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Ability and Power-up Requirements? - Printable Version +- CDBZ Archive (http://alex.zulenka.com) +-- Forum: Administrative Forums (http://alex.zulenka.com/forumdisplay.php?fid=7) +--- Forum: Questions and Suggestions (http://alex.zulenka.com/forumdisplay.php?fid=124) +--- Thread: Ability and Power-up Requirements? (/showthread.php?tid=12331) |
Ability and Power-up Requirements? - Vazko - 05-11-2008 I was just wondering where I could find information regarding abilities and power-ups and what their requirements were? Also, where I could find information on all the possible items that can be bought at the Capsule Corp? Thanks. Sorry if it's already posted somewhere, I just can't find it. I'm still new around here. Ability and Power-up Requirements? - Alura - 05-11-2008 http://www.cdbzrpg.com/ A shop is in there. I'm actually not sure where the technique list was put. Ability and Power-up Requirements? - Juno - 05-11-2008 Information Vault? Ability and Power-up Requirements? - Celena - 05-11-2008 Information vault is where the abilities are. Don't know where the tech list is myself. Ability and Power-up Requirements? - Sullivan - 05-11-2008 Yeah, I checked the info vault too. I've been looking around, but I don't see it anywhere. He asked me this on AIM, and I told him to put this thread up, and that maybe a higher-up would know where it was. Ability and Power-up Requirements? - Juno - 05-11-2008 Just looked on the front of the site, where I thought it'd be. I don't think one has been put up yet. Ability and Power-up Requirements? - Kaden - 05-11-2008 http://www.cdbzrpg.com/trash/index.php?id=tech There's a reason this hasn't been copied over yet, but there it is anyway. Ability and Power-up Requirements? - Android-18 - 05-11-2008 Techniques and Abilities Note that most of the power upgrade transformations aren't attainable easy. They are awarded to good roleplayers and mostly in a Staff run storyline. Super Saiya-Jin(SSJ)- This is an ability exclusive to those of the saiya-jin race. Using a burst of rage as a catalyst, a saiya-jin can boost their strength beyond its normal limits by transforming their body. This transformation is marked by their hair changing to a golden-blonde. The same color change happens in the color of their ki aura. The transformation, at first, is taxing on both the body and the mind. Since the transformation is fueled by rage, a saiya-jin that has not practiced this often loses themselves in the overwhelming anger. The power boost for the transformation is a x20 boost to your physical stats. This transformation requires a burst of rage, a ki of 1,100,000 and a determination of 250. Super Saiya-Jin 2(SSJ2)- After having gone through the first transformation, it is possible for a saiya-jin to transform their body even further. As with the first transformation, a burst of rage is required as a catalyst for this transformation. The increase in power is x40 to all of your physical stats. The requirements for this second tier transformation are a ki of 1,900,000 and a determination of 400. Oosaru- This is one of the trademarks of the saiya-jin race. After training on Vegeta-sei for only 2 weeks, a saiya-jin gains the ability to create a "false moon". This false moon is used to trigger the transformation into a giant ape-like beast. While under the effects of the transformation, your overall strength is increased five fold. Oosaru Control- While the boost in strength is helpful under the Oosaru transformation, the drawback is that, while transformed, a person loses all control of their actions. They revert to a primal beast, looking only to destroy what's around them. After training on Vegeta-sei for another 2 weeks, a saiya-jin can learn to control the primal urges that fill their mind, and take full use of their power. Super Namek-sei-jin(SNS)- You must be a Namek, have a KI of at least 1,100,000 and determination of at least 250. This ability, unlike a saiya-jin transformation, is not powered by anger or rage. This is an ability gained through rigorous training on Namek-sei. Your Ki burst has a multiplier of x20. Ultra Namek-sei-jin(UNS)- You must be a Namek, have a KI of at least 1,900,000 and determination of at least 400 then spend 2 weeks on Namek-sei. This is a significantly more powerful version of the Super Namek-sei-jin transformation, granting a Namekian more power and increased regenerative abilities. Your Ki burst has a multiplier of x40. Namekian Body Size control- Only for Namek-sei-jin. With this ability, you can stretch your arms to multiple times your own body length. You can even enlarge your own body, although your strength increases because you have more mass, your speed decreases a lot. Can be learned at Guru's place from Charango, one of his bodyguards. Transformations(Transformation_max)- This applies to all other characters that have the ability to transform (ex. Frieza, Garlic Jr. etc...). The requirements for the transformations are as follows: (Note: these are the minimum requirements, and do not garauntee that you will get the technique.) Transformation 1 - 800,000 ki, 100 determination (x5 powerup) Transformation 2 - 900,000 ki, 150 determination (x10 powerup) Transformation 3 - 1,000,000 ki, 200 determination (x15 powerup) Transformation 4 - 1,100,000 ki, 250 determination (x20 powerup) Ultimate Transformation - 1,900,000, 400 determination (x40 powerup) Kaioken- After time spent on King Kai's planet, you have the chance of learning Kaioken. It will allow you to boost your power greatly. 10x if you are a saiyajin, namek or changeling. If you are a human though, you can go 25x kaiouken when your ki reaches 500,000 with a det of 50. Spirit Bomb- After time spent on King Kai's planet, you have the chance of learning Spirit Bomb. This is the most powerful attack that one can learn. Super Kaioken(SKK)- A special form of Kaioken that can be performed by pushing one's body to the limit after experincing a momemnt of anger where there rage explodes and releases their potential. Required power is 900,000 with a ki of 90 and KaioKen. This increases you power 40x. Transformers and non-transformers alike can use this ability. Spiritken- Approximately the same as KaioKen, except that the aura is green. This is only for non-transformers. Without training, a person's body can normally withstand Spiritken x10. You can go 20x Spiritken when your ki reaches 700,000 with a determination of 40. Ki Sense(X)-This ability not only tells you where power is being used, but also, with more expertise, if you know the power's source who it is. This all depends on the level of Ki Sense you have. Ki Sense 1 - You detect where great powers are somewhere nearby. The range is a few miles or so. You get this level automatically if you've been on Earth for three weeks. Ki Sense 2 - You can detect if the power is stronger or weaker then your own and the range increases to slightly less then half the planet. If someone is attempting to find their ki from you (without the aid of some kind of device) it will be significantly less effective. You will learn you this if you have an Intelligence of 300+ and have been on Earth for four continuing weeks. Ki Sense 3 - You can sense the location and individual power signatures of people you know personally all over the planet. Also, the range of detecting if someone is hiding their powerlevel increases. Large disturbances throughout the universe can be sensed. Larger powerlevels, whether you know them or not, can be sensed across the planet. Concentrations of ki, such as those common when performing favored techniques, become obvious. This also allows a person to sense the locations of dragonballs with their ki sense. To gain this ability, you must have ki sense 2, 400+ intelligence, and have spent 1 week on Earth. Body Split- You split your body in 2 or 3 selves. Although your powerlevel isn't as high as in your normal body, you have the advantage of outnumbering your opponent. Can be learned at Guru's place from Placo, one of his bodyguards. Metal Binding- The user has control of metal and can shape it to anything at his will. The things you are capable to do is dependable of your three mental stats added together. Can be learned from Lord Vine. Level One (Mentals on 500+) - Simple shape or task. Fastest to do. (bars, rods, spheres, wrap up a target) Level Two (Mentals on 700+) - Fairly complex shape or task. Takes a few seconds. (tools, swords, create bars around a target) Level Three (Mentals on 900+) - Very complex shape or task. Takes the longest to do. (vehicles, complex shapes, fight a target with the material) At this level, ki can be infused into the metal to make it powerful enough to withstand blows from opponents. The strength of the metal is proportionate to the amount of ki infused into it. Level Four (Mentals on 1,500+) - At this level, a warrior has gained complete mastery of this ability. Mastery to such an extent, in fact, that they can actually rearrange the material composition of any metal they control. There are some restrictions on this, however. You cannot create zeni, anything out of actual flesh, and dragonballs can not be created. Shapechange- This can be learned at the shapechanging school on Earth in Southern City. This is the ability to change your form to match any life form you have personally seen. This does not give you access to higher or lower powerlevels, skills or other abilities, that always keeps the same. But if the life form as any native abilities like flight or natural weapons like claws, you will have those as part of the transformation. If hit by a powerful physical or ki attack, you immediately revert back to your normal form. Note that you can't powerup to any super power while in another form. Possession- This is an ability learned in the depths of hell, from the Demon King Dabura. To possess a normal person takes little extra effort after learning this ability, but possessing another Z-Fighter takes a lot of mental concentration. If the person's determination you're trying to possess is higher than your own, you won't be able to take over their body. Teleportation Shunkan Idou / Instant Transmission - A powerful ability that allows a person to instantly transport their body to another place in the universe. While the character does not have to know where they are going, they do need a significant source of ki to lock onto. When using this ability, the character's ki sense is boosted drastically. Along with themselves, the person can take up to 5 other people with you. Kai Kai Teleportation - Similar to Instant Transmission, Kai Kai Teleportation allows a character to teleport instantly to another spot in the universe. The difference is that no ki signal is required as a "target" for this technique. The catch is that the person teleporting has to either have to been to where they are going before, or have a clear picture of where it is. Only two other people can be taken with you when you teleport. Note: Both forms of teleportation can allow the user to jump to the afterlife and back. You can only come back from the afterlife if you're actually alive. Fusion- This "fusion" ability combines the fusion dance, the racial fusion abilities and anything else that could be considered fusion. Two characters must learn the "fusion" ability to fuse. While fused, their base ki is equal to the combined base ki of both characters times two. The newest addition to this ability is the lack of restriction. Any races may fuse with any other races. If both characters posses a similar tier powerup (ex: SSJ and Transformation 4) they may use either of those powerups while fused. Other individual abilities (Genki Dama, Teleportation, etc.) can still be used. Different genders can also transform. Healing- A very rare, very powerful ability that can be given out with staff approval. This grants the power to heal the wounds of others. Massive amounts of healing can be done in only minutes, while less serious injuries can seconds to mend. Telepathy Telepathy is an ability that allows one person to mentaly communicate with another. While you do not need to have telepathy to recieve telepathic messages, you do need it to send them. While a seemingly mundane technique, this can be used for things like coordinating attacks without your opponent knowing it. There are many other possible applications. Mind Spars - This is an ability that those with the telepathy skill can use. By creating projecting mental images of their actual selves, those with telepathy can gain the same benefit of sparring physically, in their minds. Both characters must have telepathy to do this, but they can be anywhere, not only on the same planet. Venomous Ki: Like the poison that runs in the fangs of a snake, so does it flow in the ki of people with this technique. They are capable of infusing small amounts of a negative like ki that after infecting an opponent; causes that fighter to slowly lose stamina and energy for a sustained amount of time. Though the attack itself is never fatal, it can lead to death at the hands of the person responsible for the poisoning. Immaterial ? Through a high level of Ki mastery, a person with this technique has the ability to completely turn their physical bodies into energy and become immune to all normal physical attacks. However, being in a state of pure energy makes them sensitive to the Ki attacks of other fighters. Often times they will receive double the damage that would normally be dealt. Invulnerability ? Much like the ability to turn immaterial, people with this ability have a high level of control over their own Ki and thus can concentrate it to such a level that it actually adds mass to their body. With such an ability, they can make themselves resistant to physical and energy attacks. Sadly however, as the fighters density increases he slows down further and further, until he comes to a complete stop. At that level of the skill, the defense of said warrior will be twice that of normal. Ki Absorption ? Just like the thief that pinches a purse, a fighter with this ability steals the energy from his enemy by funneling their Ki borne attacks into himself. A powerful technique such as this is also a double edged blade as you can easily go over you body's maximum capacity and explode. So be careful. Dark Ki ? While not exactly evil as the name would imply, this is definitely not your ordinary type of Ki. It functions on an entirely different level which makes it impossible to sense by normal means, only modified scouters and people who are adept in the ability to sense Ki (Ki sense 3) are able to detect these people. Foresight ? Someone sensitive to the very nature of the living energy that flows through the bodies of every being will eventually gain this power. Able to literally see the movements a fighter will make before they even make them because of their ability to sense the very subtle flow of energy that pulses within every living thing. Of course such an ability has some weakness and isn't always 100% accurate, especially when it comes to attacks that occur from without rather then within. (i.e. Ranged Ki attacks). Survival ? Who needs a rebreather when you you have the ability to shutdown your lungs and survive solely on the energy that you generate within you? A useful technique that will let you survive pretty much anywhere that doesn't have a source of air, or even in a poisonous atmosphere that would normally kill someone else. Zenkai Bonus ? After many hard fought battles, something inside you changes and for some reason you cannot explain you find yourself growing in power at a much faster rate after hard fought battles. (receive 2x the normal TP given in a Saga.) Pyrokinesis Level 1 - The user is able to create a small form of fire and control it to an certain extent, such as shaping and perhaps making it slightly larger. The more complicated the movement of the flame, the more effort that will have to be put in. The flame will never be above a couple meters in height. Level 2 - The user can now create and form larger forms of fire. They'll be able to heat up their own body temperture and become very hot, thus harming anyone who touches them. More complicated things can be done with the fire now, like forming a temporary wall. Level 3 - Complete mastery over flames. The user can completely lit themself with great effort, making them very dangerous to touch. They'll be able to multiply flames and make them grow at length, as well as throw them at great distances. Cryokinesis Level 1 - The user can summon small amounts of frozen liquid and harness it as a weapon. They won't be able to shape it but only slightly, however can easily freeze anything to a minimal degree. Level 2 - The user will be able to now shape peices of ice into complicated positions, as well as freeze their fists, or feet, in order to double the impact when attacking someone in melee combat. Level 3 - Complete mastery over ice. The user can shape and use ice as they see fit. They can also freeze their body to below freezing point, giving them an extra line of defense and offensive in one technique. Raikinesis Level 1 - The user can electricute their own body in order to create sparks, and use said sparks as a weapon. They will be able to use friction and ki to make the sparks more powerful. Level 2 - The user will now be able to send electricity through objects, charging them to use as a weapon. Their ability to charge themselves up with electricity to throw or attack intensifies. Level 3 - Complete mastery over electricity. The user will be able to send shockwave-sized bolts at oppenents, and also through objects. Most electronies won't stand a chance if they're fried by someone with this level of Raikinesis. Requirements Level One: Int and Det at or above 300 Level Two: Int and Det at or above 600 Level Three: Int and Det at or above 900 Ability and Power-up Requirements? - Vazko - 05-11-2008 Thanks for the help. I have another quick question though. When one of the requirements say you need a certain amount of Intelligence, Determination, or another old mental stat, what do those translate into for the current stats? In other words, what is currently considered to be Determination and Intelligence? Willpower and Insight? Ability and Power-up Requirements? - Kaden - 05-11-2008 They don't translate into current stats. For now, ignore the actual stat requirement. |