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NRPG The Stat System (or lack thereof) - Printable Version +- CDBZ Archive (http://alex.zulenka.com) +-- Forum: Out of Character Forums (http://alex.zulenka.com/forumdisplay.php?fid=8) +--- Forum: The Legendary Asylum (http://alex.zulenka.com/forumdisplay.php?fid=133) +---- Forum: Workshop (http://alex.zulenka.com/forumdisplay.php?fid=32) +---- Thread: NRPG The Stat System (or lack thereof) (/showthread.php?tid=12191) |
NRPG The Stat System (or lack thereof) - Pinky - 03-05-2008 The stat system for this RPG is intended to be very unconventional. The guiding principle is that point-collection for a bunch of stats is boring and stupid, and as such it should be minimal for the benefit of the players and the game in general. Stats Wrote:It's currently been cut down to three major categories: proficiency (Skill), physical attributes (Strength), and a technique limit (Jutsu Knowledge). Now, let's break them down into more concrete terms. Aspects Wrote:The way it works is that the player has to raise the major stat to the next level to improve their overall performance in a given category. (listed in the Talent/Flaw thread under Talents as Performance Improvement) There is a Candidate-level (aka fodder-level), Genin-level, and so on. Each rank is a set standard, and no Chuunin is inherently better than any other Chuunin. The Difference Between Levels Wrote:The superior level will always have an absolute advantage over a lesser level. A Genin simply can't complete with a Chuunin unless some other factor overrides the otherwise inevitable conclusion. To put it into a number, each level is equal to twice that (+100%) of a lower level. It would take two Genin to match a Chuunin in technical ability, and four Genin to match a single Jounin. When this is put into actual practice, the Jounin is literally moving four times as fast as any of the four individual Genin which effectively means that the Genin can never catch or escape from the Jounin. This difference in performance is true for all aspects of all stats. Stat Enhancement Wrote:But there's more, and it comes in the form of Talents/Flaws which can alter a character's performance. For instance, having a Lightning Chakra Nature Affinity will enhance the character's Strength by +15%. (for a maximum of 115% Strength) Summation Wrote:The stat system is as bare as it can be without disappearing altogether, and the players are encouraged to set their sights purely on developing their character instead of accumulating points. Of course, collecting points is still involved in the game, but with proper direction and limits it shouldn't have any negative impact on the game or the players. |