![]() |
|
Take a Crack at it, Folks! - Printable Version +- CDBZ Archive (http://alex.zulenka.com) +-- Forum: Out of Character Forums (http://alex.zulenka.com/forumdisplay.php?fid=8) +--- Forum: RPG Discussion (http://alex.zulenka.com/forumdisplay.php?fid=125) +--- Thread: Take a Crack at it, Folks! (/showthread.php?tid=7540) |
Take a Crack at it, Folks! - Hellfighter 17 - 05-15-2006 This is your chance to make it big, folks. I, HF17, beloved moderator and well-liked popularizer of all those who are important (such as I), are giving you all the opportunity do something fantastical. I will allow you all the opportunity to come up with a move for me. I need to best moves, so I will choose the two best. I will close this at my discretion, which will hopefully be when two moves come up that just smack me right in the face and beat Goten and Trunks for erection/orgasm. Get cracking, maties! Take a Crack at it, Folks! - Banned Dana - 05-15-2006 Radial Puncture The user concentrates as hard as he can and litterally warps the time and space in front of him, creating a wavy wall of air in front of him. If the user is determinted enough, he can litterally crush the air and space sending a small burst of cencentrated matter through an object. Transposed Empathy Through concentration, the user has found that in times of pain you can litterally blend your pains into another's body. After absorbing so much damage in battle, the user takes a firm grip of someone's head and concentrates as hard as he can. If he/she is determined enough, the pain that he/she is feeling can be transposed into the other persons body, sending out Ghost Pains, making them believe that they are feeling a pain that isn't truely there. Static Discharge The user moves around as quickly as they can, gathering as much static electricity as they can muster and becomes charged with the power. Their body becomes so charged with energy that every time they are touched, the opposition receives enough of a shock to startle them, give the user an open shot. Take a Crack at it, Folks! - Super Buu - 05-15-2006 Very simple, but ever-useful. Overload Whereas a normal human may pass out if going beyond their limit, Hellfighter 17 is an android, and thus has full control over his bodily functions. He can manually override his energy 'breaker switch', allowing him to pass his normal capacity for as long as he can hold it. However, this puts a great deal of strain on his machinery, and as such is usually used for only short bursts of power. If over-used, the move could lead to internal failure or worse. Take a Crack at it, Folks! - Hellfighter 17 - 05-15-2006 It would make me stronger? I can't really do that. >.> As for the electric one, andybody can do that since anybody can build up static electrivity. Take a Crack at it, Folks! - Hellfighter 17 - 05-16-2006 Come on people. More. =( Take a Crack at it, Folks! - Abel - 05-16-2006 Oil Spill HF17 bends over when the opponent is unsuspecting and drops his pants, and from the hole that was given to him when being built for his anus, oil shoots out, looking like diarhia (sp?). 0wned? Take a Crack at it, Folks! - Dr. Cringle - 05-16-2006 Clap, Clap, Clap & Slap, Slap, Slap Using a type of dance hypnosis, His opponent follows the same movement's as the dance HF uses. Only works for 5 minutes, then can't be used for one full hour. And it's even more effective if you have a higher Det then your opponent. Example: HF17 claps three times, and his opponent does the same. Then he slaps three times, and his opponent slaps himself 3 times Only works for 5 minutes, then can't be used for one full hour. And it's even more effective if you have a higher Det then your opponent. Take a Crack at it, Folks! - Ruhiel - 05-16-2006 Hehehe... I can't resist these threads. Compass Strike A move that serves not one, not two, but three purposes for Hellfighter 17. This attack takes very little time to charge up, and can be successfully executed in a matter of seconds. By focusing his internal energy into his hand, the android will bring his fist slamming down onto the ground. From the point of impact, four thin tendrils of energy will lash out, each remaining perfectly horizontal, and always ninety degrees apart from one another. The blast travels rather quickly, giving an opponent only a few seconds to react, or else be hit full force by one of the blasts. In this manner, Hellfighter 17 doesn't even need to turn around to hit someone to his left, right, or behind him. This move is also best used in a situation in which the android is surrounded by multiple opponents, and needs to split them up. Finally, one of the unexpected bonuses of this move, is that it can help the poor android when he gets himself lost. The energy from this attack has a slight magnetic charge to it, and each blast is slightly polar in electrical charge as well. In this way, two of the blasts will head directly for the northern and southern magnetic poles of the earth. The other two blasts will be kept perfectly perpendicular to the two horizontal blasts due to the opposing charges of the blasts, and therefore, head east and west. However, the android will have to know how to read a compass if this move is to be of any help to him in that manner. There's plenty more where that came from. I'm not sure if you're looking for funny, useful, powerful, or defensive moves, so it was hard to pin down what you wanted. Take a Crack at it, Folks! - Orion - 05-17-2006 My Hero - HellFighter uses his ki to create an illusion of his one true hero, Trunks. It has no strategic value, Seventeen just worships Trunks. Take a Crack at it, Folks! - Hellfighter 17 - 05-18-2006 Come on, people! Take a Crack at it, Folks! - Hellfighter 17 - 05-18-2006 Real moves, please, people? Take a Crack at it, Folks! - Super Buu - 05-18-2006 Energy Limpet Using this attack, 17 can create small (hand-sized), glowing translucent beings called 'Energy Limpets', who feed off of biological and electrical energy. These ki-created creatures, once attached to an opponent, will cling on and not let go. At first they seem to just be a nuisance, but left uninterrupted they will suck the life out of an opponent. The amount of energy they drain is incremental, but the more limpets that are attached, the faster the opponent loses power. You could have the limpets fly back to HF and give him the energy, but I dunno if that's really necessary. Whatever you want. Take a Crack at it, Folks! - Super Buu - 05-18-2006 I got bored and did another. Chaseketball Unlike most ki attacks, this is a ball of energy that will not explode on impact. It is very dense, and, if it connects, will simply knock an opponent back. This does very little damage compared to explosive moves, but its advantage lies in its reusability. The Chaseketball has a magnetic field within it, and is attracted to sources of energy other than that which it was created with. Due to this, after bouncing off an opponent, it will be attracted back towards them and keep hitting them. This can be a major irritation, especially if the fighter in question is already trying to concentrate on the battle at hand. As the persistent ball does not explode by itself, the only way to get rid of it is to hit it extremely hard or blow it apart with a ki blast of your own. Take a Crack at it, Folks! - Hellfighter 17 - 05-18-2006 I'm going to take Twenty's compass strike, and the two moves SB just posted. Thanks all. =o |