence where his brother was ordered to destroy an orphanage, and failed to carry out the mission. He was hanged for his insolence, and Carlos was present for the execution. He would never defy his organization, as that would mean certain death, but he has grown bitter because of it.<br />
(Controlled by Bra)<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Supreme Commander Silas</span> - The only man to become Supreme Commander, he runs the Military arm of Paragon. While he will never win any acclaim for strategy, his determination and perseverance have won him this top seat. He takes great liberty with his position, enjoying its perks, but still bows low to the seat of the Autocrat. Silas loathes the Agency and its personnel. He sees them as dishonorable and despises the powers they gain, even if only within Paragon. <br />
(Controlled by Yamu)<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Head Researcher David Orloff</span> - David?s the technician responsible for making The Project a reality. His sole task is to create a virus potent enough to kill human life and capable of spreading across the globe in less than a month. His minimum goal is 99.9999 per cent viral saturation, which would essentially ensure that any non-immunized person on the planet would perish. While he doesn?t enjoy the idea of slaughtering billions of innocent lives, he believes his work will ultimately benefit mankind by removing the ?unclean?.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Recruitment Officer</span> - These low-level military operatives are responsible for taking applications to join the Agency and processing those applications. These operatives are trained to be very difficult to deal with, in order to preemptively gauge how reliable a potential recruit could be.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Commanders</span> - These men and women are the ones who report to Agents, and assign missions to those under their command. Commanders are quite powerful and very jaded, as the most inexperienced commander must have at least five years of completed service.<br />
<br />
Commanders are quick to reward missions properly completed, but can become incredibly wrathful with an individual who fails to complete a mission, especially if things go very wrong.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">How to Join</span></span><br />
<br />
Upon reaching an Application Center, applicants are to fill out a brief application with vital information, and pass an aptitude test. If you are accepted into the Agency, you will spar an Agent Major, kepping your ki level below one million, and with special restriction on items used. You will be contacted within 5 business days as to your acceptance<br />
<br />
Military and Intelligence recruits will be given a top secret mission followed by an Overseer, who will judge the outcome and will provide a commission on the spot if you qualify. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Rules</span></span><br />
<br />
1. Jobs are occasionally posted on secure channels, given to the first taker. Otherwise - and more likely - jobs are directly assigned to individuals. These missions are non-negotiable; your orders are simply that: orders. To defy your commanding officer would result in harsh discipline.<br />
<br />
2. While murder is frowned upon, the Paragon Agency is well aware that those filthy Outsiders will stop at nothing to destabilize order and what is good for humanity. As a result, as long as Paragon?s involvement remains undetected, murder is an acceptable means to an end.<br />
<br />
3. Ranks are strictly enforced; and the Agency will not tolerate defiance to order. If someone outranks you, you must pay them the respect they have earned by achieving that rank.<br />
<br />
4. Divulging information without express orders is certain death. The Agency will stop at nothing to silence you permanently for such a breach of command.]]></content:encoded>
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