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Here you go... - Printable Version +- CDBZ Archive (http://alex.zulenka.com) +-- Forum: Sagas (http://alex.zulenka.com/forumdisplay.php?fid=275) +--- Forum: Dante's Abyss: Conquest (http://alex.zulenka.com/forumdisplay.php?fid=189) +---- Forum: Syntech Corp (http://alex.zulenka.com/forumdisplay.php?fid=246) +---- Thread: Here you go... (/showthread.php?tid=36029) |
Here you go... - Retane - 11-23-2006 ![]() Towers B7 D7 D9 Fortress C7 Fort A10 City c10 Check point B8 Supply checkpoint C8 There. Thats what I suggest our plans to get initially set up are. Most of it should be self explainitory. But in the case of our Castle being overtooken. There ill be a fort ar A10, ready to be turned into a fort. The watchtowers are set where they can see the edges of our lands and more. If someone comes between the towers, well theres a fort on the west. Any other explination needed? Whatcha think? Here you go... - Nori - 11-23-2006 I realize you want B8 to be a checkpoint, and that it is only a checkpoint. But there is a village there. Can they overlap? I'm really.. not so good at these sort of things, not like this anyway. Maybe if you gave it to me on a actual game.. but not like this. Regardless, I really don't have any issues with it. Here you go... - Burter - 11-23-2006 A Village takes up 1/4 of a square. Checkpoints take up 1/2. 1/2 + 1/4 = 3/4. Sorry you have a hard time understanding, feel free to ask questions Here you go... - Retane - 11-23-2006 It's a suggestion for the initial set-up. I dont see a pont in using up all the spaces at once ... especially since we dont know who's gonna do what yet. Here you go... - Retane - 11-24-2006 If Lucifer doesn't get back to us in time. Or if he doesn't give you any actual commands, I suggest getting the Fortress and Watch Towers set up at least |