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CDBZ Archive
Chubbs Indie - Printable Version

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Chubbs Indie - Jonathan Meer - 03-08-2013

I've heard about twelve or fifteen times a friend or a set of friends say 'We're going to make a game', and of those, only one actually has, and that's because he sat down and busted his ass for two weeks programming.


Chubbs Indie - Anzekay - 03-08-2013

Well, that is how it tends to go a that sort of level


Chubbs Indie - Sage - 03-12-2013

So... then... what are you looking for, Blue?


Chubbs Indie - Blue - 03-13-2013

For the moment, nothing. I just figured this be a cool thing to get going, and before we do anything, I'd like to get some people together that can agree on a single vision. But, if we're doing it via RPGMaker or a free knock-off, a pixel-artist or something like it would be nice. And, of course, more programmers. And anyone who knows how to do sound.


Chubbs Indie - Shun - 03-24-2013

Quote:http://www.cplusplus.com/forum/general/4530/
http://www.cplusplus.com/forum/general/4444/
For making a game, you have to deal with numbers - lots of them, and in ugly situations. For problems, look e.g. here:
http://www.cplusplus.com/forum/articles/3827/



Chubbs Indie - Jonathan Meer - 03-25-2013

What's the rationale behind those links specifically, Shun?


Chubbs Indie - Shun - 03-25-2013

I'm on a journey to expand my knowledge through independent study. I came across a discussion about c++ and it made me think of this topic. The links only provide a preview of the type/level of programming that would be required. Also if any were interested there are tutorials to learn the programming language. It was just a random thought I acted on. The closest I'll get to contributing to the idea most likely, lol.

No offense intended of course. I just don't have the skill set required to help nor do I currently have the time. Figured I had enough time to pass that along though.


Chubbs Indie - Jonathan Meer - 03-25-2013

C++ is pretty heavy-duty. It's what the bleeding-edge, AAA studios are using (John Carmack being a god of the language), who need to eke out every last bit of performance, but Minecraft was written in Java. Numerous games (including SpaceChem) are written in C# on the XNA framework.

The first link refers to a situation that probably won't surface in a garbage-collected language (like Java, C# or Python). The second link refers to a custom collection implementation which is only a good idea if you REALLY know what you're doing (for most of the top languages, the standard collection libraries are very well-tested and very fast). The third link is definitely useful though. Floating-point arithmetic and all its idiosyncrasies show up a _lot_ in programming.


Chubbs Indie - Jonathan Meer - 03-25-2013

Addendum: At the end of the day, performance just isn't a big concern for the scale of game that we would be putting together, and that's C++'s main advantage. We really should be looking at a free engine. I've heard good things about Construct 2.

If we're serious about putting something together, we should rig up a sub-forum to start gathering ideas and deciding on platform/engine.


Chubbs Indie - Blue - 03-25-2013

I agree.

And I wish I had more to say on the subject. Lol!