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CDBZ Archive
The Ki List - 1/10/09 - Printable Version

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The Ki List - 1/10/09 - Alura - 01-12-2009

Yes


The Ki List - 1/10/09 - Alexander Trafford - 01-12-2009

Juno Wrote:Over?! Psh. Getting eleventh last year only emblazened my fire!

I thought i got 11th?


The Ki List - 1/10/09 - Sullivan - 01-12-2009

In regards to MAS and Inner Power, I was not referring to them as any sort of 'god-mode' and I was clearly joking when I was referring to them as a neck-snapping tool. >.> I figured that was a bit obvious but I'll clarify more heavily next time.

On another note, however, I believe you may nerfing MAS and Inner Power with those statements. I took these abilities with the assumption that they would be considered as heavily in a fight as a more tangible ability like Time Freeze or Metal Binding. A bit more than just trivialities in my opinion, since, they are literally my equivalent to other characters' Healing, Combat Teleportation, Regeneration, etc which have a very significant effect in a fight.

All I'm saying is that if my character with MAS comes down to straight fist-to-fist fighting with a character who does not have the same ability, it's obvious that my character should have the upper-hand. And Martial Arts as a discipline would also, in my mind's association, affect things such as how well my character could wield a weapon like a pitch-fork or another melee weapon.

See what I'm saying?


The Ki List - 1/10/09 - Super Buu - 01-12-2009

^I get what you're saying, and I agree. I think it's officially seen as that way, too. 1 ability equals any other for the purposes of judging (though IC it's obviously a lot more complex) if I'm correct.

But since it's DA and there's no healing between fights unless you've got the relevant abilities or a medkit (unlike outside DA, where people rarely start a fight with an injury) I would say healing and regen should be regarded as 'not a bonus' for fights, since they give an extra advantage outside of fights that none of the other abilities do. DA fights are pretty short anyway, so it would make sense that there's no time for their advantages to blossom in a little scuffle.


The Ki List - 1/10/09 - Orion - 01-12-2009

Rose Wrote:) I would say healing and regen should be regarded as 'not a bonus' for fights, since they give an extra advantage outside of fights that none of the other abilities do.

I disagree. I think if people have those abilities, they should be able to use them. Perhaps, though, they should have a limit, say being able to heal themselves of one major injury, two minors, or maybe just one injury total.


The Ki List - 1/10/09 - Jack - 01-12-2009

Yeah, let's not just scrap peoples right to use the abilities they chose all together.


The Ki List - 1/10/09 - Belle Hibiki - 01-12-2009

I don't see what the problem is with letting Healers use their ability as if it were a medkit, or Regenerators doing the same, but only on themselves. The men managing the bloody mess could watch said players on their teevees and kill off your character if, say, they used their Healing or Regen power more than one-two times.

That's how I would do it. But then, I don't like DA.


The Ki List - 1/10/09 - Super Buu - 01-12-2009

Sykes Wrote:I disagree. I think if people have those abilities, they should be able to use them. Perhaps, though, they should have a limit, say being able to heal themselves of one major injury, two minors, or maybe just one injury total.

I mean for DA only, and for the purpose of judging fight outcomes only. Since no other ability has any use outside of fights in DA. (except maybe Dark Ki, but that depends on how Burter runs it) Where did I say we shouldn't let people use those abilities?

Man ... this and the dev forum is leaving me almost depressed. Does anyone read entire posts anymore? =( Though I'm not sure why I'm really arguing it since like I said before, I probably won't join.


The Ki List - 1/10/09 - Super Buu - 01-12-2009

Belle Hibiki Wrote:I don't see what the problem is with letting Healers use their ability as if it were a medkit, or Regenerators doing the same, but only on themselves. The men managing the bloody mess could watch said players on their teevees and kill off your character if, say, they used their Healing or Regen power more than one-two times.

That's how I would do it. But then, I don't like DA.

The way I'd set it up is that either can be used to their full extent (regen can be used to regenerate entire limbs, and healing can heal anyone) but they tire you just like powerups did in previous DAs, obviously with bigger healing jobs leaving you tired for longer. So like powerups, they're still extremely handy, but you have to decide when the benefits outweigh the risks.


The Ki List - 1/10/09 - Ashe - 01-12-2009

I think I'll let Reb worry about how to set it up before trying to figure out how he'll do things for him. For the other staff sagas, its up to the staff member running the saga to decide how they wish to do it. I don't believe we'll make some global ruling on when you are considered to have or not have abilities.


The Ki List - 1/10/09 - Super Buu - 01-12-2009

Reijin Wrote:I don't believe we'll make some global ruling on when you are considered to have or not have abilities.

I'm not sure if you meant me or the other people ... but just in case, to reiterate myself, I only ever mentioned this as an idea for DA. <_<


The Ki List - 1/10/09 - Alura - 01-12-2009

I just find it frustrating how many people are saying they don't like DA, but there is no alternative or opposition. I don't want to give you guys the wrong answer, you know? If DA is old news, we need the right stuff or I'm just gonna keep feeding you what you don't want anymore.


The Ki List - 1/10/09 - Ashe - 01-12-2009

Rose Wrote:I'm not sure if you meant me or the other people ... but just in case, to reiterate myself, I only ever mentioned this as an idea for DA. <_<

I mean in general. I was discussing an idea with someone earlier, and the question was asked on whether we'd "police it all over the place" or not, when we usually don't care what you do outside of staff sagas, barring a few game play rules like travel.


The Ki List - 1/10/09 - Super Buu - 01-12-2009

Reb: I assumed there were still loads of saga ideas bouncing around the staff forum, last time I checked people were queuing up to be able to run theirs (like I know Bra and Trunks had theirs in the pipeline for ages). People who suggested sagas before the reset were told that, IIRC, which is why I try and hold back on mine. If that's not the case anymore, you just have to ask and I'll be at the suggestions forum like a fly on shit, or some equally appropriate analogy.


The Ki List - 1/10/09 - Alura - 01-12-2009

DA is the only current saga concretely planned to happen. Outside that, we've got small ideas floating around.


The Ki List - 1/10/09 - Ashe - 01-12-2009

Alright, I posted some stuff.

*goes inactive now*


The Ki List - 1/10/09 - Cain - 01-12-2009

I'd rather see an event bring us together before it pits us against each other. Civil War: Chubbs.


The Ki List - 1/10/09 - Sol - 01-12-2009

I loved the concept and execution of PCIII. Up until staff switched for the thousandth time during that saga and it just went to hell. But yeah, the original basis I've always had a soft spot for.


The Ki List - 1/10/09 - Sullivan - 01-12-2009

I still can't see why you scrapped the Friend or Foe series.


The Ki List - 1/10/09 - Jack - 01-12-2009

I believe DA evolved out of FoF.