| The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.5.12 (Linux)
|
![]() |
|
I like it like that ♫ - Printable Version +- CDBZ Archive (http://alex.zulenka.com) +-- Forum: Out of Character Forums (http://alex.zulenka.com/forumdisplay.php?fid=8) +--- Forum: RPG Discussion (http://alex.zulenka.com/forumdisplay.php?fid=125) +--- Thread: I like it like that ♫ (/showthread.php?tid=11915) Pages:
1
2
|
I like it like that ♫ - Pikkon - 11-20-2007 When writing dialog I have the same problem. I have ways around it but they to become repetitive. Such as; "I honestly have no idea what you're talking about." The words rolled of Pikkon's tongue with a grim tone. or "Of course you do. You're just biding your time here." Retorted the cocky fighter with amusement. I like it like that ♫ - Jonathan Meer - 11-20-2007 I tend to dislike dialect. It slows down the reader, and unless it's important to establish a particular character as distinct or different-sounding (Hagrid's dialect is far more distinct than just a regular guy on the street), I use it very sparingly, if at all. It is very, very hard to do dialect right and have it be worth the effort. It's very easy to do it wrong. Combat, to me, is incredibly dull, and I tend to avoid it. The pressure in spars/fights/whatever is to pump out volume, but as writers, we are only supposed to bother with what is important, and there is very little in a physical fight that is important. It's the outcome. The emotions before, during, and after. Not the actual, physical blows. That's one of my main beefs with RPGs as a writing system. I like it like that ♫ - Kazuya - 11-20-2007 I agree. Fight scenes are not so much difficult to invision and write, but the challenge lies in keeping the reader's attention (as well as your motivation). I personally dispise spars and the ilk (except that super buu vs. Vi one, which will always be my favorite, no bias whatsoever >.>). Words are a fickle thing, whilst one word, such as "walk" and "saunter" basically mean the same thing, both convey a certain attitude. "Walk" portrays a rather generic movement, while "saunter" can mean "To walk leisurely, stroll". Each has a sort of emotion to it. In the English language, there are hundreds of thousands of words at our disposal, the trick though, is to introduce new words to a reader so they understand, and can project that word smoothly into the scene you're trying to create. I guess that's our fallocy as writers, sometimes, is that we fear to tread into that unknown territory, and try new things. But how are we to grow together, as a community, if we don't at least, try? |