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Here you go... - Printable Version

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Here you go... - Retane - 11-23-2006

[Image: syntechsk8.jpg]


Towers
B7 D7 D9

Fortress
C7

Fort
A10

City
c10

Check point
B8

Supply checkpoint
C8



There.

Thats what I suggest our plans to get initially set up are.

Most of it should be self explainitory. But in the case of our Castle being overtooken. There ill be a fort ar A10, ready to be turned into a fort.

The watchtowers are set where they can see the edges of our lands and more. If someone comes between the towers, well theres a fort on the west.

Any other explination needed? Whatcha think?


Here you go... - Nori - 11-23-2006

I realize you want B8 to be a checkpoint, and that it is only a checkpoint. But there is a village there. Can they overlap?

I'm really.. not so good at these sort of things, not like this anyway. Maybe if you gave it to me on a actual game.. but not like this.


Regardless, I really don't have any issues with it.


Here you go... - Burter - 11-23-2006

A Village takes up 1/4 of a square. Checkpoints take up 1/2.

1/2 + 1/4 = 3/4.

Sorry you have a hard time understanding, feel free to ask questions


Here you go... - Retane - 11-23-2006

It's a suggestion for the initial set-up.

I dont see a pont in using up all the spaces at once ... especially since we dont know who's gonna do what yet.


Here you go... - Retane - 11-24-2006

If Lucifer doesn't get back to us in time. Or if he doesn't give you any actual commands, I suggest getting the Fortress and Watch Towers set up at least