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CDBZ Archive
Room of Spirit and Time - Printable Version

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+--- Thread: Room of Spirit and Time (/showthread.php?tid=14543)

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Room of Spirit and Time - Mal Nova - 08-20-2009

48-72 hours ago>_>


Room of Spirit and Time - Kaden - 08-20-2009

The moves get "locked" and he can't use them anymore.

If he ever got Metal Binding again, he would regain access to those Customs.


Room of Spirit and Time - Jonathan Meer - 08-20-2009

I <3 Nova


Room of Spirit and Time - Charles 4 - 08-20-2009

Belle Hibiki Wrote:If you want a PP increase, earn enough experience to buy one yourself.

[Image: gf-cripes.gif]

Jeez, guys, it's not like it's hard.

I know like jeez, just call enzyte or something.


Room of Spirit and Time - Chase - 08-20-2009

Not repeating what was said before about it not fitting with the ROSAT name, with which I generally agree but think that it's something one can get used to easily, I'm just wondering why no-one so far has considered stat modifications?

Something like, 75 xp entry and RPing inside it, you can either redistribute your stat points like already said, or add 1% to a stat of your choice. If, of course, CA is influenced by stats as well.

Right now, the ways for someone to increase his CA are: getting XP, CA-enhancing items, power-ups. To that, this could be added, with 75 xp per 1%, so the increase would be rather slow. Multiple entries in for multiple increases. 75 xp for 1%, 150 xp for 2%, etc.

To me, it seems like a different version of the 'rosat, spar, grade, lots of xp' thing you guys are worried about, so it probably wouldn't work, but hey, my two cents.


Room of Spirit and Time - Jack - 08-20-2009

I like that. It kind of negates the Inner Strength ability though, or at least has the potential to.


Room of Spirit and Time - Chase - 08-21-2009

Well, Inner Strength is something you can start out with, and grants 15%.

15 * 75 = 1125

1125 XP for the equivalent of Inner Strength.

Furthermore, the only way to get Inner Strength after starting would be DBs, so essentially a wish for Inner Strength would in this way be equal to over 1k XP.

Of course, the numerical values should be tampered with by staff to make it balanced and such, but you see that it's not nearly negating, as much as compensating for the fact that Inner Strength is an ability. So, to put it in anime terms 'hard work will overcome talent eventually, if the genius doesn't also train' or something.


Room of Spirit and Time - Jack - 08-21-2009

I like that so much better. They probably won't but whatever.

Chase 4 Prez!


Room of Spirit and Time - Belle Hibiki - 08-21-2009

Your % stat doesn't really effect your CA at all. It just means you're abnormally competent in an area for a fighter of your level.

And I'm going to guess the answer will be 'no.' I'm certain something similar was proposed around the time of the reset, and it got shat on - mainly because it was something that really had the potential for most people to go for. "Really expensive permanent stat increases!" sounds great in theory, but that essentially becomes your endgame.

And this would be a really, really shitty endgame.

Edit: Also, the staff have been pretty adamant that the only way for you to get Abilities is through the Dragonballs. And yeah, that probably includes gaining the exact same benefit as one of said Abilities just by dumping XP into it.


Room of Spirit and Time - Kaden - 08-21-2009

Belle Hibiki Wrote:Edit: Also, the staff have been pretty adamant that the only way for you to get Abilities is through the Dragonballs. And yeah, that probably includes gaining the exact same benefit as one of said Abilities just by dumping XP into it.

If we did go with something like this, there would absolutely be a limit on it. Like you could use it up to 5 times or something like that.

Just saying.


Room of Spirit and Time - Belle Hibiki - 08-21-2009

Kaden Wrote:If we did go with something like this, there would absolutely be a limit on it. Like you could use it up to 5 times or something like that.

Just saying.

As a counterpoint, what other techs are around that replicate low-grade versions of Abilities?

Edit: (Self Counterpoint: Telekinesis/Psychokinesis!)

Editedit: (Counter Counterpoint: Telekinesis doesn't really have direct combat application. This would.)

(Obviously I'm biased on this, though, being one of the few that actually have Inner Strength.)


Room of Spirit and Time - Jack - 08-21-2009

Belle Hibiki Wrote:And this would be a really, really shitty endgame.

Howso?

And why, Kaden

EDIT: To echo Belle, I'm also not liking the idea of someone being able to essentially replicate something that makes me character who he is. But I'm moreso for the "do something to Inner Strength" angle (probably the only one) than the "this idea is WRONG" angle.


Room of Spirit and Time - Kaden - 08-21-2009

It would be limited to avoid the kind of stupid endgame that Belle is alluding to. We wouldn't want someone running around with 75% in all of their stats. That's stupid.

Having Inner Strength wouldn't stop someone from being able to use a mechanic like this. They would have exactly the same 15% advantage as they always have. Something like this, though, works well with the system because it still only rewards effort and actual achievement.


Room of Spirit and Time - Belle Hibiki - 08-21-2009

But are we also assuming that people that buy this are stronger than someone of their equivalent level?

And wouldn't that just broaden the gap between the big dogs and newbies even more than it already is, which is something that you've openly said that you don't want to do?


Room of Spirit and Time - Belle Hibiki - 08-21-2009

Also, I'd like to point out that although it's true that Inner Strength people get to keep their 15%, their 15% matters less when people are allowed to get more than 100%. Ex: 135% over 120% (12.5% difference) is less of an overall gain than 115% over 100% (15% difference). Why should Inner Strength be the only Ability that gets WORSE the higher in power you get?

And if it's not going to be that large, why are we considering doing it anyway? Last I checked, the idea of keeping stats at 100% was a pretty firm foundation. Why should we abandon that just because people are beholden to an old idea of the RoSaT?


Room of Spirit and Time - Kaden - 08-21-2009

Belle Hibiki Wrote:And wouldn't that just broaden the gap between the big dogs and newbies even more than it already is, which is something that you've openly said that you don't want to do?

Yes, it would exacerbate the gap between people who have been here longer (and remained active, as that is a very important thing to remember when talking about overall "power") and those who have just joined or are inactive. Definitely not saying it's good or bad, but that's certainly what it would do.

Creating a power gap is something that I, personally, am not worried about. Since XP -- and Techs/Customs/etc. -- are based on the amount of effort put in, I think people who are active have earned the right to be stronger. Again, that's just my personal stance.

Belle Hibiki Wrote:Also, I'd like to point out that although it's true that Inner Strength people get to keep their 15%, their 15% matters less when people are allowed to get more than 100%. Ex: 135% over 120% (12.5% difference) is less of an overall gain than 115% over 100% (15% difference). Why should Inner Strength be the only Ability that gets WORSE the higher in power you get?

And if it's not going to be that large, why are we considering doing it anyway? Last I checked, the idea of keeping stats at 100% was a pretty firm foundation. Why should we abandon that just because people are beholden to an old idea of the RoSaT?

Again, as I already said, there would be a cap on the number of uses something like this would have. People wouldn't be able to pump their stats up to 120% just by using ROSAT. You seem to have either not read that post or just ignored it.

Maybe we're not considering doing it. I just enjoy talking about game mechanics. In all honesty, something like adding to your stat % by paying XP will probably never happen. It's possible, sure, but I don't think it's likely.


Room of Spirit and Time - Belle Hibiki - 08-21-2009

Kaden Wrote:Yes, it would exacerbate the gap between people who have been here longer (and remained active, as that is a very important thing to remember when talking about overall "power") and those who have just joined or are inactive. Definitely not saying it's good or bad, but that's certainly what it would do.

Creating a power gap is something that I, personally, am not worried about. Since XP -- and Techs/Customs/etc. -- are based on the amount of effort put in, I think people who are active have earned the right to be stronger. Again, that's just my personal stance.

But the active are already stronger by means of being ... well ... active. Do they really need another 'leg up' on the inactive people?

Look at the gap between inactive people and active people on the site right now. I think it's pretty hard to argue that the latter aren't much stronger than the former.

Kaden Wrote:Again, as I already said, there would be a cap on the number of uses something like this would have. People wouldn't be able to pump their stats up to 120% just by using ROSAT. You seem to have either not read that post or just ignored it.

I did read it, actually, and I was hoping you'd confirm that.

If you were to put a limit on it, say 5%, then why bother? That small enough that it'll be attainable to everyone once they hit endgame, and it won't be anything other than a pointless XP sink that gives a boost to people with the excessive XP to afford it.

It breaks the 100% max rule which was a ruling concept in the creation of the system, requires you to enter the RoSaT, will eventually do exactly what you were trying to avoid (making the RoSaT a glorified place to "insert xp here -> get stronger"), and will either be so small as to be eventually attainable by everyone (and therefore ubiquitous) or large enough that it makes an Ability less relevant as a result.

All this because people want the RoSaT to be more like the show.


Room of Spirit and Time - Kaden - 08-21-2009

Belle Hibiki Wrote:But the active are already stronger by means of being ... well ... active. Do they really need another 'leg up' on the inactive people?

Look at the gap between inactive people and active people on the site right now. I think it's pretty hard to argue that the latter aren't much stronger than the former.

Nah, they don't really need the extra help, but at some point they'll need something to spend XP on.

Quote:I did read it, actually, and I was hoping you'd confirm that.

Gotcha.

Quote:If you were to put a limit on it, say 5%, then why bother? That small enough that it'll be attainable to everyone once they hit endgame, and it won't be anything other than a pointless XP sink that gives a boost to people with the excessive XP to afford it.

For fun and flavor, mostly.

Quote:It breaks the 100% max rule which was a ruling concept in the creation of the system, requires you to enter the RoSaT, will eventually do exactly what you were trying to avoid (making the RoSaT a glorified place to "insert xp here -> get stronger"), and will either be so small as to be eventually attainable by everyone (and therefore ubiquitous) or large enough that it makes an Ability less relevant as a result.

All this because people want the RoSaT to be more like the show.

In terms of the governing game philosophies behind Chubbs, there are waaaay more reasons to not do this than actually do it. That's for sure.

The thoroughness and... strength of my answers is, hopefully, very telling.


Room of Spirit and Time - Belle Hibiki - 08-21-2009

Alright. Thank you for the candid replies. I just felt like I needed to get what I feel are legitimate points out in the open.


Room of Spirit and Time - Ashe - 08-21-2009

Hey Belle, I was thinking on something you mentioned, the current power gap.

Does everyone remember the discussion in the original turnover stuff where a big point was "omg staff and others never roleplay and yet they are unkillable at the top of the list and the gap is too huge to catch up there's just no point in bothering".

After the reset, almost the same people in the same order floated back to the top of the list, and the same people complaining sit near the bottom.