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Training Points - Printable Version

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Training Points - Pinky - 01-08-2008

Idea #1: Training Items

It just dawned on me that characters use +TP gear without any change no matter how strong they are. But that doesn't make any sense. Wouldn't a character with 5,000 stat points get less out of their weighted clothing than a character that has 1,000 stat points? And the same goes for the HQ bonus, and maybe even the RoSaT.

I think there's an easy way to deal with this: the new stat system is based on diminishing returns tiers, so let's link +TP gear into that. The weakest characters should get the highest bonus from the items, with diminishing bonuses at higher tiers. I haven't been thinking about this long enough to have a balanced system worked out that includes every item, but here's an example of how it would look.

tier 1: +2TP w/ weighted clothing
tier 2: +1TP
tier 3: +0TP, and the weighted clothing would become a decorative item.

Seems simple enough.

Idea #2: The Next Generation

If you've ever followed a fight sport for a few years, you'd notice that every so often a "new generation" of fighters emerge who are faster, stronger, and force the old guard to either take it to the next level or retire. However, in CDBZ if a reset allows players to keep their old stats it simply maintains the dynasties that were made in the pre-reset era, or worse: anyone who chooses to restart is set even farther behind. This is counter-productive.

So, I think every reset should give higher amounts of training points to new characters so those players aren't simply "left behind". Any player who wants to keep their old stats could, but they'll be keeping the lower training points. This should increase the activity on two fronts: it will encourage the players with new characters to work at catching up to the old characters, and it will encourage the players with old characters to work hard to stay ahead. This doesn't mean that each reset accumulates more and more TP, but rather that a number is set for "old characters" and a higher number is set for "new characters". When another reset happens (probably around the time when the new guard reaches the same level as the old) all of the "new" characters would be lumped together with the "old" ones or maybe the "old" ones would become "ancient" with even lower TP.

This would assume that there's some sort of plan for regular resets.


Training Points - Abel - 01-08-2008

I like idea 1. Then if you could make heavier weighted clothing and shit that costs more than tier 1 and/or 2 couldn't use.

Edit. I didn't read idea 2. tl;dr


Training Points - Sage - 01-08-2008

...I'm not gonna outright say no to the tiered clothing, because it might be a good idea, but does add yet another degree of complication to things.

As for your second idea... the intro doesn't even make sense. The new generation doesn't take over because they're better than the old was. They take over because the previous athletes get old. In their prime, they would still have been able to compete with the new kids. :p

Besides that, anytime there has been some kind of 'reset' or 'restructuring', we've -always- made the new guys unfathomably stronger than they would have previous to it.

We're already doing that, in other words.


Training Points - Kaden - 01-08-2008

I basically echo Bra's sentiments.

The +TP items idea isn't bad at all, but not for the immediate future.

I understand what you mean with the "fight sport" analogy. I just don't agree that we haven't been doing to try and let the new kids play with the big boys.


Training Points - Pinky - 01-08-2008

Bra Wrote:...I'm not gonna outright say no to the tiered clothing, because it might be a good idea, but does add yet another degree of complication to things.

As for your second idea... the intro doesn't even make sense. The new generation doesn't take over because they're better than the old was. They take over because the previous athletes get old. In their prime, they would still have been able to compete with the new kids. :p

Besides that, anytime there has been some kind of 'reset' or 'restructuring', we've -always- made the new guys unfathomably stronger than they would have previous to it.

We're already doing that, in other words.

If you've been watching any of the various MMA sports for a few years, then you'd know that fighters dramatically improve every two or three years. That's not enough time for anybody to grow old, and age doesn't even matter since just last year Randy Couture came out of retirement a second time at age 43 and not only won the heavyweight belt but successfully defended it against fighters who were more than 10 years his junior :E

And I know new characters typically get more starting stats than in previous times, but base training points remain the same and that's the problem. When you count in bonus training gear (which typically favors older characters who have gathered more items, as well as having relatively higher stats) it becomes impossible for new characters to ever play in the same league as older ones no matter what they do. Since base TP are being set low this time around just an extra point or two would make a world of difference.


Training Points - Sage - 01-09-2008

Well, you're entitled to your opinion on the subject. I still think your analogy is wrong, but it's hardly important to the matter at hand.