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CDBZ Archive
Meer and Rod's Verbal Battlefield - Printable Version

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+---- Thread: Meer and Rod's Verbal Battlefield (/showthread.php?tid=14072)

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Meer and Rod's Verbal Battlefield - Waffuru - 05-08-2009

Rod Hardwood Wrote:I need somebody who knows the rules to explain something: what is the to-attack troop limit really about? Does the target have to be within X% of the attacker's troop count, either X% more or X% less - or - is it restricting ONLY larger players from attacking smaller players but smaller players can attack larger players of any size? Inquiring minds!

Only smaller. If they're larger than you they're always fair game.

It's to stop big people from picking on newbies or collecting their start gold when they join.


Meer and Rod's Verbal Battlefield - Kaden - 05-08-2009

I just attacked Kazuya (sorry, Kaz, you were the best for testing) successfully. Before the attack she had over 1k troops and I had less than 900. So it looks like you can attack people bigger than you.


Meer and Rod's Verbal Battlefield - Pinky - 05-08-2009

okay, thx


Meer and Rod's Verbal Battlefield - Ander - 05-09-2009

So basically people should just train their armies like Spartans.

[Image: 50569_Caution-This-Is-Sparta_620.jpg]


Meer and Rod's Verbal Battlefield - Rafael - 05-09-2009

I can totally see this becoming similiar to WoW PvP with different troop brackets, say stopping at 1k and fully equipping them to beat down other people in that range.


Meer and Rod's Verbal Battlefield - Jack - 05-09-2009

What smart people would do. The endless builders are all alone up there, just clicking buttons until June.


Meer and Rod's Verbal Battlefield - Josh - 05-09-2009

Bil Baer Jaxx Wrote:What smart people would do. The endless builders are all alone up there, just clicking buttons until June.

We like it up here, you shut up D;


Meer and Rod's Verbal Battlefield - Jonathan Meer - 05-09-2009

*got whupped by Oriole and Rod once each*

*has learned not to leave his turns untouched for an hour, lest he be overcome*


Meer and Rod's Verbal Battlefield - Ander - 05-09-2009

Jonathan Meer Wrote:*has learned not to leave his turns untouched for an hour, lest he be overcome*

I feel ya. Sad


Meer and Rod's Verbal Battlefield - Alura - 05-09-2009

Jaxx snuck up on me while I was out to dinner


Meer and Rod's Verbal Battlefield - Jack - 05-09-2009

lawlo rama

That'll teach you to do things!


Meer and Rod's Verbal Battlefield - Pinky - 05-09-2009

Bil Baer Jaxx Wrote:What smart people would do. The endless builders are all alone up there, just clicking buttons until June.
It's actually more fun imo to push the edge of performance, balancing troop growth with income to buy offense/defense items and training, spy and counter-spy, plus teamwork is integral (more than at lower levels, since we can't just hide beneath the larger players and pick on the smaller guys). Nobody on Team Green is trying to out-do anyone else as individuals - reread that first PM response I sent you a while back. ;3


Meer and Rod's Verbal Battlefield - Ashe - 05-09-2009

I thoroughly like fully developing my group. Additionally, one of the changes I would make would be to increase the number of turns to whatever equates to 8 hours. I don't want someone to feel pressured into this being a hardcore game and needing to wake up after five hours sleep or feeling like they lose for going to work. So something like 100 turns or so wouldn't be bad.

I believe Waff has changed a few numbers during this round anyways, from what I saw. Specifically, the training numbers look entirely different.


Meer and Rod's Verbal Battlefield - Jack - 05-09-2009

I prefer to rob as many people as possible, even if it's for 6 gold (lol Saz). You make a defense, I find a way to make it be failboat.


Meer and Rod's Verbal Battlefield - Jack - 05-09-2009

These should be objective based per round. No real sense of competition as it stands now.


Meer and Rod's Verbal Battlefield - Kaden - 05-09-2009

You're supposed to impose your own sense of competition. Pick someone to beat into oblivion or get the most troops or... do something.

EDIT: But no, there's no real competition right now because very few people are actually doing anything.


Meer and Rod's Verbal Battlefield - Ashe - 05-09-2009

Honestly, the game isn't exactly complex enough to have any true system of competition. The only way I could see us working around that would be to implement some rules like preassigned teams or some type of forced teams with same bonuses or something.

Another idea I toyed with is seeing if it was possible to add upkeep to troops instead of spies. It promotes developing your units by actually purchasing the new gear and going down the chain rather than just training more units and using the lowbie gear.


Meer and Rod's Verbal Battlefield - Jack - 05-09-2009

Kaden Wrote:Pick someone to beat into oblivion

Whoever wakes up with 15 PMs in their inbox, this is why.


Meer and Rod's Verbal Battlefield - Pinky - 05-09-2009

In the beta, I complained about there not being enough turn storage capacity. In the beta, I complained about items beyond tier1 being worthless.

No, you're just being a stick-in-the-mud, they told me. Use that energy to enjoy the game, they told me.


Meer and Rod's Verbal Battlefield - Jonathan Meer - 05-09-2009

You ARE a mud-stick.

But yeah. I can relate. Remember the Determination explosion in the old Chubbs system? I predicted that probably a year before it became a widely abused flaw in the system, and was basically told 'It's not a problem.'

I think the important thing to remember in times like these is that real life is important, and numbers on a web site like this are not.