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[05] Creating Your Character - Printable Version +- CDBZ Archive (http://alex.zulenka.com) +-- Forum: Side RPGs (http://alex.zulenka.com/forumdisplay.php?fid=273) +--- Forum: Anyria Forums (http://alex.zulenka.com/forumdisplay.php?fid=6) +---- Forum: Rules (http://alex.zulenka.com/forumdisplay.php?fid=116) +---- Thread: [05] Creating Your Character (/showthread.php?tid=17547) |
[05] Creating Your Character - Anyria - 02-23-2012 Let's walk through a character sheet together. This should be everything you need to know in order to create your character. Quote:Character SheetHere we can see a sample character named "Bill Yen." The first couple pieces are pretty self explanatory. The only thing to really say here is that your character's name be the same as your forum name in one way or another. If your forum name is a nickname for your character, include that when you put in their name. So if my forum account was "Awesomeness" I would want to put "Bill 'Awesomeness' Yen." "Yes please" is not one of the available choices for sex. Each character, basically, starts with two Crystal slots. One of the starting slots is designated "Region" and the type of Crystal in that slot is determined by the Region your character was born in. Makes sense. That crystal can never be changed or removed, so give it a little bit of thought before choose what you want for your character. Just because your character is from Forar, though, doesn't mean you only have to use fire spells. It just means that you'll always have access to a Fire Crystal. A character can have more slots than Crystals and any empty slots will be marked as "Empty" on a roster. All starting characters, for example, will have an empty slot. You'll eventually be able to purchase a crystal and fill that slot, but that will require some XP, which will require some writing. Magic is probably the most complicated thing on the sheet and even that is pretty easy. Each character starts with 10 Faction points that they split up however they want. The more points a character dedicates to a specific Faction, the easier it will be for them to learn spells of that Faction. If you want to be super specialized, you can put all 10 points into a single Faction and be able to easily learn those spells, but at the cost of being able to learn others as easily. In order to learn spells of a given Faction, though, you must have at least 1 point in it. If you have zero Tek, for example, you can't learn any Tek magic. As you can see, Bill Yen can use spells of any Faction and is equally adept at Song and Ink spells, but his Tek isn't on the same level. Next up is the "Spell" section of the roster, which shows which spells a character has mastered. The spells are sorted by the Faction they belong to and how many crystals that spell requires. Pretty straight forward. Each character starts with 10 XP that they can use to immediately buy a spell or two to go along with their Region Crystal or they can save it to be used later for more Slots or Crystals. If your character has more Crystals than Slots or has unequipped their Crystals for whatever reason, they will be listed in your Inventory. The Description and Bio of your character will be where you write some words about where your character came from and what they look like. In many cases, magic seems to have mutated mages, giving birth to unique features. Sometimes these mutations are extreme, such as a prehensile tail or a pair of wings, while other times it is much more subtle such as having cat-like pupils or an otherwise unnatural hair color, so feel free to make your character look unique. In addition to the Description of your character, you can associate a picture of what they look like. If you want your character to look like Boba Fett, for example, you could use a picture of him. Just try to make sure no one is already using a character you want to use. To summarize, here's what your character starts with: -A permanent Region Crystal -An Empty Slot -10 XP |