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NRPG The Talent/Flaw system - Printable Version +- CDBZ Archive (http://alex.zulenka.com) +-- Forum: Out of Character Forums (http://alex.zulenka.com/forumdisplay.php?fid=8) +--- Forum: The Legendary Asylum (http://alex.zulenka.com/forumdisplay.php?fid=133) +---- Forum: Workshop (http://alex.zulenka.com/forumdisplay.php?fid=32) +---- Thread: NRPG The Talent/Flaw system (/showthread.php?tid=12185) |
NRPG The Talent/Flaw system - Pinky - 03-05-2008 This is something that I've been tweaking for a few years. It was originally just the traditional table-top RPG system, given a few superficial changes to make it suit the Naruto universe. Now it's much more directed for a free-form/forum-based RPG. Suggestions and critiques are welcome. -------------------------------------------------- Naruto RPG Special Abilities. Additional Talent Points can be acquired by taking on Flaws, and extra points may be saved for later use. When selecting Talents and Flaws remember to only choose the ones that will work for your particular character because they may be stuck with them for a long time. After character creation, characters may be able to gain more talents/flaws, change the ones they have, or instead they might lose a talent/flaw. NOTE: a character may only have one "chakra nature affinity". Talents. Shinobi are highly skilled and versatile warriors; assassins, bodyguards, intelligence and counter-intelligence agents. Even the lowest shinobi can appear to be a other-worldly monster. This can be attributed to the unusual abilities they possess and inhuman training methods they are subjected to, which are expressed as talents. Common Talents Wrote:Common Talents are the basic skills that a character needs to be a shinobi, and all characters except for Candidates must have them. Custom Talents Wrote:Custom Technique (common/supreme) 0-5pts. Stat Enhancement Talents Wrote:Increased Chakra Pool (basic/super) 1-3pts. Nature Manipulation Talents Wrote:Manipulating the nature of chakra is a complicated and difficult skill to obtain. For most shinobi it requires years of practice, and even the most talented geniuses may need weeks or months to learn how to control their natural affinity. For this reason, characters may only acquire Nature Manipulations during creation or after "time-skip" events that span several years. Misc. Wrote:Advanced Senses (advanced) 2pts. Flaws. Not all shinobi are elite masters. Some individuals are plagued by problems that can only be cured after long years of hard work. While some flaws can be overcome, others cannot, and more can be picked up throughout a shinobi's lifetime. Stat Reductions Wrote:Regression (Lower Attribute) +2pts. Jutsu Disabilities Wrote: Chakra Senseless (No Chakra Sense) +1-2. Social Disabilities Wrote: Rival (persistent competition) +1 to 3pts. Misc. Wrote: Impairment (physical handicap) +2 or 3pts. (The points gained from taking on FLAWS do not balance out with points spent on TALENTS. It's supposed to be that way. Points may also be gained through developing the character's story, but those gains cannot be calculated because it depends on the efforts from the player) The Talent/Flaw system - Kaden - 03-05-2008 So let's say I start by taking Medical Ninjutsu for 2 points. Can I then spend only 1 point to upgrade it later? Or will that take the full 3? With the Ninjutsu/Genjutsu/Taijutsu Ineptitudes, 2 points seems way too low for a completely and permanent inability to use an entire school of techniques. Will there be a way for someone with an Ineptitude flaw to later learn those kinds of techniques? With the fear flaw, can a player specify what they're afraid of? Bill Yen, for example, might be horrible afraid of snakes, but nothing else. Would that fly? Does a player have to specify whether or not they're taking the common techs? I'm imagining a situation where someone wanted to RP their character actually learning to use equipment/basic techniques/chakra formation and have their "roster" -- if you will -- reflect their progress. Will you allow players to come up with their own flaws? Like maybe a Nature Ineptitude where I couldn't use any fire techniques and then you say how many points that would be worth. In Shippuden, we see a lot of people carrying around scrolls that contain things like basic weapons and the like. Would characters be able to do this for things like shuriken or kunai or med kits from the get-go, or would that require summoning/sealing? BTW, I really like having the "super" Nature Affinities provide different "statistical" bonuses. The Talent/Flaw system - Pinky - 03-05-2008 Raditzu Wrote:So let's say I start by taking Medical Ninjutsu for 2 points. Can I then spend only 1 point to upgrade it later? Or will that take the full 3?You can "upgrade" it later, the same goes with getting something like Fire Nature Manipulation and later upgrading it to a Fire Affinity. The same goes with "Custom Techniques": you can make some cheesy D-rank jutsu then later upgrade it one point at a time if you want to ala Naruto's Rasengan. Quote:With the Ninjutsu/Genjutsu/Taijutsu Ineptitudes, 2 points seems way too low for a completely and permanent inability to use an entire school of techniques. Will there be a way for someone with an Ineptitude flaw to later learn those kinds of techniques?Flaws are supposed to give less points than Talents cost, it's to encourage people to gain Talents by developing their character instead of only exchanging Flaws for Talents. No Talent/Flaw is permanent. They can be changed or lost depending on how you develop your character. If you want something to be permanent then it can be, I suppose. Quote:With the fear flaw, can a player specify what they're afraid of? Bill Yen, for example, might be horrible afraid of snakes, but nothing else. Would that fly?Yes. Quote:Does a player have to specify whether or not they're taking the common techs? I'm imagining a situation where someone wanted to RP their character actually learning to use equipment/basic techniques/chakra formation and have their "roster" -- if you will -- reflect their progress.Candidates can be created without any of the Common Talents (Chakra Formation, Equipment Usage, Generic Skillset). However, characters who are officially ranked shinobi (Genin and above) must have these Talents because they're a prerequisite for becoming a shinobi. Additionally, certain Flaws may disallow certain jutsu from the Generic Skillset (for example, 2-point Bad Ninjutsu doesn't allow you to use any Ninjutsu). It's assumed that taking on such Flaws will be balanced out with some kind of Talent so the character may still be created at an official rank. Quote:Will you allow players to come up with their own flaws? Like maybe a Nature Ineptitude where I couldn't use any fire techniques and then you say how many points that would be worth.Everyone is encouraged to make up as much as they can. However, in the specific example you brought up I don't think I'd allow it. At one point I did have it set up so being unable to use a specific Nature Manipulation was counted as a Flaw, but after a while I figured that since most characters only use one or two types of Nature Manipulation anyway it would be abusive to gain points for something that isn't a true Flaw. Quote:In Shippuden, we see a lot of people carrying around scrolls that contain things like basic weapons and the like. Would characters be able to do this for things like shuriken or kunai or med kits from the get-go, or would that require summoning/sealing?The short answer is "you need Sealing to seal things inside scrolls". For instance, I'm sure that the manga character Tenten either knows someone who seals all of those weapons inside her giant scrolls or she does it herself. So, if you really need that kind of ability then your character should probably have that Talent or pair up with someone else who does. In a worst case scenario I suppose there could be a "Sealing Specialist" in Konoha who will seal minor items for you when you're at the village, but don't hold your breath. :X Quote:BTW, I really like having the "super" Nature Affinities provide different "statistical" bonuses.Yeah, I thought that the Talent itself wasn't really good enough to justify it. I mean, it only gives you the ability to learn certain types of jutsu which also cost Talent points. Some kind of additional bonus had to be tacked on. The Talent/Flaw system - Kaden - 03-05-2008 Pink Underoo Wrote:However, in the specific example you brought up I don't think I'd allow it. At one point I did have it set up so being unable to use a specific Nature Manipulation was counted as a Flaw, but after a while I figured that since most characters only use one or two types of Nature Manipulation anyway it would be abusive to gain points for something that isn't a true Flaw. Just kind of playing Devil's Advocate now. So, will all players be limited to only being able to learn techniques from a couple of different elements? If I have Fire and Earth, will I not be able to learn Wind or Water, for example? It makes sense that people choose to specialize one element over another, its fun and thematic, but its still a conscious choice. Point being that someone else could just easily have an Earth, a Wind, and a couple Fire techniques. Its just letting people take a "flaw" without gaining the benefits of taking a flaw, at that point. The Talent/Flaw system - Pinky - 03-05-2008 Raditzu Wrote:Just kind of playing Devil's Advocate now. Well, you can get all the Nature Manipulation Talents if you really want to. On the other hand, if you choose to ignore all of the Nature Manipulations that isn't really the same as the Ninjutsu Ineptitude Flaw. (although, if you're not going to use Ninjutsu then I would recommend that Flaw :X) It just means that your character has more points to spend on other Talents like Illusionist or Martial Arts Master or a bloodline art. The Talent/Flaw system - Kaden - 03-06-2008 Hmmm... I just assumed the Natural Affinities were mutually exclusive, but it definitely doesn't say that anywhere. My bad. When you say "bloodline art" are you including things like multi-size, shadow mimic, and body swap? The Talent/Flaw system - Pinky - 03-06-2008 Raditzu Wrote:Hmmm... I just assumed the Natural Affinities were mutually exclusive, but it definitely doesn't say that anywhere. My bad. That's a dicey subject. Those jutsu are definitely family-oriented but there's nothing that I can find that states they are family-only. For the sake of simplicity they probably would be considered bloodlines, though. The Talent/Flaw system - Kaden - 03-06-2008 Yeah, I've seen people go both ways on it. Some of them make sense to call bloodlines (like Shino and Kiba), but some of them don't so much. When Shikamaru used his Kage Mane no Jutsu, for example, the people he was using it against usually knew what they had been hit by. The implication there, in my mind, is that more than Naru family can use it. If you didn't declare those bloodlines, what would the point cost be for, say, the Kage Mane? The Talent/Flaw system - Pinky - 03-06-2008 I'm actually in the middle of working on a list of canon-related bloodlines. Here's what I have so far for the Nara "bloodline". Quote:The Nara family are one of the original families in Konohagakure, although they only recently began to gain notoriety due to the exploits of the super-genius tactician Shikamaru. The Shadow-Bind uses a constant flow of chakra to alter the caster's own shadow and turns it into a weapon. By extending the shadow and connecting it to someone else's shadow the opponent becomes bound to shinobi as long as the shadows remain linked! The shadow may also move freely among other types of shadows, and the closer the two shinobi are the stronger the Shadow-Bind becomes. Lower levels (3pts) of the Shadow-Bind cause the opponent to mimic the physical movements of the shinobi, while moderate levels (4pts) allow the shinobi to control the opponent independantly from their own movements and to bind up multiple opponents, while the highest levels (5pts) turn the shadow into a physical weapon capable of rising off of the ground and dealing physical damage. I think bloodlines will all be designed to be used with the "upgrade" system. You get a basic ability for the lowest cost, then improve it over time. The Talent/Flaw system - Kaden - 03-08-2008 Pink Underoo Wrote:Well, you can get all the Nature Manipulation Talents if you really want to. I figured out where I got confused. Here's what the OP said: Quote:NOTE: a character may only have one "chakra nature affinity". Reading back through the descriptions of "[Element] Natured Chakra" I now see where I was confused. Getting the two-point talent gives you, for example, "Fire Nature Manipulation" while the three-point talent is "Fire Chakra Affinity." That's seems to be the way you're referring to them, anyway. If that's the case, it might not be a bad idea to reword the descriptions so its absolutely as clear as possible. Alternatively, change the name of the base talent to "[Element] Chakra Manipulation" and leave the description as it is. The Talent/Flaw system - Pinky - 08-26-2008 Due to recent developments in the manga, I've added the "sixth" type of chakra element: Wild. Its description is located beneath Wind Chakra Manipulation under the Nature Manipulation Talents list. The Talent/Flaw system - Pinky - 09-25-2008 I see the view counter going up! Don't think that I don't watch shit like that. I know you're all out there stealin' mah ideauz. >:E The Talent/Flaw system - Ashe - 10-01-2008 Yeah, it makes me think of the trait systems that Master of Orion 2 and some D&D games and others have used before. |