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		<title><![CDATA[CDBZ Archive - World of Warcraft]]></title>
		<link>http://alex.zulenka.com/</link>
		<description><![CDATA[CDBZ Archive - http://alex.zulenka.com]]></description>
		<pubDate>Sun, 20 Sep 2026 22:08:39 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Upcoming changes]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17002</link>
			<pubDate>Wed, 17 Aug 2011 23:02:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=7">Ashe</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17002</guid>
			<description><![CDATA[Transmogrification - <a href="http://us.battle.net/wow/en/blog/3309048#blog" target="_blank" rel="noopener" class="mycode_url">http://us.battle.net/wow/en/blog/3309048#blog</a><br />
<br />
Tanking threat/aggro system rework - <a href="http://us.battle.net/wow/en/blog/3300854#blog" target="_blank" rel="noopener" class="mycode_url">http://us.battle.net/wow/en/blog/3300854#blog</a>]]></description>
			<content:encoded><![CDATA[Transmogrification - <a href="http://us.battle.net/wow/en/blog/3309048#blog" target="_blank" rel="noopener" class="mycode_url">http://us.battle.net/wow/en/blog/3309048#blog</a><br />
<br />
Tanking threat/aggro system rework - <a href="http://us.battle.net/wow/en/blog/3300854#blog" target="_blank" rel="noopener" class="mycode_url">http://us.battle.net/wow/en/blog/3300854#blog</a>]]></content:encoded>
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			<title><![CDATA[My Story: Loot Card Has Already Been Redeemed]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16090</link>
			<pubDate>Sun, 28 Nov 2010 09:45:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=37">Dr. Cringle</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16090</guid>
			<description><![CDATA[So, as some of you may know, Blizzard partnered with a card company named Upper Deck to publish and peddle a World of Warcraft cardgame. This card game came with a neat customer draw: contained in random packs of WoW ToGC, you might come across a a 'loot' card, which you could be redeemed on Blizzard's WoW website for phat lootz (items, companions, mounts). At least, that's what's supposed to happen. Apparently (and I cannont confirm this), it's been rumored some hacker came up with a keygen to jury rig the redeeming process and get phat lootz without ever receiving the proper loot card. What that means for those who've received a loot card is that even if you have the genuine article unscracthed, you're probably going to get jack squat.<br />
<br />
tl;dr: Bought a loot card on ebay, unscratched, and just got it today. Went to redeem it, and was told the code on my card could not be found even after making sure I entered it correctly. Several. Times.<br />
<br />
Anyway, Google'd the problem, and came across this thread:<br />
<a href="http://forums.worldofwarcraft.com/thread.html?topicId=25559735975&amp;sid=1&amp;pageNo=1" target="_blank" rel="noopener" class="mycode_url">http://forums.worldofwarcraft.com/thread...1&amp;pageNo=1</a><br />
<br />
Essentially, I am pretty much screwed out of my loot card that I legitimately payed for. Just thought I'd warn you folks to be careful when it comes to making a purchase for these cards. /shrug]]></description>
			<content:encoded><![CDATA[So, as some of you may know, Blizzard partnered with a card company named Upper Deck to publish and peddle a World of Warcraft cardgame. This card game came with a neat customer draw: contained in random packs of WoW ToGC, you might come across a a 'loot' card, which you could be redeemed on Blizzard's WoW website for phat lootz (items, companions, mounts). At least, that's what's supposed to happen. Apparently (and I cannont confirm this), it's been rumored some hacker came up with a keygen to jury rig the redeeming process and get phat lootz without ever receiving the proper loot card. What that means for those who've received a loot card is that even if you have the genuine article unscracthed, you're probably going to get jack squat.<br />
<br />
tl;dr: Bought a loot card on ebay, unscratched, and just got it today. Went to redeem it, and was told the code on my card could not be found even after making sure I entered it correctly. Several. Times.<br />
<br />
Anyway, Google'd the problem, and came across this thread:<br />
<a href="http://forums.worldofwarcraft.com/thread.html?topicId=25559735975&amp;sid=1&amp;pageNo=1" target="_blank" rel="noopener" class="mycode_url">http://forums.worldofwarcraft.com/thread...1&amp;pageNo=1</a><br />
<br />
Essentially, I am pretty much screwed out of my loot card that I legitimately payed for. Just thought I'd warn you folks to be careful when it comes to making a purchase for these cards. /shrug]]></content:encoded>
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			<title><![CDATA[Paladin = WoW Easy Mode]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16023</link>
			<pubDate>Sat, 04 Sep 2010 19:45:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=2">Josh</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16023</guid>
			<description><![CDATA[Just sayin'<br />
<br />
Was fighting npcs three 38's and two 34's while being only 33 myself, and ended up wasting them all with half health and mana left over.<br />
<br />
It should be illegal to be a pally.]]></description>
			<content:encoded><![CDATA[Just sayin'<br />
<br />
Was fighting npcs three 38's and two 34's while being only 33 myself, and ended up wasting them all with half health and mana left over.<br />
<br />
It should be illegal to be a pally.]]></content:encoded>
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			<title><![CDATA[Cataclysm Alpha]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15689</link>
			<pubDate>Tue, 04 May 2010 15:25:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=181">Majicka</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15689</guid>
			<description><![CDATA[The alpha for Cataclysm is out now, unfortunately, you need to be a friend/family of a blizzard employee to get in. Apparently Blizzard is trying to be much more confidential about leaked information this time around, as websites that post images of Cat have had their images removed under threat of being sued by Blizzard. The sad news is, I won't be getting in.<br />
<br />
Here's to hoping I can get a job for Blizzard. =3.]]></description>
			<content:encoded><![CDATA[The alpha for Cataclysm is out now, unfortunately, you need to be a friend/family of a blizzard employee to get in. Apparently Blizzard is trying to be much more confidential about leaked information this time around, as websites that post images of Cat have had their images removed under threat of being sued by Blizzard. The sad news is, I won't be getting in.<br />
<br />
Here's to hoping I can get a job for Blizzard. =3.]]></content:encoded>
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		<item>
			<title><![CDATA[Character Discussion]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15594</link>
			<pubDate>Fri, 16 Apr 2010 22:07:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=181">Majicka</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15594</guid>
			<description><![CDATA[I hope you don't mind if we continue it here, 'cause I'm a WoW nerd, and like a WoW nerd, I like to talk about WoW.<br />
<br />
<blockquote class="mycode_quote"><cite>Kazuya Wrote:</cite>Im stockpiling frosts, but I'm getting bored of the paladin, tbh. I've pretty much perfected my rotation, and I'm at the point where my gearscore is high enough to get into doing ICC 10, but no one wants me because my gearscore is less than 5k in game, and like, almost 2.5k on wow-heroes, when most want almost close to 3k. it sucks. I've been in there before, and did perfectly fine up until the group fell apart at Saurfang. My dps was awesome, but there were still a few asshats. I've definitely got my eye on replacing the cloak next with <a href="http://www.wowhead.com/item=50467" target="_blank" rel="noopener" class="mycode_url">http://www.wowhead.com/item=50467</a> that. And maybe get a few more trinks, but ones I got are pretty awesome. Especially the Nevermelting ice. Activate that baby, and damn near every strike is a crit. its beautiful.<br />
<br />
<br />
EDIT: I was writing this before you posted, Mario. My bad.</blockquote><br />
Most people on my server want 5.2k gs min, which sucks. My warrior is at 5.3k (might be 5.4k now, but idk), and I personally thing the gs system is pretty stupid. The principle is nice, but people use it like it is a god, and over-hype requirements.<br />
<br />
I was wondering why you were using nevermelting ice, but I guess that makes sense if there is no alternative. I never thought about it giving universal crit, to be honest.<br />
<br />
Your expertise is like, freakishly low though, girl. It'd probably raise your dps hundreds, if not a thousand, if that was at 26 instead of 8.]]></description>
			<content:encoded><![CDATA[I hope you don't mind if we continue it here, 'cause I'm a WoW nerd, and like a WoW nerd, I like to talk about WoW.<br />
<br />
<blockquote class="mycode_quote"><cite>Kazuya Wrote:</cite>Im stockpiling frosts, but I'm getting bored of the paladin, tbh. I've pretty much perfected my rotation, and I'm at the point where my gearscore is high enough to get into doing ICC 10, but no one wants me because my gearscore is less than 5k in game, and like, almost 2.5k on wow-heroes, when most want almost close to 3k. it sucks. I've been in there before, and did perfectly fine up until the group fell apart at Saurfang. My dps was awesome, but there were still a few asshats. I've definitely got my eye on replacing the cloak next with <a href="http://www.wowhead.com/item=50467" target="_blank" rel="noopener" class="mycode_url">http://www.wowhead.com/item=50467</a> that. And maybe get a few more trinks, but ones I got are pretty awesome. Especially the Nevermelting ice. Activate that baby, and damn near every strike is a crit. its beautiful.<br />
<br />
<br />
EDIT: I was writing this before you posted, Mario. My bad.</blockquote><br />
Most people on my server want 5.2k gs min, which sucks. My warrior is at 5.3k (might be 5.4k now, but idk), and I personally thing the gs system is pretty stupid. The principle is nice, but people use it like it is a god, and over-hype requirements.<br />
<br />
I was wondering why you were using nevermelting ice, but I guess that makes sense if there is no alternative. I never thought about it giving universal crit, to be honest.<br />
<br />
Your expertise is like, freakishly low though, girl. It'd probably raise your dps hundreds, if not a thousand, if that was at 26 instead of 8.]]></content:encoded>
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			<title><![CDATA[WaffWoW]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15581</link>
			<pubDate>Tue, 13 Apr 2010 23:05:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=48">Kazuya</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15581</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Bug Report</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Unresolved</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Quests</span><br />
<br />
<br />
<a href="http://www.wowhead.com/quest=12028" target="_blank" rel="noopener" class="mycode_url">Spiritual Insight</a> - An event is supposed to trigger when you throw the incense onto the brazier. It doesn't happen.<br />
<br />
<a href="http://www.wowhead.com/quest=12092" target="_blank" rel="noopener" class="mycode_url">Strengthen the Ancients</a> - You're supposed to be able to talk to the Woodlands Walkers to get an item or to enter combat for this quest, and although the tooltip shows up, you cannot talk to them.<br />
<br />
<a href="http://www.wowhead.com/quest=12166" target="_blank" rel="noopener" class="mycode_url">The liquid Fire of Elune</a> - You're supposed to kill blighted elk and blighted bears with liquid fire of elune after they're killed. After killing and applying the stuff, nothing happens and I don't get credit, when I should be.<br />
<br />
<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">NPCs</span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">General</span><br />
<br />
Sometimes when fleeing mobs, or defeating a mob, you cannot get 'out of combat'. I've found that hearthing works to get rid of this. Sometimes it will go away on its own once you get a very lengthy distance away, much longer than what is normal. <span style="color: #9370DB;" class="mycode_color">I've added the .combatstop command which should allow you to exit combat if you get stuck.</span><br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Resolved</span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Quests</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><a href="http://www.wowhead.com/quest=11620" target="_blank" rel="noopener" class="mycode_url">A Father's Words</a> - NPC that you're supposed to turn the quest into disappears once  you're out of the fog.</span><span style="color: #9370DB;" class="mycode_color"> Fog now continues properly, tested and confirmed.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">NPCs</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><a href="http://www.wowhead.com/npc=31805" target="_blank" rel="noopener" class="mycode_url">Nagojut</a> - at the bottom of Moa'ki harbor sea bed, when he should be on the docks. The tool icon comes up as an anvil, but he is non-interactable.</span> <span style="color: #9370DB;" class="mycode_color">Both Nagojut and Aumanil should actually be on the turtle boat, but for now are on the docks just before you get onto the boat</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">General</span><br />
<br />
<br />
<br />
<br />
<br />
<br />
I will go ahead and update this or something, just post any bugs you find.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Bug Report</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Unresolved</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Quests</span><br />
<br />
<br />
<a href="http://www.wowhead.com/quest=12028" target="_blank" rel="noopener" class="mycode_url">Spiritual Insight</a> - An event is supposed to trigger when you throw the incense onto the brazier. It doesn't happen.<br />
<br />
<a href="http://www.wowhead.com/quest=12092" target="_blank" rel="noopener" class="mycode_url">Strengthen the Ancients</a> - You're supposed to be able to talk to the Woodlands Walkers to get an item or to enter combat for this quest, and although the tooltip shows up, you cannot talk to them.<br />
<br />
<a href="http://www.wowhead.com/quest=12166" target="_blank" rel="noopener" class="mycode_url">The liquid Fire of Elune</a> - You're supposed to kill blighted elk and blighted bears with liquid fire of elune after they're killed. After killing and applying the stuff, nothing happens and I don't get credit, when I should be.<br />
<br />
<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">NPCs</span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">General</span><br />
<br />
Sometimes when fleeing mobs, or defeating a mob, you cannot get 'out of combat'. I've found that hearthing works to get rid of this. Sometimes it will go away on its own once you get a very lengthy distance away, much longer than what is normal. <span style="color: #9370DB;" class="mycode_color">I've added the .combatstop command which should allow you to exit combat if you get stuck.</span><br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Resolved</span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Quests</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><a href="http://www.wowhead.com/quest=11620" target="_blank" rel="noopener" class="mycode_url">A Father's Words</a> - NPC that you're supposed to turn the quest into disappears once  you're out of the fog.</span><span style="color: #9370DB;" class="mycode_color"> Fog now continues properly, tested and confirmed.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">NPCs</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><a href="http://www.wowhead.com/npc=31805" target="_blank" rel="noopener" class="mycode_url">Nagojut</a> - at the bottom of Moa'ki harbor sea bed, when he should be on the docks. The tool icon comes up as an anvil, but he is non-interactable.</span> <span style="color: #9370DB;" class="mycode_color">Both Nagojut and Aumanil should actually be on the turtle boat, but for now are on the docks just before you get onto the boat</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">General</span><br />
<br />
<br />
<br />
<br />
<br />
<br />
I will go ahead and update this or something, just post any bugs you find.]]></content:encoded>
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			<title><![CDATA[Class Changes (Cata)]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15530</link>
			<pubDate>Wed, 07 Apr 2010 18:48:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=181">Majicka</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15530</guid>
			<description><![CDATA[I figured I'd just make a post for those who are to lazy to check Blizzard's threads about Cata. So here's the first. About DK's.<br />
<br />
We're doing our Cataclysm preview on the death knight changes later this week, but we knew one change risked overshadowing all the others, so we figured we'd go ahead and drop the proverbial Blood bomb today.<br />
<br />
In Cataclysm, death knights will have a dedicated tanking tree, much like the other three tank classes. That tree will be Blood.<br />
<br />
We’ll go into more detail in the upcoming preview, but we wanted to take the opportunity to explain the reasoning for such a big change.<br />
<br />
Why the about face? We actually thought the “tri tank” experiment worked out okay. We suspected there would always be a “best” tanking tree, because that’s the way these things shake out, but we hoped it would be close enough that many players could tank with their favorite tree. When we tried out this design for Wrath of the Lich King, we were using it as a test case to see if we wanted to do similar things with the warrior and paladin talent trees.<br />
<br />
A lot has happened since that time. We introduced the dual-spec feature, allowing players to have a tanking spec and dps spec that they could switch between. We introduced Dungeon Finder, which makes it easier to find players who want to tank, and even let players level up using a dedicated tank spec. In Cataclysm, we are introducing the concept of passive talent tree bonuses and we think that feature is a lot stronger when the talent tree has a particular focus (such as damage, tanking or healing). For example, it’s safer to give more passive damage to a tanking tree than we can a dps tree. Above all, we were just spending a lot of effort trying to balance three trees (though it was really six trees, since each tree was trying to do two things).<br />
<br />
It started to feel unfair to the other tank classes that we had to spend so much effort tweaking three types of DK tanks, and it even started to feel unfair to the DK that we couldn’t focus their tanking experience. One bit of feedback that really struck home was the DK players who said, essentially, “I look at the Protection tree and I’m jealous of all of the cool tools they have to help their tanking. As a DK, I have to pick and choose tanking talents from within a sea of dps talents.” Rather than have a strong focus, the trees felt a little watered down because they were trying to do so much. With Frost as a dual-wield, spell and runic power focused tree, Unholy as a disease and minion focused tree, and Blood as a self-healing, defensive cooldown, tanking tree, we think the focus of each tree is a lot clearer and cooler.<br />
<br />
In Cataclysm, Blood will be the death knight version of a Protection tree. It will have passive talent tree bonuses that reflect tanking. It will have tools, such as a Demo Shout equivalent, necessary for tanking. Several of the more fun tanking talents from Frost and Unholy will be moved into Blood. We will be able to revise (or even remove) clunky mechanics like Rune Strike and focus on letting DKs generate threat with their normal Blood tanking rotation.<br />
<br />
This is major change, and we understand it will be met with some disappointment from players who really liked the flexibility, those who appreciated the unorthodox talent tree design, or those few of you who really liked Blood dps. Nevertheless, we are convinced that this is the right change for the game.<br />
<br />
More exciting death knight news coming up soon in the preview.]]></description>
			<content:encoded><![CDATA[I figured I'd just make a post for those who are to lazy to check Blizzard's threads about Cata. So here's the first. About DK's.<br />
<br />
We're doing our Cataclysm preview on the death knight changes later this week, but we knew one change risked overshadowing all the others, so we figured we'd go ahead and drop the proverbial Blood bomb today.<br />
<br />
In Cataclysm, death knights will have a dedicated tanking tree, much like the other three tank classes. That tree will be Blood.<br />
<br />
We’ll go into more detail in the upcoming preview, but we wanted to take the opportunity to explain the reasoning for such a big change.<br />
<br />
Why the about face? We actually thought the “tri tank” experiment worked out okay. We suspected there would always be a “best” tanking tree, because that’s the way these things shake out, but we hoped it would be close enough that many players could tank with their favorite tree. When we tried out this design for Wrath of the Lich King, we were using it as a test case to see if we wanted to do similar things with the warrior and paladin talent trees.<br />
<br />
A lot has happened since that time. We introduced the dual-spec feature, allowing players to have a tanking spec and dps spec that they could switch between. We introduced Dungeon Finder, which makes it easier to find players who want to tank, and even let players level up using a dedicated tank spec. In Cataclysm, we are introducing the concept of passive talent tree bonuses and we think that feature is a lot stronger when the talent tree has a particular focus (such as damage, tanking or healing). For example, it’s safer to give more passive damage to a tanking tree than we can a dps tree. Above all, we were just spending a lot of effort trying to balance three trees (though it was really six trees, since each tree was trying to do two things).<br />
<br />
It started to feel unfair to the other tank classes that we had to spend so much effort tweaking three types of DK tanks, and it even started to feel unfair to the DK that we couldn’t focus their tanking experience. One bit of feedback that really struck home was the DK players who said, essentially, “I look at the Protection tree and I’m jealous of all of the cool tools they have to help their tanking. As a DK, I have to pick and choose tanking talents from within a sea of dps talents.” Rather than have a strong focus, the trees felt a little watered down because they were trying to do so much. With Frost as a dual-wield, spell and runic power focused tree, Unholy as a disease and minion focused tree, and Blood as a self-healing, defensive cooldown, tanking tree, we think the focus of each tree is a lot clearer and cooler.<br />
<br />
In Cataclysm, Blood will be the death knight version of a Protection tree. It will have passive talent tree bonuses that reflect tanking. It will have tools, such as a Demo Shout equivalent, necessary for tanking. Several of the more fun tanking talents from Frost and Unholy will be moved into Blood. We will be able to revise (or even remove) clunky mechanics like Rune Strike and focus on letting DKs generate threat with their normal Blood tanking rotation.<br />
<br />
This is major change, and we understand it will be met with some disappointment from players who really liked the flexibility, those who appreciated the unorthodox talent tree design, or those few of you who really liked Blood dps. Nevertheless, we are convinced that this is the right change for the game.<br />
<br />
More exciting death knight news coming up soon in the preview.]]></content:encoded>
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		<item>
			<title><![CDATA[The Like/Hate thread (WoW)]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15094</link>
			<pubDate>Tue, 15 Dec 2009 04:01:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=7">Ashe</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15094</guid>
			<description><![CDATA[Hate:  If you understand the location known as "noob hill", then there's no need to explain further.]]></description>
			<content:encoded><![CDATA[Hate:  If you understand the location known as "noob hill", then there's no need to explain further.]]></content:encoded>
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			<title><![CDATA[If you havin' ghoul problems I feel bad for you son (3.3)]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15050</link>
			<pubDate>Fri, 04 Dec 2009 11:58:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=426">Milk Bubble</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15050</guid>
			<description><![CDATA[I got 99 problems but a Lich ain't one.<br />
<br />
3.3 Patch Notes:<br />
<br />
<a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank" rel="noopener" class="mycode_url">http://www.worldofwarcraft.com/patchnote...notes.html</a><br />
<br />
Anyways, post some things you are excited about in 3.3.<br />
<br />
Personally I'm excited for this one:<br />
<br />
Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.<br />
<br />
About damn time.]]></description>
			<content:encoded><![CDATA[I got 99 problems but a Lich ain't one.<br />
<br />
3.3 Patch Notes:<br />
<br />
<a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank" rel="noopener" class="mycode_url">http://www.worldofwarcraft.com/patchnote...notes.html</a><br />
<br />
Anyways, post some things you are excited about in 3.3.<br />
<br />
Personally I'm excited for this one:<br />
<br />
Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.<br />
<br />
About damn time.]]></content:encoded>
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			<title><![CDATA[Tiwanese guy earns every achievement possible.]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=15048</link>
			<pubDate>Fri, 04 Dec 2009 00:31:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=48">Kazuya</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=15048</guid>
			<description><![CDATA[According to wow.com, <a href="http://tw.wowarmory.com/character-achievements.xml?r=Wrathbringer&amp;cn=%E5%B0%8F%E7%81%B0&amp;gn=%E7%A5%9E%E6%A8%A3" target="_blank" rel="noopener" class="mycode_url">this guy</a> has gotten every achievement that is possible in World of Warcraft. (<a href="http://www.wow.com/2009/12/03/taiwanese-player-earns-all-of-the-achievements/" target="_blank" rel="noopener" class="mycode_url">article link</a>)<br />
<br />
Considering I have 2995 achievement points, this makes my endeavor seem...newbie. ;.;<br />
<br />
SOMEONE obviously has tons of time to waste.]]></description>
			<content:encoded><![CDATA[According to wow.com, <a href="http://tw.wowarmory.com/character-achievements.xml?r=Wrathbringer&amp;cn=%E5%B0%8F%E7%81%B0&amp;gn=%E7%A5%9E%E6%A8%A3" target="_blank" rel="noopener" class="mycode_url">this guy</a> has gotten every achievement that is possible in World of Warcraft. (<a href="http://www.wow.com/2009/12/03/taiwanese-player-earns-all-of-the-achievements/" target="_blank" rel="noopener" class="mycode_url">article link</a>)<br />
<br />
Considering I have 2995 achievement points, this makes my endeavor seem...newbie. ;.;<br />
<br />
SOMEONE obviously has tons of time to waste.]]></content:encoded>
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			<title><![CDATA[Haha, good summary.]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=14905</link>
			<pubDate>Tue, 10 Nov 2009 00:02:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=7">Ashe</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=14905</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Originally posted by Palehoof<br />
<br />
Wow has been "ruined" according to people unhappy with one or two aspects of the game since its inception. Since it began, it's been ruined by rooftop camping, the removal of rooftop camping, the lack of honor, the implementation of honor, the lack of dishonor, the implementation of dishonor, the removal of dishonor, the removal of wall walking, rank rewards, decaying rank, the removal of rank decay, the removal of PVP titles, Ahn'Qiraj, Scourge Invasion, Zul'Gurub, the cost of mounts, the lack of information about TBC, all information released about TBC, playable Blood Elves, playable Draenei, Horde Paladins, Alliance Shamans, flying mounts, the timing of the release of TBC, the cost of flight, Jewelcrafting, the LFG channel, holding people accountable to the Terms of Use, meeting stones, arenas, the number of arena teams one player can have, arena-based gear rewards, the lack of battlegrounds, the addition of battlegrounds, everything about battlegrounds, Illidan being killable, Daily quests, instance-based reputations, the Darkmoon Faire, /pizza, playable wisps, Tinfoil Hat, the Armory, Warden, the lack of information about Wrath, all information about Wrath, a failure to revamp old world areas, the inability to transfer from PVE to PVP servers, hero classes, siege engines, cold weather flying, Wintergrasp being a PVP zone, death knights, the inability to start a new character of any class at 55 or higher, the lack of a dance studio, character recustomization, the inability to change race or faction, the cost of mammoths and motorcycles, the fall damage negation of mammoths and motorcycles, the removal of fall damage negation from mammoths and motorcycles, the ability to transfer from PVE to PVP servers, dual specs, Achievements, holiday events, Mountain Dew Game Fuel, streaming Blizzcon ’09 on pay per view, the revamping of Onyxia’s Lair, Worgen for the Alliance, Goblins for the Horde, revamped old world areas, the ability to change faction, the ability to change race, new race/class combinations, purchasable vanity pets, as well as weekly maintenance and patches 1.1 through the current one inclusive. <br />
<br />
In that time, while WoW was being ruined by all of the above, WoW has quintupled its subscriber base. So don' t be disappointed if Blizzard doesn't leap to change whatever you say is killing the game.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Originally posted by Palehoof<br />
<br />
Wow has been "ruined" according to people unhappy with one or two aspects of the game since its inception. Since it began, it's been ruined by rooftop camping, the removal of rooftop camping, the lack of honor, the implementation of honor, the lack of dishonor, the implementation of dishonor, the removal of dishonor, the removal of wall walking, rank rewards, decaying rank, the removal of rank decay, the removal of PVP titles, Ahn'Qiraj, Scourge Invasion, Zul'Gurub, the cost of mounts, the lack of information about TBC, all information released about TBC, playable Blood Elves, playable Draenei, Horde Paladins, Alliance Shamans, flying mounts, the timing of the release of TBC, the cost of flight, Jewelcrafting, the LFG channel, holding people accountable to the Terms of Use, meeting stones, arenas, the number of arena teams one player can have, arena-based gear rewards, the lack of battlegrounds, the addition of battlegrounds, everything about battlegrounds, Illidan being killable, Daily quests, instance-based reputations, the Darkmoon Faire, /pizza, playable wisps, Tinfoil Hat, the Armory, Warden, the lack of information about Wrath, all information about Wrath, a failure to revamp old world areas, the inability to transfer from PVE to PVP servers, hero classes, siege engines, cold weather flying, Wintergrasp being a PVP zone, death knights, the inability to start a new character of any class at 55 or higher, the lack of a dance studio, character recustomization, the inability to change race or faction, the cost of mammoths and motorcycles, the fall damage negation of mammoths and motorcycles, the removal of fall damage negation from mammoths and motorcycles, the ability to transfer from PVE to PVP servers, dual specs, Achievements, holiday events, Mountain Dew Game Fuel, streaming Blizzcon ’09 on pay per view, the revamping of Onyxia’s Lair, Worgen for the Alliance, Goblins for the Horde, revamped old world areas, the ability to change faction, the ability to change race, new race/class combinations, purchasable vanity pets, as well as weekly maintenance and patches 1.1 through the current one inclusive. <br />
<br />
In that time, while WoW was being ruined by all of the above, WoW has quintupled its subscriber base. So don' t be disappointed if Blizzard doesn't leap to change whatever you say is killing the game.</blockquote>
]]></content:encoded>
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			<title><![CDATA[Oh lawdy lawd (pt. 2, the aftermath)]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=14787</link>
			<pubDate>Mon, 26 Oct 2009 15:13:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=426">Milk Bubble</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=14787</guid>
			<description><![CDATA[Does anyone still play this game? I somehow managed to get a priest up to like 73 and haven't really played seriously since. :/]]></description>
			<content:encoded><![CDATA[Does anyone still play this game? I somehow managed to get a priest up to like 73 and haven't really played seriously since. :/]]></content:encoded>
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			<title><![CDATA[Blizzcon Announcements]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=14557</link>
			<pubDate>Fri, 21 Aug 2009 20:31:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=88">Deo</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=14557</guid>
			<description><![CDATA[<a href="http://www.blizzard.com/blizzcon/?rhtml=y" target="_blank" rel="noopener" class="mycode_url">http://www.blizzard.com/blizzcon/?rhtml=y</a><br />
<br />
<a href="http://www.worldofwarcraft.com/cataclysm" target="_blank" rel="noopener" class="mycode_url">http://www.worldofwarcraft.com/cataclysm</a><br />
<br />
...Worgen are a playable race. Tauren get to be Paladins.<br />
<br />
I fucking hate you Blizzard.]]></description>
			<content:encoded><![CDATA[<a href="http://www.blizzard.com/blizzcon/?rhtml=y" target="_blank" rel="noopener" class="mycode_url">http://www.blizzard.com/blizzcon/?rhtml=y</a><br />
<br />
<a href="http://www.worldofwarcraft.com/cataclysm" target="_blank" rel="noopener" class="mycode_url">http://www.worldofwarcraft.com/cataclysm</a><br />
<br />
...Worgen are a playable race. Tauren get to be Paladins.<br />
<br />
I fucking hate you Blizzard.]]></content:encoded>
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			<title><![CDATA[Vanilla WoW patch today]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=14477</link>
			<pubDate>Tue, 04 Aug 2009 23:25:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=88">Deo</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=14477</guid>
			<description><![CDATA[Is it everything you guys dreamed it would be?]]></description>
			<content:encoded><![CDATA[Is it everything you guys dreamed it would be?]]></content:encoded>
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			<title><![CDATA[Oh lawd]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=14355</link>
			<pubDate>Tue, 30 Jun 2009 03:59:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=426">Milk Bubble</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=14355</guid>
			<description><![CDATA[<a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031079410&amp;sid=1" target="_blank" rel="noopener" class="mycode_url">http://forums.worldofwarcraft.com/thread...9410&amp;sid=1</a>]]></description>
			<content:encoded><![CDATA[<a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031079410&amp;sid=1" target="_blank" rel="noopener" class="mycode_url">http://forums.worldofwarcraft.com/thread...9410&amp;sid=1</a>]]></content:encoded>
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