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CDBZ Archive
Grimm's Fairy Tales Presents... - Printable Version

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Grimm's Fairy Tales Presents... - Zangya - 05-15-2008

Alrighty then, so yeah. I was skimming around the net, looking for ideas because I love running RPGs (even though they never go anywhere.) I didn't want to do Dragonball Z, I didn't want to do 'pick a character from anywhere'. Those two are for obvious reasons -- Chubbs and AD, respectively. I have never read Naruto, hence why I did not choose that one... So I'm sitting here, thinking, "What could I do?" And I narrow it down to either Star Wars or Marvel. So then I decided on Star Wars, because, well, I know it better, and it allows for more diversity of playing styles, etc. So I have a short little informational survey for everybody. I should think that this would be okay because a while ago someone was asking for assistance and critique on their roleplaying game. So I'm coming up with some ideas, and I'd like some critique. But first the survey! Anything of yours I use will be credited, don't worry.

1) What, to you, would be the biggest asset to a Star Wars RPG?

2) How would you shape the stat system?

3) Should the Light Side/Dark Side system be regulated, or should players be allowed to switch back and forth character wise, instead of gaining 'Dark Side Points'?

4) I was thinking of incorporating a class system similar to Star Wars Galaxies. Would this be an appropriate addition for a play-by-post RPG like this?


Grimm's Fairy Tales Presents... - Bojack - 05-15-2008

This would have to be sooo guild-based. Dark/Light Side being the biggest two, the professions/classes being branches that contribute to each.

We had a cool guild system *cough* but um, some internet pirates pillaged it away from us. I guess.

Something happened.


Grimm's Fairy Tales Presents... - Zangya - 05-15-2008

List of Guilds
[LIST=]Rebel Alliance
Galactic Empire
Jedi Order
Sith Conclave
Hutt Crime Syndicate
Smugglers' Guild
Bothan Spy Network[/LIST]


Grimm's Fairy Tales Presents... - Zangya - 05-15-2008

GUILD SYSTEM

Light Side Guilds: Rebel Alliance; Jedi Order
Dark Side Guilds: Galactic Empire; Sith Conclave
Neutral Guilds: Bothan Spy Network; Hutt Crime Syndicate

REBEL ALLIANCE - EXTRA INFO

Short Description: The Rebel Alliance is a group dedicated to the downfall of the Galactic Empire.
Allies: Jedi Order, Bothan Spy Network
Enemies: Galactic Empire
Available Classes @ Start: Soldier; Scout

JEDI ORDER - EXTRA INFO

Short Description: The Jedi Order, though thought to be wiped out, has come back from hibernation to restore peace to the galaxy.
Allies: Rebel Alliance
Enemies: Sith Conclave
Available Classes @ Start: Jedi Padawan; Jedi Scholar

GALACTIC EMPIRE - EXTRA INFO

Short Description: The Galactic Empire is the current government in the galaxy, currently attempting to suppress the rising rebellion ideals.
Allies: Sith Conclave, Hutt Criminal Syndicate
Enemies: Rebel Alliance
Available Classes @ Start: Noble; Soldier

SITH CONCLAVE - EXTRA INFO

Short Description: The Sith Conclave works in secret to train Force-Sensitive people to use the Dark Side of the Force.
Allies: Galactic Empire
Enemies: Jedi Order
Available Classes @ Start: Sith Marauder; Sith Acolyte

BOTHAN SPY NETWORK - EXTRA INFO

Short Description: The Bothan Spy Network works for the highest bidder -- usually the Rebels -- to gain classified information secretly.
Allies: Rebel Alliance, Hutt Criminal Syndicate
Enemies: --
Available Classes @ Start: Scoundrel; Noble

HUTT CRIMINAL SYNDICATE - EXTRA INFO

Short Description: The Hutt Criminal Syndicate is basically what it sounds like -- a group of criminals joined together under the leadership of the Hutts.
Allies: Galactic Empire, Bothan Spy Network
Enemies: --
Available Classes @ Start: Scoundrel; Scout


Grimm's Fairy Tales Presents... - Reijin - 05-15-2008

I've considered doing this before as well.


Grimm's Fairy Tales Presents... - Raditzu - 05-15-2008

Why do an RPG based on anything at all?

This is more directed at the little story in the OP, but it was still the first thing that came to mind.


Grimm's Fairy Tales Presents... - Hellfighter 17 - 05-15-2008

I remember Krillin and 20's Star Wars RPG. I joined. It was alright, to bad it failed.


Grimm's Fairy Tales Presents... - Android-18 - 05-15-2008

Yeah all the star wars rpgs I've joined have failed.

Now, you should do an RPG based on the brothers Grim!


Grimm's Fairy Tales Presents... - Nappa - 05-15-2008

That movie was terrible.


Grimm's Fairy Tales Presents... - Android-18 - 05-15-2008

Uh...I mean't the stories.


Grimm's Fairy Tales Presents... - Nappa - 05-15-2008

Oh.

Haven't read those.


Grimm's Fairy Tales Presents... - Dehan - 05-15-2008

Mmm star wars *drools*


Grimm's Fairy Tales Presents... - Android-18 - 05-16-2008

The brother grimm wrote fairy tales, like Cinderella, but they were greusome. Like the one sister cut off her heel (or toes or some shit) so she could fit the shoe the prince brought. They were darker fairy tales.


Grimm's Fairy Tales Presents... - Saz - 05-16-2008

Star Wars seems like it would translate quite well into a rpg similar to this one. But what do I know of such things.

-lurks off into the shadows-


Grimm's Fairy Tales Presents... - Tobias - 05-16-2008

I was in a Star Wars RPG done by a former(?) member of this here sight. It went under pretty fast but I enjoyed myself. I don't have time for one now but it'd tempt me.


Grimm's Fairy Tales Presents... - Metal Teemer - 05-16-2008

The problem with a Star Wars RPG is Jedi. Everyone that plays will want to be a Jedi. It's the same thing that happened in Star Wars Galaxies. You should have some wicked requirements for becoming Force Sensative and getting trained as a Jedi, much like the requirements for becoming SSJ on Chubbs. Nobody should get to start out as a bamf uber-Jedi.


Grimm's Fairy Tales Presents... - Milk Bubble - 05-16-2008

I used to read all the Grimm's fairy tales when I was little. My grandpa gave us an old book of them from Sweden and it was my favorite book.


Grimm's Fairy Tales Presents... - Zangya - 05-17-2008

Metal Teemer Wrote:The problem with a Star Wars RPG is Jedi. Everyone that plays will want to be a Jedi. It's the same thing that happened in Star Wars Galaxies. You should have some wicked requirements for becoming Force Sensative and getting trained as a Jedi, much like the requirements for becoming SSJ on Chubbs. Nobody should get to start out as a bamf uber-Jedi.
That's a great idea. I like the guild system, but I don't really think it would work that well... I mean, there'd have to be factions, but I was hoping to more let the players incorporate themselves into the factions, much like the alliances here on CDBZ, except way more influential and integral in the whole process.


Grimm's Fairy Tales Presents... - Zangya - 05-17-2008

Here would be a sample joining app. There would be a roleplay sample, of course, but I didn't feel like including that here.

Name: Oen Flayce
Age: 23
Species: Mon Calamari

Class: Tech Specialist
Starting Skills: Knowledge [Technology]; Mechanics; Perception; Pilot; Use Computer

List of skills and starting classes coming soon.


Grimm's Fairy Tales Presents... - Zangya - 05-17-2008

This is going to be based largely off of the material given by the Wizards of the Coast Star Wars Roleplaying Game, but will have many major differences -- the current ones include the system of Factions, which, while going by the same name as a system incorporated in the SWRPG, is vastly different, and the path to becoming a Jedi.

Starting Classes Wrote:Noble - the noble is skilled in the art of persuasion, and uses the charisma skill to the best advantage.
Scoundrel - the scoundrel is skilled in the art of deception, and uses the skill of wisdom to the best advantage.
Soldier - the soldier is skilled in the art of combat, and uses the skill of strength to the best advantage.
Scout - the scout is skilled in the art of exploration, and uses the skill of dexterity to the best advantage.
Tech Specialist - the tech specialist is skilled in the art of mechanics, and uses the skill of intelligence to the best advantage.

Currently, there is no class that focuses on the skill of Constitution. That one is meant to be an average skill used by all classes about equally.

Specializations List Wrote:Acrobatics
Athletics
Computer Use
Deception
Endurance
Gather Information
Healing
Knowledge [enter field here]
Mechanics
Perception
Persuasion
Pilot
Stealth

Joining Application Wrote:Name:
Age:
Species:
Class:
Starting Specializations:
Roleplay Sample:

Becoming A Jedi Wrote:coming soon

Factions Wrote:coming soon

Galactic Standings Wrote:coming soon