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Round 4 TF2 - Printable Version

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Round 4 TF2 - Waffuru - 06-14-2009

4g is generated per soldier when using this ability.
1 turn used to recruit troops.
1 are added to your troops when you use Recruit.
12 hours for "The hours for revenge no matter the size of the enemy village"

10% base attack error ratio. You can attack with 90%-110% of your actual O, before bonuses are accounted for.
2 turns consumed per attack.
6g carried back max per troop.
5% minimal troop casualties in a fight.
15% maximum troop casualties in a fight.
100% difference in troop numbers required to cancel an attack.

75% chance of spy error (25% to 175%)
2 turn consumed to spy on someone.
15% added to your spying chance per spy involved in the attack.
50% minimal/maximum spy casualties.
50g base cost to recruit a spy
0g per turn upkeep on spies.

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30 starting turns when creating your village.
750g starting when creating your village.
32 starting troops when creating your village.
4 starting spies.
Starting Defense level = Uncoordinated (0%)
Starting Offense level = Scout Rush (0%)

60 minutes per cycle.
10 turns per cycle.
250 gold per cycle.
0 troop gained per turn.
255 max troops.
240 max turns saved up.

95% resale value on gear.


Round 4 TF2 - Kaden - 06-14-2009

Only started with 32 troops.


Round 4 TF2 - Waffuru - 06-14-2009

Kaden Wrote:Only started with 32 troops.

Oops. Missed that from the copy+paste of Jack's list. 32 is the correct number.


Round 4 TF2 - Pinky - 06-14-2009

i think you forgot to replace the team join buttons. at least i dont see them if they're there.


Round 4 TF2 - Medraut - 06-14-2009

Yeah, we can't join.


Round 4 TF2 - Waffuru - 06-14-2009

Wow. Yeah, I'm retarded sorry. Made an error in the team balancing code (to force new people to even teams) that made it so no one new could join.

It's not really fair that Kaden and I have earned so many extra turns so I'll be resetting again (sorry) at 7 PM EST (4 PM PST)