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		<title><![CDATA[CDBZ Archive - Quests Vault]]></title>
		<link>http://alex.zulenka.com/</link>
		<description><![CDATA[CDBZ Archive - http://alex.zulenka.com]]></description>
		<pubDate>Sat, 05 Sep 2026 18:48:29 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[No Leaf Clover]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17464</link>
			<pubDate>Tue, 31 Jan 2012 15:11:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=267">Mza</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17464</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Name: No Leaf Clover<br />
Difficulty: Medium [Unique]<br />
Description: In the Arlian jungles, there exists a rare breed of carnivorous planet called the Slasrien. Appearing as a massive venus fly trap, the creature is vicious and unforgiving, capable of controlling the surrounding foliage. While dangerous, its stomach, a digestive bulb located beneath the soil, contains in enzyme that a scientific group believe could assist in the cure of a fatal disease. Unfortunately, the only way to extract the enzyme is to be ... eaten by the Slasrien. No one knows just how big the digestive bulb is; it could be the size of a man or a massive, fleshy labyrinth. Plus, there's always the chance that you'll dissolve.</blockquote>
<br />
Is it cool if I give this a go?]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Name: No Leaf Clover<br />
Difficulty: Medium [Unique]<br />
Description: In the Arlian jungles, there exists a rare breed of carnivorous planet called the Slasrien. Appearing as a massive venus fly trap, the creature is vicious and unforgiving, capable of controlling the surrounding foliage. While dangerous, its stomach, a digestive bulb located beneath the soil, contains in enzyme that a scientific group believe could assist in the cure of a fatal disease. Unfortunately, the only way to extract the enzyme is to be ... eaten by the Slasrien. No one knows just how big the digestive bulb is; it could be the size of a man or a massive, fleshy labyrinth. Plus, there's always the chance that you'll dissolve.</blockquote>
<br />
Is it cool if I give this a go?]]></content:encoded>
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			<title><![CDATA[The Tourist]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=17010</link>
			<pubDate>Fri, 19 Aug 2011 00:29:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=213">Prototype</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=17010</guid>
			<description><![CDATA[I would like to claim 'The Tourist' quest. I know Juno originally claimed it, however it has been ~ 2 weeks since he last posted.]]></description>
			<content:encoded><![CDATA[I would like to claim 'The Tourist' quest. I know Juno originally claimed it, however it has been ~ 2 weeks since he last posted.]]></content:encoded>
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			<title><![CDATA[Quest: The Tourist [Unique]]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16959</link>
			<pubDate>Wed, 03 Aug 2011 05:54:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=142">Juno</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16959</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Name: The Tourist<br />
Difficulty: Medium [Unique]<br />
Description: As docile and friendly as the Namekian people are, there are some that still want to take advantage of the galaxy's ignorance about them. Sources suggest that a black market dealer approaches unaware tourists and offers to sell them a dragonball, which will grant them one wish when used alone. While this is a flagrant distortion of the truth, when a gullible buyer purchases and activates the phony dragonball in private, it dispenses a knockout gas which allows the dealer, after trailing them, to rob them blind. You've been hired to engage a dealer, purchase a fake dragonball and lure the dealer away to question him. Be careful, though; there's reason to believe that the dealers are well armed and don't respond well to 'customer feedback'.</blockquote>
<br />
I'll be claiming this. Juno's going to be doing some hunting.]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Name: The Tourist<br />
Difficulty: Medium [Unique]<br />
Description: As docile and friendly as the Namekian people are, there are some that still want to take advantage of the galaxy's ignorance about them. Sources suggest that a black market dealer approaches unaware tourists and offers to sell them a dragonball, which will grant them one wish when used alone. While this is a flagrant distortion of the truth, when a gullible buyer purchases and activates the phony dragonball in private, it dispenses a knockout gas which allows the dealer, after trailing them, to rob them blind. You've been hired to engage a dealer, purchase a fake dragonball and lure the dealer away to question him. Be careful, though; there's reason to believe that the dealers are well armed and don't respond well to 'customer feedback'.</blockquote>
<br />
I'll be claiming this. Juno's going to be doing some hunting.]]></content:encoded>
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			<title><![CDATA[[Q] The Reckoning [Unique]]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16736</link>
			<pubDate>Mon, 30 May 2011 07:08:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=194">Victoria</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16736</guid>
			<description><![CDATA[Name: The Reckoning [Unique]<br />
Difficulty: Epic<br />
Requirements: 25000 combined CA<br />
Description: No planet in this corner of the galaxy is safe as long as the Invaders are allowed their foothold on Mercy. The warriors of Mercy have thus far maintained a general apathy toward the Invaders, perhaps recognizing in them a shared attitude or attribute. This battle cannot be won without the conflict of the warriors of Mercy and the Invaders. Stoke the flames of discontent, and aid them in their revolution.<br />
<br />
Claiming this. Yes, I will have others. It will be epic. Thanks!]]></description>
			<content:encoded><![CDATA[Name: The Reckoning [Unique]<br />
Difficulty: Epic<br />
Requirements: 25000 combined CA<br />
Description: No planet in this corner of the galaxy is safe as long as the Invaders are allowed their foothold on Mercy. The warriors of Mercy have thus far maintained a general apathy toward the Invaders, perhaps recognizing in them a shared attitude or attribute. This battle cannot be won without the conflict of the warriors of Mercy and the Invaders. Stoke the flames of discontent, and aid them in their revolution.<br />
<br />
Claiming this. Yes, I will have others. It will be epic. Thanks!]]></content:encoded>
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			<title><![CDATA[[Q] Yemma's Boredom [HEAVEN]]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16496</link>
			<pubDate>Sat, 19 Mar 2011 02:23:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=219">Jarka</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16496</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>  Name:  Yemma&#8217;s Boredom<br />
  Difficulty:  Easy<br />
   <br />
  Description:  With a lot of his duties now performed automatically, King Yemma finds himself with increasingly less to do in a given day.  With all this free time, the judger of the dead has taken up a lot of hobbies to pass the days.  But when you&#8217;re a giant ogre, the last thing you want to do is run to the store to pick up some sheet music or an easel.  So today is your lucky day!  Go do a chore for King Yemma.  At the very least, it should give you a warm, fuzzy feeling to be altruistic.<br />
   </blockquote>
<br />
Thread is <a href="http://cdbzrpg.com/forum/showthread.php?t=28470" target="_blank" rel="noopener" class="mycode_url">here.</a>]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>  Name:  Yemma&#8217;s Boredom<br />
  Difficulty:  Easy<br />
   <br />
  Description:  With a lot of his duties now performed automatically, King Yemma finds himself with increasingly less to do in a given day.  With all this free time, the judger of the dead has taken up a lot of hobbies to pass the days.  But when you&#8217;re a giant ogre, the last thing you want to do is run to the store to pick up some sheet music or an easel.  So today is your lucky day!  Go do a chore for King Yemma.  At the very least, it should give you a warm, fuzzy feeling to be altruistic.<br />
   </blockquote>
<br />
Thread is <a href="http://cdbzrpg.com/forum/showthread.php?t=28470" target="_blank" rel="noopener" class="mycode_url">here.</a>]]></content:encoded>
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			<title><![CDATA[[Penance Quest Request] I'm back and all that Jazz.]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16411</link>
			<pubDate>Wed, 02 Mar 2011 03:47:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=86">Szar</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16411</guid>
			<description><![CDATA[Yeah, forgive me if I'm doing this wrong. I haven't done anything Forum-oriented in ages. But I would like a Penance Quest so I can, ya' know, stop being dead. Thanks to anyone who whips one up for me. MAKE IT INTERESTING, PLEASE. <img src="http://alex.zulenka.com/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Yeah, forgive me if I'm doing this wrong. I haven't done anything Forum-oriented in ages. But I would like a Penance Quest so I can, ya' know, stop being dead. Thanks to anyone who whips one up for me. MAKE IT INTERESTING, PLEASE. <img src="http://alex.zulenka.com/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
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			<title><![CDATA[Quest: Ghost Ship (Space)]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16408</link>
			<pubDate>Wed, 02 Mar 2011 02:48:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=38">Piper Juunanagou</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16408</guid>
			<description><![CDATA[Sigfried and I are going to do some awesome and exciting crap.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Name: Ghost Ship [Unique]<br />
Difficulty: Medium<br />
Requirements: 5000 (combined) CA<br />
Description: Many years ago, one of Earth’s cruise liners was struck by a  changeling fighter and left ‘dead in the water.’ The ship, Titan, was  abandoned by the Earth’s military during the chaos of the invasion.  While many salvage groups attest to its location, none have ever  returned from the wreck. This has led to many rumors that the craft is  haunted by the angry spirits of its passengers, calling for the blood of  the men and women who abandoned them for dead so many years ago.<br />
<br />
Well it’s your lucky day, because you stumble upon a salvage group who  found the ship’s coordinates. The salvagers believe this will make you  rich, and they want you to come along with them to replace their sick  man. Surely all those ghost stories and missing crews is just the  rambling of a few drunken sailors, right? 		</blockquote>
]]></description>
			<content:encoded><![CDATA[Sigfried and I are going to do some awesome and exciting crap.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Name: Ghost Ship [Unique]<br />
Difficulty: Medium<br />
Requirements: 5000 (combined) CA<br />
Description: Many years ago, one of Earth’s cruise liners was struck by a  changeling fighter and left ‘dead in the water.’ The ship, Titan, was  abandoned by the Earth’s military during the chaos of the invasion.  While many salvage groups attest to its location, none have ever  returned from the wreck. This has led to many rumors that the craft is  haunted by the angry spirits of its passengers, calling for the blood of  the men and women who abandoned them for dead so many years ago.<br />
<br />
Well it’s your lucky day, because you stumble upon a salvage group who  found the ship’s coordinates. The salvagers believe this will make you  rich, and they want you to come along with them to replace their sick  man. Surely all those ghost stories and missing crews is just the  rambling of a few drunken sailors, right? 		</blockquote>
]]></content:encoded>
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			<title><![CDATA[Quest: Guru's Lament / A Deal's a Deal]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16357</link>
			<pubDate>Tue, 22 Feb 2011 05:00:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=15">Alura</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16357</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Name: Guru's Lament / A Deal's A Deal<br />
Difficulty: Medium<br />
Requirement: 1000 CA<br />
Description: The Bjorken are tired of all the spiritual, religious mumbo-jumbo that prevents them from maximizing profits from their racketeering and smuggling operations. Can you believe that these green-skinned slugs won’t let them build warehouses over their silly little farms? Their biggest (literally and figuratively) opposition comes from Guru, the elder of the namekian people.<br />
<br />
For this quest, the choice is simple. Will you join Guru in striking a blow to the Bjorken by roughing up one of their various and often times hidden facilities? Or will you side with the Bjorken and burn some villages and farms in an attempt to show the elder who’s boss?<br />
<br />
Note: Two players/groups of players can compete against one another to prevent their opponent from achieving their goal.</blockquote>
<br />
I'll be doing <span style="font-weight: bold;" class="mycode_b">Guru's Lament</span>.]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Name: Guru's Lament / A Deal's A Deal<br />
Difficulty: Medium<br />
Requirement: 1000 CA<br />
Description: The Bjorken are tired of all the spiritual, religious mumbo-jumbo that prevents them from maximizing profits from their racketeering and smuggling operations. Can you believe that these green-skinned slugs won’t let them build warehouses over their silly little farms? Their biggest (literally and figuratively) opposition comes from Guru, the elder of the namekian people.<br />
<br />
For this quest, the choice is simple. Will you join Guru in striking a blow to the Bjorken by roughing up one of their various and often times hidden facilities? Or will you side with the Bjorken and burn some villages and farms in an attempt to show the elder who’s boss?<br />
<br />
Note: Two players/groups of players can compete against one another to prevent their opponent from achieving their goal.</blockquote>
<br />
I'll be doing <span style="font-weight: bold;" class="mycode_b">Guru's Lament</span>.]]></content:encoded>
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			<title><![CDATA[Member Quests]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16346</link>
			<pubDate>Sun, 20 Feb 2011 23:12:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=13">Orion</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16346</guid>
			<description><![CDATA[Post your quests here.]]></description>
			<content:encoded><![CDATA[Post your quests here.]]></content:encoded>
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			<title><![CDATA[Name: Fuel [Unique]]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16342</link>
			<pubDate>Sun, 20 Feb 2011 03:30:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=54">Mal Nova</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16342</guid>
			<description><![CDATA[I'm declaring that I am taking this Quest.  <br />
<br />
Thats what I have to do right?<br />
<br />
EDIT by Kaden:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Name: Fuel [Unique]<br />
Difficulty: Hard<br />
Description: The mega intergalactic fuel company TyrantOil have recently  discovered Namek. While performing an indepth scan of the planet's  constituents, they believe they have located a huge, untapped cache of  starship fuel that would make them even more ridiculously wealthy.  Expecting resistance from locals, TyrantOil have enlisted the services  of a secretive mercenary agency to "liberate" a particular island of a  Namekian village and to begin drilling before anything resembling  authorities can stand in and stop them. Bolstered by their own droid  force, TyrantOil need to be annexed from Namek before they cause untold  devastation to the rebuilding ecosystem.</blockquote>
]]></description>
			<content:encoded><![CDATA[I'm declaring that I am taking this Quest.  <br />
<br />
Thats what I have to do right?<br />
<br />
EDIT by Kaden:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Name: Fuel [Unique]<br />
Difficulty: Hard<br />
Description: The mega intergalactic fuel company TyrantOil have recently  discovered Namek. While performing an indepth scan of the planet's  constituents, they believe they have located a huge, untapped cache of  starship fuel that would make them even more ridiculously wealthy.  Expecting resistance from locals, TyrantOil have enlisted the services  of a secretive mercenary agency to "liberate" a particular island of a  Namekian village and to begin drilling before anything resembling  authorities can stand in and stop them. Bolstered by their own droid  force, TyrantOil need to be annexed from Namek before they cause untold  devastation to the rebuilding ecosystem.</blockquote>
]]></content:encoded>
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			<title><![CDATA[Questions about Quests]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16332</link>
			<pubDate>Fri, 18 Feb 2011 03:26:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=12">Kaden</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16332</guid>
			<description><![CDATA[If you've got 'em, this is the place for 'em.]]></description>
			<content:encoded><![CDATA[If you've got 'em, this is the place for 'em.]]></content:encoded>
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			<title><![CDATA[Current Quests]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16330</link>
			<pubDate>Fri, 18 Feb 2011 03:20:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=12">Kaden</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16330</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">For an organized list of quests, click the link below</span><br />
<a href="http://rpnexus.com/cdbz/" target="_blank" rel="noopener" class="mycode_url">Quests Database!</a></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Earth</span><br />
<br />
Name: Nessun Dorma [Unique]<br />
Difficulty: Medium<br />
Requirements: 1000 CA, self-control<br />
Description: The Grand Theatre (a magnificent, palatial opera house) is concerned for the sake of their prima donna. Action against her life is expected at her next performance. Someone with an alert eye, but also a sense of discretion, is needed to provide a level of discreet security, while ensuring the protection of both the cast and the patrons.<br />
<br />
Name: Bowflex [Unique]<br />
Difficulty: Easy<br />
Requirements: None<br />
Description: Soxynes, the famed sculptor, has been commissioned to construct a statue in honor of Roy Munin, a recently assassinated political hero in service of the people of Earth. The plans for the statue are in place: Roy, naked, with a bow and arrow, nocked. A muscular model is needed for a day&#8217;s work; holding the bow-and-arrow in place for as still and as long as possible, with breaks as needed. Expect to be prodded.<br />
<br />
Name: Soothe the Savage Beast [Unique]<br />
Difficulty: Medium, CA 1100<br />
Description: A remote village on Earth enjoys a peaceful and productive life, with the exception of a hazardous T-Rex that regularly comes sniffing by. The village mystic crafted a blessed ocarina that can lull the giant carnivore to sleep, send him screeching in terror, or aggravate him even more, depending on the song. Unfortunately the ocarina's been smashed and the dinosaur's roars are on the horizon. The mystic needs you to collect three objects, bring them to him for forging of the instrument, and then hope to hell you play the right tune.<br />
<br />
Name: Smooth Criminals<br />
Difficulty: Easy<br />
Description: Earth has it's fair share of villains and crooks, streaming out of every dank suburb and festering hideout. The big cities (East, West and South) are constantly belaboured by the criminal element, unstoppable no matter how many robbers are arrested. From simple convenience stores and car jackings to elaborate bank sieges, the unending line of delinquents willing to thieve is innumerable. Stop a robbery in progress and help clean up the city!<br />
<br />
Name: Saturday Night's All Right For (Robot) Fighting<br />
Difficulty: Medium, CA 1500<br />
Description: After the tedium of remote controlled robot fighting reached new heights, television executives knew they needed a new format for the show. So how better to boost ratings than to throw in a real, live person to battle with the ten foot, five hundred kilogram OrganDecantonator! Anyone brave (or stupid) enough to enter the arena with this metallic monstrosity better know how to fight.<br />
<br />
Name: Your Lucky Day<br />
Difficulty: Variable (Easy to Hard)<br />
Description: The Moon Daggers are an illusive, secret organization of professional assassins. And it's your lucky day, because they want your help. With nothing but a picture and a name, it's up to you to seek out the person and kill them for your shadowy contractors. Your methods are your own, just don't screw up.<br />
<br />
Note: Characters may set difficulty based on the importance of their intended target<br />
<br />
Name: An Ode to Raditzu<br />
Difficulty: Easy<br />
Description: In this day and age, many of the heroes of old have seemingly decided to lay down the metaphorical sword and kick up their legs. Raditzu, the lightning fast super saiyan known far and wide for his explosive exploits, is no exception. In his off time, he serves as the president, secretary, and treasurer of the Raditzu Fan Club, and if you want to get your sparkly Raditzu-themed mug, pin, and t-shirt, you&#8217;ll have to prove yourself a true fan. Go and find or make something awesome for Raditzu, be it waffles or something else he doesn&#8217;t hate. Just make sure it&#8217;s XTREME, or he&#8217;ll just shoo you away. <br />
<br />
Note: Quest may only be done once per character<br />
<br />
Name: Orphan Soup [Unique]<br />
Difficulty: Easy<br />
Requirements: Loose morals<br />
Description: A very well-known envoy from an alien world is visiting Central City. Through the grapevine, you&#8217;re aware that he&#8217;s looking for someone to do his dirty work. You&#8217;re obviously a nefarious asshole, so you sign up on the spot. The job? He wants you to pick up some paprika and kidnap twelve orphans for his king. You&#8217;re to deliver everything to a small space port outside of the city. What they need the orphans for is not disclosed, but based on the fact that this alien begins salivating at the mention of these tiny tots; you can probably figure it out yourself<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Namek</span><br />
<br />
Name: Aqua Pura [Unique]<br />
Difficulty: Hard<br />
Requirements: 3000 combined CA<br />
Description: Mogwai, one of Namek&#8217;s larger villages, is structured around a lake that has become, inexplicably, highly toxic and discolored. It is unknown whether some insidious saboteur is at work, or whether the phenomenon is natural. For the sake of the balance of the eco-system, to which the Namekians are so sensitive, this matter must be resolved.<br />
<br />
Name: Fuel [Unique]<br />
Difficulty: Hard<br />
Description: The mega intergalactic fuel company TyrantOil have recently discovered Namek. While performing an indepth scan of the planet's constituents, they believe they have located a huge, untapped cache of starship fuel that would make them even more ridiculously wealthy. Expecting resistance from locals, TyrantOil have enlisted the services of a secretive mercenary agency to "liberate" a particular island of a Namekian village and to begin drilling before anything resembling authorities can stand in and stop them. Bolstered by their own droid force, TyrantOil need to be annexed from Namek before they cause untold devastation to the rebuilding ecosystem.<br />
<br />
Name: Under the Sea<br />
Difficulty: Easy <br />
Description: Namek's ocean holds a variety of diverse life forms, many of which are still a mystery. What isn't a mystery is the habits of the Gishwa, a huge aquatic beast that resembles a carnivorous plesiosaur. The cosy village of Tek'ta is regularly visited by the great monster, whereby it nibbles at their crops before plunging into the depths. Namekians have discovered, however, that Gishwa has made its nest in an underwater cove where it stores precious, gargantuan pearls the size of dragonballs. After Gishwa samples the village's crops, it goes back home to sleep, which is the best time to snatch up a pearl for the village to sell intergalactically. Wait for Gishwa to chow down, follow it back to its nest, and lift a pearl without awaking, and provoking the wrath of, the Gishwa.<br />
<br />
Name: The Tourist<br />
Difficulty: Medium [Unique]<br />
Description: As docile and friendly as the Namekian people are, there are some that still want to take advantage of the galaxy's ignorance about them. Sources suggest that a black market dealer approaches unaware tourists and offers to sell them a dragonball, which will grant them one wish when used alone. While this is a flagrant distortion of the truth, when a gullible buyer purchases and activates the phony dragonball in private, it dispenses a knockout gas which allows the dealer, after trailing them, to rob them blind. You've been hired to engage a dealer, purchase a fake dragonball and lure the dealer away to question him. Be careful, though; there's reason to believe that the dealers are well armed and don't respond well to 'customer feedback'.<br />
<br />
Name: Guru's Lament / A Deal's A Deal<br />
Difficulty: Medium<br />
Requirement: 1000 CA<br />
Description: The Bjorken are tired of all the spiritual, religious mumbo-jumbo that prevents them from maximizing profits from their racketeering and smuggling operations. Can you believe that these green-skinned slugs won&#8217;t let them build warehouses over their silly little farms? Their biggest (literally and figuratively) opposition comes from Guru, the elder of the namekian people. <br />
<br />
For this quest, the choice is simple. Will you join Guru in striking a blow to the Bjorken by roughing up one of their various and often times hidden facilities? Or will you side with the Bjorken and burn some villages and farms in an attempt to show the elder who&#8217;s boss?<br />
<br />
Note: Two players/groups of players can compete against one another to prevent their opponent from achieving their goal.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vegeta</span><br />
<br />
Name: No Sympathy For A Sinking Ship<br />
Difficulty: Medium [Unique]<br />
Description: A powerful commander of the saiyan army has shacked up with the changelings and stolen a huge battleship to take Bra's palace. It's making its way very slowly, but the firepower available on the battleship is not to be scoffed at. Stop him from assassinating Bra.<br />
<br />
Name: Of Dust and Nations <br />
Difficulty: Hard [Unique]<br />
Description: Large ruins, thought to be the last remaining scar of the Tuffle race, are considered by many of the Vegeta-sei inhabitants to be haunted. Once the capital city of the destroyed race, it is a huge, shadowy concrete jungle where almost no light reaches. Unconfirmed reports suggest that supernatural beings, yearning for vengeance, lure people in to slaughter them. However, there is the belief that a vast fortune awaits in the centre of the haunted ruin. Anyone brave enough to venture in may or not be rewarded.<br />
<br />
Name: That Hideous Strength<br />
Difficulty: Easy<br />
Description: The Vegeta-sei army are looking to recruit well trained and powerful fighters from outside the planet in order to test their younger students. While fighting older saiyans has its advantages, battling alien warriors presents new tactics and abilities that they might not see otherwise. Sign up and give those damn kids a run for their money!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mercy</span><br />
<br />
Name: Holes<br />
Difficulty: Medium [Unique]<br />
Description: For reasons unknown, smaller cities of Mercy have been collapsing upon themselves. Research suggests that someone, or something, is burrowing beneath the surface of the cities, creating huge caverns that eventually crumble their structure. Find out what's happening and put a stop to it.<br />
<br />
Name: The Reckoning [Unique]<br />
Difficulty: Epic<br />
Requirements: 25000 combined CA<br />
Description: No planet in this corner of the galaxy is safe as long as the Invaders are allowed their foothold on Mercy. The warriors of Mercy have thus far maintained a general apathy toward the Invaders, perhaps recognizing in them a shared attitude or attribute. This battle cannot be won without the conflict of the warriors of Mercy and the Invaders. Stoke the flames of discontent, and aid them in their revolution.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Arlia</span><br />
<br />
Name: Quite Nice In Butter<br />
Difficulty: Easy<br />
Requirements: 1000 CA<br />
Description: Arlians, while widely hated and shunned by galactic society by their bug-like appearance, are actually quite popular on the black market. When prepared in a certain way, Arlian legs are apparently delicious to some and are willing to pay well for them. Joining a small mercenary group, you've been tasked to locate a particular village on the planet that holds the most succulent legs anywhere. There is a sparse but powerful bodyguard force entrusted to protect the village, so expect some resistance.<br />
<br />
Name: No Leaf Clover<br />
Difficulty: Medium [Unique]<br />
Description: In the Arlian jungles, there exists a rare breed of carnivorous planet called the Slasrien. Appearing as a massive venus fly trap, the creature is vicious and unforgiving, capable of controlling the surrounding foliage. While dangerous, its stomach, a digestive bulb located beneath the soil, contains in enzyme that a scientific group believe could assist in the cure of a fatal disease. Unfortunately, the only way to extract the enzyme is to be ... eaten by the Slasrien. No one knows just how big the digestive bulb is; it could be the size of a man or a massive, fleshy labyrinth. Plus, there's always the chance that you'll dissolve.<br />
<br />
Name: The Lover and the Thief<br />
Difficulty: Medium [Unique]<br />
Description: A lovesick but aggressive Arlian male has made a nest that blocks a valuable source of food for the rest of their kind. Your objective is to temporarily take on the form of a female Arlian to woo him away from it long enough to be captured by your employers. But be careful. If he suspects it's a ruse, his ten foot bug foot will come down hard.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Frost Planet #213</span><br />
<br />
Name: Your Horoscope for Today<br />
Difficulty: Hard [Unique]<br />
Description: You've received an anonymous transmission asking you to meet at a specific place on Frost Planet #213. While being randomly asked to arrive on the foreign, bellicose world with no clue as to why, it's even more disconcerting that the meeting point is the royal graveyard of Frost himself. What awaits you when you arrive? What do they possibly want from you? Who is 'they?' Dare to answer the call.<br />
<br />
Name: Light With A Sharpened Edge<br />
Difficulty: Easy<br />
Description: An athletic Namekian has sent a challenge to the galaxy; beat him in a foot race. He's known to have no equal in sprinting or endurance running and is dying to race someone who can challenge him. The extreme cold and myriad of obstacles littered over the planet's icy surface also make the race a hazardous one, but defeat him and hold your head up high.<br />
<br />
Name: Friends in the Armed Forces<br />
Difficulty: Medium [Unique]<br />
Requirements: 2k CA<br />
Description: A venerated war hero is returning to Frost Planet in a casket. A lavish ceremony is in the works for when his body reaches his home planet again, but a vindictive and sinister agent wishes to defame the funeral. Do whatever you wish as long as the deceased's funeral turns into a disaster. Armed soldiers will be keeping the peace, so consider your actions accordingly.<br />
<br />
Name: Jus&#8217; Business<br />
Difficulty: Variable (Easy &#8211; Hard)<br />
Description: The Paragon Agency doesn&#8217;t enjoy when things don&#8217;t follow the plan they have in mind. On Frost Planet #213, this problem frequently hits plague-like proportions. But it&#8217;s your lucky day, because you&#8217;ve just received a letter from the Paragon Agency promising you reimbursement if you do some &#8216;hands-on work&#8217; for them. Most of this work seems to be threatening, coercing, or even removing businessmen and politicians who are grating the Agency. Just remember, the first rule about doing grunt work for the Paragon Agency is that you don&#8217;t talk about doing grunt work for the Paragon Agency.<br />
<br />
Note: Character sets the difficulty based on the importance of their intended target.<br />
<br />
Name: Thaw [Unique]<br />
Difficulty: Medium<br />
Requirements: 3000 CA<br />
Description: Some mothertruckers are always trying to ice-skate uphill. Reginald Sparrow is an upstart politician who stands on a platform of anti-war and anti-hostility against the other races of the galaxy. Can you believe that? The worst part about the whole situation is that there are younger people who actually believe that Reginald&#8217;s platform of change and hope is believable! Please, won't somebody think of the children?<br />
<br />
Needless to say, many circles want Reginald dead, including a few members of the Frost Council. Do their dirty work for them and expect a nice little token of gratitude.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Outer Space</span><br />
<br />
Name: Signals Over The Air<br />
Difficulty: Hard [Unique]<br />
Description: Out in the great beyond, an interminable broadcast is being sent to any spacecraft that will receive it. At first glance it appears that it is a distress call emanating from an unknown planet, however pirates are known to patrol the sector. It could be an authentic call; the people may be hostages of the pirates, or stuck on the planet. However, it could just as easily be a trap set up to plunder any bleeding heart that flies by. Check it out and find out.<br />
<br />
Name: Supernova<br />
Difficulty: Medium [Unique]<br />
Description: You've heard on good faith that a disabled cargo freighter is floating, empty and immobilised in space with a horde of resources. It seems like an easy job; locate the ship, loot it for its valuables, and fly off again, right? Wrong. The cargo freighter is within immediate proximity to a star that's currently going supernova. There's only a short amount of time before the exploding star consumes the ship and all of its loot. If you're quick enough, and there's nothing to stop you inside, you might just make it out in time.<br />
<br />
Name: A Pirate's Life for Me / Law and Order<br />
Difficulty: Variable (Easy - Hard)<br />
Description: C'mon, you know you always wanted to be a space pirate, and now, the day has come! Pirate suit up and destroy something! Just watch out for the po-po, or you may have a bigger fight on your hands. Pick a target you can handle, or you and your surly lackeys might wind up doing hard time in a Galactic Police supermax&#8230;or worse.<br />
<br />
Or would you rather help make the galaxy a better place? Well just sign up to be deputized by the Galactic Police and pick a name (or names) from their never-ending list of criminals, pirates, and villains. Just don&#8217;t get in over your head!<br />
<br />
Note: Players set the goal based on their intended target. Plus, two players/groups of players can compete against one another to prevent their opponent from achieving their goal.<br />
<br />
<br />
Name: In the Name of the Prince-Consort!<br />
Difficulty: Hard<br />
Requirements: 3000 (combined) CA, Travel to Vegeta<br />
Description: It&#8217;s hard enough to be the prince-consort of the saiyan people. It doesn&#8217;t help your cause when you&#8217;re not one of the natives and many of the old farts whisper behind your back. Back before his royal duties, Kirano loved to fight, and more than that, he loved to win. Since he can&#8217;t go partake in tournaments without leaving behind his (albeit limited) royal duties, he&#8217;s constantly looking for &#8216;champions&#8217; to go participate in tournaments on far-off alien worlds. Go represent him yourself or grab some pals to aide your cause, just don&#8217;t you dare lose. Win the trophy and deliver it back to him to earn the respect of the prince. <br />
<br />
Note: Quest may only be done once per character (whether they did it themselves or in a group). The return trip to Vegeta is paid for by the prince-consort.<br />
<br />
Name: Ghost Ship [Unique]<br />
Difficulty: Medium<br />
Requirements: 5000 (combined) CA<br />
Description: Many years ago, one of Earth&#8217;s cruise liners was struck by a changeling fighter and left &#8216;dead in the water.&#8217; The ship, Titan, was abandoned by the Earth&#8217;s military during the chaos of the invasion. While many salvage groups attest to its location, none have ever returned from the wreck. This has led to many rumors that the craft is haunted by the angry spirits of its passengers, calling for the blood of the men and women who abandoned them for dead so many years ago.<br />
<br />
Well it&#8217;s your lucky day, because you stumble upon a salvage group who found the ship&#8217;s coordinates. The salvagers believe this will make you rich, and they want you to come along with them to replace their sick man. Surely all those ghost stories and missing crews is just the rambling of a few drunken sailors, right?]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">For an organized list of quests, click the link below</span><br />
<a href="http://rpnexus.com/cdbz/" target="_blank" rel="noopener" class="mycode_url">Quests Database!</a></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Earth</span><br />
<br />
Name: Nessun Dorma [Unique]<br />
Difficulty: Medium<br />
Requirements: 1000 CA, self-control<br />
Description: The Grand Theatre (a magnificent, palatial opera house) is concerned for the sake of their prima donna. Action against her life is expected at her next performance. Someone with an alert eye, but also a sense of discretion, is needed to provide a level of discreet security, while ensuring the protection of both the cast and the patrons.<br />
<br />
Name: Bowflex [Unique]<br />
Difficulty: Easy<br />
Requirements: None<br />
Description: Soxynes, the famed sculptor, has been commissioned to construct a statue in honor of Roy Munin, a recently assassinated political hero in service of the people of Earth. The plans for the statue are in place: Roy, naked, with a bow and arrow, nocked. A muscular model is needed for a day&#8217;s work; holding the bow-and-arrow in place for as still and as long as possible, with breaks as needed. Expect to be prodded.<br />
<br />
Name: Soothe the Savage Beast [Unique]<br />
Difficulty: Medium, CA 1100<br />
Description: A remote village on Earth enjoys a peaceful and productive life, with the exception of a hazardous T-Rex that regularly comes sniffing by. The village mystic crafted a blessed ocarina that can lull the giant carnivore to sleep, send him screeching in terror, or aggravate him even more, depending on the song. Unfortunately the ocarina's been smashed and the dinosaur's roars are on the horizon. The mystic needs you to collect three objects, bring them to him for forging of the instrument, and then hope to hell you play the right tune.<br />
<br />
Name: Smooth Criminals<br />
Difficulty: Easy<br />
Description: Earth has it's fair share of villains and crooks, streaming out of every dank suburb and festering hideout. The big cities (East, West and South) are constantly belaboured by the criminal element, unstoppable no matter how many robbers are arrested. From simple convenience stores and car jackings to elaborate bank sieges, the unending line of delinquents willing to thieve is innumerable. Stop a robbery in progress and help clean up the city!<br />
<br />
Name: Saturday Night's All Right For (Robot) Fighting<br />
Difficulty: Medium, CA 1500<br />
Description: After the tedium of remote controlled robot fighting reached new heights, television executives knew they needed a new format for the show. So how better to boost ratings than to throw in a real, live person to battle with the ten foot, five hundred kilogram OrganDecantonator! Anyone brave (or stupid) enough to enter the arena with this metallic monstrosity better know how to fight.<br />
<br />
Name: Your Lucky Day<br />
Difficulty: Variable (Easy to Hard)<br />
Description: The Moon Daggers are an illusive, secret organization of professional assassins. And it's your lucky day, because they want your help. With nothing but a picture and a name, it's up to you to seek out the person and kill them for your shadowy contractors. Your methods are your own, just don't screw up.<br />
<br />
Note: Characters may set difficulty based on the importance of their intended target<br />
<br />
Name: An Ode to Raditzu<br />
Difficulty: Easy<br />
Description: In this day and age, many of the heroes of old have seemingly decided to lay down the metaphorical sword and kick up their legs. Raditzu, the lightning fast super saiyan known far and wide for his explosive exploits, is no exception. In his off time, he serves as the president, secretary, and treasurer of the Raditzu Fan Club, and if you want to get your sparkly Raditzu-themed mug, pin, and t-shirt, you&#8217;ll have to prove yourself a true fan. Go and find or make something awesome for Raditzu, be it waffles or something else he doesn&#8217;t hate. Just make sure it&#8217;s XTREME, or he&#8217;ll just shoo you away. <br />
<br />
Note: Quest may only be done once per character<br />
<br />
Name: Orphan Soup [Unique]<br />
Difficulty: Easy<br />
Requirements: Loose morals<br />
Description: A very well-known envoy from an alien world is visiting Central City. Through the grapevine, you&#8217;re aware that he&#8217;s looking for someone to do his dirty work. You&#8217;re obviously a nefarious asshole, so you sign up on the spot. The job? He wants you to pick up some paprika and kidnap twelve orphans for his king. You&#8217;re to deliver everything to a small space port outside of the city. What they need the orphans for is not disclosed, but based on the fact that this alien begins salivating at the mention of these tiny tots; you can probably figure it out yourself<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Namek</span><br />
<br />
Name: Aqua Pura [Unique]<br />
Difficulty: Hard<br />
Requirements: 3000 combined CA<br />
Description: Mogwai, one of Namek&#8217;s larger villages, is structured around a lake that has become, inexplicably, highly toxic and discolored. It is unknown whether some insidious saboteur is at work, or whether the phenomenon is natural. For the sake of the balance of the eco-system, to which the Namekians are so sensitive, this matter must be resolved.<br />
<br />
Name: Fuel [Unique]<br />
Difficulty: Hard<br />
Description: The mega intergalactic fuel company TyrantOil have recently discovered Namek. While performing an indepth scan of the planet's constituents, they believe they have located a huge, untapped cache of starship fuel that would make them even more ridiculously wealthy. Expecting resistance from locals, TyrantOil have enlisted the services of a secretive mercenary agency to "liberate" a particular island of a Namekian village and to begin drilling before anything resembling authorities can stand in and stop them. Bolstered by their own droid force, TyrantOil need to be annexed from Namek before they cause untold devastation to the rebuilding ecosystem.<br />
<br />
Name: Under the Sea<br />
Difficulty: Easy <br />
Description: Namek's ocean holds a variety of diverse life forms, many of which are still a mystery. What isn't a mystery is the habits of the Gishwa, a huge aquatic beast that resembles a carnivorous plesiosaur. The cosy village of Tek'ta is regularly visited by the great monster, whereby it nibbles at their crops before plunging into the depths. Namekians have discovered, however, that Gishwa has made its nest in an underwater cove where it stores precious, gargantuan pearls the size of dragonballs. After Gishwa samples the village's crops, it goes back home to sleep, which is the best time to snatch up a pearl for the village to sell intergalactically. Wait for Gishwa to chow down, follow it back to its nest, and lift a pearl without awaking, and provoking the wrath of, the Gishwa.<br />
<br />
Name: The Tourist<br />
Difficulty: Medium [Unique]<br />
Description: As docile and friendly as the Namekian people are, there are some that still want to take advantage of the galaxy's ignorance about them. Sources suggest that a black market dealer approaches unaware tourists and offers to sell them a dragonball, which will grant them one wish when used alone. While this is a flagrant distortion of the truth, when a gullible buyer purchases and activates the phony dragonball in private, it dispenses a knockout gas which allows the dealer, after trailing them, to rob them blind. You've been hired to engage a dealer, purchase a fake dragonball and lure the dealer away to question him. Be careful, though; there's reason to believe that the dealers are well armed and don't respond well to 'customer feedback'.<br />
<br />
Name: Guru's Lament / A Deal's A Deal<br />
Difficulty: Medium<br />
Requirement: 1000 CA<br />
Description: The Bjorken are tired of all the spiritual, religious mumbo-jumbo that prevents them from maximizing profits from their racketeering and smuggling operations. Can you believe that these green-skinned slugs won&#8217;t let them build warehouses over their silly little farms? Their biggest (literally and figuratively) opposition comes from Guru, the elder of the namekian people. <br />
<br />
For this quest, the choice is simple. Will you join Guru in striking a blow to the Bjorken by roughing up one of their various and often times hidden facilities? Or will you side with the Bjorken and burn some villages and farms in an attempt to show the elder who&#8217;s boss?<br />
<br />
Note: Two players/groups of players can compete against one another to prevent their opponent from achieving their goal.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vegeta</span><br />
<br />
Name: No Sympathy For A Sinking Ship<br />
Difficulty: Medium [Unique]<br />
Description: A powerful commander of the saiyan army has shacked up with the changelings and stolen a huge battleship to take Bra's palace. It's making its way very slowly, but the firepower available on the battleship is not to be scoffed at. Stop him from assassinating Bra.<br />
<br />
Name: Of Dust and Nations <br />
Difficulty: Hard [Unique]<br />
Description: Large ruins, thought to be the last remaining scar of the Tuffle race, are considered by many of the Vegeta-sei inhabitants to be haunted. Once the capital city of the destroyed race, it is a huge, shadowy concrete jungle where almost no light reaches. Unconfirmed reports suggest that supernatural beings, yearning for vengeance, lure people in to slaughter them. However, there is the belief that a vast fortune awaits in the centre of the haunted ruin. Anyone brave enough to venture in may or not be rewarded.<br />
<br />
Name: That Hideous Strength<br />
Difficulty: Easy<br />
Description: The Vegeta-sei army are looking to recruit well trained and powerful fighters from outside the planet in order to test their younger students. While fighting older saiyans has its advantages, battling alien warriors presents new tactics and abilities that they might not see otherwise. Sign up and give those damn kids a run for their money!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mercy</span><br />
<br />
Name: Holes<br />
Difficulty: Medium [Unique]<br />
Description: For reasons unknown, smaller cities of Mercy have been collapsing upon themselves. Research suggests that someone, or something, is burrowing beneath the surface of the cities, creating huge caverns that eventually crumble their structure. Find out what's happening and put a stop to it.<br />
<br />
Name: The Reckoning [Unique]<br />
Difficulty: Epic<br />
Requirements: 25000 combined CA<br />
Description: No planet in this corner of the galaxy is safe as long as the Invaders are allowed their foothold on Mercy. The warriors of Mercy have thus far maintained a general apathy toward the Invaders, perhaps recognizing in them a shared attitude or attribute. This battle cannot be won without the conflict of the warriors of Mercy and the Invaders. Stoke the flames of discontent, and aid them in their revolution.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Arlia</span><br />
<br />
Name: Quite Nice In Butter<br />
Difficulty: Easy<br />
Requirements: 1000 CA<br />
Description: Arlians, while widely hated and shunned by galactic society by their bug-like appearance, are actually quite popular on the black market. When prepared in a certain way, Arlian legs are apparently delicious to some and are willing to pay well for them. Joining a small mercenary group, you've been tasked to locate a particular village on the planet that holds the most succulent legs anywhere. There is a sparse but powerful bodyguard force entrusted to protect the village, so expect some resistance.<br />
<br />
Name: No Leaf Clover<br />
Difficulty: Medium [Unique]<br />
Description: In the Arlian jungles, there exists a rare breed of carnivorous planet called the Slasrien. Appearing as a massive venus fly trap, the creature is vicious and unforgiving, capable of controlling the surrounding foliage. While dangerous, its stomach, a digestive bulb located beneath the soil, contains in enzyme that a scientific group believe could assist in the cure of a fatal disease. Unfortunately, the only way to extract the enzyme is to be ... eaten by the Slasrien. No one knows just how big the digestive bulb is; it could be the size of a man or a massive, fleshy labyrinth. Plus, there's always the chance that you'll dissolve.<br />
<br />
Name: The Lover and the Thief<br />
Difficulty: Medium [Unique]<br />
Description: A lovesick but aggressive Arlian male has made a nest that blocks a valuable source of food for the rest of their kind. Your objective is to temporarily take on the form of a female Arlian to woo him away from it long enough to be captured by your employers. But be careful. If he suspects it's a ruse, his ten foot bug foot will come down hard.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Frost Planet #213</span><br />
<br />
Name: Your Horoscope for Today<br />
Difficulty: Hard [Unique]<br />
Description: You've received an anonymous transmission asking you to meet at a specific place on Frost Planet #213. While being randomly asked to arrive on the foreign, bellicose world with no clue as to why, it's even more disconcerting that the meeting point is the royal graveyard of Frost himself. What awaits you when you arrive? What do they possibly want from you? Who is 'they?' Dare to answer the call.<br />
<br />
Name: Light With A Sharpened Edge<br />
Difficulty: Easy<br />
Description: An athletic Namekian has sent a challenge to the galaxy; beat him in a foot race. He's known to have no equal in sprinting or endurance running and is dying to race someone who can challenge him. The extreme cold and myriad of obstacles littered over the planet's icy surface also make the race a hazardous one, but defeat him and hold your head up high.<br />
<br />
Name: Friends in the Armed Forces<br />
Difficulty: Medium [Unique]<br />
Requirements: 2k CA<br />
Description: A venerated war hero is returning to Frost Planet in a casket. A lavish ceremony is in the works for when his body reaches his home planet again, but a vindictive and sinister agent wishes to defame the funeral. Do whatever you wish as long as the deceased's funeral turns into a disaster. Armed soldiers will be keeping the peace, so consider your actions accordingly.<br />
<br />
Name: Jus&#8217; Business<br />
Difficulty: Variable (Easy &#8211; Hard)<br />
Description: The Paragon Agency doesn&#8217;t enjoy when things don&#8217;t follow the plan they have in mind. On Frost Planet #213, this problem frequently hits plague-like proportions. But it&#8217;s your lucky day, because you&#8217;ve just received a letter from the Paragon Agency promising you reimbursement if you do some &#8216;hands-on work&#8217; for them. Most of this work seems to be threatening, coercing, or even removing businessmen and politicians who are grating the Agency. Just remember, the first rule about doing grunt work for the Paragon Agency is that you don&#8217;t talk about doing grunt work for the Paragon Agency.<br />
<br />
Note: Character sets the difficulty based on the importance of their intended target.<br />
<br />
Name: Thaw [Unique]<br />
Difficulty: Medium<br />
Requirements: 3000 CA<br />
Description: Some mothertruckers are always trying to ice-skate uphill. Reginald Sparrow is an upstart politician who stands on a platform of anti-war and anti-hostility against the other races of the galaxy. Can you believe that? The worst part about the whole situation is that there are younger people who actually believe that Reginald&#8217;s platform of change and hope is believable! Please, won't somebody think of the children?<br />
<br />
Needless to say, many circles want Reginald dead, including a few members of the Frost Council. Do their dirty work for them and expect a nice little token of gratitude.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Outer Space</span><br />
<br />
Name: Signals Over The Air<br />
Difficulty: Hard [Unique]<br />
Description: Out in the great beyond, an interminable broadcast is being sent to any spacecraft that will receive it. At first glance it appears that it is a distress call emanating from an unknown planet, however pirates are known to patrol the sector. It could be an authentic call; the people may be hostages of the pirates, or stuck on the planet. However, it could just as easily be a trap set up to plunder any bleeding heart that flies by. Check it out and find out.<br />
<br />
Name: Supernova<br />
Difficulty: Medium [Unique]<br />
Description: You've heard on good faith that a disabled cargo freighter is floating, empty and immobilised in space with a horde of resources. It seems like an easy job; locate the ship, loot it for its valuables, and fly off again, right? Wrong. The cargo freighter is within immediate proximity to a star that's currently going supernova. There's only a short amount of time before the exploding star consumes the ship and all of its loot. If you're quick enough, and there's nothing to stop you inside, you might just make it out in time.<br />
<br />
Name: A Pirate's Life for Me / Law and Order<br />
Difficulty: Variable (Easy - Hard)<br />
Description: C'mon, you know you always wanted to be a space pirate, and now, the day has come! Pirate suit up and destroy something! Just watch out for the po-po, or you may have a bigger fight on your hands. Pick a target you can handle, or you and your surly lackeys might wind up doing hard time in a Galactic Police supermax&#8230;or worse.<br />
<br />
Or would you rather help make the galaxy a better place? Well just sign up to be deputized by the Galactic Police and pick a name (or names) from their never-ending list of criminals, pirates, and villains. Just don&#8217;t get in over your head!<br />
<br />
Note: Players set the goal based on their intended target. Plus, two players/groups of players can compete against one another to prevent their opponent from achieving their goal.<br />
<br />
<br />
Name: In the Name of the Prince-Consort!<br />
Difficulty: Hard<br />
Requirements: 3000 (combined) CA, Travel to Vegeta<br />
Description: It&#8217;s hard enough to be the prince-consort of the saiyan people. It doesn&#8217;t help your cause when you&#8217;re not one of the natives and many of the old farts whisper behind your back. Back before his royal duties, Kirano loved to fight, and more than that, he loved to win. Since he can&#8217;t go partake in tournaments without leaving behind his (albeit limited) royal duties, he&#8217;s constantly looking for &#8216;champions&#8217; to go participate in tournaments on far-off alien worlds. Go represent him yourself or grab some pals to aide your cause, just don&#8217;t you dare lose. Win the trophy and deliver it back to him to earn the respect of the prince. <br />
<br />
Note: Quest may only be done once per character (whether they did it themselves or in a group). The return trip to Vegeta is paid for by the prince-consort.<br />
<br />
Name: Ghost Ship [Unique]<br />
Difficulty: Medium<br />
Requirements: 5000 (combined) CA<br />
Description: Many years ago, one of Earth&#8217;s cruise liners was struck by a changeling fighter and left &#8216;dead in the water.&#8217; The ship, Titan, was abandoned by the Earth&#8217;s military during the chaos of the invasion. While many salvage groups attest to its location, none have ever returned from the wreck. This has led to many rumors that the craft is haunted by the angry spirits of its passengers, calling for the blood of the men and women who abandoned them for dead so many years ago.<br />
<br />
Well it&#8217;s your lucky day, because you stumble upon a salvage group who found the ship&#8217;s coordinates. The salvagers believe this will make you rich, and they want you to come along with them to replace their sick man. Surely all those ghost stories and missing crews is just the rambling of a few drunken sailors, right?]]></content:encoded>
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		<item>
			<title><![CDATA[Quests]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=16329</link>
			<pubDate>Fri, 18 Feb 2011 02:47:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=12">Kaden</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=16329</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Quests</span><br />
<br />
Quests are writing prompts constructed by Staff and stored as a Sticky in the RPG Discussion sub-forum (insert-link-here).<br />
<br />
The standard Quest description is as follows:<br />
<br />
Name: (Name of Quest)<br />
Difficulty: (Difficulty of Quest, either Easy, Moderate, Hard, or Epic;  this indicates how much effort is expected. There is no minimum length  required for each of the Difficulties, but if it is determined by the  Quest graders that your posts were not sufficient for the corresponding  Difficulty, then your reward will suffer. As a rough guideline, expect  to write about 2500 words for an Easy quest, 5000 words for a Moderate  quest, 10000 words for a Hard quest, and much more for an Epic quest.)<br />
Requirements: (Requirements for accepting and attempting the Quest;  usually a minimum (combined) CA, but may involve other restrictions)<br />
Description: (The IC scenario)<br />
<br />
Some quests are Unique; this will be indicated following their name by  the inclusion of the string &#8216;[Unique].&#8217; Unique Quests can only be  completed once, and they must be claimed before they are attempted. If a  Unique Quest is currently claimed by someone, and that person has not  defaulted on their posting requirements, then that Quest is considered  closed. If a Unique Quest is completed, it is also considered closed  (and will be removed from the Quest list).<br />
<br />
To claim a Quest, make a topic in the Quest forum, declaring that  you claim the Quest (quote the entirety of the Quest information in your  topic, at the top of your claiming post); this thread will also be used for any updates to the Quest and the subsequent grading of it. Staff will then confirm it,  as long as the Quest has not already been claimed, and as long as your  character is on the planet the Quest is based upon. From the moment of  your claim&#8217;s confirmation of the Quest, you have two days (48 hours) to  write your first post. If you do not write your first post in those two  days, then your Quest will be considered unclaimed, and if someone else  wishes to claim it, then your rights on the Quest will be considered  void. Following the first post, you must maintain activity to keep the  Quest claimed. The following chart indicates how often you must roleplay  in the Quest topic to keep the Quest:<br />
<br />
Easy - Every three days<br />
Moderate - Every three days<br />
Hard - Every five days<br />
Epic - Every week<br />
<br />
If a Quest has more than one participant, then the post of any  participant is sufficient to renew the rights of all participants in the  quest.<br />
<br />
Example 1: Person A claims a unique Quest of Hard difficulty on January  1. On January 2 at noon, she writes her first post. Noon on January 7th  comes by, and she has yet to write a new post, with no explanation for  inactivity. Person B wishes to do the Quest, and makes a topic in the  RPG Discussion claiming the Quest. Person B now has the rights to the  Quest, regardless of the amount of effort expended by Person A into that  Quest.<br />
<br />
Example 2: Person C and Person D claim a unique Quest of Hard difficulty  on February 1. On February 3, at noon, Person C writes his first post.  Person D writes her first post on February 9. Person C writes his next  post on February 14. Even though eleven days have passed between Person  C&#8217;s two posts, his rights on the Quest have not lapsed, as Person D&#8217;s  post renews his rights.<br />
<br />
If a member has been working at a Quest for a very long time, such that  that member&#8217;s contributions to the site are significant and monumental,  then there will be some forgiveness for a missed roleplay deadline. All  removals of a member&#8217;s rights to a Quest are up to Staff discretion.  Conferring of rights to a Quest is also up to Staff discretion.<br />
<br />
All Quests must be posted in a dedicated thread, and may not be spliced  into an already exist topic. The title of the thread must be of the  following form:<br />
<br />
[Q] (Name of Quest)<br />
<br />
Thus, the thread title for the Quest &#8216;Village Defense&#8217; would be:<br />
<br />
[Q] Village Defense<br />
<br />
Some Quests have a CA requirement. That CA requirement can either be met  by one person, or by the combined CA of multiple persons. For example,  if a CA requirement is 10000, that can be met either by one individual  with a CA of 10000 or greater, or it can be met by more than one person,  whose combined CA totals to 10000 or greater.<br />
<br />
All Quests will be graded by the community, under Staff supervision.<br />
<br />
Quests can not be turned in for grading if you also want to do them as a job.  If someone decides to submit a Quest as a Job instead, then the Quest will be opened back up for someone else to claim (in the event of a Unique Quest) and no community grading will happen.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Quests</span><br />
<br />
Quests are writing prompts constructed by Staff and stored as a Sticky in the RPG Discussion sub-forum (insert-link-here).<br />
<br />
The standard Quest description is as follows:<br />
<br />
Name: (Name of Quest)<br />
Difficulty: (Difficulty of Quest, either Easy, Moderate, Hard, or Epic;  this indicates how much effort is expected. There is no minimum length  required for each of the Difficulties, but if it is determined by the  Quest graders that your posts were not sufficient for the corresponding  Difficulty, then your reward will suffer. As a rough guideline, expect  to write about 2500 words for an Easy quest, 5000 words for a Moderate  quest, 10000 words for a Hard quest, and much more for an Epic quest.)<br />
Requirements: (Requirements for accepting and attempting the Quest;  usually a minimum (combined) CA, but may involve other restrictions)<br />
Description: (The IC scenario)<br />
<br />
Some quests are Unique; this will be indicated following their name by  the inclusion of the string &#8216;[Unique].&#8217; Unique Quests can only be  completed once, and they must be claimed before they are attempted. If a  Unique Quest is currently claimed by someone, and that person has not  defaulted on their posting requirements, then that Quest is considered  closed. If a Unique Quest is completed, it is also considered closed  (and will be removed from the Quest list).<br />
<br />
To claim a Quest, make a topic in the Quest forum, declaring that  you claim the Quest (quote the entirety of the Quest information in your  topic, at the top of your claiming post); this thread will also be used for any updates to the Quest and the subsequent grading of it. Staff will then confirm it,  as long as the Quest has not already been claimed, and as long as your  character is on the planet the Quest is based upon. From the moment of  your claim&#8217;s confirmation of the Quest, you have two days (48 hours) to  write your first post. If you do not write your first post in those two  days, then your Quest will be considered unclaimed, and if someone else  wishes to claim it, then your rights on the Quest will be considered  void. Following the first post, you must maintain activity to keep the  Quest claimed. The following chart indicates how often you must roleplay  in the Quest topic to keep the Quest:<br />
<br />
Easy - Every three days<br />
Moderate - Every three days<br />
Hard - Every five days<br />
Epic - Every week<br />
<br />
If a Quest has more than one participant, then the post of any  participant is sufficient to renew the rights of all participants in the  quest.<br />
<br />
Example 1: Person A claims a unique Quest of Hard difficulty on January  1. On January 2 at noon, she writes her first post. Noon on January 7th  comes by, and she has yet to write a new post, with no explanation for  inactivity. Person B wishes to do the Quest, and makes a topic in the  RPG Discussion claiming the Quest. Person B now has the rights to the  Quest, regardless of the amount of effort expended by Person A into that  Quest.<br />
<br />
Example 2: Person C and Person D claim a unique Quest of Hard difficulty  on February 1. On February 3, at noon, Person C writes his first post.  Person D writes her first post on February 9. Person C writes his next  post on February 14. Even though eleven days have passed between Person  C&#8217;s two posts, his rights on the Quest have not lapsed, as Person D&#8217;s  post renews his rights.<br />
<br />
If a member has been working at a Quest for a very long time, such that  that member&#8217;s contributions to the site are significant and monumental,  then there will be some forgiveness for a missed roleplay deadline. All  removals of a member&#8217;s rights to a Quest are up to Staff discretion.  Conferring of rights to a Quest is also up to Staff discretion.<br />
<br />
All Quests must be posted in a dedicated thread, and may not be spliced  into an already exist topic. The title of the thread must be of the  following form:<br />
<br />
[Q] (Name of Quest)<br />
<br />
Thus, the thread title for the Quest &#8216;Village Defense&#8217; would be:<br />
<br />
[Q] Village Defense<br />
<br />
Some Quests have a CA requirement. That CA requirement can either be met  by one person, or by the combined CA of multiple persons. For example,  if a CA requirement is 10000, that can be met either by one individual  with a CA of 10000 or greater, or it can be met by more than one person,  whose combined CA totals to 10000 or greater.<br />
<br />
All Quests will be graded by the community, under Staff supervision.<br />
<br />
Quests can not be turned in for grading if you also want to do them as a job.  If someone decides to submit a Quest as a Job instead, then the Quest will be opened back up for someone else to claim (in the event of a Unique Quest) and no community grading will happen.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Treasure Hunt!]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=11976</link>
			<pubDate>Mon, 03 Dec 2007 14:09:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=3">Waffuru</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=11976</guid>
			<description><![CDATA[Treasure Hunt!<br />
Planet: Any<br />
Reward each: 1000 Zeni<br />
Description:<br />
<br />
A treasury ship carrying large amounts of Zeni in a routine shipment from Frost to Earth has gone missing. Some reports are claiming the ship impacted an asteroid but the bank that owns the ship is convinced there are pirates afoot! They've issued a universal reward for anyone that can recovery the ship's blackbox so the attackers can be brought to justice. The bank has said that any money on board the pirate ship is yours to keep if you can stop them. With all these pirates around it might be a rough journey to the crash site. Bring lots of guns and be aware, you're not the only one looking for the treasure!<br />
<br />
Requirements: Spaceship<br />
Repeatable: No<br />
Difficulty: Moderate<br />
Your Mission: Recover the downed ship's blackbox, defeat the pirates and recover the treasure!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">This quest is attemptable for many parties at once. If multiple groups are after the treasure there will be a reward for the BEST team. Quality counts!</span>]]></description>
			<content:encoded><![CDATA[Treasure Hunt!<br />
Planet: Any<br />
Reward each: 1000 Zeni<br />
Description:<br />
<br />
A treasury ship carrying large amounts of Zeni in a routine shipment from Frost to Earth has gone missing. Some reports are claiming the ship impacted an asteroid but the bank that owns the ship is convinced there are pirates afoot! They've issued a universal reward for anyone that can recovery the ship's blackbox so the attackers can be brought to justice. The bank has said that any money on board the pirate ship is yours to keep if you can stop them. With all these pirates around it might be a rough journey to the crash site. Bring lots of guns and be aware, you're not the only one looking for the treasure!<br />
<br />
Requirements: Spaceship<br />
Repeatable: No<br />
Difficulty: Moderate<br />
Your Mission: Recover the downed ship's blackbox, defeat the pirates and recover the treasure!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">This quest is attemptable for many parties at once. If multiple groups are after the treasure there will be a reward for the BEST team. Quality counts!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Quest Suggestions]]></title>
			<link>http://alex.zulenka.com/showthread.php?tid=11942</link>
			<pubDate>Fri, 16 Nov 2007 07:26:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://alex.zulenka.com/member.php?action=profile&uid=3">Waffuru</a>]]></dc:creator>
			<guid isPermaLink="false">http://alex.zulenka.com/showthread.php?tid=11942</guid>
			<description><![CDATA[Reply with this filled out<br />
<br />
Quest Title<br />
Planet: (Earth/Namek/Space/etc)<br />
Description:<br />
Requirements: (Groups, Total Ki minimum, Total Ki Maximum, etc)<br />
Difficulty:<br />
Your Mission:]]></description>
			<content:encoded><![CDATA[Reply with this filled out<br />
<br />
Quest Title<br />
Planet: (Earth/Namek/Space/etc)<br />
Description:<br />
Requirements: (Groups, Total Ki minimum, Total Ki Maximum, etc)<br />
Difficulty:<br />
Your Mission:]]></content:encoded>
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