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		<title><![CDATA[CDBZ Archive - DA Rules]]></title>
		<link>http://alex.zulenka.com/</link>
		<description><![CDATA[CDBZ Archive - http://alex.zulenka.com]]></description>
		<pubDate>Sat, 05 Sep 2026 15:03:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[First PM Counts]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41857</link>
			<pubDate>Sat, 07 Jun 2008 04:08:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41857</guid>
			<description><![CDATA[Check and double-check all movements. I will never, EVER, EVER<br />
<br />
...<br />
<br />
EVER<br />
<br />
...<br />
<br />
Let someone change a movement they already sent in. From here out, that's the rule.]]></description>
			<content:encoded><![CDATA[Check and double-check all movements. I will never, EVER, EVER<br />
<br />
...<br />
<br />
EVER<br />
<br />
...<br />
<br />
Let someone change a movement they already sent in. From here out, that's the rule.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Map]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41801</link>
			<pubDate>Sun, 01 Jun 2008 04:10:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41801</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">YOU ARE RESPONSIBLE FOR UPDATING YOUR OWN MAP. WALKING INTO A DANGER ZONE = DEATH</span><br />
<br />
<img src="http://img145.imageshack.us/img145/4062/damapqo7.jpg" loading="lazy"  alt="[Image: damapqo7.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">YOU ARE RESPONSIBLE FOR UPDATING YOUR OWN MAP. WALKING INTO A DANGER ZONE = DEATH</span><br />
<br />
<img src="http://img145.imageshack.us/img145/4062/damapqo7.jpg" loading="lazy"  alt="[Image: damapqo7.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cool Down Periods]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41626</link>
			<pubDate>Tue, 13 May 2008 02:46:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41626</guid>
			<description><![CDATA[I give a few hours of a cool down after someone has been in a fight, to avoid people ganging up on others after they've fought via people "leaking" locations to their buddies]]></description>
			<content:encoded><![CDATA[I give a few hours of a cool down after someone has been in a fight, to avoid people ganging up on others after they've fought via people "leaking" locations to their buddies]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NPCs]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41625</link>
			<pubDate>Tue, 13 May 2008 02:45:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41625</guid>
			<description><![CDATA[NPCs cannot:<br />
<br />
-Win the game<br />
-Be played or roleplayed by a PC<br />
-Give up their weapon<br />
<br />
NPCs can:<br />
<br />
-Randomly be moved around the map<br />
-Be played by Burter via daily summaries of what they do<br />
-survive fights if they have a good character<br />
-Team up with PCs they meet if personalities match<br />
-Kill a PC (this can only happen if the PC is to die anyway)<br />
-Backstab if the situation calls for it (Warning signs will be visable in daily summaries)]]></description>
			<content:encoded><![CDATA[NPCs cannot:<br />
<br />
-Win the game<br />
-Be played or roleplayed by a PC<br />
-Give up their weapon<br />
<br />
NPCs can:<br />
<br />
-Randomly be moved around the map<br />
-Be played by Burter via daily summaries of what they do<br />
-survive fights if they have a good character<br />
-Team up with PCs they meet if personalities match<br />
-Kill a PC (this can only happen if the PC is to die anyway)<br />
-Backstab if the situation calls for it (Warning signs will be visable in daily summaries)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stats]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41624</link>
			<pubDate>Tue, 13 May 2008 02:42:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41624</guid>
			<description><![CDATA[Don't play a part this year. Power-Ups and Abilities still come into play but statistics in general will not effect the outcome of fights.<br />
<br />
This has been stated and I am clarifying]]></description>
			<content:encoded><![CDATA[Don't play a part this year. Power-Ups and Abilities still come into play but statistics in general will not effect the outcome of fights.<br />
<br />
This has been stated and I am clarifying]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dates to Remember]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41623</link>
			<pubDate>Tue, 13 May 2008 02:41:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41623</guid>
			<description><![CDATA[All dates subject to change.<br />
<br />
---<br />
<br />
Sign-Ups Begin: May 17th<br />
<br />
Cast Begins to be Accepted: May 19th<br />
<br />
Sign-Ups Close/Final Cast Selected: May 25th<br />
<br />
Game Begins: May 26th]]></description>
			<content:encoded><![CDATA[All dates subject to change.<br />
<br />
---<br />
<br />
Sign-Ups Begin: May 17th<br />
<br />
Cast Begins to be Accepted: May 19th<br />
<br />
Sign-Ups Close/Final Cast Selected: May 25th<br />
<br />
Game Begins: May 26th]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Injuries]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41622</link>
			<pubDate>Tue, 13 May 2008 02:38:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41622</guid>
			<description><![CDATA[The only way to heal an injury is to use a medical kit. Xtra Large heals four injuries, Large heals three and normal heals two. You can use it on anyone in your group, including yourself. I repeat, there is NO OTHER WAY to heal an injury other then a medical kit.<br />
<br />
---Story injury is a cut or something. It's nothing but there for roleplaying purposes<br />
<br />
---Minor injury is something that will hinder you, but it won't be serious. It's like a sprain, burns, or a gash on your head or something. These can be healed by medical kit, and NO OTHER WAY.<br />
<br />
---Major injuries are huge like blindness, excessive bleeding, etc etc. These can be healed down a minor injury but can never go away completely.<br />
<br />
---Insane injuries, like a lost limb, can't be healed and pretty much guarantee you're gonna have a bad time for the rest of the game.<br />
<br />
--If you're mortally wounded, you'll die in a set amount of time. This can be healed down to a major injury, ensuring you'll live, but can't go lower then that.<br />
<br />
All injuries will be erased after you have left the competition, regardless of how you place]]></description>
			<content:encoded><![CDATA[The only way to heal an injury is to use a medical kit. Xtra Large heals four injuries, Large heals three and normal heals two. You can use it on anyone in your group, including yourself. I repeat, there is NO OTHER WAY to heal an injury other then a medical kit.<br />
<br />
---Story injury is a cut or something. It's nothing but there for roleplaying purposes<br />
<br />
---Minor injury is something that will hinder you, but it won't be serious. It's like a sprain, burns, or a gash on your head or something. These can be healed by medical kit, and NO OTHER WAY.<br />
<br />
---Major injuries are huge like blindness, excessive bleeding, etc etc. These can be healed down a minor injury but can never go away completely.<br />
<br />
---Insane injuries, like a lost limb, can't be healed and pretty much guarantee you're gonna have a bad time for the rest of the game.<br />
<br />
--If you're mortally wounded, you'll die in a set amount of time. This can be healed down to a major injury, ensuring you'll live, but can't go lower then that.<br />
<br />
All injuries will be erased after you have left the competition, regardless of how you place]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Judging]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41621</link>
			<pubDate>Tue, 13 May 2008 02:37:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41621</guid>
			<description><![CDATA[I'm the sole judge. That means everything is based off my opinion and mine alone. I'm not bias to an individual but I do hold bias towards how I like to read things. Obviously, I can't control what I do and do not enjoy, but I can be fair and let you in on it.<br />
<br />
Unlike FoF, there is no point value or anything. I'm going to simply read everything and given a final decision based off my opinion. In FoF, it was strongly geared towards people who roleplay the most. In this case, it won't be. Just because you rp every day doesn't mean you are gonna kick the most ass. For some, one strong roleplay every 2-3 days could be even better then two normal ones.<br />
<br />
I prefer short to medium posts. Long novel posts bore me 90% of the time, but there is an off-chance you might be able to sway me with one that's good.<br />
<br />
I love emotion, and going into a character's thoughts and feelings of the current situation. Normally I don't give a damn about the past of a character unless it has to do with the situation at hand.<br />
<br />
Too much description is boring, but I like enough that gives me a picture of what is happening.<br />
<br />
The following will be added to the above post:<br />
<br />
Also to add, the following things will go through my mind when deciding eliminations:<br />
<br />
-Do I want to find out more about this character?<br />
-Do I feel this character can bring bigger things to him/herself or others?<br />
-Do I want to continue to root for, or against this character?<br />
<br />
Things like that. It's all about the character, not just how much your write or how great your writing is.<br />
<br />
Now I know a lot of people simply can't change how they write. That's fine. Don't. But at least attempt to go over a few of these guidelines I've put in here and incorporate into your own style, rather then completely changing it. If you have a style that I just can't get into, and refuse to improvise, then that's a problem for both of us.]]></description>
			<content:encoded><![CDATA[I'm the sole judge. That means everything is based off my opinion and mine alone. I'm not bias to an individual but I do hold bias towards how I like to read things. Obviously, I can't control what I do and do not enjoy, but I can be fair and let you in on it.<br />
<br />
Unlike FoF, there is no point value or anything. I'm going to simply read everything and given a final decision based off my opinion. In FoF, it was strongly geared towards people who roleplay the most. In this case, it won't be. Just because you rp every day doesn't mean you are gonna kick the most ass. For some, one strong roleplay every 2-3 days could be even better then two normal ones.<br />
<br />
I prefer short to medium posts. Long novel posts bore me 90% of the time, but there is an off-chance you might be able to sway me with one that's good.<br />
<br />
I love emotion, and going into a character's thoughts and feelings of the current situation. Normally I don't give a damn about the past of a character unless it has to do with the situation at hand.<br />
<br />
Too much description is boring, but I like enough that gives me a picture of what is happening.<br />
<br />
The following will be added to the above post:<br />
<br />
Also to add, the following things will go through my mind when deciding eliminations:<br />
<br />
-Do I want to find out more about this character?<br />
-Do I feel this character can bring bigger things to him/herself or others?<br />
-Do I want to continue to root for, or against this character?<br />
<br />
Things like that. It's all about the character, not just how much your write or how great your writing is.<br />
<br />
Now I know a lot of people simply can't change how they write. That's fine. Don't. But at least attempt to go over a few of these guidelines I've put in here and incorporate into your own style, rather then completely changing it. If you have a style that I just can't get into, and refuse to improvise, then that's a problem for both of us.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Your Survival Bag]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41600</link>
			<pubDate>Sun, 11 May 2008 09:38:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41600</guid>
			<description><![CDATA[It's a normal sized bag with a strap to go over your shoulder<br />
<br />
The bag contains the following:<br />
<br />
Bread for 2 days<br />
Water for 2 days<br />
Compass<br />
Map<br />
Scouter w/ no upgrades<br />
Random Weapon<br />
<br />
If your weapon is too big for the big, it'll be in peices you need to put together. Once put together, you have to carry it seperately.<br />
<br />
You can find other items in buildings. You can't find any weapons, but getting things like flashlight or other useful items are okay. It's suggested you find food/water at buildings too, or hunt for it. (I REPEAT, YOU CANNOT FIND WEAPONS)<br />
<br />
This is all in the name of the story and it's not mandatory. Regardless of what you find, it will not effect results.]]></description>
			<content:encoded><![CDATA[It's a normal sized bag with a strap to go over your shoulder<br />
<br />
The bag contains the following:<br />
<br />
Bread for 2 days<br />
Water for 2 days<br />
Compass<br />
Map<br />
Scouter w/ no upgrades<br />
Random Weapon<br />
<br />
If your weapon is too big for the big, it'll be in peices you need to put together. Once put together, you have to carry it seperately.<br />
<br />
You can find other items in buildings. You can't find any weapons, but getting things like flashlight or other useful items are okay. It's suggested you find food/water at buildings too, or hunt for it. (I REPEAT, YOU CANNOT FIND WEAPONS)<br />
<br />
This is all in the name of the story and it's not mandatory. Regardless of what you find, it will not effect results.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alliance]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41599</link>
			<pubDate>Sun, 11 May 2008 09:11:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41599</guid>
			<description><![CDATA[For details about how to form an alliance, see the movement thread<br />
<br />
An alliance is a group travelling together. You not alligned unless you are meeting with them to travel with them. You can't say "I don't want to attack this person if I run into them." If you arn't alligned and you run into them, a face to face will occur.<br />
<br />
If your characters happens to like the oppenent, I can be creative and make things play off logically.<br />
<br />
But a face to face will occur if you run into someone without the intention of alligning (joining together).<br />
<br />
Anyone in the alliance can move the group at anytime, so communication is vital.<br />
<br />
If you wish to break an alliance by backstabbing, tell me. If you wish to simply leave, tell me.]]></description>
			<content:encoded><![CDATA[For details about how to form an alliance, see the movement thread<br />
<br />
An alliance is a group travelling together. You not alligned unless you are meeting with them to travel with them. You can't say "I don't want to attack this person if I run into them." If you arn't alligned and you run into them, a face to face will occur.<br />
<br />
If your characters happens to like the oppenent, I can be creative and make things play off logically.<br />
<br />
But a face to face will occur if you run into someone without the intention of alligning (joining together).<br />
<br />
Anyone in the alliance can move the group at anytime, so communication is vital.<br />
<br />
If you wish to break an alliance by backstabbing, tell me. If you wish to simply leave, tell me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Roleplay Limit]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41598</link>
			<pubDate>Sun, 11 May 2008 09:10:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41598</guid>
			<description><![CDATA[You must roleplay at least one time every IC day (4 OOC days)<br />
<br />
Judging is based primarily on how I feel your character is doing and will do, so the number of rps you pump out is irrelevant.<br />
<br />
This may change if abused]]></description>
			<content:encoded><![CDATA[You must roleplay at least one time every IC day (4 OOC days)<br />
<br />
Judging is based primarily on how I feel your character is doing and will do, so the number of rps you pump out is irrelevant.<br />
<br />
This may change if abused]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PM Box]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41597</link>
			<pubDate>Sun, 11 May 2008 09:09:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41597</guid>
			<description><![CDATA[I'm going to be deleting all PMs after I read them so my PM box doesn't get flooded. I may accidentally delete something I shouldn't have.<br />
<br />
SAVE YOUR PMs so you can prove to me you sent a PM that I haven't seen. I will be happy to reverse a call with proof.<br />
<br />
Also, keep your PM box clear. If I don't get through after one PM, I won't try again.]]></description>
			<content:encoded><![CDATA[I'm going to be deleting all PMs after I read them so my PM box doesn't get flooded. I may accidentally delete something I shouldn't have.<br />
<br />
SAVE YOUR PMs so you can prove to me you sent a PM that I haven't seen. I will be happy to reverse a call with proof.<br />
<br />
Also, keep your PM box clear. If I don't get through after one PM, I won't try again.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fake Death]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41596</link>
			<pubDate>Sun, 11 May 2008 09:06:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41596</guid>
			<description><![CDATA[If you are killed by collar explosion or suicide, you go to the afterlife<br />
<br />
Any other case, you'll be teleported back to the VIP Meeting Grounds, and then to the planet of your choice]]></description>
			<content:encoded><![CDATA[If you are killed by collar explosion or suicide, you go to the afterlife<br />
<br />
Any other case, you'll be teleported back to the VIP Meeting Grounds, and then to the planet of your choice]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Abilities and Power-Ups]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41595</link>
			<pubDate>Sun, 11 May 2008 09:05:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41595</guid>
			<description><![CDATA[When you begin the game, you will be given the oppurtunity to take two abilities with you to Dante's Abyss. Only they will be usable. The following are not permitted:<br />
<br />
Healing<br />
Teleportation<br />
Ki Sense<br />
Any form of flying<br />
<br />
You will also be swiped off all of your items, with the exception of armors and cloaks.<br />
<br />
Power-Ups do not count as abilities. You get to bring them with you regardless. The Enhanced Bio Suit is under this category too, so read up if you own one:<br />
<br />
You must PM Burter and tell me when you choose to use an ability. You'll say "I'd like to use SSJ2 in the next fight I'm in." You must do this BEFORE the fight is actually announced. When the fight is announced, everything is locked in.<br />
<br />
You can PM Burter and tell him that you wish to use a power-up if someone else uses a power-up. I'd do it then. But I reserve the right to have you use a power-up anyway if it appears that your character is going to get pwned by someone with x40, or a similar situation. That's just logic sense, I won't have your character stand and get his ass kicked when he could even things out. I'll try to avoid situations where I do this, but sometimes it can't be.<br />
<br />
When you use a power-up you will be tired for a certain amount of time.<br />
<br />
x25 or less = 6 hours IC<br />
x40 = 12 hours IC<br />
Fusion = 18 hours IC<br />
<br />
During this time you will be slightly weakened and will be unable to use the power-up until then.]]></description>
			<content:encoded><![CDATA[When you begin the game, you will be given the oppurtunity to take two abilities with you to Dante's Abyss. Only they will be usable. The following are not permitted:<br />
<br />
Healing<br />
Teleportation<br />
Ki Sense<br />
Any form of flying<br />
<br />
You will also be swiped off all of your items, with the exception of armors and cloaks.<br />
<br />
Power-Ups do not count as abilities. You get to bring them with you regardless. The Enhanced Bio Suit is under this category too, so read up if you own one:<br />
<br />
You must PM Burter and tell me when you choose to use an ability. You'll say "I'd like to use SSJ2 in the next fight I'm in." You must do this BEFORE the fight is actually announced. When the fight is announced, everything is locked in.<br />
<br />
You can PM Burter and tell him that you wish to use a power-up if someone else uses a power-up. I'd do it then. But I reserve the right to have you use a power-up anyway if it appears that your character is going to get pwned by someone with x40, or a similar situation. That's just logic sense, I won't have your character stand and get his ass kicked when he could even things out. I'll try to avoid situations where I do this, but sometimes it can't be.<br />
<br />
When you use a power-up you will be tired for a certain amount of time.<br />
<br />
x25 or less = 6 hours IC<br />
x40 = 12 hours IC<br />
Fusion = 18 hours IC<br />
<br />
During this time you will be slightly weakened and will be unable to use the power-up until then.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Movement]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=41594</link>
			<pubDate>Sun, 11 May 2008 08:56:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=388">Burter</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=41594</guid>
			<description><![CDATA[One day OOC is six hours IC. So four days OOC = 1 day IC.<br />
<br />
The island is deserted. It's been evacuated strictly so the island can be used as a battleground for DA.<br />
<br />
Buildings and other areas located on the map do not effect anything. They are strictly for writing purposes.<br />
<br />
You move by PMing me where you want to go.<br />
<br />
You can move once per real life day. This is optional, you may choose to stay in one spot for the day.<br />
<br />
You may move up to three spots in a single move. Only the place you move to will be counted towards finding people, so the places you cross over will not matter in terms of running into someone. However, you MUST give the path you're going to be using so I can track if you go over a danger zone.<br />
<br />
You can move anywhere within three spots of your current place. You cannot move diagonally. You can go to the left and up, but that counts as two spots, etc etc.<br />
<br />
Choose your moves carefully. You only get one a day, and you can only go three spots per move. They do NOT build up as the days pass.<br />
<br />
If you are alligning with someone, tell me before you meet up in the same place. If you don't, I'll assume you are enemies. Anyone in an alliance can move the whole group, so make sure you guys are on the same page<br />
<br />
Every six hours IC I will broadcast who has been killed and which zones are forbidden. Going into a forbidden zone equals death. So avoid them.<br />
<br />
You are responsible for crossing off those eliminated and which zones become forbidden. I will not, I repeat: I will NOT do it for you. Open up paint and mark them off yourself. The map is desktop size if you wanna resort to them to remind you.]]></description>
			<content:encoded><![CDATA[One day OOC is six hours IC. So four days OOC = 1 day IC.<br />
<br />
The island is deserted. It's been evacuated strictly so the island can be used as a battleground for DA.<br />
<br />
Buildings and other areas located on the map do not effect anything. They are strictly for writing purposes.<br />
<br />
You move by PMing me where you want to go.<br />
<br />
You can move once per real life day. This is optional, you may choose to stay in one spot for the day.<br />
<br />
You may move up to three spots in a single move. Only the place you move to will be counted towards finding people, so the places you cross over will not matter in terms of running into someone. However, you MUST give the path you're going to be using so I can track if you go over a danger zone.<br />
<br />
You can move anywhere within three spots of your current place. You cannot move diagonally. You can go to the left and up, but that counts as two spots, etc etc.<br />
<br />
Choose your moves carefully. You only get one a day, and you can only go three spots per move. They do NOT build up as the days pass.<br />
<br />
If you are alligning with someone, tell me before you meet up in the same place. If you don't, I'll assume you are enemies. Anyone in an alliance can move the whole group, so make sure you guys are on the same page<br />
<br />
Every six hours IC I will broadcast who has been killed and which zones are forbidden. Going into a forbidden zone equals death. So avoid them.<br />
<br />
You are responsible for crossing off those eliminated and which zones become forbidden. I will not, I repeat: I will NOT do it for you. Open up paint and mark them off yourself. The map is desktop size if you wanna resort to them to remind you.]]></content:encoded>
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