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CDBZ Archive
Custom Technique Approval - Printable Version

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Custom Technique Approval - Sigfried Hunin - 04-19-2009

Yeah. The exact same thing + 1 PP docked. This is actually how I invisioned it, so it just sorta works out that PP became a rule!


Custom Technique Approval - Kaden - 04-19-2009

35 XP


Custom Technique Approval - Sigfried Hunin - 04-19-2009

YEAHHHHH I love the Power Points.


Custom Technique Approval - Cain - 04-20-2009

Spiked Fist: Cain uses his ice manipulation ability to create a spiked glove which essentially triples his punching power. Visually it's ice colored, with a light blue aura.
(triples number is from the Deadliest Warriors: Apache vs. Gladiator)


Custom Technique Approval - Juno - 04-20-2009

Puppet Show: Using this technique, Juno can take control of more than one person at a time. However, he must make contact with each person before he can possess them. Each extra person possessed costs 1 Power Point. This means that Juno can currently possess up to six people, but doing so will expend him of the majority of his energy and leave him extremely weary or fatigued.


Custom Technique Approval - Sigfried Hunin - 04-20-2009

Illusion:
Gozen can create a physical illusion no larger than a person to confuse his foes. It may be of any object that has roughly the same shape as a person (No more than seven feet tall or than four feet wide, no less than four feet tall or two feet wide). If it is touched by physical object in the real world, it explodes in a puff of smoke. It has no ki signature and any device that allows you to view things beyond the visual spectrum (like thermal, infrared, etc) will read it as a wisp of warm smoke.


Custom Technique Approval - Kaden - 04-22-2009

Spiked Fist: Take out "triples." 15 XP.

Puppet Show: You broke your "computer" motif. 30 XP.

Illusion: This will require Shapechange.


Custom Technique Approval - Cain - 04-22-2009

Thanks.


Custom Technique Approval - Sigfried Hunin - 04-22-2009

Kaden Wrote:Spiked Fist: Take out "triples." 15 XP.

Puppet Show: You broke your "computer" motif. 30 XP.

Illusion: This will require Shapechange.

Illusion:
Prerequisite: Shapechange
Gozen can create a physical illusion no larger than a person to confuse his foes. It may be of any object that has roughly the same shape as a person (No more than seven feet tall or than four feet wide, no less than four feet tall or two feet wide). If it is touched by physical object in the real world, it explodes in a puff of smoke. It has no ki signature and any device that allows you to view things beyond the visual spectrum (like thermal, infrared, etc) will read it as a wisp of warm smoke.


Custom Technique Approval - Juno - 04-22-2009

What can I say? It seemed like an appropriate name.

But I could find a computer motif if you really wanted, Kaden. How about "Mouse"? EDIT: Or "Control Panel"? "Create New Folder," even?


Custom Technique Approval - Sigfried Hunin - 04-26-2009

Bump for Illusion with Shapechange prereq


Custom Technique Approval - Piper Juunanagou - 04-26-2009

bahhh, wrong place.


Custom Technique Approval - Kaden - 04-26-2009

I hadn't priced it, Gozen, because you don't actually have Shapechange.

But, I'd say 25.


Custom Technique Approval - Sigfried Hunin - 04-26-2009

Ok, Shapechange was on my list of "things to buy". Sorry about that.


Custom Technique Approval - Juno - 04-26-2009

For future reference, Kaden/staffers, when I buy Puppet Show, it'll be named "Create New Folder." If that's alright.


Custom Technique Approval - Tyr - 04-26-2009

Curiousity got the best of me.

Combat Phasing: Using the ability immaterial, the user of this technique uses this as a substitute of combat teleportation. Instead of re-appearing on the designated locations around the enemy however, the user of Combat Phasing immaterializes him or herself, passing directly through the enemy quickly and materializing on the other side.

Prereq: Immaterial.

Price check on this and if possible the price check on me being able to do that and then perhaps materalizing a certain part of the body, say a fist or a leg, however it cannot be done if the body part is (while immaterialized) in contact with the organic target (I'd make up some excuse with that if he materialized, the organic materials would come in conflict and most likely shred them both to pieces or fuse them together for.. some.. reason.)


EDIT: Forgot to add the pre-req...


Custom Technique Approval - Kaden - 04-26-2009

You don't really need a Custom Tech for that. You're just turning Immaterial and running past someone, right?


Custom Technique Approval - Tyr - 04-26-2009

More like through, was the idea anyway. So that I'd say, quickly jump towards them, immaterialize mid air, fall through them, land on the other side, materialize, spin around and kick them in the back. Stuff like that.

If there's no custom needed for that, how about the body part thing? (I figured immaterialize was always whole body, so..)


Custom Technique Approval - Kaden - 04-26-2009

10 for the body part thing.


Custom Technique Approval - James - 04-27-2009

Gauntlets of the Berserker - Utilizing the flow of ki by manipulating blood throughout the body toward a central channel connecting the brain to the heart allows Ares to speed his cognition and reaction time, alike to an artificial adrenaline boost. As a direct result he is able to deliver several times more blows in rapid succession with far greater accuracy in a physical assault, capable of tapping into his true speed without the restraint of preservation. The only drawback is that, because of the pulsing energy, his mind loses all sense of direction or rationalism, attacking anything within range… a personal favorite of the mercenary.

Also, redid GotW description on the last part. Nothing big, just a visual difference but want to make sure it was all good by staffers.

Gauntlets of the Warbringer - Low in impact towards the overall stamina of the user, ki is actually redirected from various minor points across the body and channeled to flow exclusively through the forearms and hands in order to provide additional strength and shielding for hand-to-hand combat. Because the concentration of energy is so intense, a significant amount of heat is generated throughout the skin which quickly evaporates the moisture in the immediate air surrounding the effected appendages creating a savage crimson veil that whips ferociously when the technique is activated.